File: sec-gdkcursor.html

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
  <head>
    <title>
      The Mouse Pointer
    </title>
    <meta name="GENERATOR" content=
    "Modular DocBook HTML Stylesheet Version 1.45">
    <link rel="HOME" title="GTK+ / Gnome Application Development"
    href="ggad.html">
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  </head>
  <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink= 
  "#840084" alink="#0000FF">
    <div class="NAVHEADER">
      <table width="100%" border="0" bgcolor="#ffffff" cellpadding= 
      "1" cellspacing="0">
        <tr>
          <th colspan="4" align="center">
            <font color="#000000" size="2">GTK+ / Gnome Application
            Development</font>
          </th>
        </tr>
        <tr>
          <td width="25%" bgcolor="#ffffff" align="left">
            <a href="sec-gdkevent.html"><font color="#0000ff" size= 
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      </table>
    </div>
    <div class="SECT1">
      <h1 class="SECT1">
        <a name="SEC-GDKCURSOR">The Mouse Pointer</a>
      </h1>
      <p>
        The mouse pointer is represented on the screen by a small
        bitmap called the <i class="FIRSTTERM">cursor</i>. The
        cursor is normally an arrow shape, but it can be changed on
        a window-by-window basis. As the pointer moves, it
        generates motion events and moves the cursor on the screen
        to give the user feedback.
      </p>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="Z129">Pointer Location</a>
        </h2>
        <p>
          You can query the pointer's location with <tt class= 
          "FUNCTION">gdk_window_get_pointer()</tt> (<a href= 
          "sec-gdkcursor.html#FL-GETPOINTER">Figure 7</a>). This
          function requests the X and Y coordinates of the pointer
          relative to the window passed as its first argument. It
          also requests the currently active modifiers (including
          modifier keys and buttons; this field is identical to the
          <span class="STRUCTNAME">state</span> field in several
          events, such as button events). If <span class=
          "STRUCTNAME">NULL</span> is passed for the <span class= 
          "STRUCTNAME">x</span>, <span class="STRUCTNAME">y</span>,
          or <span class="STRUCTNAME">state</span> arguments, that
          argument will be ignored.
        </p>
        <div class="FIGURE">
          <a name="FL-GETPOINTER"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-GETPOINTER.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
#include &lt;gdk/gdk.h&gt;
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">GdkWindow* <tt class= 
              "FUNCTION">
              gdk_window_get_pointer</tt></code>(GdkWindow* <tt
              class="PARAMETER"><i>window</i></tt>, gint* <tt
              class="PARAMETER"><i>x</i></tt>, gint* <tt class= 
              "PARAMETER"><i>y</i></tt>, GdkModifierMask* <tt
              class="PARAMETER"><i>state</i></tt>);</code>
            </p>
          </div>
          <p>
            <b>Figure 7. Querying Pointer Location</b>
          </p>
        </div>
      </div>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="SEC-POINTERGRAB">Grabbing the Pointer</a>
        </h2>
        <p>
          It is possible to <i class="FIRSTTERM">grab</i> the
          pointer, which means that all pointer events will go to
          the <i class="FIRSTTERM">grab window</i> for the duration
          of the grab. Normally pointer events go to the window the
          pointer is inside. You should grab the pointer, for
          example, if the user is using click-and-drag selection to
          select a rectangular area. If they click and then
          inadvertently drag the pointer outside the window, you
          should continue to track the pointer's location and
          change the selection accordingly. The grab also ensures
          that pointer events won't be sent to other applications.
        </p>
        <p>
          To grab the pointer, call <tt class="FUNCTION">
          gdk_pointer_grab()</tt>, shown in <a href= 
          "sec-gdkcursor.html#FL-GRABBING">Figure 8</a>. The first
          argument to this function is the grab window; this window
          will receive events during the grab. The next argument
          should be <span class="STRUCTNAME">TRUE</span> or <span
          class="STRUCTNAME">FALSE</span>; it specifies whether
          events will go only to the grab window, or to its child
          windows as well. The <span class="STRUCTNAME">
          confine_to</span> argument specifies a window to confine
          the pointer to. The user will not be able to move the
          pointer outside this window. You can specify a different
          <span class="STRUCTNAME">cursor</span> for the duration
          of the grab; see the next section for details on creating
          a cursor. If you don't want to change the cursor, give
          <span class="STRUCTNAME">NULL</span> as the <span class= 
          "STRUCTNAME">cursor</span> argument. (Side note: it is
          safe to destroy the cursor immediately after calling <tt
          class="FUNCTION">gdk_pointer_grab()</tt> because it is a
          server-side resource and X will not deallocate it until
          the grab is over.)
