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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
  <head>
    <title>
      Drawing
    </title>
    <meta name="GENERATOR" content=
    "Modular DocBook HTML Stylesheet Version 1.45">
    <link rel="HOME" title="GTK+ / Gnome Application Development"
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            <font color="#000000" size="2">GTK+ / Gnome Application
            Development</font>
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        <tr>
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            <a href="sec-gc.html"><font color="#0000ff" size="2">
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    </div>
    <div class="SECT1">
      <h1 class="SECT1">
        <a name="Z132">Drawing</a>
      </h1>
      <p>
        Once you understand drawables, colors, visuals, graphics
        contexts, and fonts, actually drawing is very simple. This
        section is a quick summary of the GDK drawing routines.
        Remember that drawing is a server-side operation; for
        example, if you ask to draw a line, Xlib will send the
        line's endpoints to the server, and the server will do the
        actual drawing using the specified GC (the GC is also a
        server-side resource). Often this is an important
        performance consideration.
      </p>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="Z133">Points</a>
        </h2>
        <p>
          You can draw a single point with <tt class="FUNCTION">
          gdk_draw_point()</tt>, or multiple points with <tt class= 
          "FUNCTION">gdk_draw_points()</tt> (<a href= 
          "z132.html#FL-GDKPOINTS">Figure 17</a>). The point is
          drawn in the current foreground color. Multiple points
          are given as an array. A <span class="STRUCTNAME">
          GdkPoint</span> looks like this:
        </p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
<pre class="PROGRAMLISTING">
&#13;typedef struct _GdkPoint GdkPoint;

struct _GdkPoint
{
  gint16 x;
  gint16 y;
};&#13;
</pre>
            </td>
          </tr>
        </table>
        <p>
          Remember that X coordinates start in the top left corner,
          are relative to the drawable, and may not overflow a
          signed sixteen-bit integer.
        </p>
        <div class="FIGURE">
          <a name="FL-GDKPOINTS"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-GDKPOINTS.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
#include &lt;gdk/gdk.h&gt;
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_draw_point</tt></code>(GdkDrawable*
              <tt class="PARAMETER"><i>drawable</i></tt>, GdkGC*
              <tt class="PARAMETER"><i>gc</i></tt>, gint <tt class= 
              "PARAMETER"><i>x</i></tt>, gint <tt class=
              "PARAMETER"><i>y</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_draw_points</tt></code>(GdkDrawable*
              <tt class="PARAMETER"><i>drawable</i></tt>, GdkGC*
              <tt class="PARAMETER"><i>gc</i></tt>, GdkPoint* <tt
              class="PARAMETER"><i>points</i></tt>, gint <tt class= 
              "PARAMETER"><i>npoints</i></tt>);</code>
            </p>
          </div>
          <p>
            <b>Figure 17. Drawing Points</b>
          </p>
        </div>
      </div>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="Z134">Lines</a>
        </h2>
        <p>
          To draw a single line, pass its endpoints as arguments to
          <tt class="FUNCTION">gdk_draw_line()</tt> (<a href= 
          "z132.html#FL-GDKLINES">Figure 18</a>). To draw connected
          lines, you pass a list of points to <tt class="FUNCTION">
          gdk_draw_lines()</tt>; GDK will "connect the dots." To
          draw multiple lines that aren't necessarily connected,
          pass a list of segments to <tt class="FUNCTION">
          gdk_draw_segments()</tt>; a <span class="STRUCTNAME">
          GdkSegment</span> is:
        </p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
<pre class="PROGRAMLISTING">
&#13;typedef struct _GdkSegment GdkSegment;

struct _GdkSegment
{
  gint16 x1;
  gint16 y1;
  gint16 x2;
  gint16 y2;
};&#13;
</pre>
            </td>
          </tr>
        </table>
        <p>
          If lines or segments drawn in the same request meet at
          their endpoints, they are joined with the join style from
          the GC.
