File: hedge.cfg

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//
// time: Fri Dec  2 15:32:18 2005
//
// version: 3.2.0 (format), 4.3.3 (DX)
//
// Message Window:
// window: position = (   inf,   inf), size =    infx   inf
//
// panel[0]: position = (0.5133,0.0010), size = 0.3805x0.1756, startup = 1, devstyle = 0, screen = 0
// title: value = Common
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 22, align = UN
//
// panel[3]: position = (0.0039,0.0040), size = 0.2906x0.1547, startup = 1, devstyle = 0, screen = 0
// title: value = Security 1
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 22, align = UN
//
// panel[5]: position = (0.0078,0.2545), size = 0.2867x0.1547, startup = 1, devstyle = 0, screen = 0
// title: value = Security 2
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 22, align = UN
//
// panel[6]: position = (0.0047,0.5160), size = 0.2867x0.1547, startup = 1, devstyle = 0, screen = 0
// title: value = Security 3
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 22, align = UN
//
// interactor Selector[1]: num_components = 1, value = 6 
// selections: maximum = 7, current = 5 
// option[0]: name = "Short", value = 3
// option[1]: name = "Buy Put", value = 2
// option[2]: name = "Buy Call", value = 1
// option[3]: name = "Write Call", value = 4
// option[4]: name = "Write Put", value = 5
// option[5]: name = "Long", value = 6
// option[6]: name = "Nothing", value = 7
// instance: panel = 3, x = 0, y = 0, style = Option Menu, vertical = 1, size = 172x40
// label: value = \000
//
// interactor Scalar[12]: num_components = 1, value = 50.0 
// component[0]: minimum = 0, maximum = 1000, global increment = 1, decimal = 2, global continuous = 0
// instance: panel = 0, x = 0, y = 88, style = Stepper, vertical = 1, size = 240x52
// label: value = Purchase Price
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[2]: num_components = 1, value = 1.15 
// component[0]: minimum = 1, maximum = 1.5, global increment = 0.002, decimal = 3, global continuous = 0
// instance: panel = 0, x = 247, y = 88, style = Stepper, vertical = 1, size = 240x52
// label: value = Interest Rate (1+r)
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// node Sequencer[1]:
// vcr[1]: min = 1, max = 365, beg = 1, end = 365, cur = 151, inc = 10, loop = off, step = off, pal = off
// window: position = (0.7242,0.2844), size = 0.2188x0.0778, screen = 0
// startup = 1
//
// interactor Toggle[2]: num_components = 1, value = 2
// toggle : 0, set = 1, reset = 2
// instance: panel = 0, x = 0, y = 44, style = Toggle, vertical = 0, size = 240x32
// label: value = Share Values
//
// interactor Scalar[1]: num_components = 1, value = 50.0 
// component[0]: minimum = 0, maximum = 1000, global increment = 1, decimal = 2, global continuous = 0
// instance: panel = 0, x = 247, y = 0, style = Stepper, vertical = 1, size = 240x52
// label: value = Strike Price
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[3]: num_components = 1, value = 50.0 
// component[0]: minimum = 0, maximum = 1000, global increment = 1, decimal = 2, global continuous = 0
// instance: panel = 3, x = 0, y = 66, style = Stepper, vertical = 1, size = 172x52
// label: value = Strike Price
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[4]: num_components = 1, value = 5.0 
// component[0]: minimum = 0, maximum = 1000, global increment = 1, decimal = 2, global continuous = 0
// instance: panel = 3, x = 200, y = 0, style = Stepper, vertical = 1, size = 172x52
// label: value = Call Price
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[9]: num_components = 1, value = 50.0 
// component[0]: minimum = 0, maximum = 1000, global increment = 1, decimal = 2, global continuous = 0
// instance: panel = 3, x = 200, y = 66, style = Stepper, vertical = 1, size = 172x52
// label: value = Purchase Price
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Selector[5]: num_components = 1, value = 4 
// selections: maximum = 7, current = 3 
// option[0]: name = "Short", value = 3
// option[1]: name = "Buy Put", value = 2
// option[2]: name = "Buy Call", value = 1
// option[3]: name = "Write Call", value = 4
// option[4]: name = "Write Put", value = 5
// option[5]: name = "Nothing", value = 7
// option[6]: name = "Long", value = 6
// instance: panel = 5, x = 0, y = 0, style = Option Menu, vertical = 1, size = 169x40
// label: value = \000
//
// interactor Scalar[5]: num_components = 1, value = 50.0 
