File: ButtonManager.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <map>
#include <string>

namespace ButtonManager
{
	enum ButtonType
	{
		// GC
		BUTTON_A = 0,
		BUTTON_B = 1,
		BUTTON_START = 2,
		BUTTON_X = 3,
		BUTTON_Y = 4,
		BUTTON_Z = 5,
		BUTTON_UP = 6,
		BUTTON_DOWN = 7,
		BUTTON_LEFT = 8,
		BUTTON_RIGHT = 9,
		STICK_MAIN = 10, // Used on Java Side
		STICK_MAIN_UP = 11,
		STICK_MAIN_DOWN = 12,
		STICK_MAIN_LEFT = 13,
		STICK_MAIN_RIGHT = 14,
		STICK_C = 15, // Used on Java Side
		STICK_C_UP = 16,
		STICK_C_DOWN = 17,
		STICK_C_LEFT = 18,
		STICK_C_RIGHT = 19,
		TRIGGER_L = 20,
		TRIGGER_R = 21,
		// Wiimote
		WIIMOTE_BUTTON_A = 100,
		WIIMOTE_BUTTON_B = 101,
		WIIMOTE_BUTTON_MINUS = 102,
		WIIMOTE_BUTTON_PLUS = 103,
		WIIMOTE_BUTTON_HOME = 104,
		WIIMOTE_BUTTON_1 = 105,
		WIIMOTE_BUTTON_2 = 106,
		WIIMOTE_UP = 107,
		WIIMOTE_DOWN = 108,
		WIIMOTE_LEFT = 109,
		WIIMOTE_RIGHT = 110,
		WIIMOTE_IR = 111, // To Be Used on Java Side
		WIIMOTE_IR_UP = 112,
		WIIMOTE_IR_DOWN = 113,
		WIIMOTE_IR_LEFT = 114,
		WIIMOTE_IR_RIGHT = 115,
		WIIMOTE_IR_FORWARD = 116,
		WIIMOTE_IR_BACKWARD = 117,
		WIIMOTE_IR_HIDE = 118,
		WIIMOTE_SWING = 119, // To Be Used on Java Side
		WIIMOTE_SWING_UP = 120,
		WIIMOTE_SWING_DOWN = 121,
		WIIMOTE_SWING_LEFT = 122,
		WIIMOTE_SWING_RIGHT = 123,
		WIIMOTE_SWING_FORWARD = 124,
		WIIMOTE_SWING_BACKWARD = 125,
		WIIMOTE_TILT = 126, // To Be Used on Java Side
		WIIMOTE_TILT_FORWARD = 127,
		WIIMOTE_TILT_BACKWARD = 128,
		WIIMOTE_TILT_LEFT = 129,
		WIIMOTE_TILT_RIGHT = 130,
		WIIMOTE_TILT_MODIFIER = 131,
		WIIMOTE_SHAKE_X = 132,
		WIIMOTE_SHAKE_Y = 133,
		WIIMOTE_SHAKE_Z = 134,
		//Nunchuk
		NUNCHUK_BUTTON_C = 200,
		NUNCHUK_BUTTON_Z = 201,
		NUNCHUK_STICK = 202, // To Be Used on Java Side
		NUNCHUK_STICK_UP = 203,
		NUNCHUK_STICK_DOWN = 204,
		NUNCHUK_STICK_LEFT = 205,
		NUNCHUK_STICK_RIGHT = 206,
		NUNCHUK_SWING = 207, // To Be Used on Java Side
		NUNCHUK_SWING_UP = 208,
		NUNCHUK_SWING_DOWN = 209,
		NUNCHUK_SWING_LEFT = 210,
		NUNCHUK_SWING_RIGHT = 211,
		NUNCHUK_SWING_FORWARD = 212,
		NUNCHUK_SWING_BACKWARD = 213,
		NUNCHUK_TILT = 214, // To Be Used on Java Side
		NUNCHUK_TILT_FORWARD = 215,
		NUNCHUK_TILT_BACKWARD = 216,
		NUNCHUK_TILT_LEFT = 217,
		NUNCHUK_TILT_RIGHT = 218,
		NUNCHUK_TILT_MODIFIER = 219,
		NUNCHUK_SHAKE_X = 220,
		NUNCHUK_SHAKE_Y = 221,
		NUNCHUK_SHAKE_Z = 222,
		//Classic
		CLASSIC_BUTTON_A = 300,
		CLASSIC_BUTTON_B = 301,
		CLASSIC_BUTTON_X = 302,
		CLASSIC_BUTTON_Y = 303,
		CLASSIC_BUTTON_MINUS = 304,
		CLASSIC_BUTTON_PLUS = 305,
		CLASSIC_BUTTON_HOME = 306,
		CLASSIC_BUTTON_ZL = 307,
		CLASSIC_BUTTON_ZR = 308,
		CLASSIC_DPAD_UP = 309,
		CLASSIC_DPAD_DOWN = 310,
		CLASSIC_DPAD_LEFT = 311,
		CLASSIC_DPAD_RIGHT = 312,
		CLASSIC_STICK_LEFT = 313, // To Be Used on Java Side
		CLASSIC_STICK_LEFT_UP = 314,
		CLASSIC_STICK_LEFT_DOWN = 315,
		CLASSIC_STICK_LEFT_LEFT = 316,
		CLASSIC_STICK_LEFT_RIGHT = 317,
		CLASSIC_STICK_RIGHT = 318, // To Be Used on Java Side
		CLASSIC_STICK_RIGHT_UP = 319,
		CLASSIC_STICK_RIGHT_DOWN = 320,
		CLASSIC_STICK_RIGHT_LEFT = 321,
		CLASSIC_STICK_RIGHT_RIGHT = 322,
		CLASSIC_TRIGGER_L = 323,
		CLASSIC_TRIGGER_R = 324,
		//Guitar
		GUITAR_BUTTON_MINUS = 400,
		GUITAR_BUTTON_PLUS = 401,
		GUITAR_FRET_GREEN = 402,
		GUITAR_FRET_RED = 403,
		GUITAR_FRET_YELLOW = 404,
		GUITAR_FRET_BLUE = 405,
		GUITAR_FRET_ORANGE = 406,
		GUITAR_STRUM_UP = 407,
		GUITAR_STRUM_DOWN = 408,
		GUITAR_STICK = 409, // To Be Used on Java Side
		GUITAR_STICK_UP = 410,
		GUITAR_STICK_DOWN = 411,
		GUITAR_STICK_LEFT = 412,
		GUITAR_STICK_RIGHT = 413,
		GUITAR_WHAMMY_BAR = 414,
		//Drums
		DRUMS_BUTTON_MINUS = 500,
		DRUMS_BUTTON_PLUS = 501,
		DRUMS_PAD_RED = 502,
		DRUMS_PAD_YELLOW = 503,
		DRUMS_PAD_BLUE = 504,
		DRUMS_PAD_GREEN	 = 505,
		DRUMS_PAD_ORANGE = 506,
		DRUMS_PAD_BASS = 507,
		DRUMS_STICK = 508, // To Be Used on Java Side
		DRUMS_STICK_UP = 509,
		DRUMS_STICK_DOWN = 510,
		DRUMS_STICK_LEFT = 511,
		DRUMS_STICK_RIGHT = 512,
		//Turntable
		TURNTABLE_BUTTON_GREEN_LEFT = 600,
		TURNTABLE_BUTTON_RED_LEFT = 601,
		TURNTABLE_BUTTON_BLUE_LEFT = 602,
		TURNTABLE_BUTTON_GREEN_RIGHT = 603,
		TURNTABLE_BUTTON_RED_RIGHT = 604,
		TURNTABLE_BUTTON_BLUE_RIGHT = 605,
		TURNTABLE_BUTTON_MINUS = 606,
		TURNTABLE_BUTTON_PLUS = 607,
		TURNTABLE_BUTTON_HOME = 608,
		TURNTABLE_BUTTON_EUPHORIA = 609,
		TURNTABLE_TABLE_LEFT = 610, // To Be Used on Java Side
		TURNTABLE_TABLE_LEFT_LEFT = 611,
		TURNTABLE_TABLE_LEFT_RIGHT = 612,
		TURNTABLE_TABLE_RIGHT = 613, // To Be Used on Java Side
		TURNTABLE_TABLE_RIGHT_LEFT = 614,
		TURNTABLE_TABLE_RIGHT_RIGHT = 615,
		TURNTABLE_STICK = 616, // To Be Used on Java Side
		TURNTABLE_STICK_UP = 617,
		TURNTABLE_STICK_DOWN = 618,
		TURNTABLE_STICK_LEFT = 619,
		TURNTABLE_STICK_RIGHT = 620,
		TURNTABLE_EFFECT_DIAL = 621,
		TURNTABLE_CROSSFADE = 622, // To Be Used on Java Side
		TURNTABLE_CROSSFADE_LEFT = 623,
		TURNTABLE_CROSSFADE_RIGHT = 624,
	};
	enum ButtonState
	{
		BUTTON_RELEASED = 0,
		BUTTON_PRESSED = 1
	};
	enum BindType
	{
		BIND_BUTTON = 0,
		BIND_AXIS
	};
	class Button
	{
	private:
		ButtonState m_state;
	public:
		Button() : m_state(BUTTON_RELEASED) {}
		void SetState(ButtonState state) { m_state = state; }
		bool Pressed() { return m_state == BUTTON_PRESSED; }

