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//$Id: wrlsave.cpp 4.60 1996/09/21 23:00:31 RICK Released RICK $
/*
WRLSAVE.CPP - WRL (VRML) Module for Geodesic Class
Copyright (C) 1995, 1996 Richard J. Bono
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Please direct inquiries, comments and modifications to:
Richard J. Bono
44 Augusta Rd.
Brownsville, TX 78521
email: rjbono@hiline.net
Revision history:
$Log: wrlsave.cpp $
'Revision 4.60 1996/09/21 23:00:31 RICK
'Released Version
'-Added Buckyball VRML support
'-Added wire-frame for DXF & VRML
'-Added face & axial Angle Calcs to DAT
'-Added full sphere Class II support
'-Enhanced POV-ray output
'
'Revision 4.50 1996/08/19 00:11:10 RICK
'Production Release
'-Split POV Output into a scene & geometry file
'-Added texture to POV output
'-Added Wire-frame output to VRML Output
'-Added Full support for Class II Spheres
'
'Revision 4.20 1996/01/27 23:23:53 RICK
'Production Release
'Added elliptical support
'Added enhanced buckyball constructs
'Streamlined Code
'
'Revision 4.0 1995/12/31 18:59:44 RICK
'-Changed data structures to array based linked-lists
'-Many function changes to accomodate linked lists
'-Added Buckball support
'-Added VRML output functions
'-Added face functions
'-Added faces to POV data.
'-DXF data saves face data instead of chord data
'-Source code split into modules
'-Added time passage display while calculating
'-File name is displayed when execution is complete.
'-deleted make_sphere function
*/
#include "geodesic.hpp"
//----------------------------------------WRL File memeber Functions
//-------------------save WRL file as indexed face set
void Geodesic::save_WRL(char *filename)
{
long sX, sY, sZ;
double dX, dY, dZ;
long end_face;
//save chord data for symmetry triangle to WRL file
//filename should include .WRL extension on MS-DOS systems
ofstream WRL(filename);
//Set field widths
WRL << setiosflags(ios::fixed) << setw(8) << setprecision(6);
//determine the number of faces required (first face = 0)
if(sphere_flg)
end_face = face_quantity(classtype, polytype);
else
end_face = 0;
if(!show_status){
cout << "Saving Data to File... ";
status_count = 0;
}
//set up VRML file header
WRL << "#VRML V1.0 ascii" << '\n' << '\n';
WRL << "#WRL File Generated by DOME 4.60: " << '\n' << '\n';
WRL << "Separator {" << '\n';
WRL << " DEF BackgroundColor Info { string \"1.0 1.0 1.0\" }" << '\n';
WRL << " Material { diffuseColor 0 0 1} #end Material set to blue" << '\n';
WRL << " Separator {" << '\n';
WRL << " Coordinate3 {" << '\n';
WRL << " point [" << '\n';
//output VRML data...start with vertexia points...
for(j=0; j<=end_face; j++){
if(polytype == 1)
icosa_sphere(j);
else if(polytype == 2)
octa_sphere(j);
else if(polytype == 3)
tetra_sphere(j);
WRL << " #Face #" << (j+1) << '\n';
for(i=1; i<=vertex_calc; i++){
if(!show_status){
time_passage(status_count);
status_count++;
if(status_count > 3)
status_count = 0;
}
//convert spherical to cartesian
dX = sphere_pnt[i].radius *
clean_float(cos(sphere_pnt[i].phi * DEG_TO_RAD) *
sin(sphere_pnt[i].theta * DEG_TO_RAD));
dY = sphere_pnt[i].radius *
clean_float(sin(sphere_pnt[i].phi * DEG_TO_RAD) *
sin(sphere_pnt[i].theta * DEG_TO_RAD));
dZ = sphere_pnt[i].radius *
clean_float(cos(sphere_pnt[i].theta * DEG_TO_RAD));
//Save data
WRL << dX << " " << dY << " " << dZ << "," << '\n';
}
}
WRL << " ]" << '\n';
WRL << " }" << '\n';
//Now define faces...
