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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <functional>
namespace Common
{
class ScopeGuard final
{
public:
template<class Callable>
ScopeGuard(Callable&& finalizer) : m_finalizer(std::forward<Callable>(finalizer)) {}
ScopeGuard(ScopeGuard&& other) : m_finalizer(std::move(other.m_finalizer))
{
other.m_finalizer = nullptr;
}
~ScopeGuard()
{
Exit();
}
void Dismiss()
{
m_finalizer = nullptr;
}
void Exit()
{
if (m_finalizer)
{
m_finalizer(); // must not throw
m_finalizer = nullptr;
}
}
ScopeGuard(const ScopeGuard&) = delete;
void operator=(const ScopeGuard&) = delete;
private:
std::function<void()> m_finalizer;
};
} // Namespace Common
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