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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* pluginvst.h
*
* Mon Feb 8 19:24:39 CET 2016
* Copyright 2016 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of PluginGizmo.
*
* PluginGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* PluginGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with PluginGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <memory>
#include <plugin.h>
#include <public.sdk/source/vst2.x/audioeffectx.h>
#include <public.sdk/source/vst2.x/aeffeditor.h>
#if defined(WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif // defined(WIN32)
class PluginVST
: public Plugin
, public AudioEffectX
{
public:
//! Call this to set up number of inputs/outpus, unique id etc...
//! IMPORTANT: This must be called form the constructor.
void init() override;
//! Get current free-wheel mode.
bool getFreeWheel() const override;
//! Call this to get current samplerate.
float getSamplerate() override;
//! This method is called by the host when the free-wheel mode changes.
virtual void onSamplerateChange(float samplerate) override = 0;
//! Call this to get current frame-size.
std::size_t getFramesize() override;
//! This method is called by the host when the frame-size changes.
virtual void onFramesizeChange(std::size_t framesize) override = 0;
//! Call this to get current active state
bool getActive() override;
//! This method is called by the host when the active state changes.
virtual void onActiveChange(bool active) override = 0;
//! This method is called by the host to get the current state for storing.
virtual std::string onStateSave() override = 0;
//! This method is called by the host when a new state has been loaded.
virtual void onStateRestore(const std::string& config) override = 0;
//! This is method is called by the host to get the current latency.
//! \param The latency in samples.
float getLatency() override;
//! Call this method to signal a latency change to the host.
//! \param latency The latency in samples.
void setLatency(float latency) override;
//! Called by the the host to get the number of audio input channels.
//! This must remain constant during the lifespan of the plugin instance.
virtual std::size_t getNumberOfAudioInputs() override = 0;
//! Called by the the host to get the number of audio output channels.
//! This must remain constant during the lifespan of the plugin instance.
virtual std::size_t getNumberOfAudioOutputs() override = 0;
//! Called by the the host to get the number of midi input channels.
//! This must remain constant during the lifespan of the plugin instance.
virtual std::size_t getNumberOfMidiInputs() override = 0;
//! Called by the the host to get the number of midi output channels.
//! This must remain constant during the lifespan of the plugin instance.
virtual std::size_t getNumberOfMidiOutputs() override = 0;
// VST plugin information
//! Get unique plugin id.
std::string getId() override = 0;
// Functions used to set plugin information for VST
//! Returns value which is then used by getEffectName
std::string getEffectName() override = 0;
//! Returns value which is then used by getVendorString
std::string getVendorString() override = 0;
//! Returns value which is then used by getProductString
std::string getProductString() override = 0;
//! Returns value which is then used by getPlugCategory
PluginCategory getPluginCategory() override = 0;
//! Fill \e text with a string identifying the effect
bool getEffectName(char* name) override;
//! Fill \e text with a string identifying the vendor
bool getVendorString(char* text) override;
//! Fill \e text with a string identifying the product name
bool getProductString(char* text) override;
//! Specify a category that fits the plug (#VstPlugCategory)
virtual VstPlugCategory getPlugCategory() override;
virtual void process(std::size_t pos,
const std::vector<MidiEvent>& input_events,
std::vector<MidiEvent>& output_events,
const std::vector<const float*>& input_samples,
const std::vector<float*>& output_samples,
std::size_t count) override = 0;
//
// GUI
//
//! Return true if a GUI implementation is to be used.
virtual bool hasGUI() override
{
return false;
}
//! Create new window.
virtual void* createWindow(void *parent) override { return nullptr; }
//! Destroy window.
virtual void onDestroyWindow() override {}
//! Show window.
virtual void onShowWindow() override {}
//! Hide window.
virtual void onHideWindow() override {}
//! Called regularly by host; process ui events.
virtual void onIdle() override {}
//! Signal new window size to host.
void resizeWindow(std::size_t width, std::size_t height) override;
//! Signal close window event to the host.
void closeWindow() override;
protected:
bool active{false};
void updateLatency();
float current_latency{0.0f};
float update_latency{0.0f};
bool free_wheel{true};
std::vector<MidiEvent> input_events;
std::size_t pos{0};
public:
PluginVST(audioMasterCallback audioMaster);
virtual ~PluginVST();
// From AudioEffect:
void open() override;
void close() override;
void suspend() override;
void resume() override;
bool getInputProperties(VstInt32 index, VstPinProperties* props) override;
bool getOutputProperties(VstInt32 index, VstPinProperties* props) override;
// Callbacks:
void setSampleRate(float sampleRate) override;
void setBlockSize(VstInt32 blockSize) override;
VstInt32 getChunk(void **data, bool isPreset) override;
VstInt32 setChunk(void *data, VstInt32 byteSize, bool isPreset) override;
// From AudioEffectX:
VstInt32 canDo(char* text) override;
void processReplacing(float** inputs, float** outputs,
VstInt32 sampleFrames) override;
VstInt32 processEvents(VstEvents *events) override;
// UI
class UI :
public AEffEditor
{
public:
UI(PluginVST& plugin_vst);
bool open(void* ptr) override;
void close() override;
bool isOpen() override;
void idle() override;
bool getRect(ERect** rect) override;
PluginVST& plugin_vst;
bool is_open{false};
ERect rect{0,0,100,100};
};
private:
std::shared_ptr<UI> editor;
};
AudioEffect* createEffectInstance(audioMasterCallback audioMaster);
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