        </p>
        <div class="FIGURE">
          <a name="FL-GDKLINES"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-GDKLINES.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
#include &lt;gdk/gdk.h&gt;
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_draw_line</tt></code>(GdkDrawable* <tt
              class="PARAMETER"><i>drawable</i></tt>, GdkGC* <tt
              class="PARAMETER"><i>gc</i></tt>, gint <tt class= 
              "PARAMETER"><i>x1</i></tt>, gint <tt class=
              "PARAMETER"><i>y1</i></tt>, gint <tt class=
              "PARAMETER"><i>x2</i></tt>, gint <tt class=
              "PARAMETER"><i>y2</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_draw_lines</tt></code>(GdkDrawable*
              <tt class="PARAMETER"><i>drawable</i></tt>, GdkGC*
              <tt class="PARAMETER"><i>gc</i></tt>, GdkPoint* <tt
              class="PARAMETER"><i>points</i></tt>, gint <tt class= 
              "PARAMETER"><i>npoints</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_draw_segments</tt></code>(GdkDrawable*
              <tt class="PARAMETER"><i>drawable</i></tt>, GdkGC*
              <tt class="PARAMETER"><i>gc</i></tt>, GdkSegment* <tt
              class="PARAMETER"><i>segments</i></tt>, gint <tt
              class="PARAMETER"><i>nsegments</i></tt>);</code>
            </p>
          </div>
          <p>
            <b>Figure 18. Drawing Lines</b>
          </p>
        </div>
      </div>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="Z135">Rectangles</a>
        </h2>
        <p>
          Rectangles are drawn with <tt class="FUNCTION">
          gdk_draw_rectangle()</tt> (<a href=
          "z132.html#FL-GDKRECT">Figure 19</a>). The <span class= 
          "STRUCTNAME">filled</span> argument indicates whether to
          fill the rectangle; <span class="STRUCTNAME">TRUE</span>
          means to fill it.
        </p>
        <div class="FIGURE">
          <a name="FL-GDKRECT"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-GDKRECT.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
#include &lt;gdk/gdk.h&gt;
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gdk_draw_rectangle</tt></code>(GdkDrawable* <tt
              class="PARAMETER"><i>drawable</i></tt>, GdkGC* <tt
              class="PARAMETER"><i>gc</i></tt>, gint <tt class= 
              "PARAMETER"><i>filled</i></tt>, gint <tt class= 
              "PARAMETER"><i>x</i></tt>, gint <tt class=
              "PARAMETER"><i>y</i></tt>, gint <tt class=
              "PARAMETER"><i>width</i></tt>, gint <tt class= 
              "PARAMETER"><i>height</i></tt>);</code>
            </p>
          </div>
          <p>
            <b>Figure 19. Drawing Rectangles</b>
          </p>
        </div>
      </div>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="Z136">Arcs</a>
        </h2>
        <p>
          <tt class="FUNCTION">gdk_draw_arc()</tt> draws an ellipse
          or a portion of one. (<a href=
          "z132.html#FL-GDKARC">Figure 20</a>). The arc can be
          filled or unfilled; the third argument to the function
          toggles fill. The fourth through seventh arguments
          describe a rectangle; the ellipse is inscribed in this
          rectangle. <span class="STRUCTNAME">angle1</span> is the
          angle at which to start drawing; it is relative to the 3
          o'clock position (that is, 0 radians). <span class= 
          "STRUCTNAME">angle2</span> is the distance to travel
          around the arc; if positive, travel is counterclockwise,
          otherwise travel is clockwise. Both <span class= 
          "STRUCTNAME">angle1</span> and <span class="STRUCTNAME">
          angle2</span> are specified in sixty-fourths of a degree;
          so, 360 degrees is given as <span class="STRUCTNAME">
          360*64</span>. This allows more precise specification of
          the arc's size and shape, without using floating point
          numbers. <span class="STRUCTNAME">angle2</span> should
          not exceed 360 degrees, since it is nonsensical to move
          more than 360 degrees around the ellipse.
