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/** @file include/enum_unit.h */
#ifndef ENUM_UNIT_H
#define ENUM_UNIT_H
enum UnitType {
UNIT_CARRYALL = 0,
UNIT_ORNITHOPTER = 1,
UNIT_INFANTRY = 2,
UNIT_TROOPERS = 3,
UNIT_SOLDIER = 4,
UNIT_TROOPER = 5,
UNIT_SABOTEUR = 6,
UNIT_LAUNCHER = 7,
UNIT_DEVIATOR = 8,
UNIT_TANK = 9,
UNIT_SIEGE_TANK = 10,
UNIT_DEVASTATOR = 11,
UNIT_SONIC_TANK = 12,
UNIT_TRIKE = 13,
UNIT_RAIDER_TRIKE = 14,
UNIT_QUAD = 15,
UNIT_HARVESTER = 16,
UNIT_MCV = 17,
UNIT_MISSILE_HOUSE = 18,
UNIT_MISSILE_ROCKET = 19,
UNIT_MISSILE_TURRET = 20,
UNIT_MISSILE_DEVIATOR = 21,
UNIT_MISSILE_TROOPER = 22,
UNIT_BULLET = 23,
UNIT_SONIC_BLAST = 24,
UNIT_SANDWORM = 25,
UNIT_FRIGATE = 26,
UNIT_MAX = 27,
UNIT_INVALID = 0xFF
};
enum UnitFlag {
FLAG_UNIT_CARRYALL = 1 << UNIT_CARRYALL, /* 0x______01 */
FLAG_UNIT_ORNITHOPTER = 1 << UNIT_ORNITHOPTER, /* 0x______02 */
FLAG_UNIT_INFANTRY = 1 << UNIT_INFANTRY, /* 0x______04 */
FLAG_UNIT_TROOPERS = 1 << UNIT_TROOPERS, /* 0x______08 */
FLAG_UNIT_SOLDIER = 1 << UNIT_SOLDIER, /* 0x______10 */
FLAG_UNIT_TROOPER = 1 << UNIT_TROOPER, /* 0x______20 */
FLAG_UNIT_SABOTEUR = 1 << UNIT_SABOTEUR, /* 0x______40 */
FLAG_UNIT_LAUNCHER = 1 << UNIT_LAUNCHER, /* 0x______80 */
FLAG_UNIT_DEVIATOR = 1 << UNIT_DEVIATOR, /* 0x____01__ */
FLAG_UNIT_TANK = 1 << UNIT_TANK, /* 0x____02__ */
FLAG_UNIT_SIEGE_TANK = 1 << UNIT_SIEGE_TANK, /* 0x____04__ */
FLAG_UNIT_DEVASTATOR = 1 << UNIT_DEVASTATOR, /* 0x____08__ */
FLAG_UNIT_SONIC_TANK = 1 << UNIT_SONIC_TANK, /* 0x____10__ */
FLAG_UNIT_TRIKE = 1 << UNIT_TRIKE, /* 0x____20__ */
FLAG_UNIT_RAIDER_TRIKE = 1 << UNIT_RAIDER_TRIKE, /* 0x____40__ */
FLAG_UNIT_QUAD = 1 << UNIT_QUAD, /* 0x____80__ */
FLAG_UNIT_HARVESTER = 1 << UNIT_HARVESTER, /* 0x__01____ */
FLAG_UNIT_MCV = 1 << UNIT_MCV, /* 0x__02____ */
FLAG_UNIT_MISSILE_HOUSE = 1 << UNIT_MISSILE_HOUSE, /* 0x__04____ */
FLAG_UNIT_MISSILE_ROCKET = 1 << UNIT_MISSILE_ROCKET, /* 0x__08____ */
FLAG_UNIT_MISSILE_TURRET = 1 << UNIT_MISSILE_TURRET, /* 0x__10____ */
FLAG_UNIT_MISSILE_DEVIATOR = 1 << UNIT_MISSILE_DEVIATOR, /* 0x__20____ */
FLAG_UNIT_MISSILE_TROOPER = 1 << UNIT_MISSILE_TROOPER, /* 0x__40____ */
FLAG_UNIT_BULLET = 1 << UNIT_BULLET, /* 0x__80____ */
FLAG_UNIT_SONIC_BLAST = 1 << UNIT_SONIC_BLAST, /* 0x01______ */
FLAG_UNIT_SANDWORM = 1 << UNIT_SANDWORM, /* 0x02______ */
FLAG_UNIT_FRIGATE = 1 << UNIT_FRIGATE, /* 0x04______ */
FLAG_UNIT_NONE = 0
};
enum UnitActionType {
ACTION_ATTACK = 0,
ACTION_MOVE = 1,
ACTION_RETREAT = 2,
ACTION_GUARD = 3,
ACTION_AREA_GUARD = 4,
ACTION_HARVEST = 5,
ACTION_RETURN = 6,
ACTION_STOP = 7,
ACTION_AMBUSH = 8,
ACTION_SABOTAGE = 9,
ACTION_DIE = 10,
ACTION_HUNT = 11,
ACTION_DEPLOY = 12,
ACTION_DESTRUCT = 13,
ACTION_MAX = 14,
ACTION_CANCEL = 15,
ACTION_INVALID = 0xFF
};
enum UnitDisplayMode {
DISPLAYMODE_SINGLE_FRAME = 0,
DISPLAYMODE_UNIT = 1, /* Ground: N,NE,E,SE,S. Air: N,NE,E. */
DISPLAYMODE_ROCKET = 2, /* N,NNE,NE,ENE,E. */
DISPLAYMODE_INFANTRY_3_FRAMES = 3, /* N,E,S; 3 frames per direction. */
DISPLAYMODE_INFANTRY_4_FRAMES = 4, /* N,E,S; 4 frames per direction. */
DISPLAYMODE_ORNITHOPTER = 5, /* N,NE,E; 3 frames per direction. */
};
enum UnitMovementType {
MOVEMENT_FOOT = 0,
MOVEMENT_TRACKED = 1,
MOVEMENT_HARVESTER = 2,
MOVEMENT_WHEELED = 3,
MOVEMENT_WINGER = 4,
MOVEMENT_SLITHER = 5,
MOVEMENT_MAX = 6,
MOVEMENT_INVALID = 0xFF
};
#endif
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