		~Button() {}
	};
	class Axis
	{
	private:
		float m_value;
	public:
		Axis() : m_value(0.0f) {}
		void SetValue(float value) { m_value = value; }
		float AxisValue() { return m_value; }

		~Axis() {}
	};

	struct sBind
	{
		const int _padID;
		const ButtonType _buttontype;
		const BindType _bindtype;
		const int _bind;
		const float _neg;
		sBind(int padID, ButtonType buttontype, BindType bindtype, int bind, float neg)
			: _padID(padID), _buttontype(buttontype), _bindtype(bindtype), _bind(bind), _neg(neg)
		{}
	};


	class InputDevice
	{
	private:
		const std::string _dev;
		std::map<ButtonType, bool> _buttons;
		std::map<ButtonType, float> _axises;

		// Key is padID and ButtonType
		std::map<std::pair<int, ButtonType>, sBind*> _inputbinds;
	public:
		InputDevice(std::string dev)
			: _dev(dev) {}
		~InputDevice()
		{
			for (const auto& bind : _inputbinds)
				delete bind.second;
			_inputbinds.clear();
		}
		void AddBind(sBind* bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; }
		bool PressEvent(int button, int action);
		void AxisEvent(int axis, float value);
		bool ButtonValue(int padID, ButtonType button);
		float AxisValue(int padID, ButtonType axis);
	};

	void Init();
	bool GetButtonPressed(int padID, ButtonType button);
	float GetAxisValue(int padID, ButtonType axis);
	bool GamepadEvent(const std::string& dev, int button, int action);
	void GamepadAxisEvent(const std::string& dev, int axis, float value);
	void Shutdown();
}