1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139
|
/* $Id: protocol.cc,v 1.28 2007/06/09 11:35:06 bergo Exp $ */
/*
eboard - chess client
http://eboard.sourceforge.net
Copyright (C) 2000-2002 Felipe Paulo Guazzi Bergo
bergo@seul.org
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "protocol.h"
#include "global.h"
Protocol::~Protocol() {
}
void Protocol::finalize() {
}
int Protocol::hasAuthenticationPrompts() {
return 0;
}
bool Protocol::requiresLegalityChecking() {
return false;
}
void Protocol::discardGame(int gameid) {
}
void Protocol::queryGameList(GameListConsumer *glc) {
glc->endOfList();
}
void Protocol::queryAdList(GameListConsumer *glc) {
glc->endOfList();
}
void Protocol::observe(int gameid) {
}
void Protocol::answerAd(int adid) {
}
void Protocol::exaForward(int n) {
}
void Protocol::exaBackward(int n) {
}
void Protocol::updateVar(ProtocolVar pv) {
}
void Protocol::sendDrop(piece p,int x,int y) {
// not all protocols need to support {bug,crazy}house
}
void Protocol::retractMove() {
global.status->setText(_("Sorry, this protocol does not allow to retract a move thru this menu option."), 15);
}
// the default implementation just sends the line as is.
// only the P2P protocol must encode chat lines
void Protocol::sendUserInput(char *line) {
if (global.network)
if (global.network->isConnected())
global.network->writeLine(line);
}
void Protocol::refreshSeeks(bool create) {
// not all protocols need to manage a seek table
}
vector<string *> * Protocol::getPlayerActions() {
return NULL;
}
vector<string *> * Protocol::getGameActions() {
return NULL;
}
void Protocol::callPlayerAction(char *player, string *action) {
}
void Protocol::callGameAction(int gameid, string *action) {
}
void NullProtocol::receiveString(char *netstring) {
global.output->append(netstring,0xffffff);
}
void NullProtocol::sendMove(int x1,int y1,int x2,int y2,int prom) {
}
void NullProtocol::resign() {
}
void NullProtocol::draw() {
}
void NullProtocol::adjourn() {
}
void NullProtocol::abort() {
}
|