1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547
|
# Things and Specials
This page documents the new thing types and special actions available in advanced map formats in dsda-doom. DSDA-Doom supports both Doom-in-Hexen and UDMF maps. See the [UDMF documentation](./udmf.md) for complete details about the `dsda` namespace.
## Thing Types
All Vanilla, Boom, and MBF thing types are supported in advanced map formats. This table defines the new entries.
| DoomEdNum | Name | Description |
| --- | --- | --- |
| 9001 | MapSpot | Marks a spot on a map (to be used by special actions). |
| 9013 | MapSpotGravity | Marks a spot on a map, with a marker subject to gravity (to be used by special actions). |
| 9043 | TeleportDest3 | Teleport destination subject to gravity which supports displacement with respect to the floor. |
| 9044 | TeleportDest2 | Teleport destination not subject to gravity which supports displacement with respect to the floor. |
| 9300 | PolyObject Anchor | Anchor defining PolyObject number via angle. |
| 9301 | PolyObject Start Spot (harmless) | Polyobject that aborts movement on touch. |
| 9302 | PolyObject Start Spot (crushing) | Polyobject that crushes. |
| 9303 | PolyObject Start Spot (harmful) | Polyobject that deals damage on touch. |
| 14001-14064 | AmbientSound | Places an ambient sound effect source. |
| 14065 | Custom AmbientSound | Places an ambient sound effect source via special argument. |
| 14100-14164 | MusicChanger | Changes music via DoomEdNum (0 to 64). |
| 14165 | Custom MusicChanger | Changes music via special argument (0 to 64). |
### Notes
- Poly objects have no sound.
- Poly objects may have visual errors in software mode.
- The custom ambient sound object only supports the ID argument.
## Line Specials
You can refer to the zdoom wiki for information on these line specials. Note that the hexen format only supports up to special 255, and argument values from 0 to 255. UDMF does not have these limits. Special behavior matches zdoom except where noted below.
**1: Polyobj_StartLine**
**2: Polyobj_RotateLeft**
**3: Polyobj_RotateRight**
**4: Polyobj_Move**
**5: Polyobj_ExplicitLine**
**7: Polyobj_DoorSwing**
**8: Polyobj_DoorSlide**
**10: Door_Close**
**11: Door_Open**
**12: Door_Raise**
**13: Door_LockedRaise**
**17: Thing_Raise**
**19: Thing_Stop**
**20: Floor_LowerByValue**
**21: Floor_LowerToLowest**
**22: Floor_LowerToNearest**
**23: Floor_RaiseByValue**
**24: Floor_RaiseToHighest**
**25: Floor_RaiseToNearest**
**26: Stairs_BuildDown**
**27: Stairs_BuildUp**
**28: Floor_RaiseAndCrush**
**29: Pillar_Build**
**30: Pillar_Open**
**31: Stairs_BuildDownSync**
**32: Stairs_BuildUpSync**
**33: ForceField**
**34: ClearForceField**
**37: Floor_MoveToValue**
**38: Ceiling_Waggle**
**39: Teleport_ZombieChanger**
**40: Ceiling_LowerByValue**
**41: Ceiling_RaiseByValue**
**42: Ceiling_CrushAndRaise**
**43: Ceiling_LowerAndCrush**
**44: Ceiling_CrushStop**
**45: Ceiling_CrushRaiseAndStay**
**46: Floor_CrushStop**
**47: Ceiling_MoveToValue**
**52: Scroll_Wall**
**53: Line_SetTextureOffset**
**54: Sector_ChangeFlags**
- Silent, friction, and push are the only flags supported in hexen format.
- UDMF additionally supports endgodmode, endlevel, hazard, and noattack.
**55: Line_SetBlocking**
- Hexen format does not support sight, hitscan, sound, and landmonsters.
**56: Line_SetTextureScale**
**58: Sector_CopyScroller**
**59: Polyobj_OR_MoveToSpot**
**60: Plat_PerpetualRaise**
**61: Plat_Stop**
**62: Plat_DownWaitUpStay**
**63: Plat_DownByValue**
**64: Plat_UpWaitDownStay**
**65: Plat_UpByValue**
**66: Floor_LowerInstant**
**67: Floor_RaiseInstant**
**70: Teleport**
**71: Teleport_NoFog**
**72: ThrustThing**
- The thrust limit cannot be removed with the 3rd argument (it is ignored).
