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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QAction>
#include <QDialogButtonBox>
#include <QDir>
#include <QFileDialog>
#include <QFont>
#include <QLabel>
#include <QLineEdit>
#include <QListWidget>
#include <QPushButton>
#include <QSize>
#include <QVBoxLayout>
#include "DolphinQt2/Settings.h"
#include "DolphinQt2/Config/PathDialog.h"
PathDialog::PathDialog(QWidget* parent)
: QDialog(parent)
{
setWindowTitle(tr("Paths"));
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(MakeGameFolderBox());
layout->addLayout(MakePathsLayout());
QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
connect(ok_box, &QDialogButtonBox::accepted, this, &PathDialog::accept);
layout->addWidget(ok_box);
setLayout(layout);
}
void PathDialog::Browse()
{
QString dir = QFileDialog::getExistingDirectory(this,
tr("Select a Directory"),
QDir::currentPath());
if (!dir.isEmpty())
{
Settings settings;
QStringList game_folders = settings.GetPaths();
if (!game_folders.contains(dir))
{
game_folders << dir;
settings.SetPaths(game_folders);
m_path_list->addItem(dir);
emit PathAdded(dir);
}
}
}
void PathDialog::BrowseDefaultGame()
{
QString file = QFileDialog::getOpenFileName(this,
tr("Select a Game"),
QDir::currentPath(),
tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"));
if (!file.isEmpty())
{
m_game_edit->setText(file);
Settings().SetDefaultGame(file);
}
}
void PathDialog::BrowseDVDRoot()
{
QString dir = QFileDialog::getExistingDirectory(this,
tr("Select DVD Root"),
QDir::currentPath());
if (!dir.isEmpty())
{
m_dvd_edit->setText(dir);
Settings().SetDVDRoot(dir);
}
}
void PathDialog::BrowseApploader()
{
QString file = QFileDialog::getOpenFileName(this,
tr("Select an Apploader"),
QDir::currentPath(),
tr("Apploaders (*.img)"));
if (!file.isEmpty())
{
m_app_edit->setText(file);
Settings().SetApploader(file);
}
}
void PathDialog::BrowseWiiNAND()
{
QString dir = QFileDialog::getExistingDirectory(this,
tr("Select Wii NAND Root"),
QDir::currentPath());
if (!dir.isEmpty())
{
m_nand_edit->setText(dir);
Settings().SetWiiNAND(dir);
}
}
QGroupBox* PathDialog::MakeGameFolderBox()
{
QGroupBox* game_box = new QGroupBox(tr("Game Folders"));
game_box->setMinimumSize(QSize(400, 250));
QVBoxLayout* vlayout = new QVBoxLayout;
m_path_list = new QListWidget;
m_path_list->insertItems(0, Settings().GetPaths());
m_path_list->setSpacing(1);
vlayout->addWidget(m_path_list);
QHBoxLayout* hlayout = new QHBoxLayout;
hlayout->addStretch();
QPushButton* add = new QPushButton(tr("Add"));
QPushButton* remove = new QPushButton(tr("Remove"));
hlayout->addWidget(add);
hlayout->addWidget(remove);
vlayout->addLayout(hlayout);
connect(add, &QPushButton::clicked, this, &PathDialog::Browse);
connect(remove, &QPushButton::clicked, this, &PathDialog::RemovePath);
game_box->setLayout(vlayout);
return game_box;
}
QGridLayout* PathDialog::MakePathsLayout()
{
QGridLayout* layout = new QGridLayout;
layout->setColumnStretch(1, 1);
m_game_edit = new QLineEdit(Settings().GetDefaultGame());
connect(m_game_edit, &QLineEdit::editingFinished,
[=]{ Settings().SetDefaultGame(m_game_edit->text()); });
QPushButton* game_open = new QPushButton;
connect(game_open, &QPushButton::clicked, this, &PathDialog::BrowseDefaultGame);
layout->addWidget(new QLabel(tr("Default Game")), 0, 0);
layout->addWidget(m_game_edit, 0, 1);
layout->addWidget(game_open, 0, 2);
m_dvd_edit = new QLineEdit(Settings().GetDVDRoot());
connect(m_dvd_edit, &QLineEdit::editingFinished,
[=]{ Settings().SetDVDRoot(m_dvd_edit->text()); });
QPushButton* dvd_open = new QPushButton;
connect(dvd_open, &QPushButton::clicked, this, &PathDialog::BrowseDVDRoot);
layout->addWidget(new QLabel(tr("DVD Root")), 1, 0);
layout->addWidget(m_dvd_edit, 1, 1);
layout->addWidget(dvd_open, 1, 2);
m_app_edit = new QLineEdit(Settings().GetApploader());
connect(m_app_edit, &QLineEdit::editingFinished,
[=]{ Settings().SetApploader(m_app_edit->text()); });
QPushButton* app_open = new QPushButton;
connect(app_open, &QPushButton::clicked, this, &PathDialog::BrowseApploader);
layout->addWidget(new QLabel(tr("Apploader")), 2, 0);
layout->addWidget(m_app_edit, 2, 1);
layout->addWidget(app_open, 2, 2);
m_nand_edit = new QLineEdit(Settings().GetWiiNAND());
connect(m_nand_edit, &QLineEdit::editingFinished,
[=]{ Settings().SetWiiNAND(m_nand_edit->text()); });
QPushButton* nand_open = new QPushButton;
connect(nand_open, &QPushButton::clicked, this, &PathDialog::BrowseWiiNAND);
layout->addWidget(new QLabel(tr("Wii NAND Root")), 3, 0);
layout->addWidget(m_nand_edit, 3, 1);
layout->addWidget(nand_open, 3, 2);
return layout;
}
void PathDialog::RemovePath()
{
int row = m_path_list->currentRow();
if (row < 0)
return;
emit PathRemoved(m_path_list->takeItem(row)->text());
Settings().RemovePath(row);
}
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