File: d_ticcmd.h

package info (click to toggle)
doomlegacy 1.32beta4-3
  • links: PTS
  • area: contrib
  • in suites: woody
  • size: 6,768 kB
  • ctags: 13,999
  • sloc: ansic: 110,665; asm: 1,413; makefile: 915; pascal: 63
file content (102 lines) | stat: -rw-r--r-- 2,747 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: d_ticcmd.h,v 1.4 2001/03/03 06:17:33 bpereira Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
//
// $Log: d_ticcmd.h,v $
// Revision 1.4  2001/03/03 06:17:33  bpereira
// no message
//
// Revision 1.3  2000/08/31 14:30:55  bpereira
// no message
//
// Revision 1.2  2000/02/27 00:42:10  hurdler
// fix CR+LF problem
//
// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler
// Initial import into CVS (v1.29 pr3)
//
//
// DESCRIPTION:
//      System specific interface stuff.
//
//-----------------------------------------------------------------------------


#ifndef __D_TICCMD__
#define __D_TICCMD__

#include "m_fixed.h"
#include "doomtype.h"

#ifdef __GNUG__
#pragma interface
#endif


//
// Button/action code definitions.
//

//added:16-02-98: bit of value 64 doesnt seem to be used,
//                now its used to jump

typedef enum
{
    // Press "Fire".
    BT_ATTACK           = 1,
    // Use button, to open doors, activate switches.
    BT_USE              = 2,

    // Flag, weapon change pending.
    // If true, the next 3 bits hold weapon num.
    BT_CHANGE           = 4,
    // The 3bit weapon mask and shift, convenience.
    BT_WEAPONMASK       = (8+16+32),
    BT_WEAPONSHIFT      = 3,

    // Jump button.
    BT_JUMP             = 64,
    BT_EXTRAWEAPON      = 128
} buttoncode_t;


// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.

// bits in angleturn
#define TICCMD_RECEIVED 1      
#define TICCMD_XY       2
#define BT_FLYDOWN      4
typedef struct
{
#ifdef CLIENTPREDICTION2
    fixed_t      x;
    fixed_t      y;
#endif
    char         forwardmove;    // *2048 for move
    char         sidemove;       // *2048 for move
    short        angleturn;      // <<16 for angle delta
                                 // SAVED AS A BYTE into demos
    signed short aiming;    //added:16-02-98:mouse aiming, see G_BuildTicCmd
    byte         buttons;
} ticcmd_t;


#endif