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/***********************************************************************/
/* Open Visualization Data Explorer */
/* (C) Copyright IBM Corp. 1989,1999 */
/* ALL RIGHTS RESERVED */
/* This code licensed under the */
/* "IBM PUBLIC LICENSE - Open Visualization Data Explorer" */
/***********************************************************************/
#include <dxconfig.h>
/*---------------------------------------------------------------------------*\
$Source: /src/master/dx/src/exec/hwrender/xgl/hwPlineDraw.c,v $
Most of strip construction is treated in the same way as with HP's
Starbase API, especially for the vertex information.
$Log: hwPlineDraw.c,v $
Revision 1.3 1999/05/10 15:45:39 gda
Copyright message
Revision 1.3 1999/05/10 15:45:39 gda
Copyright message
Revision 1.2 1999/05/03 14:06:42 gda
moved to using dxconfig.h rather than command-line defines
Revision 1.1.1.1 1999/03/24 15:18:36 gda
Initial CVS Version
Revision 1.1.1.1 1999/03/19 20:59:49 gda
Initial CVS
Revision 10.1 1999/02/23 21:02:13 gda
OpenDX Baseline
Revision 9.1 1997/05/22 22:33:29 svs
Copy of release 3.1.4 code
* Revision 8.0 1995/10/03 22:15:10 nsc
* Copy of release 3.1 code
*
* Revision 7.0 1994/05/19 15:24:57 jrush
* Initial version.
*
* Revision 7.1 1994/05/19 15:22:35 jrush
* Checking in
*
* Revision 7.1 1994/04/21 15:34:29 tjm
* Original version copied from hwPlineDraw.c
*
* Revision 1.1 94/04/21 15:33:57 tjm
* Initial revision
*
\*---------------------------------------------------------------------------*/
#include "hwDeclarations.h"
#include "hwPortXGL.h"
#include "hwXfield.h"
#include "hwPortLayer.h"
#include "hwMemory.h"
#include "hwTmesh.h"
#include "hwCacheUtilXGL.h"
#ifdef MJHDEBUG
#define DebugMessage() \
{ \
int i ; \
Xgl_pt Min, Max ; \
Xgl_pt_f3d min, max ; \
\
fprintf (stderr, "\n2D: %s", is_2d ? "yes" : "no") ; \
fprintf (stderr, "\nnumber of points: %d", xf->npositions) ; \
fprintf (stderr, "\nnumber of connections: %d", xf->origNConnections) ; \
fprintf (stderr, "\ncolors: 0x%x, color_map: 0x%x, dep on pos: %d", \
(int)fcolors, (int)color_map, xf->fcolorsDep == dep_positions) ; \
fprintf (stderr, "\nopacities: 0x%x, opacity_map: 0x%x, dep on pos: %d", \
(int)opacities, (int)opacity_map, \
xf->opacitiesDep == dep_positions) ; \
fprintf (stderr, "\nnormals: 0x%x, dep on pos: %d", \
(int)normals, xf->normalsDep == dep_positions) ; \
fprintf (stderr, "\nambient, diffuse, specular: %f %f %f", \
xf->attributes.front.ambient, \
xf->attributes.front.diffuse, \
xf->attributes.front.specular) ; \
\
\
min.x = min.y = min.z = +MAXFLOAT ; \
Min.pt_type = XGL_PT_F3D ; \
Min.pt.f3d = &min ; \
\
max.x = max.y = max.z = -MAXFLOAT ; \
Max.pt_type = XGL_PT_F3D ; \
Max.pt.f3d = &max ; \
\
if (is_2d) \
{ \
min.z = max.z = 0 ; \
for (i=0 ; i<xf->npositions ; i++) \
{ \
if (pnts2d[i].x < min.x) min.x = pnts2d[i].x ; \
if (pnts2d[i].y < min.y) min.y = pnts2d[i].y ; \
\
if (pnts2d[i].x > max.x) max.x = pnts2d[i].x ; \
if (pnts2d[i].y > max.y) max.y = pnts2d[i].y ; \
} \
} \
else \
for (i=0 ; i<xf->npositions ; i++) \
{ \
if (points[i].x < min.x) min.x = points[i].x ; \
if (points[i].y < min.y) min.y = points[i].y ; \
if (points[i].z < min.z) min.z = points[i].z ; \
\
if (points[i].x > max.x) max.x = points[i].x ; \
if (points[i].y > max.y) max.y = points[i].y ; \
if (points[i].z > max.z) max.z = points[i].z ; \