        </p>
        <p>
          To draw a circle, draw from 0 to 360*64 inside a square:
        </p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
<pre class="PROGRAMLISTING">
&#13;  gdk_draw_arc(drawable, gc, TRUE,
               0, 0, 
               50, 50,
               0, 360*64);&#13;
</pre>
            </td>
          </tr>
        </table>
        <p>
          To draw half an ellipse, change the aspect ratio and
          halve the span of the arc:
        </p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
<pre class="PROGRAMLISTING">
&#13;  gdk_draw_arc(drawable, gc, TRUE,
               0, 0, 
               100, 50, 
               0, 180*64);&#13;
</pre>
            </td>
          </tr>
        </table>
        <p>
          Many X servers draw the edges of filled arcs in an
          aesthetically unpleasing way; in particular, very small
          circles may not look very circular. You can work around
          this by also drawing the circle's outline.
        </p>
        <div class="FIGURE">
          <a name="FL-GDKARC"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-GDKARC.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
#include &lt;gdk/gdk.h&gt;
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_draw_arc</tt></code>(GdkDrawable* <tt
              class="PARAMETER"><i>drawable</i></tt>, GdkGC* <tt
              class="PARAMETER"><i>gc</i></tt>, gint <tt class= 
              "PARAMETER"><i>filled</i></tt>, gint <tt class= 
              "PARAMETER"><i>x</i></tt>, gint <tt class=
              "PARAMETER"><i>y</i></tt>, gint <tt class=
              "PARAMETER"><i>width</i></tt>, gint <tt class= 
              "PARAMETER"><i>height</i></tt>, gint <tt class= 
              "PARAMETER"><i>angle1</i></tt>, gint <tt class= 
              "PARAMETER"><i>angle2</i></tt>);</code>
            </p>
          </div>
          <p>
            <b>Figure 20. Drawing Arcs</b>
          </p>
        </div>
      </div>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="Z137">Polygons</a>
        </h2>
        <p>
          <tt class="FUNCTION">gdk_draw_polygon()</tt> draws a
          filled or unfilled polygon (<a href=
          "z132.html#FL-GDKPOLY">Figure 21</a>). Notice that <tt
          class="FUNCTION">gdk_draw_lines()</tt> can also be used
          to draw an unfilled polygon (there is no reason to prefer
          one or the other). The arguments to <tt class="FUNCTION">
          gdk_draw_polygon()</tt> are the same as those to <tt
          class="FUNCTION">gdk_draw_lines()</tt>. The polygon does
          not have to be convex. It may also be self-intersecting.
          Self-intersecting polygons are filled with an "Even-Odd
          Rule," which means regions with an odd number of polygon
          areas overlapping them are not filled. That is, if the
          polygon does not overlap itself, it is entirely filled;
          if a region is overlapped once, it is not filled; if it's
          overlapped twice, it is filled; and so on.
        </p>
        <div class="FIGURE">
          <a name="FL-GDKPOLY"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-GDKPOLY.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
#include &lt;gdk/gdk.h&gt;
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_draw_polygon</tt></code>(GdkDrawable*
              <tt class="PARAMETER"><i>drawable</i></tt>, GdkGC*
              <tt class="PARAMETER"><i>gc</i></tt>, gint <tt class= 
              "PARAMETER"><i>filled</i></tt>, GdkPoint* <tt class= 
              "PARAMETER"><i>points</i></tt>, gint <tt class= 
              "PARAMETER"><i>npoints</i></tt>);</code>
            </p>
          </div>
          <p>
            <b>Figure 21. Drawing Polygons</b>
          </p>
        </div>
      </div>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="Z138">Text</a>
        </h2>
        <p>
          There are two functions to draw strings; as an
          optimization, <tt class="FUNCTION">gdk_draw_text()</tt>
          takes the length of the string to draw as an argument.
          <tt class="FUNCTION">gdk_draw_string()</tt> uses <tt
          class="FUNCTION">strlen()</tt> to compute the string
          length for you. Otherwise the two are identical. The
          <span class="STRUCTNAME">x</span> and <span class= 
          "STRUCTNAME">y</span> coordinates specify the location of
          the left side of the text's baseline. See <a href= 
          "sec-gdkfont.html">the section called <i>Fonts</i></a>
          for more information on fonts and font metrics. Text is
          drawn in the foreground color.
