File: dspwind.h

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/****************************************************************************

    DRC: Digital Room Correction
    Copyright (C) 2002, 2003 Denis Sbragion

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

		You can contact the author on Internet at the following address:

				d.sbragion@infotecna.it

		This program uses the parsecfg library from Yuuki  NINOMIYA.  De
		tails  on  this  library  can be found in the parsecfg.c and par
		secfg.h files.  Many thanks to Yuuki NINOMIYA for this useful li
		brary.

****************************************************************************/

/****************************************************************************
  Progetto    : DSP Library.
  File        : DSPWind.h
  Autore      : Sbragion Denis
  Descrizione : Funzioni per vari tipi di finestratura.
  Revisioni   :
  16/10/93    : Prima stesura.
****************************************************************************/

#ifndef DSPWind_h
  #define DSPWind_h

	#include "dsplib.h"

	// Tipo per finestrature parziali
	typedef enum { WLeft, WFull, WRight } WindowType;

  // Effettuano la finestratura dell' array A secondo la finestra
  // corrispondente al nome.
  void HammingWindow(DLReal * A,unsigned int Size);
  void HanningWindow(DLReal * A,unsigned int Size);
  void BlackmanWindow(DLReal * A,unsigned int Size);
  void BartlettWindow(DLReal * A,unsigned int Size);
	void BlackmanHarrisWindow(DLReal * A,unsigned int Size);	
  void ExponentialWindow(DLReal * A,unsigned int Size,DLReal P = 2);
	
	// Finestratura parziale e spaziata
	void SpacedBlackmanWindow(DLReal * A,unsigned int Size, unsigned int Space, WindowType WType);
	void HalfBlackmanWindow(DLReal * A,unsigned int Size, unsigned int Space, WindowType WType);

  // Riempie A di 1.
  void Ones(DLReal * A,unsigned int Size);

#endif

/***************************************************************************/