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/* $Id: board.h,v 1.61 2008/02/08 14:25:50 bergo Exp $ */
/*
eboard - chess client
http://eboard.sourceforge.net
Copyright (C) 2000-2003 Felipe Paulo Guazzi Bergo
bergo@seul.org
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef BOARD_H
#define BOARD_H
#include "stl.h"
#include "eboard.h"
#include "widgetproxy.h"
#include "pieces.h"
#include "position.h"
#include "chess.h"
#include "clock.h"
#include "notebook.h"
// foreign classes referenced here
class ChessGame;
class AnimatedPiece {
public:
virtual void create(GdkWindow *parent,PieceSet *set,int sqside)=0;
virtual void lemming()=0;
virtual void destroy()=0;
virtual void step()=0;
int over();
int getX();
int getY();
piece getPiece();
bool getSoundHold();
protected:
piece Piece;
int X0,Y0,X,Y,XF,YF,DX,DY;
int steps,ower;
int square;
bool SoundHold;
};
class FlatAnimatedPiece : public AnimatedPiece {
public:
FlatAnimatedPiece(piece p,int x0,int y0,int xf,int yf,int s,bool sndhold);
virtual void create(GdkWindow *parent,PieceSet *set,int sqside);
virtual void lemming();
virtual void destroy();
virtual void step();
};
class Rect {
public:
Rect() { x=0; y=0; w=0; h=0; }
Rect(int a,int b,int c,int d) { x=a; y=b; w=c; h=d; }
void translate(int dx,int dy) { x+=dx; y+=dy; }
int x,y,w,h;
};
class DropSource {
public:
DropSource(piece p, int x1,int y1,int w,int h, bool d=true);
bool hit(int x,int y);
int X,Y,X2,Y2;
piece P;
bool dragged;
};
class TargetManager {
public:
void cleanTargets();
void addTarget(DropSource *ds);
DropSource *hitTarget(int x,int y);
private:
vector<DropSource *> targets;
};
class RootBoard {
protected:
void clockString(int val,char *z,int maxlen);
};
// I just can't work out the correct syntax to put the
// bodies of methods in the .cc file, if you know, email me
template<class T>
class mblock {
public:
mblock(int _sz=0) { data=0; sz=0; if (_sz) ensure(_sz); }
~mblock() { if (sz) g_free((gpointer) data); sz=0; data=0; }
bool ensure(int _sz) {
if (_sz <= sz) return true; // never shrink
if (sz==0) data=(T *) g_malloc(_sz * sizeof(T));
else data=(T *) g_realloc((gpointer) data, _sz * sizeof(T));
sz=_sz;
if (!data) cerr << "eboard ** mblock error, expect oddities\n";
return(data!=0);
}
T * data;
int sz;
};
class Board : public WidgetProxy,
public ClockHost,
public RootBoard,
public NotebookInsider,
public TargetManager,
public PieceChangeListener
{
public:
Board();
virtual ~Board();
void repaint();
void setSensitive(bool state);
void setPartnerGame();
void setSelColor(int color);
void clearSel();
void setFlipped(bool flip);
void setFlipInversion(bool v);
bool getFlipInversion();
ChessClock *getClock();
int getClockValue2(bool white);
void setClock2(int wmsecs,int bmsecs,int actv,int cdown);
void setInfo(int idx,char *s);
void setInfo(int idx,string &s);
void setCanMove(bool value);
void stopClock();
void reset();
void setGame(ChessGame *game);
ChessGame *getGame();
void reloadFonts();
void freeze();
void thaw();
void queueRepaint();
void invalidate();
virtual void show();
void update(bool sndflag=false);
virtual void updateClock();
virtual void pieceSetChanged();
void walkBack1();
void walkBackAll();
void walkForward1();
void walkForwardAll();
void openMovelist();
bool hasGame();
bool effectiveFlip() { return(FlipInvert?(!flipped):flipped); }
void dump();
void supressNextAnimation();
bool FreeMove; // editing positions, examining games
bool EditMode; // explicit edit mode (with pieces to drop and additional commands)
static Board * PopupOwner;
virtual void renderClock();
void joystickCursor(int axis, int value);
void joystickSelect();
protected:
GdkPixmap *clkbar;
GdkGC *clkgc;
LayoutBox C;
int clock_ch;
ChessGame *mygame;
// inline calculations
int Width() { return( (sqside<<3) + (borx<<1) ); }
int Height() { return( (sqside<<3) + (bory<<1) + morey); }
private:
GtkWidget *yidget;
PieceSet *cur;
GdkPixmap *buffer;
GdkGC *wgc;
rgbptr scrap;
mblock<unsigned char> M[2];
bool canselect;
bool allowMove;
bool FlipInvert;
bool flipped;
bool repaint_due;
bool update_queue;
bool UpdateClockAfterConfigure;
int sel_color;
int frozen_lvl;
int LockAnimate;
vector<SMove *> LastMove;
list<AnimatedPiece *> animes;
int gotAnimationLoop;