// component[0]: minimum = 0, maximum = 1000, global increment = 1, decimal = 2, global continuous = 0
// instance: panel = 5, x = 0, y = 66, style = Stepper, vertical = 1, size = 169x52
// label: value = Strike Price
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[6]: num_components = 1, value = 5.0 
// component[0]: minimum = 0, maximum = 1000, global increment = 1, decimal = 2, global continuous = 0
// instance: panel = 5, x = 198, y = 0, style = Stepper, vertical = 1, size = 169x52
// label: value = Call Price
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[10]: num_components = 1, value = 50.0 
// component[0]: minimum = 0, maximum = 1000, global increment = 1, decimal = 2, global continuous = 0
// instance: panel = 5, x = 198, y = 66, style = Stepper, vertical = 1, size = 169x52
// label: value = Purchase Price
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Selector[6]: num_components = 1, value = 4 
// selections: maximum = 7, current = 3 
// option[0]: name = "Short", value = 3
// option[1]: name = "Buy Put", value = 2
// option[2]: name = "Buy Call", value = 1
// option[3]: name = "Write Call", value = 4
// option[4]: name = "Write Put", value = 5
// option[5]: name = "Long", value = 6
// option[6]: name = "Nothing", value = 7
// instance: panel = 6, x = 0, y = 0, style = Option Menu, vertical = 1, size = 170x40
// label: value = \000
//
// interactor Scalar[7]: num_components = 1, value = 50.0 
// component[0]: minimum = 0, maximum = 1000, global increment = 1, decimal = 2, global continuous = 0
// instance: panel = 6, x = 0, y = 66, style = Stepper, vertical = 1, size = 170x52
// label: value = Strike Price
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[8]: num_components = 1, value = 5.0 
// component[0]: minimum = 0, maximum = 1000, global increment = 1, decimal = 2, global continuous = 0
// instance: panel = 6, x = 197, y = 0, style = Stepper, vertical = 1, size = 170x52
// label: value = Call Price
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[11]: num_components = 1, value = 50.0 
// component[0]: minimum = 0, maximum = 1000, global increment = 1, decimal = 2, global continuous = 0
// instance: panel = 6, x = 197, y = 66, style = Stepper, vertical = 1, size = 170x52
// label: value = Purchase Price
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Selector[7]: num_components = 1, value = 3 
// selections: maximum = 4, current = 2 
// option[0]: name = "Signature Only", value = 2
// option[1]: name = "Securities + Signature", value = 1
// option[2]: name = "Securities Only", value = 3
// option[3]: name = "Signature Colored by N(x)", value = 4
// instance: panel = 0, x = 0, y = 0, style = Option Menu, vertical = 1, size = 240x40
// label: value = \000
//
// node Image[3]:
// title: value = Hedge
// depth: value = 24
// window: position = (0.4336,0.3393), size = 0.5023x0.5010, screen = 0
// input[1]: defaulting = 0, value = "Image_3"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [57.5 72.5 2.5]
// input[6]: defaulting = 0, value = [-66.8957 -293.973 205.956]
// input[7]: defaulting = 1, value = 234.311
// input[8]: defaulting = 0, value = 629
// input[9]: defaulting = 0, value = 0.732
// input[10]: defaulting = 0, value = [0.13856 0.444339 0.885078]
// input[11]: defaulting = 0, value = 30.0
// input[12]: defaulting = 0, value = 1
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 1, value = "none"
// input[16]: defaulting = 1, value = "none"
// input[17]: defaulting = 1, value = 1
// input[18]: defaulting = 1, value = 1
// input[19]: defaulting = 0, value = 0
// input[22]: defaulting = 1, value = [0.71 0.71 0.71]
// input[25]: defaulting = 0, value = "/a/raster/homes/raster/c1tignor/ibm6000/samples/java/hedge3.0.0.gif"
// input[26]: defaulting = 0, value = "gif delayed=1"
// input[29]: defaulting = 0, value = 1
// input[30]: defaulting = 0, value = {"Stock Price", "Volatility", "Profit"}
// input[32]: defaulting = 0, value = {[15 20 -50] [125 120 50]}
// input[33]: defaulting = 0, value = 1
// input[35]: defaulting = 1, value = [0,0,0]
// input[36]: defaulting = 0, value = 1
// input[37]: defaulting = 0, value = {"clear", "white", "yellow", "white"}
// input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"}
// input[39]: defaulting = 0, value = 0.6
// input[40]: defaulting = 0, value = "area"
// input[41]: defaulting = 0, value = "none"
// input[42]: defaulting = 0, value = "Hedge"
// internal caching: 1