1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747
|
/* DreamChess
**
** DreamChess is the legal property of its developers, whose names are too
** numerous to list here. Please refer to the COPYRIGHT file distributed
** with this source distribution.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "board.h"
#include "san.h"
#include "debug.h"
static int move_is_semi_valid(board_t *board, move_t *move);
static int in_check(board_t *board, int turn);
void board_setup(board_t *board)
{
int i;
for (i = 16; i < 48; i++)
board->square[i] = NONE;
board->square[0] = WHITE_ROOK;
board->square[1] = WHITE_KNIGHT;
board->square[2] = WHITE_BISHOP;
board->square[3] = WHITE_QUEEN;
board->square[4] = WHITE_KING;
board->square[5] = WHITE_BISHOP;
board->square[6] = WHITE_KNIGHT;
board->square[7] = WHITE_ROOK;
board->square[56] = BLACK_ROOK;
board->square[57] = BLACK_KNIGHT;
board->square[58] = BLACK_BISHOP;
board->square[59] = BLACK_QUEEN;
board->square[60] = BLACK_KING;
board->square[61] = BLACK_BISHOP;
board->square[62] = BLACK_KNIGHT;
board->square[63] = BLACK_ROOK;
for (i = 8; i < 16; i++)
board->square[i] = WHITE_PAWN;
for (i = 48; i < 56; i++)
board->square[i] = BLACK_PAWN;
for (i = 0; i < 10; i++)
board->captured[i] = 0;
board->turn = WHITE;
board->state = BOARD_NORMAL;
}
static int move_is_capture(board_t *board, move_t *move)
{
if (board->square[move->destination] != NONE)
return 1;
if ((PIECE(board->square[move->source]) == PAWN) &&
((move->destination - move->source) % 8 != 0))
return 1;
return 0;
}
static void square_to_str(char *buf, int square)
{
buf[0] = (square % 8) + 'a';
buf[1] = (square / 8) + '1';
}
char *move_to_fullalg(board_t *board, move_t *move)
{
char *s = (char *) malloc(6);
char prom[4] = "nbrq";
square_to_str(s, move->source);
square_to_str(s + 2, move->destination);
s[4] = '\0';
s[5] = '\0';
if ((PIECE(board->square[move->source]) == PAWN) && ((move->destination < 8) || (move->destination >= 56)))
s[4] = prom[(move->promotion_piece - 2) / 2];
return s;
}
static int san_piece(int piece)
{
switch (PIECE(piece))
{
case KING:
return SAN_KING;
case QUEEN:
return SAN_QUEEN;
case ROOK:
return SAN_ROOK;
case BISHOP:
return SAN_BISHOP;
case KNIGHT:
return SAN_KNIGHT;
case PAWN:
return SAN_PAWN;
}
DBG_ERROR("failed to convert user interface piece to SAN piece");
exit(1);
}
int make_move(board_t *board, move_t *move)
{
/* Assume that move is valid. */
if ((PIECE(board->square[move->source]) == PAWN) && ((PIECE(board->square[move->destination]) == NONE)) && ((move->source % 8) != (move->destination % 8)))
{
/* En-passant move. */
int ep = move->destination - 8 * (move->destination > move->source ? 1 : -1);
board->captured[board->square[ep]]++;
board->square[ep] = NONE;
}
/* Update captured pieces. */
if (board->square[move->destination] != NONE)
board->captured[board->square[move->destination]]++;
if ((PIECE(board->square[move->source]) == KING) && (move->destination - move->source == 2))
{
/* Kingside castle. */
board->square[move->destination - 1] = board->square[move->destination + 1];
board->square[move->destination + 1] = NONE;
}
if ((PIECE(board->square[move->source]) == KING) && (move->source - move->destination == 2))
{
/* Queenside castle. */
board->square[move->destination + 1] = board->square[move->destination - 2];
board->square[move->destination - 2] = NONE;
}
if ((PIECE(board->square[move->source]) == PAWN) && (move->destination < 8 || move->destination >= 56))
/* Promotion. */
board->square[move->destination] = move->promotion_piece;
else
board->square[move->destination] = board->square[move->source];
board->square[move->source] = NONE;
board->turn = OPPONENT(board->turn);
return 0;
}
#define HOR abs(move->source % 8 - move->destination % 8)
#define VERT abs(move->source / 8 - move->destination / 8)
static int ray_ok(board_t *board, move_t *move)
{
int step, i;
if (VERT != 0)
step = (move->destination - move->source) / VERT;
else
step = (move->destination > move->source ? 1 : -1);
i = move->source + step;
while (i != move->destination)
{
if (board->square[i] != NONE)
