File: Fumbling_Foo%20%26%20Flexi%2C%20Martin%2C%20Orb%2C%20Unchained%20-%20Harmony%20Nova%20v2a.milk

package info (click to toggle)
dpf-plugins 1.7%2Bds-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 145,392 kB
  • sloc: cpp: 299,894; ansic: 61,512; makefile: 2,222; objc: 1,943; xml: 618; sh: 466; java: 211; python: 184
file content (638 lines) | stat: -rwxr-xr-x 23,896 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=2.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=1
fWaveAlpha=0.001
fWaveScale=1.000
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=100.000
fWarpScale=0.010
fZoomExponent=1.14947
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00500
dy=0.00000
warp=0.00000
sx=0.99010
sy=0.99010
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.010
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.420
wave_0_per_point1=//init
wave_0_per_point2=zs = if(below(zs,-9.42478),0,zs);
wave_0_per_point3=
wave_0_per_point4=zs = if(above(zs, 9.42478),0, zs);
wave_0_per_point5=
wave_0_per_point6=speed = .0025*floor(q3)*(1.5708*atan(bass) + 1.5708*atan(mid) + 1.5708*atan(treb)); //pattern source?
wave_0_per_point7=
wave_0_per_point8=//sum
wave_0_per_point9=zs += speed; //resonant beat detection
wave_0_per_point10=
wave_0_per_point11=//project position and radius and pattern speed & beat detection
wave_0_per_point12=x = 0.5 + (0.06 + sin(tan(sqrt(q4*.001)*asin(1)))*.15)*cos(zs*asin(1)*100);
wave_0_per_point13=y = 0.5 + (0.06 + sin(tan(sqrt(q4*.001)*asin(1)))*.15)*sin(zs*asin(1)*100);
wave_0_per_point14=
wave_0_per_point15=
wave_0_per_point16=// color waveform to bass / mid / treble
wave_0_per_point17=if(above(mid + treb, bass*2), r = .3 - abs(.33*sin(1 - q29*bass*bass)), r = .7 + abs(.33*sin(1 - q29*bass*bass)));
wave_0_per_point18=if(above(bass + treb, mid*2), g = .3 - abs(.33*sin(1 - q30*mid*mid)), g = .7 + abs(.33*sin(1 - q30*mid*mid)));
wave_0_per_point19=if(below(mid + bass, treb*2), b = .3 - abs(.33*sin(1 - q3*treb*treb)), b = .7 + abs(.33*sin(1 - q3*treb*treb)));
wave_0_per_point20=
wave_0_per_point21=//match opacity to nearness of central beat
wave_0_per_point22=a = .175 + q4*.0007;
wavecode_1_enabled=0
wavecode_1_samples=64
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=0.420
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=30
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.890
shapecode_0_y=0.860
shapecode_0_rad=0.92324
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.19381
shapecode_0_tex_zoom=0.22740
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.500
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=0.000
shapecode_0_border_g=0.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=tex_saw = 0.4;
shapecode_1_enabled=0
shapecode_1_sides=30
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.160
shapecode_1_y=0.730
shapecode_1_rad=0.99980
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.21006
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=0.000
shapecode_1_border_g=0.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=tex_saw = 0.4;
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.22167
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=1.000
