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"Dope" demo notes
- PIT 0 timer runs at a constant 72.503Hz. Hacking it to run faster (421Hz for example)
however actually makes the demo run slower!
- The demo appears to use an alternate time source for it's music, perhaps interrupts
from the GUS?
"Dope" demo bugs (not DOSBox's fault)
- Hitting spacebar during the blue-greenish rotating blob just after the spinning "C"
logo part does NOT cause the demo to exit. It causes the demo to jump immediately
to the fire clouds section, render a glitchy cross-fade between what was on the
screen and the clouds, then, once the fire clouds complete, the demo exits. Weird.
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