File: dxall821

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dx 1%3A4.4.0-2
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file content (13 lines) | stat: -rw-r--r-- 876 bytes parent folder | download | duplicates (12)
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#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!N  #!Rshading Shading #!N #!N #!N Objects are shaded 
when rendered only if a "normals" component is present. Many modules 
(e.g. Isosurface) automatically add "normals," but the FaceNormals, Normals, and Shade 
modules can also be used to add normals. Even if an 
object has "normals," shading can be disabled by adding a  #!F-adobe-times-bold-r-normal--18*   
shade #!EF with a value of 0 (the Shade module can 
do this). #!N #!N #!T,1,216,356,641  #!F-adobe-times-bold-r-normal--18*   #!N TAB Attribute Name TAB 
Values TAB Description #!EF #!N TAB shade TAB 0 or 1 
TAB used to specify whether or not to shade when normals 
#!N TAB - TAB - TAB are present #!N #!N #!N 
 #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF #!N #!N  #!Lobjfuzz,dxall822 h Object fuzz  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N