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=a = above(q4,1000 - 9000/fps) && above(q3, 1.5);
shape_3_per_frame2=a2 = above(q4,1000) && above(q3, 1.5);
shape_3_per_frame3=
shape_3_per_frame4=xx = if(above(q4,1000 - 3/fps), rand(100)*0.01, rand(100)*0.01);
shape_3_per_frame5=yy = if(above(q4,1000 - 3/fps), rand(100)*0.01, rand(70)*0.01 + .15);
shape_3_per_frame6=radi = if(above(q4, 1000 - 3/fps), sqrt(q3)*.333 + .15, sqrt(q3)*.4);
shape_3_per_frame7=
shape_3_per_frame8=rad = radi;
shape_3_per_frame9=
shape_3_per_frame10=x = xx;
shape_3_per_frame11=y = yy;
shape_3_per_frame12=
shape_3_per_frame13=
shape_3_per_frame14=r = 0.5 + 0.5*sin(q1*1.22) + 0.1;
shape_3_per_frame15=g = 0.45 + 0.45*sin(q1*1.307);
shape_3_per_frame16=b = 0.45 + 0.45*sin(q1*1.959);
shape_3_per_frame17=
shape_3_per_frame18=
shape_3_per_frame19=r2 = 0.5 + 0.5*sin(q1*1.622) + 0.1;
shape_3_per_frame20=g2 = 0.45 + 0.45*sin(q1*1.507);
shape_3_per_frame21=b2 = 0.45 + 0.45*sin(q1*1.6559);
per_frame_init_1=index = 0;
per_frame_init_2=loop (200000,
per_frame_init_3=  megabuf(index) = 0;
per_frame_init_4=  gmegabuf(index) = 0;
per_frame_init_5=  index = index + 1;
per_frame_init_6=);
per_frame_init_7=
per_frame_init_8=tstart = time;
per_frame_init_9=
per_frame_init_10=bd_recsz   = 8;
per_frame_init_11=bd_oct     = 4; //Oktaven
per_frame_init_12=bd_spo     = 30;//Res. pro Oktave
per_frame_init_13=bd_finc    = pow(2.0,1/bd_spo); //Freq. Incr. 
per_frame_init_14=bd_nres    = bd_oct * bd_spo;
per_frame_init_15=bd_minbpm  = 20;
per_frame_init_16=bd_maxbpm  = pow(2,bd_oct)*bd_minbpm;
per_frame_init_17=
per_frame_init_18=//mem spaces
per_frame_init_19=bd_dat0    = 100000;
per_frame_init_20=bd_tab0     = bd_dat0 + bd_nres * bd_recsz * 3;
per_frame_init_21=
per_frame_init_22=
per_frame_init_23=//Fill BPM Tab
per_frame_init_24=//n = bd_dat0;
per_frame_init_25=//BPM = bd_minbpm;
per_frame_init_26=//loop (bd_nres,gmegabuf (n) = BPM; BPM *=  bd_finc; n += bd_recsz;);
per_frame_init_27=
per_frame_init_28=
per_frame_init_29=//##### nur fuer Darstellung
per_frame_init_30=reg00 = bd_minbpm;
per_frame_init_31=reg01 = bd_maxbpm;
per_frame_init_32=reg02 = bd_recsz;
per_frame_init_33=reg03 = bd_nres;
per_frame_init_34=reg05 = bd_finc;
per_frame_init_35=
per_frame_init_36=reg06 = bd_dat0;
per_frame_init_37=reg07 = bd_mp0;
per_frame_init_38=
per_frame_init_39=time_st = 0;
per_frame_init_40=timediff = 1;
per_frame_1=//############## THIS IS A CONSTRUCTION SITE #########
per_frame_2=
per_frame_3=dt = min (1/fps,0.1) ; //Stability !
per_frame_4=dec_m = 1-dt*4; dec_s = 1 - dt; dec_xs = 1-dt/6;
per_frame_5=t0 = time - tstart;
per_frame_6=
per_frame_7=bd_b =  bass; bd_bass_ = bd_bass_*dec_m + (1-dec_m)*bd_b; bd_bass = bd_b-bd_bass_;
per_frame_8=bd_m =  mid ; bd_mid_  = bd_mid_ *dec_m + (1-dec_m)*bd_m; bd_mid =  bd_m -bd_mid_;
per_frame_9=bd_t =  treb; bd_treb_ = bd_treb_*dec_m + (1-dec_m)*bd_t; bd_treb = bd_t-bd_treb_;
per_frame_10=
per_frame_11=n = 0; BPM = bd_minbpm; 
per_frame_12=loop (bd_nres, 
per_frame_13=  gmegabuf(50000+n*bd_recsz) = 0; 
per_frame_14=  bd_arg = BPM/60*t0*6.283; 
per_frame_15=  gmegabuf (bd_tab0+n*bd_recsz) = BPM; 
per_frame_16=  BPM *= bd_finc;
per_frame_17=n+=1);
