1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341
|
#ifdef WIN
#pragma warning (disable: 4244) // disable warning for conversion from double to float, possible loss of data
#endif
#include <string.h>
#define IA 16807
#define IM 2147483647
#define AM (1.0/IM)
#define IQ 127773
#define IR 2836
#define MASK 123459876
#ifdef HP
float ran(long *idum)
#else
float ran_(long *idum)
#endif
{
long k;
float ans;
*idum ^= MASK;
k=(*idum)/IQ;
*idum=IA*(*idum-k*IQ)-IR*k;
if (*idum < 0) *idum += IM;
ans=AM*(*idum);
*idum ^= MASK;
return ans;
}
#undef IA
#undef IM
#undef AM
#undef IQ
#undef IR
#undef MASK
#ifdef HP
extern void freddy();
#else
extern void freddy_();
#endif
void cfreddy(const float *a, int kx, int ny, float size, float angle) {
#ifdef HP
freddy((float *)a, &kx, &ny, &size, &angle);
#else
freddy_((float *)a, &kx, &ny, &size, &angle);
#endif
}
#ifdef HP
extern void sbfint();
#define CSBFINT sbfint
#else
extern void sbfint_();
#define CSBFINT sbfint_
#endif
void csbfint(const float *rgb, int ic, int ibmode, int ibuf, int *maxbuf) {
CSBFINT((float *)rgb, &ic, &ibmode, &ibuf, maxbuf);
}
#undef CSBFINT
#ifdef HP
extern void sbfbkg();
#define CSBFBKG sbfbkg
#else
extern void sbfbkg_();
#define CSBFBKG sbfbkg_
#endif
void csbfbkg(int ic1, int ic2, int ishade) {
CSBFBKG(&ic1, &ic2, &ishade);
}
#undef CSBFBKG
#ifdef HP
extern void sbfsav();
#define CSBFSAV sbfsav
#else
extern void sbfsav_();
#define CSBFSAV sbfsav_
#endif
void csbfsav(int ibuf) {
CSBFSAV(&ibuf);
}
#undef CSBFSAV
#ifdef HP
extern void sbfcls();
#define CSBFCLS sbfcls
#else
extern void sbfcls_();
#define CSBFCLS sbfcls_
#endif
void csbfcls(int ibuf) {
CSBFCLS(&ibuf);
}
#undef CSBFCLS
#ifdef HP
extern void colint();
#define CCOLINT colint
#else
extern void colint_();
#define CCOLINT colint_
#endif
void ccolint(const float *rgb, int ic1, int ic2, float diffuse, float shine, float polish) {
CCOLINT((float *)rgb, &ic1, &ic2, &diffuse, &shine, &polish);
}
#undef CCOLINT
#ifdef HP
extern void coltab();
#define CCOLTAB coltab
#else
extern void coltab_();
#define CCOLTAB coltab_
#endif
void ccoltab(const float *rgb, int ncol, float alfa, int ic1, int ic2) {
CCOLTAB((float *)rgb, &ncol, &alfa, &ic1, &ic2);
}
#undef CCOLTAB
#ifdef HP
extern void colsrf();
#define CCOLSRF colsrf
#else
extern void colsrf_();
#define CCOLSRF colsrf_
#endif
void ccolsrf(const float *rgb, int ncol, float alfa, int ic1, int ic2, int ncband, float difuse, float shine, float polish) {
CCOLSRF((float *)rgb, &ncol, &alfa, &ic1, &ic2, &ncband, &difuse, &shine, &polish);
}
#undef CCOLSRF
#ifdef HP
extern void sbball();
#define CSBBALL sbball
#else
extern void sbball_();
#define CSBBALL sbball_
#endif
void csbball(const float *eye, const float *centre, float radius, int ic1, int ic2, const float *light, int lshine, float *x0, float *y0, float *r0) {
CSBBALL((float *)eye, (float *)centre, &radius, &ic1, &ic2, (float *)light, &lshine, x0, y0, r0);
}
#undef CSBBALL
#ifdef HP
extern void sbtbal();
#define CSBTBAL sbtbal
#else
extern void sbtbal_();
#define CSBTBAL sbtbal_
#endif
void csbtbal(const float *eye, const float *centre, float radius, int ic1, int ic2, const float *light, int lshine, float *x0, float *y0, float *r0, int itrans) {
CSBTBAL((float *)eye, (float *)centre, &radius, &ic1, &ic2, (float *)light, &lshine, x0, y0, r0, &itrans);
}
#undef CSBTBAL
#ifdef HP
extern void sbplan();
#define CSBPLAN sbplan
#else
extern void sbplan_();
#define CSBPLAN sbplan_
#endif
void csbplan(const float *eye, float nv, const float *vert, int ic1, int ic2, const float *light) {
CSBPLAN((float *)eye, &nv, (float *)vert, &ic1, &ic2, (float *)light);
}
#undef CSBPLAN
#ifdef HP
extern void sbplnt();
#define CSBPLNT sbplnt
#else
extern void sbplnt_();
#define CSBPLNT sbplnt_
#endif
void csbplnt(const float *eye, float nv, const float *vert, int ic1, int ic2, const float *light, int itrans) {
CSBPLNT((float *)eye, &nv, (float *)vert, &ic1, &ic2, (float *)light, &itrans);
}
#undef CSBPLNT
#ifdef HP
extern void sbrod();
#define CSBROD sbrod
#else
extern void sbrod_();
#define CSBROD sbrod_
#endif
void csbrod(const float *eye, const float *end1, const float *end2, float radius, int ic1, int ic2, const float *light, int nsides, int lend) {
