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# DISTRHO Plugin Framework (DPF)
# Copyright (C) 2021 Jean Pierre Cimalando <jp-dev@inbox.ru>
#
# SPDX-License-Identifier: ISC
# ------------------------------------------------------------------------------
# CMake support module for the DISTRHO Plugin Framework
#
# The purpose of this module is to help building music plugins easily, when the
# project uses CMake as its build system.
#
# In order to use the helpers provided by this module, a plugin author should
# add DPF as a subproject, making the function `dpf_add_plugin` available.
# The usage of this function is documented below in greater detail.
#
# Example project `CMakeLists.txt`:
#
# ```
# cmake_minimum_required(VERSION 3.7)
# project(MyPlugin)
#
# add_subdirectory(DPF)
#
# dpf_add_plugin(MyPlugin
# TARGETS lv2 vst2 vst3
# UI_TYPE opengl
# FILES_DSP
# src/MyPlugin.cpp
# FILES_UI
# src/MyUI.cpp)
#
# target_include_directories(MyPlugin
# PUBLIC src)
# ```
#
# Important: note that properties, such as include directories, definitions,
# and linked libraries *must* be marked with `PUBLIC` so they take effect and
# propagate into all the plugin targets.
include(CMakeParseArguments)
# ------------------------------------------------------------------------------
# DPF public functions
# ------------------------------------------------------------------------------
# dpf_add_plugin(name <args...>)
# ------------------------------------------------------------------------------
#
# Add a plugin built using the DISTRHO Plugin Framework.
#
# ------------------------------------------------------------------------------
# Created targets:
#
# `<name>`
# static library: the common part of the plugin
# The public properties set on this target apply to both DSP and UI.
#
# `<name>-dsp`
# static library: the DSP part of the plugin
# The public properties set on this target apply to the DSP only.
#
# `<name>-ui`
# static library: the UI part of the plugin
# The public properties set on this target apply to the UI only.
#
# `<name>-<target>` for each target specified with the `TARGETS` argument.
# This is target-dependent and not intended for public use.
#
# ------------------------------------------------------------------------------
# Arguments:
#
# `TARGETS` <tgt1>...<tgtN>
# a list of one of more of the following target types:
# `jack`, `ladspa`, `dssi`, `lv2`, `vst2`, `vst3`
#
# `UI_TYPE` <type>
# the user interface type: `opengl` (default), `cairo`
#
# `MONOLITHIC`
# build LV2 as a single binary for UI and DSP
#
# `FILES_DSP` <file1>...<fileN>
# list of sources which are part of the DSP
#
# `FILES_UI` <file1>...<fileN>
# list of sources which are part of the UI
# empty indicates the plugin does not have UI
#
# `FILES_COMMON` <file1>...<fileN>
# list of sources which are part of both DSP and UI
#
function(dpf_add_plugin NAME)
set(options MONOLITHIC)
set(oneValueArgs UI_TYPE)
set(multiValueArgs TARGETS FILES_DSP FILES_UI FILES_COMMON)
cmake_parse_arguments(_dpf_plugin "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if("${_dpf_plugin_UI_TYPE}" STREQUAL "")
set(_dpf_plugin_UI_TYPE "opengl")
endif()
set(_dgl_library)
if(_dpf_plugin_FILES_UI)
if(_dpf_plugin_UI_TYPE STREQUAL "cairo")
dpf__add_dgl_cairo()
set(_dgl_library dgl-cairo)
elseif(_dpf_plugin_UI_TYPE STREQUAL "opengl")
dpf__add_dgl_opengl()
set(_dgl_library dgl-opengl)
else()
message(FATAL_ERROR "Unrecognized UI type for plugin: ${_dpf_plugin_UI_TYPE}")
endif()