per_frame_18=
per_frame_19=bd_src=0;
per_frame_20=loop (3, bd_exc = bd_bass*(bd_src==0) + bd_mid*(bd_src==1) + bd_treb*(bd_src==2);
per_frame_21=  oct = 0;
per_frame_22=  loop (bd_oct,
per_frame_23=    bd_slot = 0;
per_frame_24=    bd_pk = 0; bd_mean = 0.0;
per_frame_25=    loop (bd_spo,
per_frame_26=      bd_tabptr = bd_tab0 +                 (oct*bd_spo+ bd_slot)*bd_recsz;
per_frame_27=      n        =  bd_dat0 + (bd_nres*bd_src +oct*bd_spo+ bd_slot)*bd_recsz;
per_frame_28=      BPM = gmegabuf(bd_tabptr); bd_omega = BPM/60*6.283;
per_frame_29=      Feder = sqr(bd_omega); //Res.f = sqrt (Feder)/2pi (Hz)
per_frame_30=      gmegabuf (n+4) = gmegabuf(n+2); //alte pos
per_frame_31=      gmegabuf (n+1) *= 1-.5*dt * sqrt (BPM/300); //damping
per_frame_32=
per_frame_33=      EC_Steps = int (1 + BPM/50)*2;
per_frame_34=      loop (EC_Steps, // Euler-Cauchy steps
per_frame_35=        Kraft = bd_exc - Feder*gmegabuf(n + 2) ;
per_frame_36=        gmegabuf (n+1) += Kraft         * dt/EC_Steps;
per_frame_37=        gmegabuf (n+2) += gmegabuf(n+1) * dt/EC_Steps;  
per_frame_38=      );
per_frame_39=      beatcos = gmegabuf(n+1);  beatsin = gmegabuf(n+2)*bd_omega;
per_frame_40=      quad = sqrt (pow(beatsin,2) + pow(beatcos,2));
per_frame_41=      gmegabuf (n) = gmegabuf(n)*0.8 + 0.2*quad;
per_frame_42=      bd_ampl = gmegabuf(n);
per_frame_43=      bd_mean += bd_ampl;
per_frame_44=      if (bd_ampl > bd_pk, bd_pk=bd_ampl, 0);
per_frame_45=    bd_slot +=1;);
per_frame_46= // Komb. bass,mid,treb
per_frame_47=    bd_slot = 0;    
per_frame_48=    bd_qual = pow(bd_pk/bd_mean*bd_spo-1,1);
per_frame_49=    gmegabuf((bd_src*bd_oct+oct)*2) = bd_qual;
per_frame_50=    loop (bd_spo,
per_frame_51=      m =  50000 + (bd_slot + 0*oct*bd_spo)*bd_recsz;
per_frame_52=      n =  bd_dat0 + (bd_nres*bd_src +oct*bd_spo+ bd_slot)*bd_recsz; //#2x berechnet
per_frame_53=      gmegabuf(m) += (bd_qual)*gmegabuf (n)/12;
per_frame_54=    bd_slot +=1;);
per_frame_55=  oct += 1;);
per_frame_56=bd_src +=1;);
per_frame_57=
per_frame_58=
per_frame_59=//Get maxind
per_frame_60=bd_slot = 0; maxind = 0; bd_pk = 0; bd_mean = 0;
per_frame_61=loop (bd_spo,
per_frame_62=   m =  50000 + bd_slot*bd_recsz;
per_frame_63=   gmegabuf(m) = pow(gmegabuf(m),1);
per_frame_64=   bd_mean += gmegabuf(m);
per_frame_65=   if (gmegabuf(m) > bd_pk, bd_pk = gmegabuf(m); maxind = bd_slot, 0);
per_frame_66=bd_slot += 1);
per_frame_67=quali = bd_pk/bd_mean*bd_spo-1;
per_frame_68=
per_frame_69=n = 0; loop (150, gmegabuf(50+n) *= 0; n+=1);
per_frame_70=
per_frame_71=//KREISE
per_frame_72=bd_src = 0; tsin = 0; tcos = 0;
per_frame_73=loop (3,
per_frame_74=  oct = 0;  
per_frame_75=  loop (bd_oct,
per_frame_76=    n         =  bd_dat0 + (bd_nres*bd_src +oct*bd_spo+ maxind)*bd_recsz;
per_frame_77=    bd_tabptr = bd_tab0  +                 (oct*bd_spo+ maxind)*bd_recsz;
per_frame_78=    BPM = gmegabuf(bd_tabptr); 
per_frame_79=
per_frame_80=    im =  gmegabuf(n+1);
per_frame_81=    re =  gmegabuf(n+2) * BPM/60*6.283;
per_frame_82=    bd_cos =  cos (BPM/60*6.28*time);
per_frame_83=    bd_sin = -sin (BPM/60*6.28*time);
per_frame_84=
per_frame_85=//Winkel zurueckdrehen. Das sind nun die Winkel relativ zu cos(oct*time).