**73: DamageThing**
**74: Teleport_NewMap**
**75: Teleport_EndGame**
**76: TeleportOther**
**77: TeleportGroup**
**78: TeleportInSector**
**86: Polyobj_MoveToSpot**
**87: Polyobj_Stop**
**88: Polyobj_MoveTo**
**89: Polyobj_OR_MoveTo**
**90: Polyobj_OR_RotateLeft**
**91: Polyobj_OR_RotateRight**
**92: Polyobj_OR_Move**
**94: Pillar_BuildAndCrush**
**95: FloorAndCeiling_LowerByValue**
**96: FloorAndCeiling_RaiseByValue**
**97: Ceiling_LowerAndCrushDist**
**99: Floor_RaiseAndCrushDoom**
**104: Ceiling_CrushAndRaiseSilentDist**
**105: Door_WaitRaise**
**106: Door_WaitClose**
**110: Light_RaiseByValue**
**111: Light_LowerByValue**
**112: Light_ChangeToValue**
**113: Light_Fade**
**114: Light_Glow**
**115: Light_Flicker**
**116: Light_Strobe**
**117: Light_Stop**
**119: Thing_Damage**
**120: Radius_Quake**
**121: Line_SetIdentification**
**125: Thing_Move**
**127: Thing_SetSpecial**
**128: ThrustThingZ**
**130: Thing_Activate**
**131: Thing_Deactivate**
**132: Thing_Remove**
**133: Thing_Destroy**
**134: Thing_Projectile**
**135: Thing_Spawn**
**136: Thing_ProjectileGravity**
**137: Thing_SpawnNoFog**
**138: Floor_Waggle**
**139: Thing_SpawnFacing**
**154: Teleport_NoStop**
**168: Ceiling_CrushAndRaiseDist**
**169: Generic_Crusher2**
**170: Sector_SetCeilingScale2**
**171: Sector_SetFloorScale2**
**172: Plat_UpNearestWaitDownStay**
**173: NoiseAlert**
- Noise alerts only support the default behavior (the activator is both the target and the emitter).
**176: Thing_ChangeTID**
**177: Thing_Hate**
- Hate can only be applied to a specific actor (type 0).
**178: Thing_ProjectileAimed**
**185: Sector_SetRotation**
**186: Sector_SetCeilingPanning**
**187: Sector_SetFloorPanning**
**188: Sector_SetCeilingScale**
**189: Sector_SetFloorScale**
**192: Ceiling_LowerToHighestFloor**
**193: Ceiling_LowerInstant**
**194: Ceiling_RaiseInstant**
**195: Ceiling_CrushRaiseAndStayA**
**196: Ceiling_CrushAndRaiseA**
**197: Ceiling_CrushAndRaiseSilentA**
**200: Generic_Floor**
**201: Generic_Ceiling**
**202: Generic_Door**
**203: Generic_Lift**
**204: Generic_Stairs**
**205: Generic_Crusher**
**206: Plat_DownWaitUpStayLip**
**207: Plat_PerpetualRaiseLip**
**209: Transfer_Heights**
**214: Sector_SetDamage**
**215: Teleport_Line**
**216: Sector_SetGravity**
**217: Stairs_BuildUpDoom**
**218: Sector_SetWind**
**219: Sector_SetFriction**
**220: Sector_SetCurrent**
**222: Scroll_Texture_Model**
**223: Scroll_Floor**
**224: Scroll_Ceiling**
**227: PointPush_SetForce**
**228: Plat_RaiseAndStayTx0**
**230: Plat_UpByValueStayTx**
**231: Plat_ToggleCeiling**
**232: Light_StrobeDoom**
**233: Light_MinNeighbor**
**234: Light_MaxNeighbor**
**235: Floor_TransferTrigger**
**236: Floor_TransferNumeric**
**238: Floor_RaiseToLowestCeiling**
**239: Floor_RaiseByValueTxTy**
**240: Floor_RaiseByTexture**
**241: Floor_LowerToLowestTxTy**
**242: Floor_LowerToHighest**
**243: Exit_Normal**
**244: Exit_Secret**
**245: Elevator_RaiseToNearest**
**246: Elevator_MoveToFloor**
**247: Elevator_LowerToNearest**
**248: HealThing**
**249: Door_CloseWaitOpen**
**250: Floor_Donut**
**251: FloorAndCeiling_LowerRaise**
**252: Ceiling_RaiseToNearest**
**253: Ceiling_LowerToLowest**
**254: Ceiling_LowerToFloor**
**255: Ceiling_CrushRaiseAndStaySilA**
**256: Floor_LowerToHighestEE**
**257: Floor_RaiseToLowest**
**258: Floor_LowerToLowestCeiling**
**259: Floor_RaiseToCeiling**
**260: Floor_ToCeilingInstant**
**261: Floor_LowerByTexture**
**262: Ceiling_RaiseToHighest**
**263: Ceiling_ToHighestInstant**
**264: Ceiling_LowerToNearest**
**265: Ceiling_RaiseToLowest**
**266: Ceiling_RaiseToHighestFloor**
**267: Ceiling_ToFloorInstant**
**268: Ceiling_RaiseByTexture**
**269: Ceiling_LowerByTexture**
**270: Stairs_BuildDownDoom**
**271: Stairs_BuildUpDoomSync**
**272: Stairs_BuildDownDoomSync**
**273: Stairs_BuildUpDoomCrush**
**275: Floor_Stop**
**276: Ceiling_Stop**
**279: Floor_MoveToValueAndCrush**
**280: Ceiling_MoveToValueAndCrush**
**281: Line_SetAutomapFlags**
**282: Line_SetAutomapStyle**
---
### New Line Specials
**2701: Map_SetColormap(colormap)**
Sets the map colormap.
- _colormap_: the colormap (string argument).