endif()
###
dpf__ensure_sources_non_empty(_dpf_plugin_FILES_COMMON)
dpf__ensure_sources_non_empty(_dpf_plugin_FILES_DSP)
dpf__ensure_sources_non_empty(_dpf_plugin_FILES_UI)
###
dpf__add_static_library("${NAME}" ${_dpf_plugin_FILES_COMMON})
target_include_directories("${NAME}" PUBLIC
"${DPF_ROOT_DIR}/distrho")
if((NOT WIN32) AND (NOT APPLE) AND (NOT HAIKU))
target_link_libraries("${NAME}" PRIVATE "dl")
endif()
if(_dgl_library)
# make sure that all code will see DGL_* definitions
target_link_libraries("${NAME}" PUBLIC
"${_dgl_library}-definitions"
dgl-system-libs-definitions)
endif()
dpf__add_static_library("${NAME}-dsp" ${_dpf_plugin_FILES_DSP})
target_link_libraries("${NAME}-dsp" PUBLIC "${NAME}")
if(_dgl_library)
dpf__add_static_library("${NAME}-ui" ${_dpf_plugin_FILES_UI})
target_link_libraries("${NAME}-ui" PUBLIC "${NAME}" ${_dgl_library})
if((NOT WIN32) AND (NOT APPLE) AND (NOT HAIKU))
target_link_libraries("${NAME}-ui" PRIVATE "dl")
endif()
# add the files containing Objective-C classes
dpf__add_plugin_specific_ui_sources("${NAME}-ui")
else()
add_library("${NAME}-ui" INTERFACE)
endif()
###
foreach(_target ${_dpf_plugin_TARGETS})
if(_target STREQUAL "jack")
dpf__build_jack("${NAME}" "${_dgl_library}")
elseif(_target STREQUAL "ladspa")
dpf__build_ladspa("${NAME}")
elseif(_target STREQUAL "dssi")
dpf__build_dssi("${NAME}" "${_dgl_library}")
elseif(_target STREQUAL "lv2")
dpf__build_lv2("${NAME}" "${_dgl_library}" "${_dpf_plugin_MONOLITHIC}")
elseif(_target STREQUAL "vst2")
dpf__build_vst2("${NAME}" "${_dgl_library}")
elseif(_target STREQUAL "vst3")
dpf__build_vst3("${NAME}" "${_dgl_library}")
else()
message(FATAL_ERROR "Unrecognized target type for plugin: ${_target}")
endif()
endforeach()
endfunction()
# ------------------------------------------------------------------------------
# DPF private functions (prefixed with `dpf__`)
# ------------------------------------------------------------------------------
# Note: The $<0:> trick is to prevent MSVC from appending the build type
# to the output directory.
#
# dpf__build_jack
# ------------------------------------------------------------------------------
#
# Add build rules for a JACK program.
#
function(dpf__build_jack NAME DGL_LIBRARY)
dpf__create_dummy_source_list(_no_srcs)
dpf__add_executable("${NAME}-jack" ${_no_srcs})
dpf__add_plugin_main("${NAME}-jack" "jack")
dpf__add_ui_main("${NAME}-jack" "jack" "${DGL_LIBRARY}")
target_link_libraries("${NAME}-jack" PRIVATE "${NAME}-dsp" "${NAME}-ui")
set_target_properties("${NAME}-jack" PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
OUTPUT_NAME "${NAME}")
# for RtAudio native fallback
if(APPLE)
find_library(APPLE_COREAUDIO_FRAMEWORK "CoreAudio")
find_library(APPLE_COREFOUNDATION_FRAMEWORK "CoreFoundation")
target_link_libraries("${NAME}-jack" PRIVATE "${APPLE_COREAUDIO_FRAMEWORK}" "${APPLE_COREFOUNDATION_FRAMEWORK}")
endif()
endfunction()
# dpf__build_ladspa
# ------------------------------------------------------------------------------
#
# Add build rules for a LADSPA plugin.
#
function(dpf__build_ladspa NAME)
dpf__create_dummy_source_list(_no_srcs)
dpf__add_module("${NAME}-ladspa" ${_no_srcs})
dpf__add_plugin_main("${NAME}-ladspa" "ladspa")
dpf__set_module_export_list("${NAME}-ladspa" "ladspa")
target_link_libraries("${NAME}-ladspa" PRIVATE "${NAME}-dsp")
set_target_properties("${NAME}-ladspa" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/ladspa/$<0:>"
OUTPUT_NAME "${NAME}-ladspa"
PREFIX "")
endfunction()