per_frame_86=    re0 =  re*bd_cos + im*bd_sin;
per_frame_87=    im0 = -re*bd_sin + im*bd_cos;
per_frame_88=    bd_qual = gmegabuf((bd_src*bd_oct+oct)*2);
per_frame_89=    gmegabuf (50+oct*4)   +=  bd_qual * (im0)*1;
per_frame_90=    gmegabuf (50+oct*4+1) +=  bd_qual * (re0)*1;
per_frame_91=    gmegabuf (50+oct*4+2) +=  bd_qual;
per_frame_92=
per_frame_93=//Summe der besten Beitraege. Das ist der Referenzwinkel.
per_frame_94=    gmegabuf (100+0)  +=  bd_qual * im0;
per_frame_95=    gmegabuf (100+1)  +=  bd_qual * re0;
per_frame_96=
per_frame_97=//Nun sollten wir die Differenzwinkel zur Ref berechnen. Und was damit ? Dann kann ich die
per_frame_98=//Einzelwinkel auf Ref bringen - bringt doch nichts !
per_frame_99=//Ich kann alle auf Null drehen, daraus sinusse erzeuge und addieren ->besserer Takt ?
per_frame_100=    re =  (bd_cos*re0 + bd_sin*im0);
per_frame_101=    im =  (-bd_cos*im0 + bd_sin*re0);
per_frame_102=tsin += im*5;
per_frame_103=
per_frame_104=  oct += 1);
per_frame_105=bd_src +=1);
per_frame_106=q30 = tsin;
per_frame_107=
per_frame_108=vol = bass_att + mid_att + treb_att;
per_frame_109=vol_ = vol_*0.95 + 0.05*vol;
per_frame_110=q29 = vol-vol_;
per_frame_111=
per_frame_112=//Welche Oktave ???
per_frame_113=bd_src = 0; maxo = 0; maxs = 0; maxa = 0;
per_frame_114=loop (3,
per_frame_115=  oct = 1;  
per_frame_116=  loop (bd_oct-1,
per_frame_117=    n =  bd_dat0 + (bd_nres*bd_src +oct*bd_spo+ maxind)*bd_recsz;
per_frame_118=    bd_qual = gmegabuf((bd_src*bd_oct+oct)*2);
per_frame_119=
per_frame_120=    ampl = bd_qual / (1+oct*(maxind/bd_oct)*0);
per_frame_121=    if (ampl>maxa, maxa = ampl; maxs = bd_src; maxo = oct;, 0);
per_frame_122=  oct += 1);
per_frame_123=bd_src +=1);
per_frame_124=
per_frame_125=q28 = pow(4*bd_qual,1.5);
per_frame_126=q31 = q28;
per_frame_127=q32 = 4/bd_qual;
per_frame_128=if(above(q28,50),q28 = pow(5*sin(.5*bd_qual), 2), 0);
per_frame_129=
per_frame_130=monitor = q32;
per_frame_131=
per_frame_132=
per_frame_133=//Beat-Flash
per_frame_134=testi = bd_nres*maxs +bd_spo*maxo + maxind;
per_frame_135=if (bor (beat && (prog==0), abs(testi-test0)<2),test0 = testi,0);
per_frame_136=n =  bd_dat0 + (test0)*bd_recsz;
per_frame_137=creep = gmegabuf(n+1);
per_frame_138=beat =  (creep>0) * (creepo <0);
per_frame_139=beatct = if (change, 0, beatct+beat);
per_frame_140=prog = (prog+beat)%8;
per_frame_141=creepo = creep;
per_frame_142=show = if (beat, 1, show*0.5);
per_frame_143=q4 = (gmegabuf(n+1)/gmegabuf(n)*1000);
per_frame_144=q2 = prog;
per_frame_145=
per_frame_146=
per_frame_147=if(beat, timediff = time - time_st; time_st = time, timediff = timediff); 
per_frame_148=if(below(timediff, .0625), timediff = .0625, timediff = timediff);
per_frame_149=q8 = timediff;
per_frame_150=//avgtime = avgtime*.975 + timediff*.0225;
per_frame_151=//q9 = avgtime;
per_frame_152=
per_frame_153=//monitor = q8;
per_frame_154=
per_frame_155=//Selbst bei Barbie Girl fehlt manchmal der Rhythmus in Band 2,
per_frame_156=//obwohl das der gefuehlte Takt ist - >Problem mit Phasenkorrektur !
