File: VolumeCreator.cpp

package info (click to toggle)
dolphin-emu 5.0%2Bdfsg-5
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 29,052 kB
  • sloc: cpp: 213,146; java: 6,252; asm: 2,277; xml: 1,998; ansic: 1,514; python: 462; sh: 279; pascal: 247; makefile: 124; perl: 97
file content (213 lines) | stat: -rw-r--r-- 6,330 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <cstddef>
#include <cstring>
#include <memory>
#include <string>
#include <utility>
#include <vector>

#include <mbedtls/aes.h>

#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Common/Logging/Log.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DiscIO/VolumeDirectory.h"
#include "DiscIO/VolumeGC.h"
#include "DiscIO/VolumeWad.h"
#include "DiscIO/VolumeWiiCrypted.h"


namespace DiscIO
{
enum EDiscType
{
	DISC_TYPE_UNK,
	DISC_TYPE_WII,
	DISC_TYPE_WII_CONTAINER,
	DISC_TYPE_GC,
	DISC_TYPE_WAD
};

static const unsigned char s_master_key[16] = {
	0xeb,0xe4,0x2a,0x22,0x5e,0x85,0x93,0xe4,
	0x48,0xd9,0xc5,0x45,0x73,0x81,0xaa,0xf7
};

static const unsigned char s_master_key_korean[16] = {
	0x63,0xb8,0x2b,0xb4,0xf4,0x61,0x4e,0x2e,
	0x13,0xf2,0xfe,0xfb,0xba,0x4c,0x9b,0x7e
};

static std::unique_ptr<IVolume> CreateVolumeFromCryptedWiiImage(std::unique_ptr<IBlobReader> reader, u32 partition_group, u32 volume_type, u32 volume_number);
EDiscType GetDiscType(IBlobReader& _rReader);

std::unique_ptr<IVolume> CreateVolumeFromFilename(const std::string& filename, u32 partition_group, u32 volume_number)
{
	std::unique_ptr<IBlobReader> reader(CreateBlobReader(filename));
	if (reader == nullptr)
		return nullptr;

	switch (GetDiscType(*reader))
	{
		case DISC_TYPE_WII:
		case DISC_TYPE_GC:
			return std::make_unique<CVolumeGC>(std::move(reader));

		case DISC_TYPE_WAD:
			return std::make_unique<CVolumeWAD>(std::move(reader));

		case DISC_TYPE_WII_CONTAINER:
			return CreateVolumeFromCryptedWiiImage(std::move(reader), partition_group, 0, volume_number);

		case DISC_TYPE_UNK:
		default:
			std::string name, extension;
			SplitPath(filename, nullptr, &name, &extension);
			name += extension;
			NOTICE_LOG(DISCIO, "%s does not have the Magic word for a gcm, wiidisc or wad file\n"
						"Set Log Verbosity to Warning and attempt to load the game again to view the values", name.c_str());
	}

	return nullptr;
}

std::unique_ptr<IVolume> CreateVolumeFromDirectory(const std::string& directory, bool is_wii, const std::string& apploader, const std::string& dol)
{
	if (CVolumeDirectory::IsValidDirectory(directory))
		return std::make_unique<CVolumeDirectory>(directory, is_wii, apploader, dol);

	return nullptr;
}

void VolumeKeyForPartition(IBlobReader& _rReader, u64 offset, u8* VolumeKey)
{
	u8 SubKey[16];
	_rReader.Read(offset + 0x1bf, 16, SubKey);

	u8 IV[16];
	memset(IV, 0, 16);
	_rReader.Read(offset + 0x44c, 8, IV);

