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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
  <head>
    <title>
      Using the Canvas
    </title>
    <meta name="GENERATOR" content=
    "Modular DocBook HTML Stylesheet Version 1.45">
    <link rel="HOME" title="GTK+ / Gnome Application Development"
    href="ggad.html">
    <link rel="UP" title="GnomeCanvas" href="cha-canvas.html">
    <link rel="PREVIOUS" title="Basic Canvas Architecture" href= 
    "z174.html">
    <link rel="NEXT" title="Standard Canvas Item Reference" href= 
    "sec-itemreference.html">
  </head>
  <body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink= 
  "#840084" alink="#0000FF">
    <div class="NAVHEADER">
      <table width="100%" border="0" bgcolor="#ffffff" cellpadding= 
      "1" cellspacing="0">
        <tr>
          <th colspan="4" align="center">
            <font color="#000000" size="2">GTK+ / Gnome Application
            Development</font>
          </th>
        </tr>
        <tr>
          <td width="25%" bgcolor="#ffffff" align="left">
            <a href="z174.html"><font color="#0000ff" size="2"><b>
            &lt;&lt;&lt; Previous</b></font></a>
          </td>
          <td width="25%" colspan="2" bgcolor="#ffffff" align= 
          "center">
            <font color="#0000ff" size="2"><b><a href="ggad.html">
            <font color="#0000ff" size="2"><b>
            Home</b></font></a></b></font>
          </td>
          <td width="25%" bgcolor="#ffffff" align="right">
            <a href="sec-itemreference.html"><font color="#0000ff"
            size="2"><b>Next &gt;&gt;&gt;</b></font></a>
          </td>
        </tr>
      </table>
    </div>
    <div class="SECT1">
      <h1 class="SECT1">
        <a name="Z177">Using the Canvas</a>
      </h1>
      <p>
        <tt class="CLASSNAME">GnomeCanvas</tt> is easy to use; this
        is its virtue compared to <tt class="CLASSNAME">
        GtkDrawingArea</tt> or some other low-level approach. This
        section describes how to create a canvas, and work with
        canvas items. It ends with a programming example.
      </p>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="SEC-CANVASPREPARE">Preparing the <tt class= 
          "CLASSNAME">GnomeCanvas</tt> Widget</a>
        </h2>
        <p>
          The first decision you have to make is whether to use the
          canvas in GDK mode or antialiased mode. When you create a
          canvas widget, you must specify the mode you want; there
          is no way to change it later. <tt class="FUNCTION">
          gnome_canvas_new()</tt> creates a GDK canvas. <tt class= 
          "FUNCTION">gnome_canvas_new_aa()</tt> creates an
          antialiased canvas. These are shown in <a href= 
          "z177.html#FL-CANVASCONSTRUCT">Figure 5</a>.
        </p>
        <p>
          Sometimes it matters which visual and colormap the canvas
          will use. In particular:
        </p>
        <ul>
          <li>
            <p>
              In GDK mode, if you want to use the <span class= 
              "STRUCTNAME">GnomeCanvasImage</span> item to display
              images, you must use Imlib's visual and colormap.
              <span class="STRUCTNAME">GnomeCanvasImage</span> uses
              Imlib to render images.
            </p>
          </li>
          <li>
            <p>
              In antialiased mode, GDK's RGB buffer rendering
              facilities (see <a href="z132.html#SEC-GDKRGB">the
              section called <i>RGB Buffers</i> in the chapter
              called <i>GDK Basics</i></a>) are used to copy the
              RGB buffer to the screen. You must use the visual and
              colormap from the GDK RGB module.
            </p>
          </li>
        </ul>
        <p>
          To create a widget with a non-default visual and
          colormap, <tt class="FUNCTION">
          gtk_widget_push_visual()</tt> and <tt class="FUNCTION">
          gtk_widget_push_colormap()</tt> are used. Here is the
          code to create a GDK canvas that supports the image item:
        </p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
<pre class="PROGRAMLISTING">
&#13;  GtkWidget* canvas;
  gtk_widget_push_visual(gdk_imlib_get_visual());
  gtk_widget_push_colormap(gdk_imlib_get_colormap());
  canvas = gnome_canvas_new();
  gtk_widget_pop_visual();
  gtk_widget_pop_colormap();

      
</pre>
            </td>
          </tr>
        </table>
        <p>
          To create an antialiased canvas, do this:
        </p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
<pre class="PROGRAMLISTING">
&#13;  GtkWidget* canvas;
  gtk_widget_push_visual(gdk_rgb_get_visual());
  gtk_widget_push_colormap(gdk_rgb_get_cmap());
  canvas = gnome_canvas_new_aa();
  gtk_widget_pop_colormap();
  gtk_widget_pop_visual();

      
</pre>
            </td>
          </tr>
        </table>
        <div class="FIGURE">
          <a name="FL-CANVASCONSTRUCT"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-CANVASCONSTRUCT.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
       #include &lt;libgnomeui/gnome-canvas.h&gt;
      