per_frame_157=//stehen Phasen bei doppelter Frequenz in Relation ? NEIN.
per_frame_158=
per_frame_159=
per_frame_160=
per_frame_161=
per_frame_162=
per_frame_163=//Problem: Fats Domino (1992) hat 55BPM -> Problem mit 110
per_frame_164=//Problem: 1991 London Beat I been thinking about you - geht nicht - solved
per_frame_165=//Problem: U96 - Love religion (1995) beginnt mit BPM < 20
per_frame_166=//Porblem: adiemus (1995)
per_frame_167=//Konflikt-Beat siehe Michale jackson b&W (1991)
per_frame_168=
per_frame_169=
per_frame_170=q24 = bd_maxbpm;
per_frame_171=//q6 = aspecty;
per_frame_172=
per_frame_173=
per_frame_174=old_bass_flop=bass_flop;
per_frame_175=old_treb_flop=treb_flop;
per_frame_176=old_mid_flop=mid_flop;
per_frame_177=chaos=.9+.1*sin(pulse);
per_frame_178=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+q4*.002,entropy);
per_frame_179=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.6)*chaos+1.6);
per_frame_180=bass_flop=abs(bass_flop-equal(bass_thresh,2));
per_frame_181=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.6)*chaos+1.6);
per_frame_182=treb_flop=abs(treb_flop-equal(treb_thresh,2));
per_frame_183=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.6)*chaos+1.6);
per_frame_184=mid_flop=abs(mid_flop-equal(mid_thresh,2));
per_frame_185=bass_changed=bnot(equal(old_bass_flop,bass_flop));
per_frame_186=mid_changed=bnot(equal(old_mid_flop,mid_flop));
per_frame_187=treb_changed=bnot(equal(old_treb_flop,treb_flop));
per_frame_188=bass_residual = bass_changed*sin(pulse*1.5) + bnot(bass_changed)*bass_residual;
per_frame_189=treb_residual = treb_changed*sin(pulse*1.5) + bnot(treb_changed)*treb_residual;
per_frame_190=mid_residual = mid_changed*sin(pulse*1.5) + bnot(mid_changed)*mid_residual;
per_frame_191=pulse=if(above(abs(pulse),20),-20,pulse+(bass_thresh+mid_thresh+treb_thresh)*.018);
per_frame_192=q11=mid_residual;
per_frame_193=q12=bass_residual;
per_frame_194=q13=treb_residual;
per_frame_195=q14=sin(pulse);
per_frame_196=q15=cos(pulse*(.5+.1*entropy));
per_frame_197=q16=sin(pulse*(.5+pow(.25,entropy)));
per_frame_198=ob_r=sin(time*1.0785+q16);
per_frame_199=ob_b=sin(time*0.8445+q15);
per_frame_200=ob_g=sin(time*.413+q14);
per_frame_201=ib_r=cos(time*0.6+q11*.1);
per_frame_202=ib_b=cos(time*1.4055+q12*.1);
per_frame_203=ib_g=cos(time*0.833+q13*.1);
per_frame_204=ib_size=.05+.03*q12;
per_frame_205=ob_size=.03+.02*sin(time*2.321+q12*.2);
per_frame_206=ob_a=.6+.4*q13;
per_frame_207=ib_a=.9+.1*sin(q12*.3+q14+q11*.5);
per_frame_208=rot=0;
per_frame_209=
per_frame_210=//monitor = q13;
per_frame_211=
per_frame_212=
per_frame_213=basstime += q29*.1*30/fps;
per_frame_214=q1 = basstime;
