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/*
* Heap compiled function (ECMAScript function) representation.
*
* There is a single data buffer containing the ECMAScript function's
* bytecode, constants, and inner functions.
*/
#if !defined(DUK_HCOMPFUNC_H_INCLUDED)
#define DUK_HCOMPFUNC_H_INCLUDED
/*
* Field accessor macros
*/
/* XXX: casts could be improved, especially for GET/SET DATA */
#if defined(DUK_USE_HEAPPTR16)
#define DUK_HCOMPFUNC_GET_DATA(heap, h) ((duk_hbuffer_fixed *) (void *) DUK_USE_HEAPPTR_DEC16((heap)->heap_udata, (h)->data16))
#define DUK_HCOMPFUNC_SET_DATA(heap, h, v) \
do { \
(h)->data16 = DUK_USE_HEAPPTR_ENC16((heap)->heap_udata, (void *) (v)); \
} while (0)
#define DUK_HCOMPFUNC_GET_FUNCS(heap, h) ((duk_hobject **) (void *) (DUK_USE_HEAPPTR_DEC16((heap)->heap_udata, (h)->funcs16)))
#define DUK_HCOMPFUNC_SET_FUNCS(heap, h, v) \
do { \
(h)->funcs16 = DUK_USE_HEAPPTR_ENC16((heap)->heap_udata, (void *) (v)); \
} while (0)
#define DUK_HCOMPFUNC_GET_BYTECODE(heap, h) ((duk_instr_t *) (void *) (DUK_USE_HEAPPTR_DEC16((heap)->heap_udata, (h)->bytecode16)))
#define DUK_HCOMPFUNC_SET_BYTECODE(heap, h, v) \
do { \
(h)->bytecode16 = DUK_USE_HEAPPTR_ENC16((heap)->heap_udata, (void *) (v)); \
} while (0)
#define DUK_HCOMPFUNC_GET_LEXENV(heap, h) ((duk_hobject *) (void *) (DUK_USE_HEAPPTR_DEC16((heap)->heap_udata, (h)->lex_env16)))
#define DUK_HCOMPFUNC_SET_LEXENV(heap, h, v) \
do { \
(h)->lex_env16 = DUK_USE_HEAPPTR_ENC16((heap)->heap_udata, (void *) (v)); \
} while (0)
#define DUK_HCOMPFUNC_GET_VARENV(heap, h) ((duk_hobject *) (void *) (DUK_USE_HEAPPTR_DEC16((heap)->heap_udata, (h)->var_env16)))
#define DUK_HCOMPFUNC_SET_VARENV(heap, h, v) \
do { \
(h)->var_env16 = DUK_USE_HEAPPTR_ENC16((heap)->heap_udata, (void *) (v)); \
} while (0)
#else
#define DUK_HCOMPFUNC_GET_DATA(heap, h) ((duk_hbuffer_fixed *) (void *) (h)->data)
#define DUK_HCOMPFUNC_SET_DATA(heap, h, v) \
do { \
(h)->data = (duk_hbuffer *) (v); \
} while (0)
#define DUK_HCOMPFUNC_GET_FUNCS(heap, h) ((h)->funcs)
#define DUK_HCOMPFUNC_SET_FUNCS(heap, h, v) \
do { \
(h)->funcs = (v); \
} while (0)
#define DUK_HCOMPFUNC_GET_BYTECODE(heap, h) ((h)->bytecode)
#define DUK_HCOMPFUNC_SET_BYTECODE(heap, h, v) \
do { \
(h)->bytecode = (v); \
} while (0)
#define DUK_HCOMPFUNC_GET_LEXENV(heap, h) ((h)->lex_env)
#define DUK_HCOMPFUNC_SET_LEXENV(heap, h, v) \
do { \
(h)->lex_env = (v); \
} while (0)
#define DUK_HCOMPFUNC_GET_VARENV(heap, h) ((h)->var_env)
#define DUK_HCOMPFUNC_SET_VARENV(heap, h, v) \
do { \
(h)->var_env = (v); \
} while (0)
#endif
/*
* Accessor macros for function specific data areas
*/
/* Note: assumes 'data' is always a fixed buffer */
#define DUK_HCOMPFUNC_GET_BUFFER_BASE(heap, h) DUK_HBUFFER_FIXED_GET_DATA_PTR((heap), DUK_HCOMPFUNC_GET_DATA((heap), (h)))
