File: gl_3_0.h

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/*
** Copyright (c) 2013-2015 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

#include "Common/GL/GLExtensions/gl_common.h"

#define GL_COMPARE_REF_TO_TEXTURE         0x884E
#define GL_CLIP_DISTANCE0                 0x3000
#define GL_CLIP_DISTANCE1                 0x3001
#define GL_CLIP_DISTANCE2                 0x3002
#define GL_CLIP_DISTANCE3                 0x3003
#define GL_CLIP_DISTANCE4                 0x3004
#define GL_CLIP_DISTANCE5                 0x3005
#define GL_CLIP_DISTANCE6                 0x3006
#define GL_CLIP_DISTANCE7                 0x3007
#define GL_MAX_CLIP_DISTANCES             0x0D32
#define GL_MAJOR_VERSION                  0x821B
#define GL_MINOR_VERSION                  0x821C
#define GL_NUM_EXTENSIONS                 0x821D
#define GL_CONTEXT_FLAGS                  0x821E
#define GL_COMPRESSED_RED                 0x8225
#define GL_COMPRESSED_RG                  0x8226
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_RGBA32F                        0x8814
#define GL_RGB32F                         0x8815
#define GL_RGBA16F                        0x881A
#define GL_RGB16F                         0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
#define GL_CLAMP_READ_COLOR               0x891C
#define GL_FIXED_ONLY                     0x891D
#define GL_MAX_VARYING_COMPONENTS         0x8B4B
#define GL_TEXTURE_1D_ARRAY               0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19
#define GL_TEXTURE_2D_ARRAY               0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
#define GL_R11F_G11F_B10F                 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
#define GL_RGB9_E5                        0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
#define GL_TEXTURE_SHARED_SIZE            0x8C3F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_PRIMITIVES_GENERATED           0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD             0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS            0x8C8C
#define GL_SEPARATE_ATTRIBS               0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI                       0x8D70
#define GL_RGB32UI                        0x8D71
#define GL_RGBA16UI                       0x8D76
#define GL_RGB16UI                        0x8D77
#define GL_RGBA8UI                        0x8D7C
#define GL_RGB8UI                         0x8D7D
#define GL_RGBA32I                        0x8D82
#define GL_RGB32I                         0x8D83
#define GL_RGBA16I                        0x8D88
#define GL_RGB16I                         0x8D89
#define GL_RGBA8I                         0x8D8E
#define GL_RGB8I                          0x8D8F
#define GL_RED_INTEGER                    0x8D94
#define GL_GREEN_INTEGER                  0x8D95
#define GL_BLUE_INTEGER                   0x8D96
#define GL_RGB_INTEGER                    0x8D98
#define GL_RGBA_INTEGER                   0x8D99
#define GL_BGR_INTEGER                    0x8D9A
#define GL_BGRA_INTEGER                   0x8D9B
#define GL_SAMPLER_1D_ARRAY               0x8DC0
#define GL_SAMPLER_2D_ARRAY               0x8DC1
#define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
#define GL_UNSIGNED_INT_VEC2              0x8DC6
#define GL_UNSIGNED_INT_VEC3              0x8DC7
#define GL_UNSIGNED_INT_VEC4              0x8DC8
#define GL_INT_SAMPLER_1D                 0x8DC9
#define GL_INT_SAMPLER_2D                 0x8DCA
#define GL_INT_SAMPLER_3D                 0x8DCB
#define GL_INT_SAMPLER_CUBE               0x8DCC
#define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
#define GL_QUERY_WAIT                     0x8E13
#define GL_QUERY_NO_WAIT                  0x8E14
#define GL_QUERY_BY_REGION_WAIT           0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT        0x8E16