per_frame_215=
per_frame_216=//start in most active range
per_frame_217=basstime = if(below(basstime, -10000), 0, basstime);
per_frame_218=basstime = if(above(basstime, 10000), 0, basstime);
per_frame_219=
per_frame_220=basstime += bass_att*0.025 * 30/fps;
per_frame_221=vol2 = pow(bass+mid+treb,2);
per_frame_222=basssum = vol2;
per_frame_223=
per_frame_224=stickybit = time%2;
per_frame_225=
per_frame_226=//avg vol
per_frame_227=//buffer 1
per_frame_228=volAvg = volAvg + vol2*equal(stickybit,1);
per_frame_229=//number of samples 1 or framerate
per_frame_230=sample1 = sample1 + equal(stickybit,1);
per_frame_231=//buffer 2
per_frame_232=volAvg2 = volAvg2 + vol2*equal(stickybit,0);
per_frame_233=//number of samples 2
per_frame_234=sample2 = sample2 + equal(stickybit,0);
per_frame_235=
per_frame_236=//transision
per_frame_237=edge = bnot(equal(bit2,stickybit));
per_frame_238=
per_frame_239=volAvg = volAvg - volAvg*edge*stickybit;
per_frame_240=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
per_frame_241=
per_frame_242=sample1 = sample1  - sample1*edge*stickybit;
per_frame_243=sample2 = sample2  - sample2*edge*equal(stickybit,0);
per_frame_244=
per_frame_245=//test vol against avg buffer lvl
per_frame_246=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
per_frame_247=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
per_frame_248=
per_frame_249=q3 = diff;
per_frame_250=pv_beat = pv_beat*0.25*sqrt(fps/30) + 0.1*(bass + mid_att + treb + q3)*(.00125*q4);
per_frame_251=q6 = pv_beat;
per_frame_252=//monitor = q6;
per_frame_253=
per_frame_254=bit2 = time%2;
per_frame_255=
per_frame_256=difftime = difftime + diff*0.03;
per_frame_257=q2 = difftime;
per_frame_258=
per_frame_259=warp = (bass*bass + mid*mid + treb*treb)*.005;
per_frame_260=
per_frame_261=foo_r = sin(q1*0.34313);
per_frame_262=foo_g = sin(q1*0.3675);
per_frame_263=foo_b = sin(q1*0.55095);
per_frame_264=
per_frame_265=if(above(foo_r, foo_g) && above(foo_r, foo_b), q23 = 1, q23 = 0);
per_frame_266=if(above(foo_g, foo_r) && above(foo_g, foo_b), q21 = 1, q21 = 0);
per_frame_267=if(above(foo_b, foo_r) && above(foo_b, foo_g), q22 = 1, q22 = 0);
per_frame_268=if(equal(q11+q12+q13,0), q22 = 1, 0);
per_frame_269=
per_frame_270=q5 = 30/fps;
per_frame_271=
per_frame_272=q19 = 50;
per_frame_273=q20 = 1;
per_frame_274=
per_frame_275=if(above(q31, 14), q19 = 100, q19 = q19);
per_frame_276=
per_frame_277=if(above(q31, 50), q19 = 500, q19 = q19);
per_frame_278=
per_frame_279=//if(above(q31, 55), 
per_frame_280=//     if(above(q3, 3.5), foo = 1.0 + .333/(bass_att*bass_att*bass_att); q20 = 30000, foo = foo);
per_frame_281=//     if(above(bass_att + mid_att + treb_att, 2.5), q19 = foo; q20 = 30000, q19 = q19),
