File: x64FPURoundMode.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <cfenv>

#include "Common/CommonTypes.h"
#include "Common/CPUDetect.h"
#include "Common/FPURoundMode.h"
#include "Common/Intrinsics.h"

namespace FPURoundMode
{
	// Get the default SSE states here.
	static u32 saved_sse_state = _mm_getcsr();
	static const u32 default_sse_state = _mm_getcsr();

	void SetRoundMode(int mode)
	{
		// Convert PowerPC to native rounding mode.
		static const int rounding_mode_lut[] = {
			FE_TONEAREST,
			FE_TOWARDZERO,
			FE_UPWARD,
			FE_DOWNWARD
		};
		fesetround(rounding_mode_lut[mode]);
	}

	void SetPrecisionMode(PrecisionMode /* mode */)
	{
		//x64 doesn't need this - fpu is done with SSE
	}

	void SetSIMDMode(int rounding_mode, bool non_ieee_mode)
	{
		// OR-mask for disabling FPU exceptions (bits 7-12 in the MXCSR register)
		const u32 EXCEPTION_MASK = 0x1F80;
		// Flush-To-Zero (non-IEEE mode: denormal outputs are set to +/- 0)
		const u32 FTZ = 0x8000;
		// lookup table for FPSCR.RN-to-MXCSR.RC translation
		static const u32 simd_rounding_table[] =
		{
			(0 << 13) | EXCEPTION_MASK, // nearest
			(3 << 13) | EXCEPTION_MASK, // zero
			(2 << 13) | EXCEPTION_MASK, // +inf
			(1 << 13) | EXCEPTION_MASK, // -inf
		};
		u32 csr = simd_rounding_table[rounding_mode];

		if (non_ieee_mode)
		{
			csr |= FTZ;
		}
		_mm_setcsr(csr);
	}

	void SaveSIMDState()
	{
		saved_sse_state = _mm_getcsr();
	}
	void LoadSIMDState()
	{
		_mm_setcsr(saved_sse_state);
	}
	void LoadDefaultSIMDState()
	{
		_mm_setcsr(default_sse_state);
	}
}