#define DUK_HCOMPFUNC_GET_CONSTS_BASE(heap, h) ((duk_tval *) (void *) DUK_HCOMPFUNC_GET_BUFFER_BASE((heap), (h)))
#define DUK_HCOMPFUNC_GET_FUNCS_BASE(heap, h) DUK_HCOMPFUNC_GET_FUNCS((heap), (h))
#define DUK_HCOMPFUNC_GET_CODE_BASE(heap, h) DUK_HCOMPFUNC_GET_BYTECODE((heap), (h))
#define DUK_HCOMPFUNC_GET_CONSTS_END(heap, h) ((duk_tval *) (void *) DUK_HCOMPFUNC_GET_FUNCS((heap), (h)))
#define DUK_HCOMPFUNC_GET_FUNCS_END(heap, h) ((duk_hobject **) (void *) DUK_HCOMPFUNC_GET_BYTECODE((heap), (h)))
/* XXX: double evaluation of DUK_HCOMPFUNC_GET_DATA() */
#define DUK_HCOMPFUNC_GET_CODE_END(heap, h) \
((duk_instr_t *) (void *) (DUK_HBUFFER_FIXED_GET_DATA_PTR((heap), DUK_HCOMPFUNC_GET_DATA((heap), (h))) + \
DUK_HBUFFER_GET_SIZE((duk_hbuffer *) DUK_HCOMPFUNC_GET_DATA((heap), h))))
#define DUK_HCOMPFUNC_GET_CONSTS_SIZE(heap, h) \
((duk_size_t) (((const duk_uint8_t *) DUK_HCOMPFUNC_GET_CONSTS_END((heap), (h))) - \
((const duk_uint8_t *) DUK_HCOMPFUNC_GET_CONSTS_BASE((heap), (h)))))
#define DUK_HCOMPFUNC_GET_FUNCS_SIZE(heap, h) \
((duk_size_t) (((const duk_uint8_t *) DUK_HCOMPFUNC_GET_FUNCS_END((heap), (h))) - \
((const duk_uint8_t *) DUK_HCOMPFUNC_GET_FUNCS_BASE((heap), (h)))))
#define DUK_HCOMPFUNC_GET_CODE_SIZE(heap, h) \
((duk_size_t) (((const duk_uint8_t *) DUK_HCOMPFUNC_GET_CODE_END((heap), (h))) - \
((const duk_uint8_t *) DUK_HCOMPFUNC_GET_CODE_BASE((heap), (h)))))
#define DUK_HCOMPFUNC_GET_CONSTS_COUNT(heap, h) ((duk_size_t) (DUK_HCOMPFUNC_GET_CONSTS_SIZE((heap), (h)) / sizeof(duk_tval)))
#define DUK_HCOMPFUNC_GET_FUNCS_COUNT(heap, h) ((duk_size_t) (DUK_HCOMPFUNC_GET_FUNCS_SIZE((heap), (h)) / sizeof(duk_hobject *)))
#define DUK_HCOMPFUNC_GET_CODE_COUNT(heap, h) ((duk_size_t) (DUK_HCOMPFUNC_GET_CODE_SIZE((heap), (h)) / sizeof(duk_instr_t)))
/*
* Validity assert
*/
#if defined(DUK_USE_ASSERTIONS)
DUK_INTERNAL_DECL void duk_hcompfunc_assert_valid(duk_hcompfunc *h);
#define DUK_HCOMPFUNC_ASSERT_VALID(h) \
do { \
duk_hcompfunc_assert_valid((h)); \
} while (0)
#else
#define DUK_HCOMPFUNC_ASSERT_VALID(h) \
do { \
} while (0)
#endif
/*
* Main struct
*/
struct duk_hcompfunc {
/* shared object part */
duk_hobject obj;
/*
* Pointers to function data area for faster access. Function
* data is a buffer shared between all closures of the same
* "template" function. The data buffer is always fixed (non-
* dynamic, hence stable), with a layout as follows:
*
* constants (duk_tval)
* inner functions (duk_hobject *)
* bytecode (duk_instr_t)
*
* Note: bytecode end address can be computed from 'data' buffer
* size. It is not strictly necessary functionally, assuming
* bytecode never jumps outside its allocated area. However,
* it's a safety/robustness feature for avoiding the chance of
* executing random data as bytecode due to a compiler error.