CSBROD((float *)eye, (float *)end1, (float *)end2, &radius, &ic1, &ic2, (float *)light, &nsides, &lend);
}
#undef CSBROD
#ifdef HP
extern void sbcone();
#define CSBCONE sbcone
#else
extern void sbcone_();
#define CSBCONE sbcone_
#endif
void csbcone(const float *eye, const float *base, const float *apex, float radius, int ic1, int ic2, const float *light, int nsides) {
CSBCONE((float *)eye, (float *)base, (float *)apex, &radius, &ic1, &ic2, (float *)light, &nsides);
}
#undef CSBCONE
#ifdef HP
extern void sbelip();
#define CSBELIP sbelip
#else
extern void sbelip_();
#define CSBELIP sbelip_
#endif
void csbelip(const float *eye, const float *centre, const float *paxes, int ic1, int ic2, const float *light, int lshine, int icline, float anglin, float *x0, float *y0, float *r0) {
CSBELIP((float *)eye, (float *)centre, (float *)paxes, &ic1, &ic2, (float *)light, &lshine, &icline, &anglin, x0, y0, r0);
}
#undef CSBELIP
#ifdef HP
extern void sbline();
#define CSBLINE sbline
#else
extern void sbline_();
#define CSBLINE sbline_
#endif
void csbline(const float *eye, const float *end1, const float *end2, int icol, int ldash) {
CSBLINE((float *)eye, (float *)end1, (float *)end2, &icol, &ldash);
}
#undef CSBLINE
#ifdef HP
extern void sbtext();
#define CSBTEXT sbtext
#else
extern void sbtext_();
#define CSBTEXT sbtext_
#endif
void csbtext(const float *eye, const char *text, int icol, const float *pivot, float fjust, const float *orient, float size) {
int text_len = strlen(text);
CSBTEXT((float *)eye, (char *)text, &icol, (float *)pivot, &fjust, (float *)orient, &size, text_len);
}
#undef CSBTEXT
#ifdef HP
extern void sbsurf();
#define CSBSURF sbsurf
#else
extern void sbsurf_();
#define CSBSURF sbsurf_
#endif
void csbsurf(const float *eye, const float *latice, float *dens, int n1, int n2, int n3, float dsurf, int ic1, int ic2, const float *light, int lshine) {
CSBSURF((float *)eye, (float *)latice, dens, &n1, &n2, &n3, &dsurf, &ic1, &ic2, (float *)light, &lshine);
}
#undef CSBSURF
#ifdef HP
extern void sbtsur();
#define CSBTSUR sbtsur
#else
extern void sbtsur_();
#define CSBTSUR sbtsur_
#endif
void csbtsur(const float *eye, const float *latice, float *dens, int n1, int n2, int n3, float dsurf, int ic1, int ic2, const float *light, int lshine, int itrans) {
CSBTSUR((float *)eye, (float *)latice, dens, &n1, &n2, &n3, &dsurf, &ic1, &ic2, (float *)light, &lshine, &itrans);
}
#undef CSBTSUR
#ifdef HP
extern void sbslic();
#define CSBSLIC sbslic
#else
extern void sbslic_();
#define CSBSLIC sbslic_
#endif
void csbslic(const float *eye, const float *latice, float *dens, int n1, int n2, int n3, float dlow, float dhigh, int ic1, int ic2, const float *slnorm, const float *aponit, int icedge) {
CSBSLIC((float *)eye, (float *)latice, dens, &n1, &n2, &n3, &dlow, &dhigh, &ic1, &ic2, (float *)slnorm, (float *)aponit, &icedge);
}
#undef CSBSLIC
#ifdef HP
extern void sbcpln();
#define CSBCPLN sbcpln
#else
extern void sbcpln_();
#define CSBCPLN sbcpln_
#endif
void csbcpln(const float *eye, const float *latice, int ic1, int ic2, const float *light, const float *slnorm, const float *aponit, int icedge, int itrans) {
CSBCPLN((float *)eye, (float *)latice, &ic1, &ic2, (float *)light, (float *)slnorm, (float *)aponit, &icedge, &itrans);
}
#undef CSBCPLN
#ifdef HP
extern void sb2srf();
#define CSB2SRF sb2srf
#else
extern void sb2srf_();
#define CSB2SRF sb2srf_
#endif
void csb2srf(const float *eye, const float *latice, float *dens, int n1, int n2, float dlow, float dhigh, float dvert, int ic1, int ic2, int ncband, const float *light, int lshine) {
CSB2SRF((float *)eye, (float *)latice, dens, &n1, &n2, &dlow, &dhigh, &dvert, &ic1, &ic2, &ncband, (float *)light, &lshine);
}
#undef CSB2SRF
#ifdef HP
extern void xtal();
#define XTAL xtal
#else
extern void xtal_();
#define XTAL xtal_
#endif
void cxtal(const float *x, int nx, const float *y, int ny, float *z, int n1, int n2, float w, float size, int iwidth, const char *xlbl, const char *ylbl, const char *titl) {
int len_xlbl = strlen(xlbl);
int len_ylbl = strlen(ylbl);
int len_titl = strlen(titl);
XTAL((float *)x, &nx, (float *)y, &ny, z, &n1, &n2, &w, &size, &iwidth, (char *)xlbl, (char *)ylbl, (char *)titl, len_xlbl, len_ylbl, len_titl);
}
#undef xtal
|