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// Code for a variety of interaction models. Used in interaction.html, but split out from
// that file so they can be tested in isolation.
//
function downV3(event, g, context) {
context.initializeMouseDown(event, g, context);
if (event.altKey || event.shiftKey) {
Dygraph.startZoom(event, g, context);
} else {
Dygraph.startPan(event, g, context);
}
}
function moveV3(event, g, context) {
if (context.isPanning) {
Dygraph.movePan(event, g, context);
} else if (context.isZooming) {
Dygraph.moveZoom(event, g, context);
}
}
function upV3(event, g, context) {
if (context.isPanning) {
Dygraph.endPan(event, g, context);
} else if (context.isZooming) {
Dygraph.endZoom(event, g, context);
}
}
// Take the offset of a mouse event on the dygraph canvas and
// convert it to a pair of percentages from the bottom left.
// (Not top left, bottom is where the lower value is.)
function offsetToPercentage(g, offsetX, offsetY) {
// This is calculating the pixel offset of the leftmost date.
var xOffset = g.toDomCoords(g.xAxisRange()[0], null)[0];
var yar0 = g.yAxisRange(0);
// This is calculating the pixel of the higest value. (Top pixel)
var yOffset = g.toDomCoords(null, yar0[1])[1];
// x y w and h are relative to the corner of the drawing area,
// so that the upper corner of the drawing area is (0, 0).
var x = offsetX - xOffset;
var y = offsetY - yOffset;
// This is computing the rightmost pixel, effectively defining the
// width.
var w = g.toDomCoords(g.xAxisRange()[1], null)[0] - xOffset;
// This is computing the lowest pixel, effectively defining the height.
var h = g.toDomCoords(null, yar0[0])[1] - yOffset;
// Percentage from the left.
var xPct = w == 0 ? 0 : (x / w);
// Percentage from the top.
var yPct = h == 0 ? 0 : (y / h);
// The (1-) part below changes it from "% distance down from the top"
// to "% distance up from the bottom".
return [xPct, (1-yPct)];
}
function dblClickV3(event, g, context) {
// Reducing by 20% makes it 80% the original size, which means
// to restore to original size it must grow by 25%
if (!(event.offsetX && event.offsetY)){
event.offsetX = event.layerX - event.target.offsetLeft;
event.offsetY = event.layerY - event.target.offsetTop;
}
var percentages = offsetToPercentage(g, event.offsetX, event.offsetY);
var xPct = percentages[0];
var yPct = percentages[1];
if (event.ctrlKey) {
zoom(g, -.25, xPct, yPct);
} else {
zoom(g, +.2, xPct, yPct);
}
}
var lastClickedGraph = null;
function clickV3(event, g, context) {
lastClickedGraph = g;
event.preventDefault();
event.stopPropagation();
}
function scrollV3(event, g, context) {
if (lastClickedGraph != g) {
return;
}
var normal = event.detail ? event.detail * -1 : event.wheelDelta / 40;
// For me the normalized value shows 0.075 for one click. If I took
// that verbatim, it would be a 7.5%.
var percentage = normal / 50;
if (!(event.offsetX && event.offsetY)){
event.offsetX = event.layerX - event.target.offsetLeft;
event.offsetY = event.layerY - event.target.offsetTop;
}
var percentages = offsetToPercentage(g, event.offsetX, event.offsetY);
var xPct = percentages[0];
var yPct = percentages[1];
zoom(g, percentage, xPct, yPct);
event.preventDefault();
event.stopPropagation();
}
// Adjusts [x, y] toward each other by zoomInPercentage%
// Split it so the left/bottom axis gets xBias/yBias of that change and
// tight/top gets (1-xBias)/(1-yBias) of that change.
//
// If a bias is missing it splits it down the middle.
function zoom(g, zoomInPercentage, xBias, yBias) {
xBias = xBias || 0.5;
yBias = yBias || 0.5;
function adjustAxis(axis, zoomInPercentage, bias) {
var delta = axis[1] - axis[0];
var increment = delta * zoomInPercentage;
var foo = [increment * bias, increment * (1-bias)];
return [ axis[0] + foo[0], axis[1] - foo[1] ];
}
var yAxes = g.yAxisRanges();
var newYAxes = [];
for (var i = 0; i < yAxes.length; i++) {
newYAxes[i] = adjustAxis(yAxes[i], zoomInPercentage, yBias);
}
g.updateOptions({
dateWindow: adjustAxis(g.xAxisRange(), zoomInPercentage, xBias),
valueRange: newYAxes[0]
});
}
var v4Active = false;
var v4Canvas = null;
function downV4(event, g, context) {
context.initializeMouseDown(event, g, context);
v4Active = true;
moveV4(event, g, context); // in case the mouse went down on a data point.
}
var processed = [];
function moveV4(event, g, context) {
var RANGE = 7;
if (v4Active) {
var graphPos = Dygraph.findPos(g.graphDiv);
var canvasx = Dygraph.pageX(event) - graphPos.x;
var canvasy = Dygraph.pageY(event) - graphPos.y;
var rows = g.numRows();
// Row layout:
// [date, [val1, stdev1], [val2, stdev2]]
for (var row = 0; row < rows; row++) {
var date = g.getValue(row, 0);
var x = g.toDomCoords(date, null)[0];
var diff = Math.abs(canvasx - x);
if (diff < RANGE) {
for (var col = 1; col < 3; col++) {
// TODO(konigsberg): these will throw exceptions as data is removed.
var vals = g.getValue(row, col);
if (vals == null) { continue; }
var val = vals[0];
var y = g.toDomCoords(null, val)[1];
var diff2 = Math.abs(canvasy - y);
if (diff2 < RANGE) {
var found = false;
for (var i in processed) {
var stored = processed[i];
if(stored[0] == row && stored[1] == col) {
found = true;
break;
}
}
if (!found) {
processed.push([row, col]);
drawV4(x, y);
}
return;
}
}
}
}
}
}
function upV4(event, g, context) {
if (v4Active) {
v4Active = false;
}
}
function dblClickV4(event, g, context) {
restorePositioning(g);
}
function drawV4(x, y) {
var ctx = v4Canvas;
ctx.strokeStyle = "#000000";
ctx.fillStyle = "#FFFF00";
ctx.beginPath();
ctx.arc(x,y,5,0,Math.PI*2,true);
ctx.closePath();
ctx.stroke();
ctx.fill();
}
function captureCanvas(canvas, area, g) {
v4Canvas = canvas;
}
function restorePositioning(g) {
g.updateOptions({
dateWindow: null,
valueRange: null
});
}
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