*
* Note: values in the data buffer must be incref'd (they will
* be decref'd on release) for every compiledfunction referring
* to the 'data' element.
*/
/* Data area, fixed allocation, stable data ptrs. */
#if defined(DUK_USE_HEAPPTR16)
duk_uint16_t data16;
#else
duk_hbuffer *data;
#endif
/* No need for constants pointer (= same as data).
*
* When using 16-bit packing alignment to 4 is nice. 'funcs' will be
* 4-byte aligned because 'constants' are duk_tvals. For now the
* inner function pointers are not compressed, so that 'bytecode' will
* also be 4-byte aligned.
*/
#if defined(DUK_USE_HEAPPTR16)
duk_uint16_t funcs16;
duk_uint16_t bytecode16;
#else
duk_hobject **funcs;
duk_instr_t *bytecode;
#endif
/* Lexenv: lexical environment of closure, NULL for templates.
* Varenv: variable environment of closure, NULL for templates.
*/
#if defined(DUK_USE_HEAPPTR16)
duk_uint16_t lex_env16;
duk_uint16_t var_env16;
#else
duk_hobject *lex_env;
duk_hobject *var_env;
#endif
/*
* 'nregs' registers are allocated on function entry, at most 'nargs'
* are initialized to arguments, and the rest to undefined. Arguments
* above 'nregs' are not mapped to registers. All registers in the
* active stack range must be initialized because they are GC reachable.
* 'nargs' is needed so that if the function is given more than 'nargs'
* arguments, the additional arguments do not 'clobber' registers
* beyond 'nregs' which must be consistently initialized to undefined.
*
* Usually there is no need to know which registers are mapped to
* local variables. Registers may be allocated to variable in any
* way (even including gaps). However, a register-variable mapping
* must be the same for the duration of the function execution and
* the register cannot be used for anything else.
*
* When looking up variables by name, the '_Varmap' map is used.
* When an activation closes, registers mapped to arguments are
* copied into the environment record based on the same map. The
* reverse map (from register to variable) is not currently needed
* at run time, except for debugging, so it is not maintained.
*/
duk_uint16_t nregs; /* regs to allocate */
duk_uint16_t nargs; /* number of arguments allocated to regs */
/*
* Additional control information is placed into the object itself
* as internal properties to avoid unnecessary fields for the
* majority of functions. The compiler tries to omit internal
* control fields when possible.
*
* Function templates:
*
* {
* name: "func", // declaration, named function expressions
* fileName: <debug info for creating nice errors>
* _Varmap: { "arg1": 0, "arg2": 1, "varname": 2 },
* _Formals: [ "arg1", "arg2" ],
* _Source: "function func(arg1, arg2) { ... }",
* _Pc2line: <debug info for pc-to-line mapping>,
* }
*
* Function instances:
*
* {
* length: 2,
* prototype: { constructor: <func> },
* caller: <thrower>,
* arguments: <thrower>,
* name: "func", // declaration, named function expressions
* fileName: <debug info for creating nice errors>
* _Varmap: { "arg1": 0, "arg2": 1, "varname": 2 },
* _Formals: [ "arg1", "arg2" ],
* _Source: "function func(arg1, arg2) { ... }",
* _Pc2line: <debug info for pc-to-line mapping>,
* }
*
* More detailed description of these properties can be found
* in the documentation.
*/
#if defined(DUK_USE_DEBUGGER_SUPPORT)
/* Line number range for function. Needed during debugging to
* determine active breakpoints.
*/
duk_uint32_t start_line;
duk_uint32_t end_line;
#endif
};
#endif /* DUK_HCOMPFUNC_H_INCLUDED */
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