return 0;
i += step;
}
if (board->square[i] == NONE)
return 1;
if (COLOUR(board->square[i]) != COLOUR(board->square[move->source]))
return 1;
return 0;
}
static int square_attacked(board_t *b, int square, int side)
{
board_t board = *b;
move_t move;
int i;
board.turn = side;
/* We add a piece because we only want to take capture moves into consideration. */
board.square[square] = KING + OPPONENT(side);
move.destination = square;
for (i = 0; i < 64; i++)
{
if (COLOUR(board.square[i]) == side)
{
move.source = i;
if ((PIECE(board.square[i]) == PAWN) && ((square < 8) || (square >= 56)))
move.promotion_piece = QUEEN + side;
else
move.promotion_piece = NONE;
if (move_is_semi_valid(&board, &move))
return 1;
}
}
return 0;
}
/* Checks whether a move is valid, except for whether this puts own king in check. */
static int move_is_semi_valid(board_t *board, move_t *move)
{
/* Bounds check. */
if ((move->source > 63) || (move->source < 0))
return 0;
if ((move->destination > 63) || (move->destination < 0))
return 0;
/* Test for moving to same square. */
if (move->source == move->destination)
return 0;
/* Test for empty source square. */
if (board->square[move->source] == NONE)
return 0;
/* Test for moving opponent's piece. */
if (COLOUR(board->square[move->source]) != board->turn)
return 0;
/* Check that a promotion piece is specified for promotion moves. */
if ((PIECE(board->square[move->source]) == PAWN) && ((move->destination < 8) || (move->destination >= 56)))
{
switch (PIECE(move->promotion_piece))
{
case KNIGHT:
case ROOK:
case BISHOP:
case QUEEN:
break;
default:
return 0;
}
if (COLOUR(move->promotion_piece) != board->turn)
return 0;
}
else if (move->promotion_piece != NONE)
/* Promotion piece specified for non-promotion move. */
return 0;
switch (PIECE(board->square[move->source]))
{
case KNIGHT:
if ((HOR != 1) && (HOR != 2))
return 0;
if ((HOR == 1) && (VERT != 2))
return 0;
if ((HOR == 2) && (VERT != 1))
return 0;
if (board->square[move->destination] == NONE)
break;
if (COLOUR(board->square[move->destination]) == COLOUR(board->square[move->source]))
return 0;
break;
case BISHOP:
if (HOR != VERT)
return 0;
if (!ray_ok(board, move))
return 0;
break;
case ROOK:
if ((HOR != 0) && (VERT != 0))
return 0;
if (!ray_ok(board, move))
return 0;
break;
case QUEEN:
if ((HOR != 0) && (VERT != 0) && (HOR != VERT))
return 0;
if (!ray_ok(board, move))
return 0;
break;
case PAWN:
/* Catch moves in wrong direction. */
if ((move->destination > move->source) && (COLOUR(board->square[move->source]) == BLACK))
return 0;
if ((move->destination < move->source) && (COLOUR(board->square[move->source]) == WHITE))
return 0;
if (HOR > 1)
return 0;
if (HOR == 0)
{
/* Regular or double push. */
if (VERT > 2)
return 0;
if (VERT == 2)
if (!(((move->source >= 8) && (move->source <= 15)) || ((move->source >= 48) && (move->source <= 55))))
return 0;
/* Use ray checking code with added requirement that destination square is empty. */
if (!ray_ok(board, move) || (board->square[move->destination] != NONE))
return 0;
}
else
{
if (VERT != 1)
return 0;
if (!ray_ok(board, move))
return 0;
/* En-passant move. */
if (board->square[move->destination] == NONE)
{
if ((COLOUR(board->square[move->source]) == WHITE) && !((move->source >= 32) && (move->source < 40)))
return 0;
if ((COLOUR(board->square[move->source]) == BLACK) && !((move->source >= 24) && (move->source < 32)))
return 0;
if (board->square[move->destination + (COLOUR(board->square[move->source]) == WHITE ? -8 : 8)] !=
PAWN + OPPONENT(COLOUR(board->square[move->source])))
return 0;
}
}
break;
case KING:
if (HOR > 2)
return 0;
else if (HOR == 2)
{
int white = COLOUR(board->square[move->source]) == WHITE;
int i, step = (move->destination > move->source ? 1 : -1);
int rook = (step == 1 ? (white ? 7 : 63) : (white ? 0 : 56));
/* Castling. */
if (VERT != 0)
return 0;
if (move->source != (white ? 4 : 60))
return 0;
if (board->square[rook] != ROOK + COLOUR(board->square[move->source]))
return 0;
i = move->source + step;
while (i != rook)
{
if (board->square[i] != NONE)
return 0;
i += step;