# dpf__build_dssi
# ------------------------------------------------------------------------------
#
# Add build rules for a DSSI plugin.
#
function(dpf__build_dssi NAME DGL_LIBRARY)
find_package(PkgConfig)
pkg_check_modules(LIBLO "liblo")
if(NOT LIBLO_FOUND)
dpf__warn_once_only(missing_liblo
"liblo is not found, skipping the `dssi` plugin targets")
return()
endif()
link_directories(${LIBLO_LIBRARY_DIRS})
dpf__create_dummy_source_list(_no_srcs)
dpf__add_module("${NAME}-dssi" ${_no_srcs})
dpf__add_plugin_main("${NAME}-dssi" "dssi")
dpf__set_module_export_list("${NAME}-dssi" "dssi")
target_link_libraries("${NAME}-dssi" PRIVATE "${NAME}-dsp")
set_target_properties("${NAME}-dssi" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/dssi/$<0:>"
OUTPUT_NAME "${NAME}-dssi"
PREFIX "")
if(DGL_LIBRARY)
dpf__add_executable("${NAME}-dssi-ui" ${_no_srcs})
dpf__add_ui_main("${NAME}-dssi-ui" "dssi" "${DGL_LIBRARY}")
target_link_libraries("${NAME}-dssi-ui" PRIVATE "${NAME}-ui")
set_target_properties("${NAME}-dssi-ui" PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}-dssi/$<0:>"
OUTPUT_NAME "${NAME}_ui")
target_include_directories("${NAME}-dssi-ui" PRIVATE ${LIBLO_INCLUDE_DIRS})
target_link_libraries("${NAME}-dssi-ui" PRIVATE ${LIBLO_LIBRARIES})
endif()
endfunction()
# dpf__build_lv2
# ------------------------------------------------------------------------------
#
# Add build rules for an LV2 plugin.
#
function(dpf__build_lv2 NAME DGL_LIBRARY MONOLITHIC)
dpf__create_dummy_source_list(_no_srcs)
dpf__add_module("${NAME}-lv2" ${_no_srcs})
dpf__add_plugin_main("${NAME}-lv2" "lv2")
if(DGL_LIBRARY AND MONOLITHIC)
dpf__set_module_export_list("${NAME}-lv2" "lv2")
else()
dpf__set_module_export_list("${NAME}-lv2" "lv2-dsp")
endif()
target_link_libraries("${NAME}-lv2" PRIVATE "${NAME}-dsp")
set_target_properties("${NAME}-lv2" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2/$<0:>"
ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/lv2/$<0:>"
OUTPUT_NAME "${NAME}_dsp"
PREFIX "")
if(DGL_LIBRARY)
if(MONOLITHIC)
dpf__add_ui_main("${NAME}-lv2" "lv2" "${DGL_LIBRARY}")
target_link_libraries("${NAME}-lv2" PRIVATE "${NAME}-ui")
set_target_properties("${NAME}-lv2" PROPERTIES
OUTPUT_NAME "${NAME}")
else()
dpf__add_module("${NAME}-lv2-ui" ${_no_srcs})
dpf__add_ui_main("${NAME}-lv2-ui" "lv2" "${DGL_LIBRARY}")
dpf__set_module_export_list("${NAME}-lv2-ui" "lv2-ui")
target_link_libraries("${NAME}-lv2-ui" PRIVATE "${NAME}-ui")
set_target_properties("${NAME}-lv2-ui" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2/$<0:>"
ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/lv2/$<0:>"
OUTPUT_NAME "${NAME}_ui"
PREFIX "")
endif()
endif()
dpf__add_lv2_ttl_generator()
add_dependencies("${NAME}-lv2" lv2_ttl_generator)
add_custom_command(TARGET "${NAME}-lv2" POST_BUILD
COMMAND
"$<TARGET_FILE:lv2_ttl_generator>"
"$<TARGET_FILE:${NAME}-lv2>"
WORKING_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2"
DEPENDS lv2_ttl_generator)
endfunction()