**2702: Sector_SetColormap(colormap, tag)**
Sets the colormap for tagged sectors.
- _colormap_: the colormap (string argument).
- _tag_: The tag of the sector(s) to affect.
**2703: Music_ChangeSong(song, local, loop)**
Changes the current music.
- _song_: the music lump name (string argument).
- _local_: if true, only the activator's music changes.
- _loop_: if true, the music loops.
**2704: Music_Stop(local)**
Stops the current music.
- _local_: if true, only the activator's music stops.
---
### Obsolete Line Specials
The following lines are obsolete in udmf.
**6: Polyobj_MoveTimes8**
- Use 4: Polyobj_Move
**35: Floor_RaiseByValueTimes8**
- Use 23: Floor_RaiseByValue
**36: Floor_LowerByValueTimes8**
- Use 20: Floor_LowerByValue
**68: Floor_MoveToValueTimes8**
- Use 37: Floor_MoveToValue
**69: Ceiling_MoveToValueTimes8**
- Use 47: Ceiling_MoveToValue
**93: Polyobj_OR_MoveTimes8**
- Use 92: Polyobj_OR_Move
**100: Scroll_Texture_Left** \[Obsolete\]
- Use the sidedef scroll properties directly.
**101: Scroll_Texture_Right** \[Obsolete\]
- Use the sidedef scroll properties directly.
**102: Scroll_Texture_Up** \[Obsolete\]
- Use the sidedef scroll properties directly.
**103: Scroll_Texture_Down** \[Obsolete\]
- Use the sidedef scroll properties directly.
**190: Static_Init** \[Obsolete\]
- Use the sector gravity, floor sky, ceiling sky, and damage properties directly.
**198: Ceiling_RaiseByValueTimes8**
- Use 41: Ceiling_RaiseByValue
**199: Ceiling_LowerByValueTimes8**
- Use 40: Ceiling_LowerByValue
**208: TranslucentLine** \[Obsolete\]
- Use the linedef alpha property directly.
**210: Transfer_FloorLight** \[Obsolete\]
- Use the sector floor light property directly.
**211: Transfer_CeilingLight** \[Obsolete\]
- Use the sector ceiling light property directly.
**221: Scroll_Texture_Both** \[Obsolete\]
- Use the sidedef scroll properties directly.
**225: Scroll_Texture_Offsets** \[Obsolete\]
- Use the sidedef scroll properties directly.
## Sector Specials
Many sector specials are legacy effects from the original formats. More control can be obtained from sector properties in UDMF and the above line actions. DSDA-Doom has no concept of "terrain effects" (lava doesn't splash).
| Number | Name | Description |
| --- | --- | --- |
| * | Generalized Effects | Boom's generalized effects. |
| 1 | Light_Phased | Manual phased lighting (set index via lightlevel 0-63). |
| 2-4 | LightSequence* | Automatic phased lighting. |
| 26-27 | Stairs_Special* | Special stair building markers for Stairs_BuildUp* and Stairs_BuildDown*. |
| 40-51 | Wind* | Heretic's wind specials (only affects player). |
| 65 | dLight_Flicker | Random blinking light. |
| 66 | dLight_StrobeFast | Fast strobe. |
| 67 | dLight_StrobeSlow | Slow strobe. |
| 68 | dLight_Strobe_Hurt | Strobe + 20% damage. |
| 69 | dDamage_Hellslime | 10% damage. |
| 71 | dDamage_Nukage | 5% damage. |
| 72 | dLight_Glow | Glowing light. |
| 74 | dSector_DoorCloseIn30 | Door close in 30s. |
| 75 | dDamage_End | Unblockable 20% damage + end level. |
| 76 | dLight_StrobeSlowSync | Slow strobe sync. |
| 77 | dLight_StrobeFastSync | Fast strobe sync. |
| 78 | dSector_DoorRaiseIn5Mins | Door raise in 5m. |
| 79 | dFriction_Low | Low friction (ice). |
| 80 | dDamage_SuperHellslime | 20% damage. |
| 81 | dLight_FireFlicker | Random flickering light. |
| 82 | dDamage_LavaWimpy | Unblockable 5% damage. |
| 83 | dDamage_LavaHefty | Unblockable 8% damage. |
| 84 | dScroll_EastLavaDamage | East scroller + unblockable 5% damage. |
| 85 | hDamage_Sludge | 4% damage. |
| 104 | sLight_Strobe_Hurt | Strobe + 5% damage. |
| 105 | sDamage_Hellslime | 2% hazard (delayed damage). |
| 115 | Damage_InstantDeath | Instant kill. |
| 116 | sDamage_SuperHellslime | 4% hazard (delayed damage). |
| 118 | Scroll_StrifeCurrent | Scroll direction by tag (only affects player). |
| 195 | Sector_Hidden | Hides the sector texture on the textured automap. |
| 196 | Sector_Heal | Slowly heals the player up to 100% health. |
| 201-224 | Scroll* | Carry items on the floor and scroll textures. |
| 225-244 | Carry* | Carry items on the floor (only the east variant scrolls textures). |
|