1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139
|
// $Id: mpVector.cxx 797 2009-01-16 15:06:53Z larry $
/* This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//
/////////////////////////////////////////////////////////////////////////////////////////////////////
//
// FileName: mpVector.cpp
// Author : Michael Y. Polyakov
// email : myp@andrew.cmu.edu or mikepolyakov@hotmail.com
// Website : www.angelfire.com/linux/myp
// Date : 7/16/2002
//
// Provides basic vector handling.
//////////////////////////////////////////////////////////////////////////////////////////////////////
#include "mpVector.h"
mpVector::mpVector(float xx, float yy, float zz) :
x(xx), y(yy), z(zz)
{ }
mpVector::mpVector() : x(0), y(0), z(0)
{ }
mpVector::mpVector(const mpVector& other) : x(other.x), y(other.y), z(other.z)
{ }
mpVector& mpVector::Normalize()
{
float length = (float)sqrt(x*x + y*y + z*z);
if(!length) return *this;
x /= length;
y /= length;
z /= length;
return *this;
}
float mpVector::Magnitude()
{
return (float)sqrt(x*x + y*y + z*z);
}
mpVector mpVector::Cross(const mpVector& other)
{
return mpVector(y*other.z-z*other.y, z*other.x-x*other.z, x*other.y-y*other.x);
}
mpVector mpVector::operator - (mpVector v)
{
return mpVector(x - v.x, y - v.y, z - v.z);
}
mpVector mpVector::operator + (mpVector v)
{
return mpVector(x + v.x, y + v.y, z + v.z);
}
float mpVector ::operator * (mpVector v)
{
return x*v.x + y*v.y + z*v.z;
}
mpVector mpVector::operator - (float c)
{
return mpVector(x-c, y-c, z-c);
}
mpVector mpVector::operator + (float c)
{
return mpVector(x+c, y+c, z+c);
}
mpVector mpVector::operator / (float c)
{
return mpVector(x/c, y/c, z/c);
}
mpVector mpVector::operator * (float c)
{
return mpVector(x*c, y*c, z*c);
}
void mpVector::operator = (const mpVector& other)
{
x = other.x;
y = other.y;
z = other.z;
}
mpVector::operator mp4Vector() const
{
return mp4Vector(*this);
}
mp4Vector::mp4Vector() : x(0), y(0), z(0), val(0)
{ }
mp4Vector::mp4Vector(float aa, float bb, float cc, float dd) :
x(aa), y(bb), z(cc), val(dd)
{ }
mp4Vector::mp4Vector(const mp4Vector& other) :
x(other.x), y(other.y), z(other.z), val(other.val)
{ }
mp4Vector::mp4Vector(const mpVector& v, const float value) :
x(v.x), y(v.x), z(v.z), val(value)
{ }
void mp4Vector::operator = (const mp4Vector& v)
{
x = v.x; y = v.y; z = v.z; val = v.val;
}
void mp4Vector::operator = (const mpVector& v)
{
x = v.x; y = v.y; z = v.z;
}
mp4Vector::operator mpVector() const
{
return mpVector(x, y, z);
}
bool mp4Vector::operator == (const mp4Vector& v) const
{
return x == v.x && y == v.y && z == v.z && val == v.val;
}
|