}
/* Check whether any of the squares the king moves over is under
** attack. Note that destination square is checked later.
*/
if (square_attacked(board, move->source, (white ? BLACK : WHITE)))
return 0;
if (square_attacked(board, move->source + step, (white ? BLACK : WHITE)))
return 0;
}
else
{
if (VERT > 1)
return 0;
if (!ray_ok(board, move))
return 0;
}
}
return 1;
}
static int in_check(board_t *board, int turn)
{
int i;
for (i = 0; i < 64; i++)
if (board->square[i] == KING + turn)
break;
if (i == 64)
{
DBG_ERROR("board is missing a king");
exit(1);
}
return square_attacked(board, i, OPPONENT(turn));
}
int move_is_valid(board_t *b, move_t *move)
{
board_t board = *b;
if (!move_is_semi_valid(&board, move))
return 0;
make_move(&board, move);
return !in_check(&board, b->turn);
}
static int is_mated(board_t *board, int side)
{
int src, dest;
move_t move;
for (src = 0; src < 64; src++)
if (COLOUR(board->square[src]) == side)
for (dest = 0; dest < 64; dest++)
{
move.source = src;
move.destination = dest;
if ((PIECE(board->square[src]) == PAWN) && ((dest < 8) || (dest >= 56)))
move.promotion_piece = QUEEN + side;
else
move.promotion_piece = NONE;
if (move_is_valid(board, &move))
return 0;
}
return 1;
}
void move_set_attr(board_t *b, move_t *move)
{
int check, mated;
board_t board = *b;
if (move_is_capture(b, move))
move->type = CAPTURE;
else
move->type = NORMAL;
if (PIECE(b->square[move->source]) == KING)
{
int hor = move->destination % 8 - move->source % 8;
if (hor > 1)
move->type = KINGSIDE_CASTLE;
else if (hor < -1)
move->type = QUEENSIDE_CASTLE;
}
make_move(&board, move);
check = in_check(&board, board.turn);
mated = is_mated(&board, board.turn);
if (check && mated)
move->state = MOVE_CHECKMATE;
else if (check)
move->state = MOVE_CHECK;
else if (mated)
move->state = MOVE_STALEMATE;
else
move->state = MOVE_NORMAL;
}
move_t *fullalg_to_move(board_t *board, char *move_s)
{
move_t *move;
if ((strlen(move_s) < 4) || (strlen(move_s) > 5))
return NULL;
if ((move_s[0] < 'a') || (move_s[0] > 'h'))
return NULL;
if ((move_s[1] < '1') || (move_s[1] > '8'))
return NULL;
if ((move_s[2] < 'a') || (move_s[2] > 'h'))
return NULL;
if ((move_s[3] < '1') || (move_s[3] > '8'))
return NULL;
if ((strlen(move_s) == 5) && (move_s[4] != 'n')
&& (move_s[4] != 'b') && (move_s[4] != 'r')
&& (move_s[4] != 'q'))
return NULL;
move = (move_t *) malloc(sizeof(move_t));
move->source = move_s[0] - 'a' + (move_s[1] - '1') * 8;
move->destination = move_s[2] - 'a' + (move_s[3] - '1') * 8;
if (strlen(move_s) == 5)
{
switch (move_s[4])
{
case 'n':
move->promotion_piece = KNIGHT;
break;
case 'b':
move->promotion_piece = BISHOP;
break;
case 'r':
move->promotion_piece = ROOK;
break;
case 'q':
move->promotion_piece = QUEEN;
}
move->promotion_piece += board->turn;
}
else
move->promotion_piece = NONE;
if (!move_is_valid(board, move))
{
free(move);
return NULL;
}
move_set_attr(board, move);
return move;
}
static int ui_piece(int san_piece)
{
switch (san_piece)
{
case SAN_PAWN:
return PAWN;
case SAN_KNIGHT:
return KNIGHT;
case SAN_BISHOP:
return BISHOP;
case SAN_ROOK:
return ROOK;
case SAN_QUEEN:
return QUEEN;
case SAN_KING:
return KING;
case SAN_NOT_SPECIFIED:
return NONE;
}
DBG_ERROR("failed to convert SAN piece to user interface piece");
exit(1);
}
static move_t *find_unique_move(board_t *board, san_move_t *san_move)
{
int square;
int piece;
int found = 0;
move_t move, *retval;
