File: control

package info (click to toggle)
draco 1.4.1%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 11,652 kB
  • sloc: cpp: 30,429; javascript: 49; makefile: 20; sh: 13
file content (70 lines) | stat: -rw-r--r-- 3,245 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
Source: draco
Section: libs
Priority: optional
Maintainer: Timo Röhling <timo@gaussglocke.de>
Build-Depends: debhelper-compat (= 13), cmake, googletest
Homepage: https://github.com/google/draco
Standards-Version: 4.5.1
Rules-Requires-Root: no
Vcs-Git: https://salsa.debian.org/roehling/draco.git
Vcs-Browser: https://salsa.debian.org/roehling/draco

Package: draco
Section: graphics
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: Encoder and decoder for 3D geometric meshes and point clouds
 Draco is a library for compressing and decompressing 3D geometric meshes
 and point clouds. It is intended to improve the storage and transmission
 of 3D graphics.
 .
 Draco is designed and built for compression efficiency and speed. The code
 supports compressing points, connectivity information, texture coordinates,
 color information, normals, and any other generic attributes associated with
 geometry. With Draco, applications using 3D graphics can be significantly
 smaller without compromising visual fidelity. For users, this means apps can
 now be downloaded faster, 3D graphics in the browser can load quicker, and VR
 and AR scenes can now be transmitted with a fraction of the bandwidth and
 rendered quickly.
 .
 This package provides command line tools to compress and decompress files
 using Draco.

Package: libdraco1
Architecture: any
Multi-Arch: same
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: Library for compressing 3D geometric meshes and point clouds
 Draco is a library for compressing and decompressing 3D geometric meshes
 and point clouds. It is intended to improve the storage and transmission
 of 3D graphics.
 .
 Draco is designed and built for compression efficiency and speed. The code
 supports compressing points, connectivity information, texture coordinates,
 color information, normals, and any other generic attributes associated with
 geometry. With Draco, applications using 3D graphics can be significantly
 smaller without compromising visual fidelity. For users, this means apps can
 now be downloaded faster, 3D graphics in the browser can load quicker, and VR
 and AR scenes can now be transmitted with a fraction of the bandwidth and
 rendered quickly.

Package: libdraco-dev
Section: libdevel
Architecture: any
Multi-Arch: same
Depends: libdraco1 (= ${binary:Version}), ${misc:Depends}
Description: Library for compressing 3D geometric meshes and point clouds (headers)
 Draco is a library for compressing and decompressing 3D geometric meshes
 and point clouds. It is intended to improve the storage and transmission
 of 3D graphics.
 .
 Draco is designed and built for compression efficiency and speed. The code
 supports compressing points, connectivity information, texture coordinates,
 color information, normals, and any other generic attributes associated with
 geometry. With Draco, applications using 3D graphics can be significantly
 smaller without compromising visual fidelity. For users, this means apps can
 now be downloaded faster, 3D graphics in the browser can load quicker, and VR
 and AR scenes can now be transmitted with a fraction of the bandwidth and
 rendered quickly.
 .
 This package provides the development headers for the library.