        </p>
        <p>
          The final argument, <span class="STRUCTNAME">time</span>,
          specifies when the grab should take effect, in server
          time. This is intended to resolve conflicts if two
          clients try to grab the pointer simultaneously; the time
          must be after the last grab time, and it must not be in
          the future. Usually, you will want to use the <span
          class="STRUCTNAME">time</span> field from the event
          you're processing, or the <tt class="FUNCTION">
          GDK_CURRENT_TIME</tt> macro. <tt class="FUNCTION">
          GDK_CURRENT_TIME</tt> is a magic constant that tells the
          X server to substitute the current time.
        </p>
        <p>
          <tt class="FUNCTION">gdk_pointer_grab()</tt> returns
          <span class="STRUCTNAME">TRUE</span> if it succeeds. It
          is possible for it to fail if the grab window or <span
          class="STRUCTNAME">confine_to</span> window is hidden,
          another client has the grab already, or any of the
          arguments are invalid. Regrettably few applications check
          this return value, which is a bug (granted, a
          difficult-to-trigger one).
        </p>
        <p>
          To ungrab the pointer, call <tt class="FUNCTION">
          gdk_pointer_ungrab()</tt>; the <span class="STRUCTNAME">
          time</span> argument is identical to the one in <tt
          class="FUNCTION">gdk_pointer_grab()</tt>. You can find
          out if the pointer is grabbed using <tt class="FUNCTION">
          gdk_pointer_is_grabbed()</tt>. You <i class="EMPHASIS">
          must</i> ungrab the pointer when you're finished with it,
          because the user will be unable to use other applications
          while the pointer is grabbed.
        </p>
        <p>
          Note that the GDK-level concept of grabbing the pointer
          is distinct from the GTK+-level grab concept. A GTK+ grab
          redirects certain events to a grabbing <i class=
          "EMPHASIS">widget</i>, creating a "modal" widget such as
          a dialog (see <a href="z57.html#SEC-GRABS">the section
          called <i>Grabs</i> in the chapter called <i>GTK+
          Basics</i></a>). GTK+'s grab only affects the current
          application; only events that occur on one of the current
          application's widgets are redirected. The scope of a GDK
          grab is wider, encompassing the entire X server, not just
          your application.
        </p>
        <div class="FIGURE">
          <a name="FL-GRABBING"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-GRABBING.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
#include &lt;gdk/gdk.h&gt;
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">gint <tt class=
              "FUNCTION">gdk_pointer_grab</tt></code>(GdkWindow*
              <tt class="PARAMETER"><i>window</i></tt>, gint <tt
              class="PARAMETER"><i>owner_events</i></tt>,
              GdkWindow* <tt class="PARAMETER"><i>
              confine_to</i></tt>, GdkCursor* <tt class=
              "PARAMETER"><i>cursor</i></tt>, guint32 <tt class= 
              "PARAMETER"><i>time</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_pointer_ungrab</tt></code>(guint32 <tt
              class="PARAMETER"><i>time</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">gint <tt class=
              "FUNCTION">
              gdk_pointer_is_grabbed</tt></code>(void);</code>
            </p>
          </div>
          <p>
            <b>Figure 8. Grabbing the Pointer</b>
          </p>
        </div>
      </div>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="Z130">Changing the Cursor</a>
        </h2>
        <p>
          You can change the cursor shape at any time; cursor
          shapes are set on a window-by-window basis with <tt
          class="FUNCTION">gdk_window_set_cursor()</tt> (<a href= 
          "sec-gdkcursor.html#FL-CURSOR">Figure 9</a>). By default,
          windows use their parent's cursor; you can restore the
          default cursor by setting a window's cursor to <span
          class="STRUCTNAME">NULL</span>.
