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/*
* Copyright 2019-2021 Joshua Ashton
* SPDX-License-Identifier: Zlib
*
* Originally from
* https://github.com/misyltoad/dxvk-native/tree/master/tests/native
*/
#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#include <cerrno>
#include <cstdlib>
#include <cstring>
#include <d3d9.h>
#include <wsi/native_wsi.h>
#include "test_utils.h"
using namespace dxvk;
/*
struct VS_INPUT {
float3 Position : POSITION;
};
struct VS_OUTPUT {
float4 Position : POSITION;
};
VS_OUTPUT main( VS_INPUT IN ) {
VS_OUTPUT OUT;
OUT.Position = float4(IN.Position, 0.6f);
return OUT;
}
*/
const std::array<uint8_t, 148> g_vertexShaderCode = {{
0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42,
0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30,
0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0,
0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x9a, 0x99, 0x19, 0x3f,
0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
0x00, 0x00, 0x0f, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0xc0,
0x00, 0x00, 0x24, 0x90, 0x00, 0x00, 0x40, 0xa0, 0x00, 0x00, 0x95, 0xa0,
0xff, 0xff, 0x00, 0x00
}};
/*
struct VS_OUTPUT {
float4 Position : POSITION;
};
struct PS_OUTPUT {
float4 Colour : COLOR;
};
sampler g_texDepth : register( s0 );
PS_OUTPUT main( VS_OUTPUT IN ) {
PS_OUTPUT OUT;
OUT.Colour = tex2D(g_texDepth, float2(0, 0));
OUT.Colour = 1.0;
return OUT;
}
*/
const std::array<uint8_t, 140> g_pixelShaderCode = {{
0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42,
0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30,
0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0,
0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0x80,
0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
}};
class TriangleApp {
public:
TriangleApp(SDL_Window* window)
: m_window(window) {
if (FAILED(Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d)))
throw DxvkError("Failed to create D3D9 interface");
D3DPRESENT_PARAMETERS params;
getPresentParams(params);
if (FAILED(m_d3d->CreateDeviceEx(
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
wsi::toHwnd(m_window),
D3DCREATE_HARDWARE_VERTEXPROCESSING,
¶ms,
nullptr,
&m_device)))
throw DxvkError("Failed to create D3D9 device");
if (FAILED(m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(g_vertexShaderCode.data()), &m_vs)))
throw DxvkError("Failed to create vertex shader");
m_device->SetVertexShader(m_vs.ptr());
if (FAILED(m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(g_pixelShaderCode.data()), &m_ps)))
throw DxvkError("Failed to create pixel shader");
m_device->SetPixelShader(m_ps.ptr());
std::array<float, 9> vertices = {
0.0f, 0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
-0.5f, -0.5f, 0.0f,
};
const size_t vbSize = vertices.size() * sizeof(float);
if (FAILED(m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr)))
throw DxvkError("Failed to create vertex buffer");
void* data = nullptr;
if (FAILED(m_vb->Lock(0, 0, &data, 0)))
throw DxvkError("Failed to lock vertex buffer");
std::memcpy(data, vertices.data(), vbSize);
if (FAILED(m_vb->Unlock()))
throw DxvkError("Failed to unlock vertex buffer");
m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float));
std::array<D3DVERTEXELEMENT9, 2> elements;
elements[0].Method = 0;
elements[0].Offset = 0;
elements[0].Stream = 0;
elements[0].Type = D3DDECLTYPE_FLOAT3;
elements[0].Usage = D3DDECLUSAGE_POSITION;
elements[0].UsageIndex = 0;
elements[1] = D3DDECL_END();
if (FAILED(m_device->CreateVertexDeclaration(elements.data(), &m_decl)))
throw DxvkError("Failed to create vertex decl");
m_device->SetVertexDeclaration(m_decl.ptr());
}
void run() {
this->adjustBackBuffer();
m_device->BeginScene();
m_device->Clear(
0, nullptr,
D3DCLEAR_TARGET,
D3DCOLOR_RGBA(44, 62, 80, 0),
0, 0);
m_device->Clear(
0, nullptr,
D3DCLEAR_ZBUFFER,
0, 0.5f, 0);
m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
m_device->EndScene();
m_device->PresentEx(
nullptr,nullptr,
nullptr, nullptr,
0);
}
void adjustBackBuffer() {
int32_t w, h;
SDL_GetWindowSize(m_window, &w, &h);
uint32_t newWindowSizeW = uint32_t(w);
uint32_t newWindowSizeH = uint32_t(h);
if (m_windowSizeW != newWindowSizeW
|| m_windowSizeH != newWindowSizeH) {
m_windowSizeW = newWindowSizeW;
m_windowSizeH = newWindowSizeH;
D3DPRESENT_PARAMETERS params;
getPresentParams(params);
HRESULT status = m_device->ResetEx(¶ms, nullptr);
if (FAILED(status))
throw DxvkError("Device reset failed");
}
}
void getPresentParams(D3DPRESENT_PARAMETERS& params) {
params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
params.BackBufferCount = 1;
params.BackBufferFormat = D3DFMT_X8R8G8B8;
params.BackBufferWidth = m_windowSizeW;
params.BackBufferHeight = m_windowSizeH;
params.EnableAutoDepthStencil = 0;
params.Flags = 0;
params.FullScreen_RefreshRateInHz = 0;
params.hDeviceWindow = m_window;
params.MultiSampleQuality = 0;
params.MultiSampleType = D3DMULTISAMPLE_NONE;
params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
params.SwapEffect = D3DSWAPEFFECT_DISCARD;
params.Windowed = TRUE;
}
private:
SDL_Window* m_window;
uint32_t m_windowSizeW = 1024;
uint32_t m_windowSizeH = 600;
Com<IDirect3D9Ex> m_d3d;
Com<IDirect3DDevice9Ex> m_device;
Com<IDirect3DVertexShader9> m_vs;
Com<IDirect3DPixelShader9> m_ps;
Com<IDirect3DVertexBuffer9> m_vb;
Com<IDirect3DVertexDeclaration9> m_decl;
};
int main(int argc, char** argv) {
if (::setenv("DXVK_WSI_DRIVER", "SDL2", 1) < 0) {
std::cerr << "setenv:" << std::strerror(errno) << std::endl;
return 1;
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
std::cerr << "Failed to init SDL" << std::endl;
return 1;
}
SDL_Window* window = SDL_CreateWindow(
"DXVK Native Triangle! - D3D9",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
1024, 600,
SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
if (!window) {
std::cerr << "Failed to create SDL window" << std::endl;
return 1;
}
TriangleApp app(window);
bool running = true;
while (running) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
running = false;
break;
default:
break;
}
}
app.run();
}
return 0;
}
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