1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107
|
Source: doomsday
Section: games
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders: Michael Gilbert <mgilbert@debian.org>
Build-Depends:
cmake,
debhelper-compat (= 13),
python3:any,
qtbase5-dev,
zlib1g-dev,
libassimp-dev,
libfluidsynth-dev,
libncurses-dev,
libsdl2-mixer-dev,
libx11-dev,
libxrandr-dev,
libxxf86vm-dev,
libqt5opengl5-desktop-dev,
libqt5x11extras5-dev,
libgl1-mesa-dev | libgl-dev,
libglu1-mesa-dev | libglu-dev,
libminizip-dev,
Standards-Version: 4.6.0
Rules-Requires-Root: no
Homepage: https://www.dengine.net
Vcs-Git: https://salsa.debian.org/games-team/deng.git
Vcs-Browser: https://salsa.debian.org/games-team/deng
Package: doomsday
Architecture: any
Depends:
${misc:Depends},
${shlibs:Depends},
doomsday-data (>= ${source:Version}), doomsday-data (<< ${source:Version}.1~),
doomsday-common (>= ${source:Version}), doomsday-common (<< ${source:Version}.1~),
Recommends:
fluid-soundfont-gm,
Provides:
boom-engine,
doom-engine,
heretic-engine,
hexen-engine,
Description: enhanced version of the legendary DOOM game
The purpose of the Doomsday Engine project is to create versions of DOOM,
Heretic and Hexen that feel the same as the original games but are implemented
using modern techniques such as 3D graphics and client/server networking. A
lot of emphasis is placed on good-looking graphics.
.
Doomsday Engine (or deng for short) requires an IWAD to play. You can install
your commercial IWADs using game-data-packager.
Package: doomsday-server
Architecture: any
Depends:
${misc:Depends},
${shlibs:Depends},
doomsday-data (>= ${source:Version}), doomsday-data (<< ${source:Version}.1~),
doomsday-common (>= ${source:Version}), doomsday-common (<< ${source:Version}.1~),
Replaces:
doomsday (<= 1.14.5-2),
Breaks:
doomsday (<= 1.14.5-2),
Description: enhanced version of the legendary DOOM game - server
The purpose of the Doomsday Engine project is to create versions of DOOM,
Heretic and Hexen that feel the same as the original games but are implemented
using modern techniques such as 3D graphics and client/server networking. A
lot of emphasis is placed on good-looking graphics.
.
This package contains the dedicated server.
Package: doomsday-common
Architecture: any
Depends:
${misc:Depends},
${shlibs:Depends},
Replaces:
doomsday (<= 1.14.5-2),
Breaks:
doomsday (<= 1.14.5-2),
Description: enhanced version of the legendary DOOM game - common files
The purpose of the Doomsday Engine project is to create versions of DOOM,
Heretic and Hexen that feel the same as the original games but are implemented
using modern techniques such as 3D graphics and client/server networking. A
lot of emphasis is placed on good-looking graphics.
.
This package includes files common to both server and client packages.
Package: doomsday-data
Architecture: all
Multi-Arch: foreign
Depends:
${misc:Depends},
${shlibs:Depends},
Recommends:
freedoom | game-data-packager | boom-wad | doom-wad | heretic-wad | hexen-wad,
Replaces:
doomsday (<= 1.14.5-2),
Breaks:
doomsday (<= 1.14.5-2),
Description: enhanced version of the legendary DOOM game - data files
The purpose of the Doomsday Engine project is to create versions of DOOM,
Heretic and Hexen that feel the same as the original games but are implemented
using modern techniques such as 3D graphics and client/server networking. A
lot of emphasis is placed on good-looking graphics.
.
This package includes architecture-independent data files.
|