WRL << " Material {diffuseColor [ 1 0 0 ]}" << '\n';
WRL << " IndexedFaceSet {" << '\n';
WRL << " coordIndex [" << '\n';
for(j=0; j<=end_face; j++){
//output VRML face data...
WRL << " #Face #" << (j+1) << '\n';
for(i=1; i<=face_calc; i++){
if(!show_status){
time_passage(status_count);
status_count++;
if(status_count > 3)
status_count = 0;
}
//Data saved is the point coordinate index for the given face
sX = (polyface[i].cornerA + (vertex_calc * j)) - 1;
sY = (polyface[i].cornerB + (vertex_calc * j)) - 1;
sZ = (polyface[i].cornerC + (vertex_calc * j)) - 1;
WRL << sX << ", " << sY << ", " << sZ << ", -1," << '\n';
}
}
WRL << " ] #end coordIndex" << '\n';
WRL << " } #end IndexedFaceSet" << '\n';
WRL << " } #end Separator of faces" << '\n';
WRL << "} #end final Separator" << '\n';
WRL.close();
}
//-------------------save WRL file as indexed line set
void Geodesic::save_WRL_wire(char *filename)
{
long start_pnt, end_pnt;
double dX, dY, dZ;
long end_face;
//save chord data for symmetry triangle to WRL file
//filename should include .WRL extension on MS-DOS systems
ofstream WRL(filename);
//Set field widths
WRL << setiosflags(ios::fixed) << setw(8) << setprecision(6);
//determine the number of faces required (first face = 0)
if(sphere_flg)
end_face = face_quantity(classtype, polytype);
else
end_face = 0;
if(!show_status){
cout << "Saving Data to File... ";
status_count = 0;
}
//set up VRML file header
WRL << "#VRML V1.0 ascii" << '\n' << '\n';
WRL << "#WRL File Generated by DOME 4.60: " << '\n' << '\n';
WRL << "Separator {" << '\n';
WRL << " DEF BackgroundColor Info { string \"1.0 1.0 1.0\" }" << '\n';
WRL << " Material { diffuseColor 0 0 1} #end Material set to blue" << '\n';
WRL << " Separator {" << '\n';
WRL << " Coordinate3 {" << '\n';
WRL << " point [" << '\n';
//output VRML data...start with vertexia points...
for(j=0; j<=end_face; j++){
if(polytype == 1)
icosa_sphere(j);
else if(polytype == 2)
octa_sphere(j);
else if(polytype == 3)
tetra_sphere(j);
WRL << " #Face #" << (j+1) << '\n';
for(i=1; i<=vertex_calc; i++){
if(!show_status){
time_passage(status_count);
status_count++;
if(status_count > 3)
status_count = 0;
}
//convert spherical to cartesian
dX = sphere_pnt[i].radius *
clean_float(cos(sphere_pnt[i].phi * DEG_TO_RAD) *
sin(sphere_pnt[i].theta * DEG_TO_RAD));
dY = sphere_pnt[i].radius *
clean_float(sin(sphere_pnt[i].phi * DEG_TO_RAD) *
sin(sphere_pnt[i].theta * DEG_TO_RAD));
dZ = sphere_pnt[i].radius *
clean_float(cos(sphere_pnt[i].theta * DEG_TO_RAD));
//Save data
WRL << dX << " " << dY << " " << dZ << "," << '\n';
}
}
WRL << " ]" << '\n';
WRL << " }" << '\n';
//Now define chords...
WRL << " Material {diffuseColor [ 1 0 0 ]}" << '\n';
WRL << " IndexedLineSet {" << '\n';
WRL << " coordIndex [" << '\n';
for(j=0; j<=end_face; j++){
//output VRML line data...