# dpf__build_vst2
# ------------------------------------------------------------------------------
#
# Add build rules for a VST2 plugin.
#
function(dpf__build_vst2 NAME DGL_LIBRARY)
dpf__create_dummy_source_list(_no_srcs)
dpf__add_module("${NAME}-vst2" ${_no_srcs})
dpf__add_plugin_main("${NAME}-vst2" "vst2")
dpf__add_ui_main("${NAME}-vst2" "vst2" "${DGL_LIBRARY}")
dpf__set_module_export_list("${NAME}-vst2" "vst2")
target_link_libraries("${NAME}-vst2" PRIVATE "${NAME}-dsp" "${NAME}-ui")
set_target_properties("${NAME}-vst2" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>"
ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/vst2/$<0:>"
OUTPUT_NAME "${NAME}-vst2"
PREFIX "")
if(APPLE)
set_target_properties("${NAME}-vst2" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.vst/Contents/MacOS/$<0:>"
OUTPUT_NAME "${NAME}"
SUFFIX "")
set(INFO_PLIST_PROJECT_NAME "${NAME}")
configure_file("${DPF_ROOT_DIR}/utils/plugin.bundle/Contents/Info.plist"
"${PROJECT_BINARY_DIR}/bin/${NAME}.vst/Contents/Info.plist" @ONLY)
file(COPY "${DPF_ROOT_DIR}/utils/plugin.bundle/Contents/PkgInfo"
DESTINATION "${PROJECT_BINARY_DIR}/bin/${NAME}.vst/Contents")
endif()
endfunction()
# dpf__determine_vst3_package_architecture
# ------------------------------------------------------------------------------
#
# Determines the package architecture for a VST3 plugin target.
#
function(dpf__determine_vst3_package_architecture OUTPUT_VARIABLE)
# if set by variable, override the detection
if(DPF_VST3_ARCHITECTURE)
set("${OUTPUT_VARIABLE}" "${DPF_VST3_ARCHITECTURE}" PARENT_SCOPE)
return()
endif()
# not used on Apple, which supports universal binary
if(APPLE)
set("${OUTPUT_VARIABLE}" "universal" PARENT_SCOPE)
return()
endif()
# identify the target processor (special case of MSVC, problematic sometimes)
if(MSVC)
set(vst3_system_arch "${MSVC_CXX_ARCHITECTURE_ID}")
else()
set(vst3_system_arch "${CMAKE_SYSTEM_PROCESSOR}")
endif()
# transform the processor name to a format that VST3 recognizes
if(vst3_system_arch MATCHES "^(x86_64|amd64|AMD64|x64|X64)$")
set(vst3_package_arch "x86_64")
elseif(vst3_system_arch MATCHES "^(i.86|x86|X86)$")
if(WIN32)
set(vst3_package_arch "x86")
else()
set(vst3_package_arch "i386")
endif()
elseif(vst3_system_arch MATCHES "^(armv[3-8][a-z]*)$")
set(vst3_package_arch "${vst3_system_arch}")
elseif(vst3_system_arch MATCHES "^(aarch64)$")
set(vst3_package_arch "aarch64")
else()
message(FATAL_ERROR "We don't know this architecture for VST3: ${vst3_system_arch}.")
endif()
# TODO: the detections for Windows arm/arm64 when supported
set("${OUTPUT_VARIABLE}" "${vst3_package_arch}" PARENT_SCOPE)
endfunction()
# dpf__build_vst3
# ------------------------------------------------------------------------------
#
# Add build rules for a VST3 plugin.
#
function(dpf__build_vst3 NAME DGL_LIBRARY)
dpf__determine_vst3_package_architecture(vst3_arch)
dpf__create_dummy_source_list(_no_srcs)
dpf__add_module("${NAME}-vst3" ${_no_srcs})
dpf__add_plugin_main("${NAME}-vst3" "vst3")
dpf__add_ui_main("${NAME}-vst3" "vst3" "${DGL_LIBRARY}")
dpf__set_module_export_list("${NAME}-vst3" "vst3")
target_link_libraries("${NAME}-vst3" PRIVATE "${NAME}-dsp" "${NAME}-ui")
set_target_properties("${NAME}-vst3" PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/vst3/$<0:>"
OUTPUT_NAME "${NAME}"
PREFIX "")
if(APPLE)
set_target_properties("${NAME}-vst3" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.vst3/Contents/MacOS/$<0:>"
SUFFIX "")
elseif(WIN32)
set_target_properties("${NAME}-vst3" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.vst3/Contents/${vst3_arch}-win/$<0:>" SUFFIX ".vst3")
else()
set_target_properties("${NAME}-vst3" PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.vst3/Contents/${vst3_arch}-linux/$<0:>")
endif()
if(APPLE)
# Uses the same macOS bundle template as VST2
set(INFO_PLIST_PROJECT_NAME "${NAME}")
configure_file("${DPF_ROOT_DIR}/utils/plugin.bundle/Contents/Info.plist"
"${PROJECT_BINARY_DIR}/bin/${NAME}.vst3/Contents/Info.plist" @ONLY)
file(COPY "${DPF_ROOT_DIR}/utils/plugin.bundle/Contents/PkgInfo"
DESTINATION "${PROJECT_BINARY_DIR}/bin/${NAME}.vst3/Contents")
endif()
endfunction()