        </p>
        <p>
          There is no way to draw scaled or rotated text with GDK.
          <span class="STRUCTNAME">GnomeCanvasText</span> offers a
          slow and low-quality way to render scaled and rotated
          text (see <a href= 
          "sec-itemreference.html#SEC-GNOMECANVASTEXT">the section
          called <i>Text Item</i> in the chapter called <i><tt
          class="CLASSNAME">GnomeCanvas</tt></i></a>). If you need
          high-quality scaling and rotating, you will need to use
          additional libraries, such as <tt class="APPLICATION">
          t1lib</tt> for Type 1 fonts or FreeType for True Type
          fonts. Another possibility is the Display Postscript
          extension to X (XDPS); the GNU Project is working on a
          free implementation of XDPS. The Gnome project also has a
          text solution in development, as part of the <tt class= 
          "APPLICATION">gnome-print</tt> library.
        </p>
        <div class="FIGURE">
          <a name="FL-GDKTEXT"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-GDKTEXT.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
#include &lt;gdk/gdk.h&gt;
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_draw_string</tt></code>(GdkDrawable*
              <tt class="PARAMETER"><i>drawable</i></tt>, GdkFont*
              <tt class="PARAMETER"><i>font</i></tt>, GdkGC* <tt
              class="PARAMETER"><i>gc</i></tt>, gint <tt class= 
              "PARAMETER"><i>x</i></tt>, gint <tt class=
              "PARAMETER"><i>y</i></tt>, const gchar* <tt class= 
              "PARAMETER"><i>text</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_draw_text</tt></code>(GdkDrawable* <tt
              class="PARAMETER"><i>drawable</i></tt>, GdkFont* <tt
              class="PARAMETER"><i>font</i></tt>, GdkGC* <tt class= 
              "PARAMETER"><i>gc</i></tt>, gint <tt class=
              "PARAMETER"><i>x</i></tt>, gint <tt class=
              "PARAMETER"><i>y</i></tt>, const gchar* <tt class= 
              "PARAMETER"><i>text</i></tt>, gint <tt class= 
              "PARAMETER"><i>text_length</i></tt>);</code>
            </p>
          </div>
          <p>
            <b>Figure 22. Drawing Text</b>
          </p>
        </div>
      </div>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="Z139">Pixmaps</a>
        </h2>
        <p>
          <tt class="FUNCTION">gdk_draw_pixmap()</tt> copies a
          region from a pixmap to another drawable (pixmap or
          window). The source and destination drawables must have
          the same depth and visual. If you pass <span class= 
          "STRUCTNAME">-1</span> for the width or height, the full
          size of the source pixmap is substituted. The source can
          actually be any drawable, including a window, but <tt
          class="FUNCTION">gdk_window_copy_area()</tt> will make
          your code clearer if the source is a window. <a href= 
          "z132.html#FL-GDKDRAWPIXMAP">Figure 23</a> shows <tt
          class="FUNCTION">gdk_draw_pixmap()</tt>.
        </p>
        <div class="FIGURE">
          <a name="FL-GDKDRAWPIXMAP"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-GDKDRAWPIXMAP.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
#include &lt;gdk/gdk.h&gt;
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_draw_pixmap</tt></code>(GdkDrawable*
              <tt class="PARAMETER"><i>drawable</i></tt>, GdkGC*
              <tt class="PARAMETER"><i>gc</i></tt>, GdkDrawable*
              <tt class="PARAMETER"><i>src</i></tt>, gint <tt
              class="PARAMETER"><i>xsrc</i></tt>, gint <tt class= 
              "PARAMETER"><i>ysrc</i></tt>, gint <tt class= 
              "PARAMETER"><i>xdest</i></tt>, gint <tt class= 
              "PARAMETER"><i>ydest</i></tt>, gint <tt class= 
              "PARAMETER"><i>width</i></tt>, gint <tt class= 
              "PARAMETER"><i>height</i></tt>);</code>
            </p>
          </div>
          <p>
            <b>Figure 23. Drawing Pixmaps</b>
          </p>
        </div>
      </div>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="SEC-GDKRGB">RGB Buffers</a>
        </h2>
        <p>
          GDK's GdkRGB module allows you to copy a client-side
          buffer of image data to a drawable. If you need to
          manipulate images extensively, or copy image data to the
          server, this is the correct way to do it. You can't
          directly manipulate a <span class="STRUCTNAME">
          GdkPixmap</span> because a pixmap is a server-side
          object. Copying image data to the server with <tt class= 
          "FUNCTION">gdk_draw_point()</tt> would be unbelievably
          slow, since each point would require a server request
          (probably more than one, since you will need to change
          the GC for each point).
