File: dxall780

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#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!N  #!Rcamera Camera #!N #!N Category #!N #!N 
 #!Lcatren,dxall760 h Rendering  #!EL  #!N #!N Function #!N #!N Constructs a camera for viewing 
an object. #!N #!N Syntax #!CForestGreen #!N #!N  #!F-adobe-courier-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   #!N 
camera #!EF = Camera(  #!F-adobe-times-bold-r-normal--18*   to, from, width, resolution, aspect, up, 
#!N perspective, angle, background #!EF ); #!EF #!N #!N #!EC #!N 
#!N Inputs #!T,1,91,276,461,646  #!F-adobe-times-medium-r-normal--14*    #!F-adobe-times-bold-r-normal--18*   #!N TAB Name TAB Type TAB 
Default TAB Description #!EF #!N TAB to TAB vector or object 
TAB [0 0 0] TAB look-to point #!N TAB from TAB 
vector or object TAB [0 0 1] TAB position of camera 
#!N TAB width TAB scalar or object TAB 100 TAB width 
of field of view (for #!N TAB - TAB - TAB 
- TAB orthographic projection) #!N TAB resolution TAB integer TAB 640 
TAB horizontal resolution of image (in #!N TAB - TAB - 
TAB - TAB pixels) #!N TAB aspect TAB scalar TAB 0.75 
TAB height/width #!N TAB up TAB vector TAB [0 1 0] 
TAB up direction #!N TAB perspective TAB flag TAB 0 TAB 
0: orthographic projection #!N TAB - TAB - TAB - TAB 
1: perspective projection #!N TAB angle TAB scalar TAB 30.0 TAB 
view angle (in degrees) (for #!N TAB - TAB - TAB 
- TAB perspective projection) #!N TAB background TAB vector or string 
TAB "black" TAB image background color #!N TAB - TAB - 
TAB - TAB #!EF #!N #!N Outputs #!T,1,161,321,646  #!F-adobe-times-medium-r-normal--14*    #!F-adobe-times-bold-r-normal--18*   #!N 
TAB Name TAB Type TAB Description #!EF #!N TAB camera TAB 
camera TAB resulting camera #!N TAB - TAB - TAB #!EF 
#!N #!N Functional Details #!N #!N This module differs from AutoCamera 
in that it specifies a "look-from"  #!F-adobe-times-medium-i-normal--18*   point #!EF for viewing 
an object (AutoCamera specifies a  #!F-adobe-times-medium-i-normal--18*   direction #!EF from which to 
view an object). #!N #!I0 #!N #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   
to #!EF #!EF #!I50 #!N specifies a point in the scene 
that appears at the center of the image; the default is 
the origin of world space. This parameter can also be specified 
as an object, in which case the center of the object 
serves as the look-to point. Note: This parameter cannot have the 
same value as  #!F-adobe-times-bold-r-normal--18*   from #!EF (see below). #!N #!I0 #!N 
 #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   from #!EF #!EF #!I50 #!N specifies the location of 
the camera; the default is [0 0 1]. This parameter can 
also be specified as an object, in which case its value 
is the center of the object's bounding box. Note: This parameter 
cannot have the same value as  #!F-adobe-times-bold-r-normal--18*   to #!EF (see above). 
#!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   width #!EF #!EF #!I50 #!N functions 
only for an orthographic projection (see  #!F-adobe-times-bold-r-normal--18*   perspective #!EF below). It 
specifies the width of the field of view, in world coordinates. 
If this parameter is specified as an object, the module uses 
a value that is slightly larger than the diagonal of the 
object's bounding box. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   resolution #!EF #!EF 
#!I50 #!N specifies the width of the image in pixels. #!N 
#!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   aspect #!EF #!EF #!I50 #!N specifies the 
height-to-width ratio of the image. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   up 
#!EF #!EF #!I50 #!N specifies a vector that will be aligned 
with the vertical axis of the image. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*   
 #!F-adobe-times-bold-r-normal--18*   perspective #!EF #!EF #!I50 #!N specifies the method of projection 
used in rendering  #!F-adobe-times-bold-r-normal--18*   object #!EF : perspective (0) or orthographic 
(1). #!N #!I0 #!N #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*   Perspective projection #!EF 
#!I50 #!N This method produces a realistic rendering of objects, but 
does not preserve their exact shape and measurements (e.g., parallel lines 
usually do not project as being parallel). The camera is positioned 
at the vertex of the viewing angle (see  #!F-adobe-times-bold-r-normal--18*   angle #!EF 
below). The two end-points of that angle are the left and 
right sides of the image area. Thus the wider the angle, 
the greater the amount of object space that can be fitted 
into the viewing area. Note: The  #!F-adobe-times-bold-r-normal--18*   width #!EF parameter has 
no effect on perspective projection. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*   Orthographic projection 
#!EF #!I50 #!N This method produces a somewhat artificial view of 
an object (the distance between the front and back of an 
object appears small compared to the distance between the object and 
the camera), but it preserves exact scale measurements and parallel lines. 
The size of the object can be changed only by  #!F-adobe-times-bold-r-normal--18*   
width #!EF (the default is a field of view slightly greater 
than the width of the object). #!N #!N The  #!F-adobe-times-bold-r-normal--18*   angle 
#!EF parameter has no effect on orthographic projection. #!N #!N In 
orthographic projection, only the direction of the  #!F-adobe-times-bold-r-normal--18*   from #!EF - 
 #!F-adobe-times-bold-r-normal--18*   to #!EF vector is important, not its magnitude. The object's 
distance does not affect its size in the image, which can 
be changed only with the  #!F-adobe-times-bold-r-normal--18*   width #!EF parameter. In perspective 
projection, the object's size can be changed only by changing  #!F-adobe-times-bold-r-normal--18*   
from #!EF or  #!F-adobe-times-bold-r-normal--18*   angle #!EF (because  #!F-adobe-times-bold-r-normal--18*   width #!EF is 
ignored). #!I0 #!N #!N For more information on these projection methods, 
consult a text on computer graphics. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   
angle #!EF #!EF #!I50 #!N specifies the viewing angle in degrees. 
The vertex of this angle is  #!F-adobe-times-bold-r-normal--18*   to #!EF . #!N 
#!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   background #!EF #!EF #!I50 #!N specifies the 
color of the image background as either an RGB color or 
a color-name string. The string can be any of the defined 
color-name strings (see  #!Lcolor,dxall792 h Color  #!EL  ). #!I0 #!N #!N #!N #!N Example 
Visual Programs #!CForestGreen #!N #!N  #!F-adobe-courier-bold-r-normal--18*   #!N FlyThrough.net (uses the macro 
InterpolatePositionsMacro.net) #!N FlyThrough2.net #!EF #!N #!N #!EC #!N #!N See Also 
#!N #!N  #!Lautocam,dxall771 h AutoCamera  #!EL  ,  #!Lautocol,dxall772 h AutoColor  #!EL  ,  #!Ldirect,dxall806 h Direction  #!EL  ,  #!Lrender,dxall923 h Render  #!EL  #!N #!N 
#!N  #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF #!N #!N  #!Lcaption,dxall781 h Caption  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N