if (san_move->type == SAN_QUEENSIDE_CASTLE)
{
san_move->source_file = 4;
san_move->source_rank = (board->turn == WHITE ? 0 : 7);
san_move->destination = (board->turn == WHITE ? 2 : 58);
piece = KING;
}
else if (san_move->type == SAN_KINGSIDE_CASTLE)
{
san_move->source_file = 4;
san_move->source_rank = (board->turn == WHITE ? 0 : 7);
san_move->destination = (board->turn == WHITE ? 6 : 62);
piece = KING;
}
else
piece = ui_piece(san_move->piece);
piece += board->turn;
for (square = 0; square < 64; square++)
{
move_t m;
if (board->square[square] != piece)
continue;
/* We found a piece. */
if (san_move->source_file != SAN_NOT_SPECIFIED)
if (san_move->source_file != square % 8)
continue;
if (san_move->source_rank != SAN_NOT_SPECIFIED)
if (san_move->source_rank != square / 8)
continue;
m.source = square;
m.destination = san_move->destination;
m.promotion_piece = ui_piece(san_move->promotion_piece);
if (m.promotion_piece != NONE)
m.promotion_piece += board->turn;
if (move_is_valid(board, &m))
{
move = m;
found++;
if (found > 1)
return NULL;
}
}
if (!found)
{
DBG_ERROR("failed to find a legal move corresponding to SAN move");
return NULL;
}
retval = (move_t *) malloc(sizeof(move_t));
*retval = move;
return retval;
}
char *move_to_san(board_t *board, move_t *move)
{
san_move_t san_move;
switch (move->state)
{
case MOVE_CHECK:
san_move.state = SAN_STATE_CHECK;
break;
case MOVE_CHECKMATE:
san_move.state = SAN_STATE_CHECKMATE;
break;
default:
san_move.state = SAN_STATE_NORMAL;
}
switch (move->type)
{
case QUEENSIDE_CASTLE:
san_move.type = SAN_QUEENSIDE_CASTLE;
return san_string(&san_move);
case KINGSIDE_CASTLE:
san_move.type = SAN_KINGSIDE_CASTLE;
return san_string(&san_move);
case CAPTURE:
san_move.type = SAN_CAPTURE;
break;
default:
san_move.type = SAN_NORMAL;
}
san_move.piece = san_piece(board->square[move->source]);
san_move.source_file = SAN_NOT_SPECIFIED;
san_move.source_rank = SAN_NOT_SPECIFIED;
san_move.destination = move->destination;
if (move->promotion_piece != NONE)
san_move.promotion_piece = san_piece(move->promotion_piece);
else
san_move.promotion_piece = SAN_NOT_SPECIFIED;
if (san_move.piece == SAN_PAWN)
{
if (move->source % 8 != move->destination % 8)
san_move.source_file = move->source % 8;
}
else
{
move_t *u_move;
u_move = find_unique_move(board, &san_move);
if (!u_move)
{
san_move.source_file = move->source % 8;
u_move = find_unique_move(board, &san_move);
if (!u_move)
{
san_move.source_file = SAN_NOT_SPECIFIED;
san_move.source_rank = move->source / 8;
u_move = find_unique_move(board, &san_move);
if (!u_move)
{
san_move.source_file = move->source % 8;
u_move = find_unique_move(board, &san_move);
if (!u_move)
{
char *move_s = move_to_fullalg(board, move);
DBG_ERROR("failed to convert move %s to SAN notation", move_s);
free(move_s);
return NULL;
}
}
else
free(u_move);
}
else
free(u_move);
}
else
free(u_move);
}
return san_string(&san_move);
}
move_t* san_to_move(board_t *board, char *move_s)
{
san_move_t *san_move = san_parse(move_s);
if (!san_move)
{
DBG_LOG("failed to parse SAN move string '%s'", move_s);
return NULL;
}
return find_unique_move(board, san_move);
}
char* san_to_fan(board_t *board, char *move_s)
{
char *move = strdup(move_s);
switch (move[0])
{
case 'K':
move[0] = CHAR_KING;
break;
case 'Q':
move[0] = CHAR_QUEEN;
break;
case 'R':
move[0] = CHAR_ROOK;
break;
case 'N':
move[0] = CHAR_KNIGHT;
break;
case 'B':
move[0] = CHAR_BISHOP;
}
return move;
}
|