File: i_sound_sdl.h

package info (click to toggle)
doomlegacy 1.32beta4-3
  • links: PTS
  • area: contrib
  • in suites: woody
  • size: 6,768 kB
  • ctags: 13,999
  • sloc: ansic: 110,665; asm: 1,413; makefile: 915; pascal: 63
file content (137 lines) | stat: -rw-r--r-- 3,382 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: i_sound_sdl.h,v 1.1 2000/04/19 15:20:23 hurdler Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
//
// $Log: i_sound_sdl.h,v $
// Revision 1.1  2000/04/19 15:20:23  hurdler
// add SDL midi support
//
// Revision 1.3  2000/03/22 18:49:38  metzgermeister
// added I_PauseCD() for Linux
//
// Revision 1.2  2000/02/27 00:42:10  hurdler
// fix CR+LF problem
//
// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler
// Initial import into CVS (v1.29 pr3)
//
//
// DESCRIPTION:
//      System interface, sound.
//
//-----------------------------------------------------------------------------

#ifndef __I_SOUND__
#define __I_SOUND__

#include "doomdef.h"
#include "sounds.h"


void* I_GetSfx (sfxinfo_t*  sfx);
void  I_FreeSfx (sfxinfo_t* sfx);


// Init at program start...
void I_StartupSound();

// ... update sound buffer and audio device at runtime...
#ifndef SNDSERV
void I_UpdateSound(void);
#endif
void I_SubmitSound(void);

// ... shut down and relase at program termination.
void I_ShutdownSound(void);


//
//  SFX I/O
//

// Starts a sound in a particular sound channel.
int
I_StartSound
( int           id,
  int           vol,
  int           sep,
  int           pitch,
  int           priority );


// Stops a sound channel.
void I_StopSound(int handle);

// Called by S_*() functions
//  to see if a channel is still playing.
// Returns 0 if no longer playing, 1 if playing.
boolean I_SoundIsPlaying(int handle);

// Updates the volume, separation,
//  and pitch of a sound channel.
void
I_UpdateSoundParams
( int           handle,
  int           vol,
  int           sep,
  int           pitch );


//
//  MUSIC I/O
//
void I_InitMusic(void);
void I_ShutdownMusic(void);
// Volume.
void I_SetMusicVolume(int volume);
void I_SetSfxVolume(int volume);
// PAUSE game handling.
void I_PauseSong(int handle);
void I_ResumeSong(int handle);
// Registers a song handle to song data.
int I_RegisterSong(void* data,size_t len);
// Called by anything that wishes to start music.
//  plays a song, and when the song is done,
//  starts playing it again in an endless loop.
// Horrible thing to do, considering.
void
I_PlaySong
( int           handle,
  int           looping );
// Stops a song over 3 seconds.
void I_StopSong(int handle);
// See above (register), then think backwards
void I_UnRegisterSong(int handle);


// i_cdmus.h : cd music interface
//
extern byte    cdaudio_started;

void   I_InitCD (void);
void   I_StopCD (void);
#ifdef LINUX
void   I_PauseCD (void);
#endif
void   I_ResumeCD (void);
void   I_ShutdownCD (void);
void   I_UpdateCD (void);
void   I_PlayCD (int track, boolean looping);
int    I_SetVolumeCD (int volume);  // return 0 on failure

#endif