int AnimationTimeout;
Position position;
Position currently_rendered;
Position fake;
ChessClock clock;
int hilite_ch;
// selection/highlight
int ax[2],ay[2],sp;
int jx,jy,jpxv,jpyv; // discrete joystick cursor
int jsx,jsy,jsvx,jsvy,jstid,jsnt; // smooth joystick cursor
// premove
int premoveq;
int pmx[2],pmy[2];
piece pmp;
// dragged piece info
bool dr_active;
bool dr_fromstock;
int dr_ox, dr_oy, dr_c, dr_r;
piece dr_p;
int dr_step;
int dr_dirty[2];
bool dr_fto;
// animation
list<Rect *> adirty;
// info lines
string info[6];
int dropsq[2];
int sqside;
int sqw, sqh; /* canvas size */
int borx, bory; // borders (when coordinates are shown)
int morey; // extra y space for extruded sets
stack<bool> UpdateStack;
void popupDropMenu(int col,int row,int sx,int sy,guint32 etime);
void popupProtocolMenu(int x,int y, guint32 etime);
void sendMove();
void outlineRectangle(GdkGC *gc, int x,int y,int color,int pen);
void drawJoystickCursor(GdkGC *gc);
void drawBall(GdkGC *gc, int x,int y,int color,int radius);
void drop(piece p);
void drawCoordinates(GdkPixmap *dest,GdkGC *gc,int side);
void composeVecBoard(GdkGC *gc);
void pasteVecBoard();
void shadyText(int x,int y, int f, char *z);
friend gboolean board_animate(gpointer data);
friend gboolean board_joycursor(gpointer data);
friend gboolean vec_board_animate(gpointer data);
friend gboolean board_expose_event(GtkWidget *widget,GdkEventExpose *ee,
gpointer data);
friend gboolean board_configure_event(GtkWidget *widget,
GdkEventConfigure *ce,
gpointer data);
friend gboolean board_button_press_event(GtkWidget *widget,
GdkEventButton *be,
gpointer data);
friend gboolean board_button_release_event(GtkWidget *widget,
GdkEventButton *be,
gpointer data);
friend gboolean board_motion_event(GtkWidget *widget,
GdkEventMotion *em,
gpointer data);
friend gboolean gtkDgtnixEvent(GIOChannel* channel, GIOCondition cond, gpointer data);
friend void drop_callbackP(GtkMenuItem *item,gpointer data);
friend void drop_callbackR(GtkMenuItem *item,gpointer data);
friend void drop_callbackN(GtkMenuItem *item,gpointer data);
friend void drop_callbackB(GtkMenuItem *item,gpointer data);
friend void drop_callbackQ(GtkMenuItem *item,gpointer data);
friend void menu_whitep(GtkMenuItem *item, gpointer data);
friend void menu_blackp(GtkMenuItem *item, gpointer data);
friend void menu_gamep(GtkMenuItem *item, gpointer data);
#if MAEMO
friend void tap_and_hold_cb(GtkWidget *widget, gpointer user_data);
#endif
};
class EditBoard : public Board {
public:
EditBoard(ChessGame *cg);
virtual ~EditBoard() {}
void popRunEngine(int x,int y);
void flipSide();
void getFEN();
void applyFEN(string &s);
virtual void renderClock();
private:
friend void eb_runengine_bm(GtkMenuItem *item,gpointer data);
friend void eb_runengine_nobm(GtkMenuItem *item,gpointer data);
};
class GetFENDialog : public ModalDialog {
public:
GetFENDialog(EditBoard *_owner);
private:
EditBoard *owner;
GtkWidget *e;
friend void getfen_ok(GtkWidget *w, gpointer data);
};
/* friend declarations for GCC 4.x */
gboolean board_animate(gpointer data);
gboolean vec_board_animate(gpointer data);
gboolean board_expose_event(GtkWidget *widget,GdkEventExpose *ee,gpointer data);
gboolean board_configure_event(GtkWidget *widget,GdkEventConfigure *ce,gpointer data);
gboolean board_button_press_event(GtkWidget *widget,GdkEventButton *be,gpointer data);
gboolean board_button_release_event(GtkWidget *widget,GdkEventButton *be,gpointer data);
gboolean board_motion_event(GtkWidget *widget,GdkEventMotion *em,gpointer data);
void drop_callbackP(GtkMenuItem *item,gpointer data);
void drop_callbackR(GtkMenuItem *item,gpointer data);
void drop_callbackN(GtkMenuItem *item,gpointer data);
void drop_callbackB(GtkMenuItem *item,gpointer data);
void drop_callbackQ(GtkMenuItem *item,gpointer data);
void menu_whitep(GtkMenuItem *item, gpointer data);
void menu_blackp(GtkMenuItem *item, gpointer data);
void menu_gamep(GtkMenuItem *item, gpointer data);
void eb_runengine_bm(GtkMenuItem *item,gpointer data);
void eb_runengine_nobm(GtkMenuItem *item,gpointer data);
void getfen_ok(GtkWidget *w, gpointer data);
gboolean board_joycursor(gpointer data);
#endif
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