        </p>
        <p>
          Two ways are provided to create a cursor. The simplest
          way is to choose a cursor from the cursor font that comes
          with X. The cursor font contains cursors instead of
          characters; you can view it with the command <tt class= 
          "APPLICATION">xfd -fn cursor</tt>. You can also browse
          the available cursors using the <tt class="APPLICATION">
          testgtk</tt> program that comes with GTK+. Each cursor
          shape has a constant defined in <tt class="FILENAME">
          gdk/gdkcursors.h</tt>. <tt class="FUNCTION">
          gdk_cursor_new()</tt> accepts one of these constants as
          its only argument:
        </p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
<pre class="PROGRAMLISTING">
&#13;  GdkCursor* cursor;
  cursor = gdk_cursor_new(GDK_CLOCK);
  gdk_window_set_cursor(window, cursor);
  gdk_cursor_destroy(cursor);&#13;
</pre>
            </td>
          </tr>
        </table>
        <p>
          Notice that you can destroy the cursor as soon as you
          attach it to a window; <span class="STRUCTNAME">
          GdkCursor</span> is a client-side handle for a
          server-side resource, and X will keep the server-side
          resource around as long as it's in use.
        </p>
        <p>
          If none of the cursors in the cursor font are
          appropriate, you can create a custom cursor from a
          bitmap. Two bitmaps, actually: the <span class=
          "STRUCTNAME">source</span> pixmap, and the <span class= 
          "STRUCTNAME">mask</span>. Since these are bitmaps, every
          pixel is either on or off (0 or 1). If a pixel is 0 in
          the mask, that pixel will be transparent. If a pixel is 1
          in both pixmaps, it will be displayed in the <span class= 
          "STRUCTNAME">fg</span> (foreground) color passed to <tt
          class="FUNCTION">gdk_cursor_new_from_pixmap()</tt>. If a
          pixel is 1 in the mask but 0 in the <span class= 
          "STRUCTNAME">source</span> pixmap, it will be displayed
          in the <span class="STRUCTNAME">bg</span> (background)
          color. The <span class="STRUCTNAME">source</span> and
          <span class="STRUCTNAME">mask</span> pixmaps must be the
          same size, and they must have a depth of one.
        </p>
        <p>
          The foreground and background colors should be
          contrasting, so the cursor will be visible against any
          background. Most cursors are drawn in the foreground
          color and outlined in the background color. (To see this,
          move an X cursor over a dark background; you will notice
          a white outline around its edges.) To achieve this, <span
          class="STRUCTNAME">mask</span> should be slightly larger
          than <span class="STRUCTNAME">source</span>, but the same
          shape.
        </p>
        <p>
          The final two arguments to <tt class="FUNCTION">
          gdk_cursor_new_from_pixmap()</tt> are the coordinates of
          the cursor's <i class="FIRSTTERM">hot spot</i>. This is
          the point drawn at the mouse pointer's location---the tip
          of an arrow cursor, or the center of a crosshair cursor.
          <tt class="FUNCTION">gdk_cursor_new_from_pixmap()</tt>
          will fail if the hot spot is not within the bitmap.
        </p>
        <div class="FIGURE">
          <a name="FL-CURSOR"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-CURSOR.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
#include &lt;gdk/gdk.h&gt;
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">GdkCursor* <tt class= 
              "FUNCTION">gdk_cursor_new</tt></code>(GdkCursorType
              <tt class="PARAMETER"><i>
              cursor_type</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">GdkCursor* <tt class= 
              "FUNCTION">
              gdk_cursor_new_from_pixmap</tt></code>(GdkPixmap* <tt
              class="PARAMETER"><i>source</i></tt>, GdkPixmap* <tt
              class="PARAMETER"><i>mask</i></tt>, GdkColor* <tt
              class="PARAMETER"><i>fg</i></tt>, GdkColor* <tt
              class="PARAMETER"><i>bg</i></tt>, gint <tt class= 
              "PARAMETER"><i>x</i></tt>, gint <tt class=
              "PARAMETER"><i>y</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_cursor_destroy</tt></code>(GdkCursor*
              <tt class="PARAMETER"><i>cursor</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gdk_window_set_cursor</tt></code>(GdkWindow* <tt
              class="PARAMETER"><i>window</i></tt>, GdkCursor* <tt
              class="PARAMETER"><i>cursor</i></tt>);</code>
            </p>
          </div>
          <p>
            <b>Figure 9. <span class="STRUCTNAME">
            GdkCursor</span></b>
          </p>
        </div>
      </div>
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