File: dxall1136

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dx 1%3A4.4.4-4
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#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!CNavyBlue #!N  #!Rsncs 
Screen Class #!N #!EC #!N #!N A Screen Object is an 
Object that maintains a size and alignment with the screen (output 
image) independent of the camera view and scaling transformations applied to 
it. #!N #!N Three options are provided for the interpretation of 
translations applied to a Screen Object. First, a translation applied to 
the Screen Object may specify a new position for the origin 
of the Screen Object in world space (  #!F-adobe-times-bold-r-normal--18*   SCREEN_WORLD #!EF 
). Second, a translation applied to the Screen Object may specify 
a new location for the Screen Object in the image, measured 
in pixels, where (0,0) refers to the lower-left corner of the 
image (  #!F-adobe-times-bold-r-normal--18*   SCREEN_PIXEL #!EF ). Third, a translation applied to 
the Screen Object may specify a new location for the Screen 
Object in the image, measured in viewport-relative coordinates, where (0,0) refers 
to the lower-left corner of the image and (1,1) refers to 
the upper-right corner of the image (  #!F-adobe-times-bold-r-normal--18*   SCREEN_VIEWPORT #!EF ). 
#!N #!N In addition, with regard to  #!F-adobe-times-medium-i-normal--18*   z #!EF , 
the object may be displayed either in place in the scene, 
in front of all objects, or behind all objects, according to 
whether the  #!F-adobe-times-bold-r-normal--18*   z #!EF parameter to  #!F-adobe-times-bold-r-normal--18*   DXNewScreen() #!EF is 
0,  #!F-adobe-times-medium-i-normal--18*   +1 #!EF , or  #!F-adobe-times-medium-i-normal--18*   -1 #!EF respectively. #!CForestGreen 
#!N #!N  #!F-adobe-courier-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   #!N #define SCREEN_WORLD 0 #!N #define SCREEN_VIEWPORT 
1 #!N #define SCREEN_PIXEL 2 #!EF #!EF #!N #!N #!EC #!N 
#!I0 #!N #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Screen DXNewScreen() #!EF #!EF 
#!I50 #!N Creates a new Object aligned to the final screen. 
See  #!Ldxnsn,dxall1325 h DXNewScreen  #!EL  . #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Screen DXGetScreenInfo() #!EF 
#!EF #!I50 #!N Returns information about a Screen Object. See  #!Ldxgsi,dxall1265 h DXGetScreenInfo  #!EL  
. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Screen DXSetScreenObject() #!EF #!EF #!I50 
#!N Sets the Object to which a screen transform is to 
be applied. See  #!Ldxsso,dxall1390 h DXSetScreenObject  #!EL  . #!I0 #!N #!N #!N #!N #!N 
 #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF #!N #!N  #!Lcdcs,dxall1137 h Clipped Class  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N