# dpf__add_dgl_cairo
# ------------------------------------------------------------------------------
#
# Add the Cairo variant of DGL, if not already available.
#
function(dpf__add_dgl_cairo)
if(TARGET dgl-cairo)
return()
endif()
find_package(PkgConfig)
pkg_check_modules(CAIRO "cairo" REQUIRED)
link_directories(${CAIRO_LIBRARY_DIRS})
dpf__add_static_library(dgl-cairo STATIC
"${DPF_ROOT_DIR}/dgl/src/Application.cpp"
"${DPF_ROOT_DIR}/dgl/src/ApplicationPrivateData.cpp"
"${DPF_ROOT_DIR}/dgl/src/Color.cpp"
"${DPF_ROOT_DIR}/dgl/src/EventHandlers.cpp"
"${DPF_ROOT_DIR}/dgl/src/Geometry.cpp"
"${DPF_ROOT_DIR}/dgl/src/ImageBase.cpp"
"${DPF_ROOT_DIR}/dgl/src/ImageBaseWidgets.cpp"
"${DPF_ROOT_DIR}/dgl/src/Resources.cpp"
"${DPF_ROOT_DIR}/dgl/src/SubWidget.cpp"
"${DPF_ROOT_DIR}/dgl/src/SubWidgetPrivateData.cpp"
"${DPF_ROOT_DIR}/dgl/src/TopLevelWidget.cpp"
"${DPF_ROOT_DIR}/dgl/src/TopLevelWidgetPrivateData.cpp"
"${DPF_ROOT_DIR}/dgl/src/Widget.cpp"
"${DPF_ROOT_DIR}/dgl/src/WidgetPrivateData.cpp"
"${DPF_ROOT_DIR}/dgl/src/Window.cpp"
"${DPF_ROOT_DIR}/dgl/src/WindowPrivateData.cpp"
"${DPF_ROOT_DIR}/dgl/src/Cairo.cpp")
if(NOT APPLE)
target_sources(dgl-cairo PRIVATE
"${DPF_ROOT_DIR}/dgl/src/pugl.cpp")
else()
target_sources(dgl-opengl PRIVATE
"${DPF_ROOT_DIR}/dgl/src/pugl.mm")
endif()
target_include_directories(dgl-cairo PUBLIC
"${DPF_ROOT_DIR}/dgl")
target_include_directories(dgl-cairo PUBLIC
"${DPF_ROOT_DIR}/dgl/src/pugl-upstream/include")
dpf__add_dgl_system_libs()
target_link_libraries(dgl-cairo PRIVATE dgl-system-libs)
add_library(dgl-cairo-definitions INTERFACE)
target_compile_definitions(dgl-cairo-definitions INTERFACE "DGL_CAIRO" "HAVE_CAIRO" "HAVE_DGL")
target_include_directories(dgl-cairo PUBLIC ${CAIRO_INCLUDE_DIRS})
if(MINGW)
target_link_libraries(dgl-cairo PRIVATE ${CAIRO_STATIC_LIBRARIES})
else()
target_link_libraries(dgl-cairo PRIVATE ${CAIRO_LIBRARIES})
endif()
target_link_libraries(dgl-cairo PRIVATE dgl-cairo-definitions)
endfunction()
