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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QFileSystemWatcher>
#include <QMap>
#include <QSharedPointer>
#include <QString>
#include <QStringList>
#include <QThread>
#include "DolphinQt2/GameList/GameFile.h"
#include "DolphinQt2/GameList/GameTracker.h"
class GameLoader;
// Watches directories and loads GameFiles in a separate thread.
// To use this, just add directories using AddDirectory, and listen for the
// GameLoaded and GameRemoved signals. Ignore the PathChanged signal, it's
// only there because the Qt people made fileChanged and directoryChanged
// private.
class GameTracker final : public QFileSystemWatcher
{
Q_OBJECT
public:
explicit GameTracker(QObject* parent = nullptr);
~GameTracker();
public slots:
void AddDirectory(const QString& dir);
void RemoveDirectory(const QString& dir);
signals:
void GameLoaded(QSharedPointer<GameFile> game);
void GameRemoved(const QString& path);
void PathChanged(const QString& path);
private:
void UpdateDirectory(const QString& dir);
void UpdateFile(const QString& path);
// game path -> number of directories that track it
QMap<QString, int> m_tracked_files;
QThread m_loader_thread;
GameLoader* m_loader;
};
class GameLoader final : public QObject
{
Q_OBJECT
public slots:
void LoadGame(const QString& path)
{
GameFile* game = new GameFile(path);
if (game->IsValid())
emit GameLoaded(QSharedPointer<GameFile>(game));
}
signals:
void GameLoaded(QSharedPointer<GameFile> game);
};
Q_DECLARE_METATYPE(QSharedPointer<GameFile>)
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