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/* $Id: pieces.h,v 1.25 2004/12/27 15:16:17 bergo Exp $ */
/*
eboard - chess client
http://eboard.sourceforge.net
Copyright (C) 2000-2005 Felipe Paulo Guazzi Bergo
bergo@seul.org
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PIECES_H
#define PIECES_H 1
#include "stl.h"
#include "eboard.h"
#include "util.h"
#include "cimg.h"
class PReq {
public:
PReq(piece a, rgbptr b, int c, int d, int e, bool f);
int operator< (PReq * a);
int operator> (PReq * a);
piece p;
rgbptr dest;
int x, y, dwidth;
bool onlytop;
};
class PieceSet : public ColorSpace, public Blitter {
public:
PieceSet(string &name, string &sqname);
PieceSet(PieceSet *src);
~PieceSet();
string &getName();
string &getSquareName();
int side;
bool extruded; // pieces can be taller than one square
int height; // in extruded sets only
void scale(int newside);
void drawPiece(piece p,rgbptr dest,int x,int y,int dwidth);
void drawSquare(int dark,rgbptr dest,int x,int y,int dwidth);
// much faster than calling the previous two, since this class will
// keep a cache of square+piece
void drawPieceAndSquare(piece p,rgbptr dest,int x,int y,int dwidth,
int sqdark);
// fast fully masked draw
void drawPiece(piece p,GdkPixmap *dest,GdkGC *gc,int x,int y);
void drawOutlinedPiece(piece p,GdkPixmap *dest,GdkGC *gc,
int x,int y,bool white);
// for extruded sets
void beginQueueing();
void endQueueing();
private:
string Name;
string SqName;
int bgcolor;
CImg *isrc;
rgbptr alphamask;
bool bottom_only, top_only, queuef;
list<PReq *> myq; // looks like a list but it's a queue ;-)
rgbptr xxcache[24];
piece cacheindex[256];
void initCache();
void buildCache();
void clearCache();
CImg *FallbackLoad();
void loadSquares(string &path);
void calcAlphaMask();
void rect_outline(rgbptr img,int x,int y,int w,int h,int iw);
int getPixel(int x,int y);
void setPixel(int x,int y,int v);
void xSetPixel(rgbptr img,int x,int y,int v);
int alpha(int x,int y);
void queueRequest(PReq *r);
};
class VecDetail {
public:
void add(int a,int b,int c,int d);
void draw(GdkPixmap *dest, GdkGC *gc,int x,int y,int sz1,int sz2);
private:
vector<int> x1, y1, x2, y2;
};
class VectorPieces {
public:
VectorPieces();
void drawSquares(GdkPixmap *dest,GdkGC *gc,int sqside, int dx=0, int dy=0);
void drawPiece(GdkPixmap *dest,GdkGC *gc,int sqside,int x,int y,piece p);
private:
static GdkPoint srcpiece[376];
GdkPoint vec[376];
int orig_sqside;
int cur_sqside;
void rescale(int newsqside);
int np[6];
int offset[6];
VecDetail details[6];
};
#endif
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