1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: wi_stuff.h,v 1.3 2001/01/25 22:15:44 bpereira Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// $Log: wi_stuff.h,v $
// Revision 1.3 2001/01/25 22:15:44 bpereira
// added heretic support
//
// Revision 1.2 2000/02/27 00:42:11 hurdler
// fix CR+LF problem
//
// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler
// Initial import into CVS (v1.29 pr3)
//
//
// DESCRIPTION:
// Intermission.
//
//-----------------------------------------------------------------------------
#ifndef __WI_STUFF__
#define __WI_STUFF__
//#include "v_video.h"
#include "doomdef.h"
#include "d_player.h"
//added:05-02-98:
typedef struct {
int count;
int num;
int color;
char *name;
} fragsort_t;
// Called by main loop, animate the intermission.
void WI_Ticker (void);
// Called by main loop,
// draws the intermission directly into the screen buffer.
void WI_Drawer (void);
// Setup for an intermission screen.
void WI_Start(wbstartstruct_t* wbstartstruct);
boolean teamingame(int teamnum);
// draw ranckings
void WI_drawRancking(char *title,int x,int y,fragsort_t *fragtable
, int scorelines, boolean large, int white);
#endif
|