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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: i_net.h,v 1.9 2001/02/10 12:27:13 bpereira Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// $Log: i_net.h,v $
// Revision 1.9 2001/02/10 12:27:13 bpereira
// no message
//
// Revision 1.8 2000/10/16 20:02:29 bpereira
// no message
//
// Revision 1.7 2000/09/10 10:40:06 metzgermeister
// *** empty log message ***
//
// Revision 1.6 2000/09/01 19:34:37 bpereira
// no message
//
// Revision 1.5 2000/09/01 18:23:42 hurdler
// fix some issues with latest network code changes
//
// Revision 1.4 2000/08/31 14:30:55 bpereira
// no message
//
// Revision 1.3 2000/04/16 18:38:07 bpereira
// no message
//
// Revision 1.2 2000/02/27 00:42:10 hurdler
// fix CR+LF problem
//
// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler
// Initial import into CVS (v1.29 pr3)
//
//
// DESCRIPTION:
// System specific network interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __I_NET__
#define __I_NET__
#ifdef __GNUG__
#pragma interface
#endif
#define DOOMCOM_ID 0x12345678l
#define MAXPACKETLENGTH 1450 // For use in a LAN
#define INETPACKETLENGTH 512 // For use on the internet
extern short hardware_MAXPACKETLENGTH;
extern int net_bandwidth; // in byte/s
typedef struct
{
// Supposed to be DOOMCOM_ID
long id;
// DOOM executes an int to execute commands.
short intnum;
// Communication between DOOM and the driver.
// Is CMD_SEND or CMD_GET.
short command;
// Is dest for send, set by get (-1 = no packet).
short remotenode;
// Number of bytes in doomdata to be sent
short datalength;
// Info common to all nodes.
// Console is allways node 0.
short numnodes;
// Flag: 1 = no duplication, 2-5 = dup for slow nets.
short ticdup;
// Flag: 1 = send a backup tic in every packet.
short extratics;
// deathmatch type 0=coop, 1=deathmatch 1 ,2 = deathmatch 2.
short deathmatch;
// Flag: -1 = new game, 0-5 = load savegame
short savegame;
short episode; // 1-3
short map; // 1-9
short skill; // 1-5
// Info specific to this node.
short consoleplayer;
// Number total of players
short numplayers;
// These are related to the 3-display mode,
// in which two drones looking left and right
// were used to render two additional views
// on two additional computers.
// Probably not operational anymore. (maybe a day in Legacy)
// 1 = left, 0 = center, -1 = right
short angleoffset;
// 1 = drone
short drone;
// The packet data to be sent.
char data[MAXPACKETLENGTH];
} doomcom_t;
extern doomcom_t *doomcom;
// Called by D_DoomMain.
// to be defined by the network driver
extern void (*I_NetGet) (void); // return packet in doomcom struct
extern void (*I_NetSend) (void); // send packet within doomcom struct
extern boolean (*I_NetCanSend) (void); // ask to driver if all is ok to send data now
extern void (*I_NetFreeNodenum) (int nodenum); // close a connection
extern int (*I_NetMakeNode) (char *address); // open a connection with spcified address
extern boolean (*I_NetOpenSocket) (void); // opend all connections
extern void (*I_NetCloseSocket) (void); // close all connections no more allow geting any packet
boolean I_InitNetwork (void);
#endif
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