#define GL_BUFFER_ACCESS_FLAGS            0x911F
#define GL_BUFFER_MAP_LENGTH              0x9120
#define GL_BUFFER_MAP_OFFSET              0x9121
#define GL_DEPTH_COMPONENT32F             0x8CAC
#define GL_DEPTH32F_STENCIL8              0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT            0x8218
#define GL_FRAMEBUFFER_UNDEFINED          0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
#define GL_DEPTH_STENCIL                  0x84F9
#define GL_UNSIGNED_INT_24_8              0x84FA
#define GL_DEPTH24_STENCIL8               0x88F0
#define GL_TEXTURE_STENCIL_SIZE           0x88F1
#define GL_TEXTURE_RED_TYPE               0x8C10
#define GL_TEXTURE_GREEN_TYPE             0x8C11
#define GL_TEXTURE_BLUE_TYPE              0x8C12
#define GL_TEXTURE_ALPHA_TYPE             0x8C13
#define GL_TEXTURE_DEPTH_TYPE             0x8C16
#define GL_UNSIGNED_NORMALIZED            0x8C17
#define GL_FRAMEBUFFER_BINDING            0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
#define GL_RENDERBUFFER_BINDING           0x8CA7
#define GL_READ_FRAMEBUFFER               0x8CA8
#define GL_DRAW_FRAMEBUFFER               0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
#define GL_RENDERBUFFER_SAMPLES           0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
#define GL_COLOR_ATTACHMENT0              0x8CE0
#define GL_COLOR_ATTACHMENT1              0x8CE1
#define GL_COLOR_ATTACHMENT2              0x8CE2
#define GL_COLOR_ATTACHMENT3              0x8CE3
#define GL_COLOR_ATTACHMENT4              0x8CE4
#define GL_COLOR_ATTACHMENT5              0x8CE5
#define GL_COLOR_ATTACHMENT6              0x8CE6
#define GL_COLOR_ATTACHMENT7              0x8CE7
#define GL_COLOR_ATTACHMENT8              0x8CE8
#define GL_COLOR_ATTACHMENT9              0x8CE9
#define GL_COLOR_ATTACHMENT10             0x8CEA
#define GL_COLOR_ATTACHMENT11             0x8CEB
#define GL_COLOR_ATTACHMENT12             0x8CEC
#define GL_COLOR_ATTACHMENT13             0x8CED
#define GL_COLOR_ATTACHMENT14             0x8CEE
#define GL_COLOR_ATTACHMENT15             0x8CEF
#define GL_COLOR_ATTACHMENT16             0x8CF0
#define GL_COLOR_ATTACHMENT17             0x8CF1
#define GL_COLOR_ATTACHMENT18             0x8CF2
#define GL_COLOR_ATTACHMENT19             0x8CF3
#define GL_COLOR_ATTACHMENT20             0x8CF4
#define GL_COLOR_ATTACHMENT21             0x8CF5
#define GL_COLOR_ATTACHMENT22             0x8CF6
#define GL_COLOR_ATTACHMENT23             0x8CF7
#define GL_COLOR_ATTACHMENT24             0x8CF8
#define GL_COLOR_ATTACHMENT25             0x8CF9
#define GL_COLOR_ATTACHMENT26             0x8CFA
#define GL_COLOR_ATTACHMENT27             0x8CFB
#define GL_COLOR_ATTACHMENT28             0x8CFC
#define GL_COLOR_ATTACHMENT29             0x8CFD
#define GL_COLOR_ATTACHMENT30             0x8CFE
#define GL_COLOR_ATTACHMENT31             0x8CFF
#define GL_DEPTH_ATTACHMENT               0x8D00
#define GL_STENCIL_ATTACHMENT             0x8D20
#define GL_FRAMEBUFFER                    0x8D40
#define GL_RENDERBUFFER                   0x8D41
#define GL_RENDERBUFFER_WIDTH             0x8D42
#define GL_RENDERBUFFER_HEIGHT            0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
#define GL_STENCIL_INDEX1                 0x8D46
#define GL_STENCIL_INDEX4                 0x8D47
#define GL_STENCIL_INDEX8                 0x8D48
#define GL_STENCIL_INDEX16                0x8D49
#define GL_RENDERBUFFER_RED_SIZE          0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES                    0x8D57
#define GL_INDEX                          0x8222
#define GL_TEXTURE_LUMINANCE_TYPE         0x8C14
#define GL_TEXTURE_INTENSITY_TYPE         0x8C15
#define GL_FRAMEBUFFER_SRGB               0x8DB9
#define GL_HALF_FLOAT                     0x140B
#define GL_MAP_READ_BIT                   0x0001
#define GL_MAP_WRITE_BIT                  0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