# dpf__add_dgl_opengl
# ------------------------------------------------------------------------------
#
# Add the OpenGL variant of DGL, if not already available.
#
function(dpf__add_dgl_opengl)
if(TARGET dgl-opengl)
return()
endif()
if(NOT OpenGL_GL_PREFERENCE)
set(OpenGL_GL_PREFERENCE "LEGACY")
endif()
find_package(OpenGL REQUIRED)
dpf__add_static_library(dgl-opengl STATIC
"${DPF_ROOT_DIR}/dgl/src/Application.cpp"
"${DPF_ROOT_DIR}/dgl/src/ApplicationPrivateData.cpp"
"${DPF_ROOT_DIR}/dgl/src/Color.cpp"
"${DPF_ROOT_DIR}/dgl/src/EventHandlers.cpp"
"${DPF_ROOT_DIR}/dgl/src/Geometry.cpp"
"${DPF_ROOT_DIR}/dgl/src/ImageBase.cpp"
"${DPF_ROOT_DIR}/dgl/src/ImageBaseWidgets.cpp"
"${DPF_ROOT_DIR}/dgl/src/Resources.cpp"
"${DPF_ROOT_DIR}/dgl/src/SubWidget.cpp"
"${DPF_ROOT_DIR}/dgl/src/SubWidgetPrivateData.cpp"
"${DPF_ROOT_DIR}/dgl/src/TopLevelWidget.cpp"
"${DPF_ROOT_DIR}/dgl/src/TopLevelWidgetPrivateData.cpp"
"${DPF_ROOT_DIR}/dgl/src/Widget.cpp"
"${DPF_ROOT_DIR}/dgl/src/WidgetPrivateData.cpp"
"${DPF_ROOT_DIR}/dgl/src/Window.cpp"
"${DPF_ROOT_DIR}/dgl/src/WindowPrivateData.cpp"
"${DPF_ROOT_DIR}/dgl/src/OpenGL.cpp"
"${DPF_ROOT_DIR}/dgl/src/NanoVG.cpp")
if(NOT APPLE)
target_sources(dgl-opengl PRIVATE
"${DPF_ROOT_DIR}/dgl/src/pugl.cpp")
else()
target_sources(dgl-opengl PRIVATE
"${DPF_ROOT_DIR}/dgl/src/pugl.mm")
endif()
target_include_directories(dgl-opengl PUBLIC
"${DPF_ROOT_DIR}/dgl")
target_include_directories(dgl-opengl PUBLIC
"${DPF_ROOT_DIR}/dgl/src/pugl-upstream/include")
if(APPLE)
target_compile_definitions(dgl-opengl PUBLIC "GL_SILENCE_DEPRECATION")
endif()
dpf__add_dgl_system_libs()
target_link_libraries(dgl-opengl PRIVATE dgl-system-libs)
add_library(dgl-opengl-definitions INTERFACE)
target_compile_definitions(dgl-opengl-definitions INTERFACE "DGL_OPENGL" "HAVE_OPENGL" "HAVE_DGL")
target_include_directories(dgl-opengl PUBLIC "${OPENGL_INCLUDE_DIR}")
target_link_libraries(dgl-opengl PRIVATE dgl-opengl-definitions "${OPENGL_gl_LIBRARY}")
endfunction()
# dpf__add_plugin_specific_ui_sources
# ------------------------------------------------------------------------------
#
# Compile system specific files, for now it is just Objective-C code
#
function(dpf__add_plugin_specific_ui_sources NAME)
if(APPLE)
target_sources("${NAME}" PRIVATE
"${DPF_ROOT_DIR}/distrho/DistrhoUI_macOS.mm")
endif()
endfunction()
