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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: p_saveg.h,v 1.4 2000/11/11 13:59:45 bpereira Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// $Log: p_saveg.h,v $
// Revision 1.4 2000/11/11 13:59:45 bpereira
// no message
//
// Revision 1.3 2000/11/02 17:50:08 stroggonmeth
// Big 3Dfloors & FraggleScript commit!!
//
// Revision 1.2 2000/02/27 00:42:10 hurdler
// fix CR+LF problem
//
// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler
// Initial import into CVS (v1.29 pr3)
//
//
// DESCRIPTION:
// Savegame I/O, archiving, persistence.
//
//-----------------------------------------------------------------------------
#ifndef __P_SAVEG__
#define __P_SAVEG__
#ifdef __GNUG__
#pragma interface
#endif
// Persistent storage/archiving.
// These are the load / save game routines.
void P_SaveGame (void);
boolean P_LoadGame (void);
extern byte* save_p;
#endif
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