	// Issue: 6813
	// Magic value is at partition's offset + 0x1f1 (1byte)
	// If encrypted with the Korean key, the magic value would be 1
	// Otherwise it is zero
	u8 using_korean_key = 0;
	_rReader.Read(offset + 0x1f1, sizeof(u8), &using_korean_key);
	u8 region = 0;
	_rReader.Read(0x3, sizeof(u8), &region);

	mbedtls_aes_context AES_ctx;
	mbedtls_aes_setkey_dec(&AES_ctx, (using_korean_key == 1 && region == 'K' ? s_master_key_korean : s_master_key), 128);

	mbedtls_aes_crypt_cbc(&AES_ctx, MBEDTLS_AES_DECRYPT, 16, IV, SubKey, VolumeKey);
}

static std::unique_ptr<IVolume> CreateVolumeFromCryptedWiiImage(std::unique_ptr<IBlobReader> reader, u32 partition_group, u32 volume_type, u32 volume_number)
{
	CBlobBigEndianReader big_endian_reader(*reader);

	u32 num_partitions;
	if (!big_endian_reader.ReadSwapped(0x40000 + (partition_group * 8), &num_partitions))
		return nullptr;

	// Check if we're looking for a valid partition
	if ((int)volume_number != -1 && volume_number > num_partitions)
		return nullptr;

	u32 partitions_offset_unshifted;
	if (!big_endian_reader.ReadSwapped(0x40000 + (partition_group * 8) + 4, &partitions_offset_unshifted))
		return nullptr;
	u64 partitions_offset = (u64)partitions_offset_unshifted << 2;

	struct SPartition
	{
		SPartition(u64 offset_, u32 type_) : offset(offset_), type(type_) {}

		u64 offset;
		u32 type;
	};

	struct SPartitionGroup
	{
		u32 num_partitions;
		u64 partitions_offset;
		std::vector<SPartition> partitions;
	};
	SPartitionGroup partition_groups[4];

	// Read all partitions
	for (SPartitionGroup& group : partition_groups)
	{
		for (u32 i = 0; i < num_partitions; i++)
		{
			u32 partition_offset, partition_type;
			if (big_endian_reader.ReadSwapped(partitions_offset + (i * 8) + 0, &partition_offset) &&
			    big_endian_reader.ReadSwapped(partitions_offset + (i * 8) + 4, &partition_type))
			{
				group.partitions.emplace_back((u64)partition_offset << 2, partition_type);
			}
		}
	}

	// Return the partition type specified or number
	// types: 0 = game, 1 = firmware update, 2 = channel installer
	//  some partitions on SSBB use the ASCII title id of the demo VC game they hold...
	for (size_t i = 0; i < partition_groups[partition_group].partitions.size(); i++)
	{
		const SPartition& partition = partition_groups[partition_group].partitions.at(i);

		if ((partition.type == volume_type && (int)volume_number == -1) || i == volume_number)
		{
			u8 volume_key[16];
			VolumeKeyForPartition(*reader, partition.offset, volume_key);
			return std::make_unique<CVolumeWiiCrypted>(std::move(reader), partition.offset, volume_key);
		}
	}

	return nullptr;
}

EDiscType GetDiscType(IBlobReader& _rReader)
{
	CBlobBigEndianReader Reader(_rReader);

	// Check for Wii
	u32 WiiMagic = 0;
	Reader.ReadSwapped(0x18, &WiiMagic);
	u32 WiiContainerMagic = 0;
	Reader.ReadSwapped(0x60, &WiiContainerMagic);
	if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic != 0)
		return DISC_TYPE_WII;
	if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic == 0)
		return DISC_TYPE_WII_CONTAINER;

	// Check for WAD
	// 0x206962 for boot2 wads
	u32 WADMagic = 0;
	Reader.ReadSwapped(0x02, &WADMagic);
	if (WADMagic == 0x00204973 || WADMagic == 0x00206962)
		return DISC_TYPE_WAD;

	// Check for GC
	u32 GCMagic = 0;
	Reader.ReadSwapped(0x1C, &GCMagic);
	if (GCMagic == 0xC2339F3D)
		return DISC_TYPE_GC;

	WARN_LOG(DISCIO, "No known magic words found");
	WARN_LOG(DISCIO, "Wii  offset: 0x18 value: 0x%08x", WiiMagic);
	WARN_LOG(DISCIO, "WiiC offset: 0x60 value: 0x%08x", WiiContainerMagic);
	WARN_LOG(DISCIO, "WAD  offset: 0x02 value: 0x%08x", WADMagic);
	WARN_LOG(DISCIO, "GC   offset: 0x1C value: 0x%08x", GCMagic);

	return DISC_TYPE_UNK;
}

}  // namespace