#define GL_COMPRESSED_RED_RGTC1           0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1    0x8DBC
#define GL_COMPRESSED_RG_RGTC2            0x8DBD
#define GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE
#define GL_RG                             0x8227
#define GL_RG_INTEGER                     0x8228
#define GL_R8                             0x8229
#define GL_R16                            0x822A
#define GL_RG8                            0x822B
#define GL_RG16                           0x822C
#define GL_R16F                           0x822D
#define GL_R32F                           0x822E
#define GL_RG16F                          0x822F
#define GL_RG32F                          0x8230
#define GL_R8I                            0x8231
#define GL_R8UI                           0x8232
#define GL_R16I                           0x8233
#define GL_R16UI                          0x8234
#define GL_R32I                           0x8235
#define GL_R32UI                          0x8236
#define GL_RG8I                           0x8237
#define GL_RG8UI                          0x8238
#define GL_RG16I                          0x8239
#define GL_RG16UI                         0x823A
#define GL_RG32I                          0x823B
#define GL_RG32UI                         0x823C
#define GL_VERTEX_ARRAY_BINDING           0x85B5
#define GL_CLAMP_VERTEX_COLOR             0x891A
#define GL_CLAMP_FRAGMENT_COLOR           0x891B
#define GL_ALPHA_INTEGER                  0x8D97

typedef void (APIENTRYP PFNDOLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
typedef void (APIENTRYP PFNDOLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
typedef void (APIENTRYP PFNDOLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
typedef void (APIENTRYP PFNDOLENABLEIPROC) (GLenum target, GLuint index);
typedef void (APIENTRYP PFNDOLDISABLEIPROC) (GLenum target, GLuint index);
typedef GLboolean (APIENTRYP PFNDOLISENABLEDIPROC) (GLenum target, GLuint index);
typedef void (APIENTRYP PFNDOLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
typedef void (APIENTRYP PFNDOLENDTRANSFORMFEEDBACKPROC) (void);
typedef void (APIENTRYP PFNDOLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNDOLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNDOLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNDOLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef void (APIENTRYP PFNDOLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
typedef void (APIENTRYP PFNDOLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
typedef void (APIENTRYP PFNDOLENDCONDITIONALRENDERPROC) (void);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (APIENTRYP PFNDOLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNDOLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRYP PFNDOLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
typedef void (APIENTRYP PFNDOLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
typedef void (APIENTRYP PFNDOLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
typedef GLint (APIENTRYP PFNDOLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (APIENTRYP PFNDOLUNIFORM1UIPROC) (GLint location, GLuint v0);
typedef void (APIENTRYP PFNDOLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
typedef void (APIENTRYP PFNDOLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (APIENTRYP PFNDOLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (APIENTRYP PFNDOLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNDOLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNDOLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNDOLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNDOLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNDOLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
typedef void (APIENTRYP PFNDOLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNDOLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
