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MODULE Add
CATEGORY User
DESCRIPTION Adds a number to a field
INPUT data; field; (none); field to add to
INPUT addend; scalar; 0; value to add to field
OUTPUT result; field; result of adding value to field
MODULE Add2
CATEGORY User
DESCRIPTION Adds two fields together
INPUT field1; field; (none); first field
INPUT field2; field; (none); second field
OUTPUT result; field; result of adding first field to second field
MODULE Add2Invalid
CATEGORY User
DESCRIPTION Adds two fields together
INPUT field1; field; (none); first field
INPUT field2; field; (none); second field
OUTPUT result; field; result of adding first field to second field
MODULE AddParallel
CATEGORY User
DESCRIPTION Adds a number to a field
INPUT data; field; (none); field to add to
INPUT addend; scalar; 0; value to add to field
OUTPUT result; field; result of adding value to field
MODULE AverageCell
CATEGORY Transformation
DESCRIPTION computes the average of all the neighboring data values
INPUT input; field; (none); input field
OUTPUT output; field; averaged field
MODULE AverageCellParallel
CATEGORY Transformation
DESCRIPTION computes the average of all the neighboring data values
INPUT input; field; (none); input field
OUTPUT output; field; averaged field
MODULE Hello
CATEGORY Greetings
DESCRIPTION Prefixes "hello" to the input string
INPUT value; string; "world"; input string
OUTPUT greeting; string; prefixed string
MODULE HelloErrorChecking
CATEGORY Greetings
DESCRIPTION Prefixes "hello" to the input string
INPUT value; string; "world"; input string
OUTPUT greeting; string; prefixed string
MODULE MakeX
CATEGORY Annotation
DESCRIPTION draws an X
INPUT input; field; (none); field to mark positions
INPUT size; scalar; 1; size
OUTPUT output; field; field with positions marked
MODULE MakeXEfficient
CATEGORY Annotation
DESCRIPTION draws an X
INPUT input; field; (none); field to mark positions
INPUT size; scalar; 1; size
OUTPUT output; field; field with positions marked
MODULE ShowPick
CATEGORY User
DESCRIPTION sets a triangle in a picked field to a particular color
INPUT input; object; (none); object which was picked in
INPUT pickobject; field; (none); picking structure
INPUT color; string; "red"; color to set
INPUT colorwhich; integer; 0; color element (0), vertex (1) or entire field (2)
INPUT poke; integer; (all); poke selection
INPUT pick; integer; (all); pick selection
INPUT depth; integer; (bottom); selection depth
OUTPUT output; object; object with picked object marked using color
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