        </p>
        <p>
          Internally, GdkRGB uses an object called <span class= 
          "STRUCTNAME">GdkImage</span> to rapidly copy image data
          to the server in a single request. This is still somewhat
          slow---sizeable data does have to be copied---but GdkRGB
          is highly tuned and uses shared memory if the client and
          server happen to be on the same machine. So it's the
          fastest way to perform this task, given the X
          architecture. It will also handle some tricky issues for
          you (such as adapting to the colormaps and visuals
          available on a given X server).
        </p>
        <p>
          The GdkRGB functions are in a separate header, <tt class= 
          "FILENAME">gdk/gdkrgb.h</tt>. Before using any GdkRGB
          functions, you must initialize the module with <tt class= 
          "FUNCTION">gdk_rgb_init()</tt> (<a href= 
          "z132.html#FL-GDKRGB">Figure 24</a>); this sets up the
          visual and colormap GdkRGB will use, and some internal
          data structures.
        </p>
        <p>
          The drawable you intend to copy the RGB buffer to must
          use GdkRGB's visual and colormap. If the drawable is a
          part of a widget, the easiest way to ensure this is to
          push the GdkRGB visual and colormap when you create the
          widget:
        </p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
<pre class="PROGRAMLISTING">
&#13;  GtkWidget* widget;
  gtk_widget_push_visual(gdk_rgb_get_visual());
  gtk_widget_push_colormap(gdk_rgb_get_cmap());
  widget = gtk_whatever_new();
  gtk_widget_pop_visual();
  gtk_widget_pop_colormap();&#13;
</pre>
            </td>
          </tr>
        </table>
        <p>
          The current version of GTK+ will be better-behaved if you
          do this when creating the toplevel window containing the
          drawable, instead of when creating the drawable itself.
          However, in principle you can do it for only the
          drawable.
        </p>
        <p>
          GdkRGB understands several kinds of image data, including
          24- and 32-bit RGB data, 8-bit grayscale, and 8-bit
          indexes into an array of RGB values (a client-side <span
          class="STRUCTNAME">GdkRgbCmap</span>). This section
          describes only the simplest, 24-bit RGB data; this kind
          of buffer is rendered with <tt class="FUNCTION">
          gdk_draw_rgb_image()</tt>. There are separate functions
          to render the other buffer types, but all of them work in
          essentially the same way.
        </p>
        <p>
          A 24-bit RGB buffer is a one-dimensional array of bytes;
          every byte triplet makes up a pixel (byte 0 is red, byte
          1 is green, byte 2 is blue). Three numbers describe the
          size of the array and the location of bytes within it:
        </p>
        <ul>
          <li>
            <p>
              The <i class="FIRSTTERM">width</i> is the number of
              pixels (byte triplets) per row of the image.&#13;
            </p>
          </li>
          <li>
            <p>
              The <i class="FIRSTTERM">height</i> is the number of
              rows in the image.&#13;
            </p>
          </li>
          <li>
            <p>
              The <i class="FIRSTTERM">rowstride</i> is the number
              of bytes between rows. That is, for a buffer with
              rowstride <i class="EMPHASIS">r</i>, if row <i class= 
              "EMPHASIS">n</i> starts at array index <i class= 
              "EMPHASIS">i</i> row <i class="EMPHASIS">n+1</i>
              starts at array index <i class="EMPHASIS">i+r</i>.