typedef void (APIENTRYP PFNDOLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
typedef void (APIENTRYP PFNDOLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
typedef void (APIENTRYP PFNDOLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
typedef void (APIENTRYP PFNDOLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
typedef const GLubyte *(APIENTRYP PFNDOLGETSTRINGIPROC) (GLenum name, GLuint index);
typedef GLboolean (APIENTRYP PFNDOLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef void (APIENTRYP PFNDOLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (APIENTRYP PFNDOLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (APIENTRYP PFNDOLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (APIENTRYP PFNDOLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNDOLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLboolean (APIENTRYP PFNDOLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef void (APIENTRYP PFNDOLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (APIENTRYP PFNDOLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (APIENTRYP PFNDOLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef GLenum (APIENTRYP PFNDOLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (APIENTRYP PFNDOLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNDOLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNDOLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (APIENTRYP PFNDOLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRYP PFNDOLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNDOLGENERATEMIPMAPPROC) (GLenum target);
typedef void (APIENTRYP PFNDOLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (APIENTRYP PFNDOLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNDOLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void *(APIENTRYP PFNDOLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (APIENTRYP PFNDOLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
typedef void (APIENTRYP PFNDOLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (APIENTRYP PFNDOLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
typedef void (APIENTRYP PFNDOLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (APIENTRYP PFNDOLISVERTEXARRAYPROC) (GLuint array);

extern PFNDOLBEGINCONDITIONALRENDERPROC dolBeginConditionalRender;
extern PFNDOLBEGINTRANSFORMFEEDBACKPROC dolBeginTransformFeedback;
extern PFNDOLBINDFRAGDATALOCATIONPROC dolBindFragDataLocation;
extern PFNDOLCLAMPCOLORPROC dolClampColor;
extern PFNDOLCLEARBUFFERFIPROC dolClearBufferfi;
extern PFNDOLCLEARBUFFERFVPROC dolClearBufferfv;
extern PFNDOLCLEARBUFFERIVPROC dolClearBufferiv;
extern PFNDOLCLEARBUFFERUIVPROC dolClearBufferuiv;
extern PFNDOLCOLORMASKIPROC dolColorMaski;
extern PFNDOLDISABLEIPROC dolDisablei;
extern PFNDOLENABLEIPROC dolEnablei;
extern PFNDOLENDCONDITIONALRENDERPROC dolEndConditionalRender;
extern PFNDOLENDTRANSFORMFEEDBACKPROC dolEndTransformFeedback;
extern PFNDOLGETBOOLEANI_VPROC dolGetBooleani_v;
extern PFNDOLGETFRAGDATALOCATIONPROC dolGetFragDataLocation;
extern PFNDOLGETSTRINGIPROC dolGetStringi;
extern PFNDOLGETTEXPARAMETERIIVPROC dolGetTexParameterIiv;
extern PFNDOLGETTEXPARAMETERIUIVPROC dolGetTexParameterIuiv;
extern PFNDOLGETTRANSFORMFEEDBACKVARYINGPROC dolGetTransformFeedbackVarying;
extern PFNDOLGETUNIFORMUIVPROC dolGetUniformuiv;
extern PFNDOLGETVERTEXATTRIBIIVPROC dolGetVertexAttribIiv;
extern PFNDOLGETVERTEXATTRIBIUIVPROC dolGetVertexAttribIuiv;
extern PFNDOLISENABLEDIPROC dolIsEnabledi;
extern PFNDOLTEXPARAMETERIIVPROC dolTexParameterIiv;
extern PFNDOLTEXPARAMETERIUIVPROC dolTexParameterIuiv;
extern PFNDOLTRANSFORMFEEDBACKVARYINGSPROC dolTransformFeedbackVaryings;
extern PFNDOLUNIFORM1UIPROC dolUniform1ui;
extern PFNDOLUNIFORM1UIVPROC dolUniform1uiv;
extern PFNDOLUNIFORM2UIPROC dolUniform2ui;