} \
\
xgl_transform_multiply (TMP_TRANSFORM, \
MODEL_VIEW_TRANSFORM, PROJECTION_TRANSFORM) ; \
\
fprintf (stderr, "\nmin MC->VDC %9f %9f %9f -> ", min.x, min.y, min.z) ; \
xgl_transform_point (TMP_TRANSFORM, &Min) ; \
fprintf (stderr, "%9f %9f %9f", min.x, min.y, min.z) ; \
\
fprintf (stderr, "\nmax MC->VDC %9f %9f %9f -> ", max.x, max.y, max.z) ; \
xgl_transform_point (TMP_TRANSFORM, &Max) ; \
fprintf (stderr, "%9f %9f %9f", max.x, max.y, max.z) ; \
}
#else /* MJHDEBUG */
#define DebugMessage() {}
#endif /* MJHDEBUG */
int
_dxfPlineDraw (tdmPortHandleP portHandle, xfieldT *xf, int buttonUp)
{
Point *points = 0 ;
struct p2d {float x, y ;} *pnts2d = 0 ;
Vector *normals ;
RGBColor *fcolors, *color_map ;
Type type ;
int rank, shape, is_2d ;
float *opacities, *opacity_map ;
char *cache_id ;
tdmStripDataXGL *stripsXGL = 0 ;
DEFPORT(portHandle) ;
DPRINT("\n(_dxfPlineDraw") ;
if(xf->colorsDep == dep_connections)
return _dxfLineDraw(portHandle, xf, buttonUp);
/*
* Extract required data from the xfield.
*/
if (is_2d = IS_2D(xf->positions_array, type, rank, shape))
pnts2d = (struct p2d *) DXGetArrayData(xf->positions_array) ;
else
points = (Point *) DXGetArrayData(xf->positions_array) ;
color_map = (RGBColor *) DXGetArrayData(xf->cmap_array) ;
opacity_map = (float *) DXGetArrayData(xf->omap_array) ;
if (DXGetArrayClass(xf->fcolors_array) == CLASS_CONSTANTARRAY)
fcolors = (Pointer) DXGetArrayEntry(xf->fcolors, 0, NULL) ;
else
fcolors = (Pointer) DXGetArrayData(xf->fcolors_array) ;
if (DXGetArrayClass(xf->opacities_array) == CLASS_CONSTANTARRAY)
opacities = (Pointer) DXGetArrayEntry(xf->opacities, 0, NULL) ;
else
opacities = (Pointer) DXGetArrayData(xf->opacities_array) ;
DebugMessage() ;
/* set default attributes for surface and wireframe approximation */
xgl_object_set (XGLCTX,
XGL_CTX_LINE_COLOR_SELECTOR, XGL_LINE_COLOR_VERTEX,
XGL_3D_CTX_LINE_COLOR_INTERP, TRUE,
0) ;
/* override above attributes according to color dependencies and lighting */
if (xf->colorsDep == dep_field)
{
/*
* Field has constant color. Get color from context.
*/
CLAMP(&fcolors[0],&fcolors[0]) ;
cache_id = "CpfPline" ;
/* get line color from context */
xgl_object_set
(XGLCTX,
XGL_CTX_LINE_COLOR_SELECTOR, XGL_LINE_COLOR_CONTEXT,
XGL_CTX_LINE_COLOR, &fcolors[0],
NULL) ;
}
else
{
/*
* Field has varying colors. Get colors from point data.
*/
cache_id = "CppPline" ;
}
DPRINT1("\n%s", cache_id) ;
#if 0 /* may want this when we add transparent lines */
/*
* Set up a simple 50% screen door approximation for opacities < 0.75.
* We can't do opacity dep position or connection with this technique,
* but constant opacity per field is adequate for many visualizations.
*
* USE_SCREEN_DOOR should only be true if we're using the GT through
* the XGL 3.0 interface on Solaris; no other access to this effect is
* provided by Sun. The GT with XGL 3.0 also provides alpha
* transparency of some sort. It's not implemented here.
*/
xgl_object_set
(XGLCTX,
XGL_CTX_SURF_FRONT_FILL_STYLE, XGL_SURF_FILL_SOLID,
NULL) ;
if (opacities && USE_SCREEN_DOOR)
if ((opacity_map? opacity_map[*(char *)opacities]: opacities[0]) < 0.75)
xgl_object_set
(XGLCTX,
XGL_CTX_SURF_FRONT_FILL_STYLE, XGL_SURF_FILL_STIPPLE,
XGL_CTX_SURF_FRONT_FPAT, SCREEN_DOOR_50,
NULL) ;
#endif
if (stripsXGL = _dxf_GetTmeshCacheXGL (cache_id, xf))
{
/*
* Use pre-constructed xgl strips obtained from executive cache.