WRL << " #Face #" << (j+1) << '\n';
for(i=1; i<=edges_calc; i++){
if(!show_status){
time_passage(status_count);
status_count++;
if(status_count > 3)
status_count = 0;
}
//Data saved is the point coordinate index for the given chord
start_pnt = (edgepts[i].start + (vertex_calc * j)) - 1;
end_pnt = (edgepts[i].end + (vertex_calc * j)) - 1;
WRL << start_pnt << ", " << end_pnt << ", -1," << '\n';
}
}
WRL << " ] #end coordIndex" << '\n';
WRL << " } #end IndexedLineSet" << '\n';
WRL << " } #end Separator of Lines" << '\n';
WRL << "} #end final Separator" << '\n';
WRL.close();
}
//-------------------save WRL file as indexed line set
void Geodesic::save_buckywrl(char *filename)
{
long start_pnt, end_pnt;
double dX, dY, dZ;
long end_face;
//save chord data for symmetry triangle to WRL file
//filename should include .WRL extension on MS-DOS systems
ofstream WRL(filename);
//Set field widths
WRL << setiosflags(ios::fixed) << setw(8) << setprecision(6);
//determine the number of faces required (first face = 0)
if(sphere_flg)
end_face = face_quantity(classtype, polytype);
else
end_face = 0;
edges_calc = bucky_edges;
if(!show_status){
cout << "Saving Data to File... ";
status_count = 0;
}
//set up VRML file header
WRL << "#VRML V1.0 ascii" << '\n' << '\n';
WRL << "#WRL File Generated by DOME 4.60: " << '\n' << '\n';
WRL << "Separator {" << '\n';
WRL << " DEF BackgroundColor Info { string \"1.0 1.0 1.0\" }" << '\n';
WRL << " Material { diffuseColor 0 0 1} #end Material set to blue" << '\n';
WRL << " Separator {" << '\n';
WRL << " Coordinate3 {" << '\n';
WRL << " point [" << '\n';
//output VRML data...start with vertexia points...
for(j=0; j<=end_face; j++){
if(polytype == 1)
icosa_sphere(j);
else if(polytype == 2)
octa_sphere(j);
else if(polytype == 3)
tetra_sphere(j);
WRL << " #Face #" << (j+1) << '\n';
for(i=1; i<=vertex_calc; i++){
if(!show_status){
time_passage(status_count);
status_count++;
if(status_count > 3)
status_count = 0;
}
//convert spherical to cartesian
if(fmod((pnt_label[i].A + pnt_label[i].B), 3) != 0){
dX = sphere_pnt[i].radius *
clean_float(cos(sphere_pnt[i].phi * DEG_TO_RAD) *
sin(sphere_pnt[i].theta * DEG_TO_RAD));
dY = sphere_pnt[i].radius *
clean_float(sin(sphere_pnt[i].phi * DEG_TO_RAD) *
sin(sphere_pnt[i].theta * DEG_TO_RAD));
dZ = sphere_pnt[i].radius *
clean_float(cos(sphere_pnt[i].theta * DEG_TO_RAD));
}
else{
dX = 0.0;
dY = 0.0;
dZ = 0.0;
}
//Save data
WRL << dX << " " << dY << " " << dZ << "," << '\n';
}
}
WRL << " ]" << '\n';
WRL << " }" << '\n';
//Now define chords...
WRL << " Material {diffuseColor [ 1 0 0 ]}" << '\n';
WRL << " IndexedLineSet {" << '\n';
WRL << " coordIndex [" << '\n';
for(j=0; j<=end_face; j++){
//output VRML line data...
WRL << " #Face #" << (j+1) << '\n';
for(i=1; i<=edges_calc; i++){
if(!show_status){
time_passage(status_count);
status_count++;
if(status_count > 3)
status_count = 0;
}
//Data saved is the point coordinate index for the given chord
start_pnt = (edgepts[i].start + (vertex_calc * j)) - 1;
end_pnt = (edgepts[i].end + (vertex_calc * j)) - 1;
WRL << start_pnt << ", " << end_pnt << ", -1," << '\n';
}
}
WRL << " ] #end coordIndex" << '\n';
WRL << " } #end IndexedLineSet" << '\n';
WRL << " } #end Separator of Lines" << '\n';
WRL << "} #end final Separator" << '\n';
WRL.close();
}
//End of WRLSAVE
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