File: dxall1078

package info (click to toggle)
dx 1%3A4.4.4-4
  • links: PTS
  • area: main
  • in suites: wheezy
  • size: 49,864 kB
  • sloc: ansic: 365,482; cpp: 156,594; sh: 13,801; java: 10,641; makefile: 2,373; awk: 444; yacc: 327
file content (27 lines) | stat: -rw-r--r-- 2,233 bytes parent folder | download | duplicates (12)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!CSeaGreen #!N  #!Rmarray Mesh Arrays #!N #!EC 
#!N #!N Mesh Arrays encode multidimensional regularity of connections. A mesh 
Array is a product of a set of connections Arrays. The 
product is a set of interpolation elements where the product has 
one interpolation element for each pair of interpolation elements in the 
two multiplicands, and the number of sample points in each interpolation 
element is the product of the number of sample points in 
each of the multiplicands' interpolation elements. This represents multidimensional regular connections. 
Each term may be either regular or not, resulting in either 
completely regular (for example, cubes) or partially regular (for example, prisms) 
multidimensional connections. #!N #!I0 #!N #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   MeshArray 
DXNewMeshArray() #!EF #!N MeshArray DXNewMeshArrayV(); #!EF #!I50 #!N Create an Array 
that is the product of a set of regular or irregular 
connection Arrays. See  #!Ldxnmav,dxall1319 h DXNewMeshArray, DXNewMeshArrayV  #!EL  . #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   MeshArray 
DXGetMeshArrayInfo() #!EF #!EF #!I50 #!N Returns the number of terms and 
the terms of a mesh Array. See  #!Ldxgmai,dxall1248 h DXGetMeshArrayInfo  #!EL  . #!I0 #!N 
#!N #!N #!N  #!F-adobe-times-bold-r-normal--18*   LESS COMMONLY USED ROUTINES #!EF __________________________________ #!N 
#!I0 #!N #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   MeshArray DXSetMeshOffsets() #!EF #!N 
MeshArray DXGetMeshOffsets(); #!EF #!I50 #!N Set and retrieve the offset values 
along each dimension of a mesh. When a Mesh Array is 
used to define a regular grid of connections that is a 
part of a partitioned Field, it is useful to know the 
offset of the partition within the original Field. See  #!Ldxsmo,dxall1383 h DXSetMeshOffsets  #!EL  and 
 #!Ldxgmo,dxall1249 h DXGetMeshOffsets  #!EL  . #!I0 #!N #!N #!N #!N #!N  #!F-adobe-times-medium-i-normal--18*   Next Topic 
#!EF #!N #!N  #!Lctas,dxall1079 h Constant Arrays  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N