extern PFNDOLUNIFORM2UIVPROC dolUniform2uiv;
extern PFNDOLUNIFORM3UIPROC dolUniform3ui;
extern PFNDOLUNIFORM3UIVPROC dolUniform3uiv;
extern PFNDOLUNIFORM4UIPROC dolUniform4ui;
extern PFNDOLUNIFORM4UIVPROC dolUniform4uiv;
extern PFNDOLVERTEXATTRIBI1IPROC dolVertexAttribI1i;
extern PFNDOLVERTEXATTRIBI1IVPROC dolVertexAttribI1iv;
extern PFNDOLVERTEXATTRIBI1UIPROC dolVertexAttribI1ui;
extern PFNDOLVERTEXATTRIBI1UIVPROC dolVertexAttribI1uiv;
extern PFNDOLVERTEXATTRIBI2IPROC dolVertexAttribI2i;
extern PFNDOLVERTEXATTRIBI2IVPROC dolVertexAttribI2iv;
extern PFNDOLVERTEXATTRIBI2UIPROC dolVertexAttribI2ui;
extern PFNDOLVERTEXATTRIBI2UIVPROC dolVertexAttribI2uiv;
extern PFNDOLVERTEXATTRIBI3IPROC dolVertexAttribI3i;
extern PFNDOLVERTEXATTRIBI3IVPROC dolVertexAttribI3iv;
extern PFNDOLVERTEXATTRIBI3UIPROC dolVertexAttribI3ui;
extern PFNDOLVERTEXATTRIBI3UIVPROC dolVertexAttribI3uiv;
extern PFNDOLVERTEXATTRIBI4BVPROC dolVertexAttribI4bv;
extern PFNDOLVERTEXATTRIBI4IPROC dolVertexAttribI4i;
extern PFNDOLVERTEXATTRIBI4IVPROC dolVertexAttribI4iv;
extern PFNDOLVERTEXATTRIBI4SVPROC dolVertexAttribI4sv;
extern PFNDOLVERTEXATTRIBI4UBVPROC dolVertexAttribI4ubv;
extern PFNDOLVERTEXATTRIBI4UIPROC dolVertexAttribI4ui;
extern PFNDOLVERTEXATTRIBI4UIVPROC dolVertexAttribI4uiv;
extern PFNDOLVERTEXATTRIBI4USVPROC dolVertexAttribI4usv;
extern PFNDOLVERTEXATTRIBIPOINTERPROC dolVertexAttribIPointer;

#define glBeginConditionalRender dolBeginConditionalRender
#define glBeginTransformFeedback dolBeginTransformFeedback
#define glBindFragDataLocation dolBindFragDataLocation
#define glClampColor dolClampColor
#define glClearBufferfi dolClearBufferfi
#define glClearBufferfv dolClearBufferfv
#define glClearBufferiv dolClearBufferiv
#define glClearBufferuiv dolClearBufferuiv
#define glColorMaski dolColorMaski
#define glDisablei dolDisablei
#define glEnablei dolEnablei
#define glEndConditionalRender dolEndConditionalRender
#define glEndTransformFeedback dolEndTransformFeedback
#define glGetBooleani_v dolGetBooleani_v
#define glGetFragDataLocation dolGetFragDataLocation
#define glGetStringi dolGetStringi
#define glGetTexParameterIiv dolGetTexParameterIiv
#define glGetTexParameterIuiv dolGetTexParameterIuiv
#define glGetTransformFeedbackVarying dolGetTransformFeedbackVarying
#define glGetUniformuiv dolGetUniformuiv
#define glGetVertexAttribIiv dolGetVertexAttribIiv
#define glGetVertexAttribIuiv dolGetVertexAttribIuiv
#define glIsEnabledi dolIsEnabledi
#define glTexParameterIiv dolTexParameterIiv
#define glTexParameterIuiv dolTexParameterIuiv
#define glTransformFeedbackVaryings dolTransformFeedbackVaryings
#define glUniform1ui dolUniform1ui
#define glUniform1uiv dolUniform1uiv
#define glUniform2ui dolUniform2ui
#define glUniform2uiv dolUniform2uiv
#define glUniform3ui dolUniform3ui
#define glUniform3uiv dolUniform3uiv
#define glUniform4ui dolUniform4ui
#define glUniform4uiv dolUniform4uiv
#define glVertexAttribI1i dolVertexAttribI1i
#define glVertexAttribI1iv dolVertexAttribI1iv
#define glVertexAttribI1ui dolVertexAttribI1ui
#define glVertexAttribI1uiv dolVertexAttribI1uiv
#define glVertexAttribI2i dolVertexAttribI2i
#define glVertexAttribI2iv dolVertexAttribI2iv
#define glVertexAttribI2ui dolVertexAttribI2ui
#define glVertexAttribI2uiv dolVertexAttribI2uiv
#define glVertexAttribI3i dolVertexAttribI3i
#define glVertexAttribI3iv dolVertexAttribI3iv
#define glVertexAttribI3ui dolVertexAttribI3ui
#define glVertexAttribI3uiv dolVertexAttribI3uiv
#define glVertexAttribI4bv dolVertexAttribI4bv
#define glVertexAttribI4i dolVertexAttribI4i
#define glVertexAttribI4iv dolVertexAttribI4iv
#define glVertexAttribI4sv dolVertexAttribI4sv
#define glVertexAttribI4ubv dolVertexAttribI4ubv
#define glVertexAttribI4ui dolVertexAttribI4ui
#define glVertexAttribI4uiv dolVertexAttribI4uiv
#define glVertexAttribI4usv dolVertexAttribI4usv
#define glVertexAttribIPointer dolVertexAttribIPointer