File: InputConfig.cpp

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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <vector>

#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
#include "Core/HW/Wiimote.h"
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/InputConfig.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"

bool InputConfig::LoadConfig(bool isGC)
{
	IniFile inifile;
	bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
	std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
	std::string profile[MAX_BBMOTES];
	std::string path;

	if (SConfig::GetInstance().GetUniqueID() != "00000000")
	{
		std::string type;
		if (isGC)
		{
			type = "Pad";
			path = "Profiles/GCPad/";
		}
		else
		{
			type = "Wiimote";
			path = "Profiles/Wiimote/";
		}

		IniFile game_ini = SConfig::GetInstance().LoadGameIni();
		IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls");

		for (int i = 0; i < 4; i++)
		{
			if (control_section->Exists(type + "Profile" + num[i]))
			{
				if (control_section->Get(type + "Profile" + num[i], &profile[i]))
				{
					if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
					{
						useProfile[i] = true;
					}
					else
					{
						// TODO: PanicAlert shouldn't be used for this.
						PanicAlertT("Selected controller profile does not exist");
					}
				}
			}
		}
	}

	if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini"))
	{
		int n = 0;
		for (auto& controller : m_controllers)
		{
			// Load settings from ini
			if (useProfile[n])
			{
				IniFile profile_ini;
				profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
				controller->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
			}
			else
			{
				controller->LoadConfig(inifile.GetOrCreateSection(controller->GetName()));
			}

			// Update refs
			controller->UpdateReferences(g_controller_interface);

			// Next profile
			n++;
		}
		return true;
	}
	else
	{
		m_controllers[0]->LoadDefaults(g_controller_interface);
		m_controllers[0]->UpdateReferences(g_controller_interface);
		return false;
	}
}

void InputConfig::SaveConfig()
{
	std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";

	IniFile inifile;
	inifile.Load(ini_filename);

	for (auto& controller : m_controllers)
		controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));

	inifile.Save(ini_filename);
}

ControllerEmu* InputConfig::GetController(int index)
{
	return m_controllers.at(index).get();
}

void InputConfig::ClearControllers()
{
	m_controllers.clear();
}

bool InputConfig::ControllersNeedToBeCreated() const
{
	return m_controllers.empty();
}

bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
{
	if (static_cast<size_t>(index) >= m_controllers.size())
		return false;

	const auto& controller = m_controllers.at(index).get()->default_device;

	// Filter out anything which obviously not a gamepad
	return !((controller.source == "Keyboard") // OSX Keyboard/Mouse
		|| (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse
		|| (controller.source == "Android" && controller.name == "Touchscreen") // Android Touchscreen
		|| (controller.source == "DInput" && controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
}