# dpf__add_dgl_system_libs
# ------------------------------------------------------------------------------
#
# Find system libraries required by DGL and add them as an interface target.
#
function(dpf__add_dgl_system_libs)
if(TARGET dgl-system-libs)
return()
endif()
add_library(dgl-system-libs INTERFACE)
add_library(dgl-system-libs-definitions INTERFACE)
if(HAIKU)
target_link_libraries(dgl-system-libs INTERFACE "be")
elseif(WIN32)
target_link_libraries(dgl-system-libs INTERFACE "gdi32" "comdlg32")
elseif(APPLE)
find_library(APPLE_COCOA_FRAMEWORK "Cocoa")
find_library(APPLE_COREVIDEO_FRAMEWORK "CoreVideo")
target_link_libraries(dgl-system-libs INTERFACE "${APPLE_COCOA_FRAMEWORK}" "${APPLE_COREVIDEO_FRAMEWORK}")
else()
find_package(X11 REQUIRED)
target_include_directories(dgl-system-libs INTERFACE "${X11_INCLUDE_DIR}")
target_link_libraries(dgl-system-libs INTERFACE "${X11_X11_LIB}")
target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_X11")
if(X11_Xcursor_FOUND)
target_link_libraries(dgl-system-libs INTERFACE "${X11_Xcursor_LIB}")
target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XCURSOR")
endif()
if(X11_Xext_FOUND)
target_link_libraries(dgl-system-libs INTERFACE "${X11_Xext_LIB}")
target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XEXT")
endif()
if(X11_Xrandr_FOUND)
target_link_libraries(dgl-system-libs INTERFACE "${X11_Xrandr_LIB}")
target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XRANDR")
endif()
if(X11_XSync_FOUND)
target_link_libraries(dgl-system-libs INTERFACE "${X11_XSync_LIB}")
target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XSYNC")
endif()
endif()
if(MSVC)
file(MAKE_DIRECTORY "${DPF_ROOT_DIR}/khronos/GL")
foreach(_gl_header "glext.h")
if(NOT EXISTS "${DPF_ROOT_DIR}/khronos/GL/${_gl_header}")
file(DOWNLOAD "https://www.khronos.org/registry/OpenGL/api/GL/${_gl_header}" "${DPF_ROOT_DIR}/khronos/GL/${_gl_header}" SHOW_PROGRESS)
endif()
endforeach()
foreach(_khr_header "khrplatform.h")
if(NOT EXISTS "${DPF_ROOT_DIR}/khronos/KHR/${_khr_header}")
file(DOWNLOAD "https://www.khronos.org/registry/EGL/api/KHR/${_khr_header}" "${DPF_ROOT_DIR}/khronos/KHR/${_khr_header}" SHOW_PROGRESS)
endif()
endforeach()
target_include_directories(dgl-system-libs-definitions INTERFACE "${DPF_ROOT_DIR}/khronos")
endif()
target_link_libraries(dgl-system-libs INTERFACE dgl-system-libs-definitions)
endfunction()
# dpf__add_executable
# ------------------------------------------------------------------------------
#
# Adds an executable target, and set some default properties on the target.
#
function(dpf__add_executable NAME)
add_executable("${NAME}" ${ARGN})
dpf__set_target_defaults("${NAME}")
if(MINGW)
target_link_libraries("${NAME}" PRIVATE "-static")
endif()
endfunction()
# dpf__add_module
# ------------------------------------------------------------------------------
#
# Adds a module target, and set some default properties on the target.
#
function(dpf__add_module NAME)
add_library("${NAME}" MODULE ${ARGN})
dpf__set_target_defaults("${NAME}")
if(MINGW)
target_link_libraries("${NAME}" PRIVATE "-static")
endif()
endfunction()
# dpf__add_static_library
# ------------------------------------------------------------------------------
#
# Adds a static library target, and set some default properties on the target.
#
function(dpf__add_static_library NAME)
add_library("${NAME}" STATIC ${ARGN})
dpf__set_target_defaults("${NAME}")
endfunction()
# dpf__set_module_export_list
# ------------------------------------------------------------------------------
#
# Applies a list of exported symbols to the module target.
#
function(dpf__set_module_export_list NAME EXPORTS)
if(WIN32)
target_sources("${NAME}" PRIVATE "${DPF_ROOT_DIR}/utils/symbols/${EXPORTS}.def")
elseif(APPLE)
set_property(TARGET "${NAME}" APPEND PROPERTY LINK_OPTIONS
"-Xlinker" "-exported_symbols_list"
"-Xlinker" "${DPF_ROOT_DIR}/utils/symbols/${EXPORTS}.exp")
else()
set_property(TARGET "${NAME}" APPEND PROPERTY LINK_OPTIONS
"-Xlinker" "--version-script=${DPF_ROOT_DIR}/utils/symbols/${EXPORTS}.version")
endif()
endfunction()