              The rowstride is not necessarily three times the
              buffer's width; GdkRGB is faster if both the source
              pointer and the rowstride are aligned to a 4-byte
              boundary. Specifying a rowstride allows you to use
              padding to achieve this.&#13;
            </p>
          </li>
        </ul>
        <p>
          The <span class="STRUCTNAME">x</span>, <span class= 
          "STRUCTNAME">y</span>, <span class="STRUCTNAME">
          width</span>, and <span class="STRUCTNAME">height</span>
          arguments to <tt class="FUNCTION">
          gdk_rgb_draw_image()</tt> define a region of the target
          drawable to copy the RGB buffer to. The RGB buffer must
          have at least <span class="STRUCTNAME">width</span>
          columns and <span class="STRUCTNAME">height</span> rows.
          Row 0, column 0 of the RGB buffer will be copied to point
          (<span class="STRUCTNAME">x</span>, <span class= 
          "STRUCTNAME">y</span>) on the drawable.
        </p>
        <p>
          Dithering simulates a larger number of colors on displays
          with a limited palette. Dithering only matters on 8- and
          16-bit displays; 24-bit displays do not have a limited
          palette. The <span class="STRUCTNAME">dither</span>
          argument is an enumerated type; it has three possible
          values:
        </p>
        <ul>
          <li>
            <p>
              <span class="STRUCTNAME">GDK_RGB_DITHER_NONE</span>
              specifies that no dithering will be done. It's
              appropriate for text or line drawings with few
              colors, but inappropriate for photographic images.
              &#13;
            </p>
          </li>
          <li>
            <p>
              <span class="STRUCTNAME">GDK_RGB_DITHER_NORMAL</span>
              specifies dithering on 8-bit displays, but not 16-bit
              displays. This is usually the best
              quality/performance tradeoff. &#13;
            </p>
          </li>
          <li>
            <p>
              <span class="STRUCTNAME">GDK_RGB_DITHER_MAX</span>
              specifies that dithering will always be done on 8-
              and 16-bit displays. The quality gain on 16-bit
              displays is probably not worth the speed
              penalty.&#13;
            </p>
          </li>
        </ul>
        <p>
          The <span class="STRUCTNAME">gc</span> argument to <tt
          class="FUNCTION">gdk_draw_rgb_image()</tt> is simply
          passed through to <tt class="FUNCTION">
          gdk_draw_image()</tt> (recall that GdkRGB uses <span
          class="STRUCTNAME">GdkImage</span> internally). The <span
          class="STRUCTNAME">gc</span> components that make sense
          are used (such as the clip mask, drawing function, and
          subwindow mode).
        </p>
        <div class="FIGURE">
          <a name="FL-GDKRGB"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-GDKRGB.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
#include &lt;gdk/gdkrgb.h&gt;
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">gdk_rgb_init</tt></code>(void);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">GdkColormap* <tt class= 
              "FUNCTION">gdk_rgb_get_cmap</tt></code>(void);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">GdkVisual* <tt class= 
              "FUNCTION">
              gdk_rgb_get_visual</tt></code>(void);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gdk_draw_rgb_image</tt></code>(GdkDrawable* <tt
              class="PARAMETER"><i>drawable</i></tt>, GdkGC* <tt
              class="PARAMETER"><i>gc</i></tt>, gint <tt class= 
              "PARAMETER"><i>x</i></tt>, gint <tt class=
              "PARAMETER"><i>y</i></tt>, gint <tt class=
              "PARAMETER"><i>width</i></tt>, gint <tt class= 
              "PARAMETER"><i>height</i></tt>, GdkRGBDither <tt
              class="PARAMETER"><i>dither</i></tt>, guchar* <tt
              class="PARAMETER"><i>rgb_buf</i></tt>, gint <tt
              class="PARAMETER"><i>rowstride</i></tt>);</code>
            </p>
          </div>
          <p>
            <b>Figure 24. GdkRGB</b>
          </p>
        </div>
      </div>
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