File: dxall295

package info (click to toggle)
dx 1%3A4.4.4-4
  • links: PTS
  • area: main
  • in suites: wheezy
  • size: 49,864 kB
  • sloc: ansic: 365,482; cpp: 156,594; sh: 13,801; java: 10,641; makefile: 2,373; awk: 444; yacc: 327
file content (84 lines) | stat: -rw-r--r-- 6,155 bytes parent folder | download | duplicates (12)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!CSeaGreen #!N  #!Rsequen Using the 
Sequencer #!N #!EC #!N #!N The Sequencer allows you to "animate" 
a visual image and is very easy to use. The process 
is rather like running a video cassette tape: You can play 
it forward or backward, stop it, pause, and so on. The 
Sequencer Control panel consists of 8 buttons as shown in  #!Lvcrcon52,dxall295 f Figure 52  #!EL  
. #!Cbrown #!N  #!F-adobe-times-medium-r-normal--18*    #!Rvcrcon52 #!N Graphics omitted from Online Documentation. 
Please see the manual. #!N #!N Figure 52. Sequence Control Panel. 
The first two buttons at top left are Loop and Palindrome. 
The others are: Step (<  #!F-adobe-times-bold-r-normal--18*   || #!EF >), Counter ( 
 #!F-adobe-times-bold-r-normal--18*   ... #!EF ), Back (<), Forward (>), Stop (&sqbul.), and 
Pause (  #!F-adobe-times-bold-r-normal--18*   || #!EF ). #!EF #!N #!EC #!N #!N 
The > button starts the animation sequence and plays forward. The 
< button plays the sequence in the opposite direction. #!N #!N 
The &sqbul. button stops the animation and resets the animation to 
the beginning of the sequence, while the  #!F-adobe-times-bold-r-normal--18*   || #!EF button 
pauses the animation at the current frame. #!N #!N The  #!F-adobe-times-bold-r-normal--18*   
Loop #!EF button causes the animation to loop; that is to 
go from beginning to end, reset to beginning, play to end, 
and so on until terminated by either pause or stop. #!N 
#!N The  #!F-adobe-times-bold-r-normal--18*   Palindrome #!EF button causes the sequence to be 
played from beginning to end, and then from end to beginning. 
#!N #!N  #!F-adobe-times-bold-r-normal--18*   Loop #!EF and  #!F-adobe-times-bold-r-normal--18*   Palindrome #!EF can be 
pressed simultaneously, resulting in an continuous forward and reverse animation. #!N 
#!N The <  #!F-adobe-times-bold-r-normal--18*   || #!EF > button causes the behavior 
of the > and < buttons to become single-step mode. Each 
time one of these buttons is pressed, the animation advances one 
frame in the specified direction. #!N #!N The  #!F-adobe-times-bold-r-normal--18*   ... #!EF 
button opens the Frame Control dialog. The Frame Control dialog box 
(see  #!Lvcrfr53,dxall295 f Figure 53  #!EL  ) is used to specify the first, "next," and 
last (end) frames, the number of frames, and the increment between 
successive frames. #!N #!N If a frame is being displayed, the 
current frame number appears in the Frame Control dialog box, next 
to the word "Current," and a corresponding colored marker is shown 
on the slide bar. A colored marker indicating the position of 
the next frame is also shown. Black markers indicate the positions 
of  #!F-adobe-times-medium-i-normal--18*   start #!EF and  #!F-adobe-times-medium-i-normal--18*   end #!EF relative to the 
next range of min to max. #!Cbrown #!N  #!F-adobe-times-medium-r-normal--18*    #!Rvcrfr53 #!N 
Graphics omitted from Online Documentation. Please see the manual. #!N #!N 
Figure 53. Sequencer Frame Control Dialog Box #!EF #!N #!EC Values 
for the Start, Next, and End frames are set by: #!N 
#!I0 #!N  #!F-adobe-times-medium-r-normal--18*   #!N #!N #!I30 #!N o Entering a value 
in the text field of the stepper buttons #!N #!I30 #!N 
o Using the stepper controls #!N #!I30 #!N o Moving the 
position marker. #!N #!I0 #!N #!EF #!N #!N #!I0 #!N #!N 
#!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Start #!EF #!EF #!I50 #!N The starting 
value for the sequence. By default, set to the value in 
the Min field, in a new program. To change the Start 
field, use the stepper controls or select the field and enter 
the new value or use the Start marker. If you change 
the value in the Min field, then the Start field is 
set to that new value. If you are working with a 
saved program, then the Min and Start fields are set to 
the values that were saved. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   End 
#!EF #!EF #!I50 #!N The ending value for the sequence. By 
default, set to the value in the Max field, in a 
new program. To change the End field, use the stepper controls 
or select the field and enter the new value or use 
the End marker. If you change the value in the Max 
field, then the End field is set to that new value. 
If you are working with a saved program, then the Max 
and End fields are set to the values that were saved. 
#!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Current #!EF #!EF #!I50 #!N Displays 
the current frame number. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Increment #!EF 
#!EF #!I50 #!N By default, set to 1. To change the 
increment, use the stepper controls or select the field and enter 
the new value. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Next #!EF #!EF 
#!I50 #!N By default, set to the value in the Start 
field, in a new program. You can set the Next field 
to any value between the Start and End values: the Sequencer 
will begin running at that value. (When the Sequencer is in 
loop mode, subsequent loops begin at the value in the Start 
field.) #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   Min #!EF  #!F-adobe-times-medium-r-normal--18*   and #!EF 
 #!F-adobe-times-bold-r-normal--18*   Max #!EF #!EF #!I50 #!N Specify the allowed range of 
sequence values. These are text fields that can be altered. Data 
Explorer ensures that the value in the Start field is greater 
than or equal to the Min value, and the value in 
the End field is less than or equal to the Max 
value. #!I0 #!N #!N #!N Note: If the images change more 
quickly than you would like, use the  #!F-adobe-times-bold-r-normal--18*   Throttle... #!EF option 
(see  #!Lspeed,dxall329 h Changing the Rate of Frame Display: Throttle...  #!EL  ). #!N #!N #!N #!N  #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF 
#!N #!N  #!Lall295,dxall296 h Using a Data-Driven Sequencer  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N