# dpf__set_target_defaults
# ------------------------------------------------------------------------------
#
# Set default properties which must apply to all DPF-defined targets.
#
function(dpf__set_target_defaults NAME)
set_target_properties("${NAME}" PROPERTIES
POSITION_INDEPENDENT_CODE TRUE
C_VISIBILITY_PRESET "hidden"
CXX_VISIBILITY_PRESET "hidden"
VISIBILITY_INLINES_HIDDEN TRUE)
if(WIN32)
target_compile_definitions("${NAME}" PUBLIC "NOMINMAX")
endif()
if (MINGW)
target_compile_options("${NAME}" PUBLIC "-mstackrealign")
endif()
if (MSVC)
target_compile_options("${NAME}" PUBLIC "/UTF-8")
target_compile_definitions("${NAME}" PUBLIC "_CRT_SECURE_NO_WARNINGS")
endif()
endfunction()
# dpf__add_plugin_main
# ------------------------------------------------------------------------------
#
# Adds plugin code to the given target.
#
function(dpf__add_plugin_main NAME TARGET)
target_sources("${NAME}" PRIVATE
"${DPF_ROOT_DIR}/distrho/DistrhoPluginMain.cpp")
dpf__add_plugin_target_definition("${NAME}" "${TARGET}")
endfunction()
# dpf__add_ui_main
# ------------------------------------------------------------------------------
#
# Adds UI code to the given target (only if the target has UI).
#
function(dpf__add_ui_main NAME TARGET HAS_UI)
if(HAS_UI)
target_sources("${NAME}" PRIVATE
"${DPF_ROOT_DIR}/distrho/DistrhoUIMain.cpp")
dpf__add_plugin_target_definition("${NAME}" "${TARGET}")
endif()
endfunction()
# dpf__add_plugin_target_definition
# ------------------------------------------------------------------------------
#
# Adds the plugins target macro definition.
# This selects which entry file is compiled according to the target type.
#
function(dpf__add_plugin_target_definition NAME TARGET)
string(TOUPPER "${TARGET}" _upperTarget)
target_compile_definitions("${NAME}" PRIVATE "DISTRHO_PLUGIN_TARGET_${_upperTarget}")
endfunction()
# dpf__add_lv2_ttl_generator
# ------------------------------------------------------------------------------
#
# Build the LV2 TTL generator.
#
function(dpf__add_lv2_ttl_generator)
if(TARGET lv2_ttl_generator)
return()
endif()
add_executable(lv2_ttl_generator "${DPF_ROOT_DIR}/utils/lv2-ttl-generator/lv2_ttl_generator.c")
if((NOT WIN32) AND (NOT APPLE) AND (NOT HAIKU))
target_link_libraries(lv2_ttl_generator PRIVATE "dl")
endif()
endfunction()
# dpf__ensure_sources_non_empty
# ------------------------------------------------------------------------------
#
# Ensure the given source list contains at least one file.
# The function appends an empty source file to the list if necessary.
# This is useful when CMake does not permit to add targets without sources.
#
function(dpf__ensure_sources_non_empty VAR)
if(NOT "" STREQUAL "${${VAR}}")
return()
endif()
set(_file "${CMAKE_CURRENT_BINARY_DIR}/_dpf_empty.c")
if(NOT EXISTS "${_file}")
file(WRITE "${_file}" "")
endif()
set("${VAR}" "${_file}" PARENT_SCOPE)
endfunction()
# dpf__create_dummy_source_list
# ------------------------------------------------------------------------------
#
# Create a dummy source list which is equivalent to compiling nothing.
# This is only for compatibility with older CMake versions, which refuse to add
# targets without any sources.
#
macro(dpf__create_dummy_source_list VAR)
set("${VAR}")
if(CMAKE_VERSION VERSION_LESS "3.11")
dpf__ensure_sources_non_empty("${VAR}")
endif()
endmacro()
# dpf__warn_once
# ------------------------------------------------------------------------------
#
# Prints a warning message once only.
#
function(dpf__warn_once_only TOKEN MESSAGE)
get_property(_warned GLOBAL PROPERTY "dpf__have_warned_${TOKEN}")
if(NOT _warned)
set_property(GLOBAL PROPERTY "dpf__have_warned_${TOKEN}" TRUE)
message(WARNING "${MESSAGE}")
endif()
endfunction()
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