*/
register Xgl_pt_list *pt_list, *end ;
DPRINT("\ngot strips from cache");
pt_list = stripsXGL->pt_lists ;
end = &pt_list[stripsXGL->num_strips] ;
for ( ; pt_list < end ; pt_list++)
xgl_multipolyline (XGLCTX, NULL, 1, pt_list) ;
}
else
{
/*
* Construct an array of xgl strips and cache it.
*/
register int vsize, fsize ;
int v_cOffs, v_nOffs, vertex_flags, numStrips ;
int *connections, (*strips)[2] ;
Xgl_pt_list *xgl_pt_list ;
DPRINT("\nbuilding new strips");
/* determine vertex types and sizes */
vsize = 3 ;
fsize = 0 ;
vertex_flags = XGL_D_3 | XGL_FLT | XGL_NFLG | XGL_NHOM | XGL_DIRECT ;
if (fcolors && xf->colorsDep != dep_field) {
/* vertex has 3 more floats to accomodate color */
v_cOffs = vsize ; vsize += 3 ;
vertex_flags |= XGL__CLR ;
}
/* get strip topology */
connections = (int *)DXGetArrayData(xf->connections_array) ;
strips = (int (*)[2])DXGetArrayData(xf->meshes) ;
numStrips = xf->nmeshes ;
/* allocate space for strip data */
stripsXGL = (tdmStripDataXGL *) tdmAllocate(sizeof(tdmStripDataXGL));
if (!stripsXGL)
DXErrorGoto (ERROR_INTERNAL, "#13000") ;
stripsXGL->pt_lists = 0 ;
stripsXGL->facet_lists = 0 ;
stripsXGL->num_strips = 0 ;
/* allocate array of xgl point lists */
xgl_pt_list =
stripsXGL->pt_lists = (Xgl_pt_list *)
tdmAllocate(numStrips*sizeof(Xgl_pt_list));
if (!xgl_pt_list)
DXErrorGoto (ERROR_INTERNAL, "#13000") ;
for ( ; stripsXGL->num_strips < numStrips ; stripsXGL->num_strips++)
{
/* each iteration constructs and draws one xgl strip */
register float *clist, *flist ;
register int i, dV, *pntIdx, numPnts ;
/* get the number of points in this strip */
numPnts = strips[stripsXGL->num_strips][1] ;
/* allocate coordinate list */
xgl_pt_list->pts.color_normal_f3d =
(Xgl_pt_color_normal_f3d *) (clist =
(float *) tdmAllocate(numPnts*vsize*sizeof(float))) ;
if (!clist)
DXErrorGoto (ERROR_INTERNAL, "#13000") ;
/* get the sub-array of connections making up this strip */
pntIdx = &connections[strips[stripsXGL->num_strips][0]] ;
/* copy vertex coordinates into clist */
if (is_2d)
for (i=0, dV=0 ; i<numPnts ; i++, dV+=vsize)
{
*(struct p2d *)(clist+dV) = pnts2d[pntIdx[i]] ;
((Point *)(clist+dV))->z = 0 ;
}
else
for (i=0, dV=0 ; i<numPnts ; i++, dV+=vsize)
*(Point *)(clist+dV) = points[pntIdx[i]] ;
/* copy vertex colors */
if (vertex_flags & XGL__CLR)
if (color_map)
for (i=0, dV=v_cOffs ; i<numPnts ; i++, dV+=vsize)
CLAMP((clist+dV),
&color_map[((char *)fcolors)[pntIdx[i]]]);
else
for (i=0, dV=v_cOffs ; i<numPnts ; i++, dV+=vsize)
CLAMP((clist+dV),&fcolors[pntIdx[i]] ) ;
/* set up other point list info */
xgl_pt_list->bbox = NULL ;
xgl_pt_list->num_pts = numPnts ;
xgl_pt_list->pt_type = vertex_flags ;
/* send strip to xgl, increment pointlist pointers */
xgl_multipolyline (XGLCTX, NULL, 1, xgl_pt_list++) ;
}
/* cache all strip data */
_dxf_PutTmeshCacheXGL (cache_id, xf, stripsXGL) ;
}
DPRINT(")") ;
return OK ;
error:
_dxf_FreeTmeshCacheXGL((Pointer)stripsXGL) ;
DPRINT("\nerror)") ;
return ERROR ;
}
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