per_frame_282=//     q19 = q19);
per_frame_283=
per_frame_284=
per_frame_285=
per_frame_286=//if(below(bass_att + mid_att + treb_att, 1), q19 = 0, q19 = q19);
per_frame_287=
per_frame_288=
per_frame_289=if(above(q3, 1.5), q19 = .5 + 10*q8, q19 = q19);
per_frame_290=
per_pixel_1=if(q6>sqrt(bass_att), 
per_pixel_2=    rot=if(above(q14,0),rad*.2*q15,tan(rad*(.001*q4)));
per_pixel_3=    zoom=if(above(q12,1.5),zoom+(1-zoom)*rot*cos(rad*3.14*q12),if(above(q13,2)*above(x,.5+.5*q15),zoom+(1-zoom)*sin(q11*rot*3.14),zoom+(1-zoom)*cos(rad*3*q16)));
per_pixel_4=    dx=above(q11,0)*sin(rad*.5*q12);
per_pixel_5=    dy=above(q13,0)*sin(rad*.5*q13),
per_pixel_6=
per_pixel_7=    zoom = q19;
per_pixel_8=    zoomexp = q20;
per_pixel_9=    rot = 0);
warp_1=`shader_body
warp_2=`{
warp_3=`    ret = GetBlur1(tex2D(sampler_pw_main, uv_orig));
warp_4=`    
warp_5=`    float retx = (1 - ret.x)*(1 - ret.y)*(1 - ret.z);
warp_6=`    float2 d = texsize.zw*q5*-3*(pow(retx, .333) + .5*(retx)*GetBlur2(ret.x)*GetBlur2(ret.y)*GetBlur2(ret.z) + .2*GetBlur3(ret.x)*GetBlur3(ret.y)*GetBlur3(ret.z));
warp_7=`    float3 dx = ( GetBlur1(uv_orig + float2(1,0)*d) - GetBlur1(uv_orig-float2(1,0)*d) );
warp_8=`    float3 dy = ( GetBlur1(uv_orig + float2(0,1)*d) - GetBlur1(uv_orig-float2(0,1)*d) );
warp_9=`
warp_10=`    float2 uv_dy = uv_orig + (float2(dx.x, dy.x)*q21 + float2(dx.y, dy.y)*q22 + float2(dx.z, dy.z)*q23)*texsize.zw*6;
warp_11=`
warp_12=`    ret = GetPixel(uv_dy) + (ret - GetPixel(uv))*0.005*q32 - (0.00015*q28*(GetPixel(uv_orig).x*GetPixel(uv_orig).y*GetPixel(uv_orig).z/(2*q8) + sqrt(treb)*GetPixel(uv_orig).x*GetPixel(uv_orig).y + sqrt(mid)*GetPixel(uv_orig).x*GetPixel(uv_orig).z + sqrt(bass)*GetPixel(uv_orig).y*GetPixel(uv_orig).z));
warp_13=`
warp_14=`    ret.x = lerp(ret.x, 1.01*tex2D(sampler_pc_main, uv_dy).x, bass_att*.05);
warp_15=`    ret.y = lerp(ret.y, 1.01*tex2D(sampler_pc_main, uv_dy).y, mid_att*.05);
warp_16=`    ret.z = lerp(ret.z, 1.01*tex2D(sampler_pc_main, uv_dy).z, treb_att*.05);
warp_17=`    ret += .00667*(pow(q3, 1.2) - .25)*tex2D( sampler_pw_main, uv_orig );
warp_18=`
warp_19=`    ret = lerp(ret, tex2D(sampler_pc_main, uv), (q6*sqrt((1 - ret.x)*(1 - ret.y) + (1 - ret.x)*(1 - ret.z) + (1 - ret.y)*(1 - ret.z)))>1);
warp_20=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    
comp_4=`    float2 uv_echo = (uv - 0.5)*float2(-1,-1) + .5;
comp_5=`    ret = lerp( tex2D(sampler_main, uv).xyz, 
comp_6=`                tex2D(sampler_main, uv_echo).xyz, 
comp_7=`                .5
comp_8=`              )*1;
comp_9=`    
comp_10=`    ret = 1 - ret*(1 - ret)*4; //invert
comp_11=`
comp_12=`}