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">GtkWidget* <tt class= 
              "FUNCTION">gnome_canvas_new</tt></code>(void);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">GtkWidget* <tt class= 
              "FUNCTION">
              gnome_canvas_new_aa</tt></code>(void);</code>
            </p>
          </div>
          <p>
            <b>Figure 5. Canvas Constructors</b>
          </p>
        </div>
        <div class="SECT3">
          <h3 class="SECT3">
            <a name="Z178">Scroll Region</a>
          </h3>
          <p>
            The canvas is practically infinite from a programmer's
            standpoint; however, in reality your application
            probably uses only a small area. When using the canvas
            you must specify which region is interesting to the
            user with <tt class="FUNCTION">
            gnome_canvas_set_scroll_region()</tt> (<a href= 
            "z177.html#FL-CANVASSCROLLING">Figure 6</a>). The
            scroll region is given in world coordinates. You can
            query the scroll region with <tt class="FUNCTION">
            gnome_canvas_get_scroll_region()</tt>.
          </p>
          <p>
            To add scroll bars to the canvas, simply create a <tt
            class="CLASSNAME">GtkScrolledWindow</tt> and add the
            canvas to it:
          </p>
          <table border="0" bgcolor="#E0E0E0" width="100%">
            <tr>
              <td>
<pre class="PROGRAMLISTING">
&#13;  GtkWidget* sw;
  sw = gtk_scrolled_window_new(NULL, NULL);
  gtk_container_add(GTK_CONTAINER(sw), canvas);

    
</pre>
              </td>
            </tr>
          </table>
          <p>
            If you want to implement scrolling via some mechanism
            other than the scroll bars, you can get and set the
            "scroll offsets." The scroll offsets are in canvas
            pixel coordinates; they specify the top left visible
            pixel. Remember that canvas pixel coordinates are
            relative to the scroll region.
          </p>
          <div class="FIGURE">
            <a name="FL-CANVASSCROLLING"></a>
            <div class="FUNCSYNOPSIS">
              <a name="FL-CANVASSCROLLING.SYNOPSIS"></a>
              <table border="0" bgcolor="#E0E0E0" width="100%">
                <tr>
                  <td>
<pre class="FUNCSYNOPSISINFO">
         #include &lt;libgnomeui/gnome-canvas.h&gt;
        
</pre>
                  </td>
                </tr>
              </table>
              <p>
                <code><code class="FUNCDEF">void <tt class=
                "FUNCTION">
                gnome_canvas_set_scroll_region</tt></code>(GnomeCanvas*
                <tt class="PARAMETER"><i>canvas</i></tt>, double
                <tt class="PARAMETER"><i>x1</i></tt>, double <tt
                class="PARAMETER"><i>y1</i></tt>, double <tt class= 
                "PARAMETER"><i>x2</i></tt>, double <tt class= 
                "PARAMETER"><i>y2</i></tt>);</code>
              </p>
              <p>
                <code><code class="FUNCDEF">void <tt class=
                "FUNCTION">
                gnome_canvas_get_scroll_region</tt></code>(GnomeCanvas*
                <tt class="PARAMETER"><i>canvas</i></tt>, double*
                <tt class="PARAMETER"><i>x1</i></tt>, double* <tt
                class="PARAMETER"><i>y1</i></tt>, double* <tt
                class="PARAMETER"><i>x2</i></tt>, double* <tt
                class="PARAMETER"><i>y2</i></tt>);</code>
              </p>
              <p>
                <code><code class="FUNCDEF">void <tt class=
                "FUNCTION">
                gnome_canvas_scroll_to</tt></code>(GnomeCanvas* <tt
                class="PARAMETER"><i>canvas</i></tt>, gint <tt
                class="PARAMETER"><i>cx</i></tt>, gint <tt class= 
                "PARAMETER"><i>cy</i></tt>);</code>
              </p>
              <p>
                <code><code class="FUNCDEF">void <tt class=
                "FUNCTION">
                gnome_canvas_get_scroll_offsets</tt></code>(GnomeCanvas*
                <tt class="PARAMETER"><i>canvas</i></tt>, gint* <tt
                class="PARAMETER"><i>cx</i></tt>, gint* <tt class= 
                "PARAMETER"><i>cy</i></tt>);</code>
              </p>
            </div>
            <p>
              <b>Figure 6. Canvas Scrolling</b>
            </p>
          </div>
        </div>
        <div class="SECT3">
          <h3 class="SECT3">
            <a name="Z179">Zooming</a>
          </h3>
          <p>
            The canvas gives you zooming "for free"; it is included
            in the world-to-canvas and canvas-to-world coordinate
            system conversions. You can set the zoom factor with
            <tt class="FUNCTION">
            gnome_canvas_set_pixels_per_unit()</tt> (<a href= 
            "z177.html#FL-CANVASZOOMING">Figure 7</a>). By default,
            there ratio of pixels to canvas units is 1.0, meaning
            no zoom. Specifying a value less than 1.0 means reduced
            size; greater than 1.0 means increased size.
          </p>
          <p>
            In antialiased mode, you could achieve the same visual
            effect by applying a scaling affine transformation to
            the root canvas group. The <span class="STRUCTNAME">
            pixels_per_unit</span> member of the <span class= 
            "STRUCTNAME">GnomeCanvas</span> struct predates the
            canvas's use of affines. Still, <tt class="FUNCTION">
            gnome_canvas_set_pixels_per_unit()</tt> is a bit more
            convenient than the affine transform method, and it
            does work in GDK mode. (Because GDK mode uses Xlib
            primitives, it's nontrivial to implement arbitrary
            affine transformations; a future version of Gnome may
            do so, however.)
          </p>
          <div class="FIGURE">
            <a name="FL-CANVASZOOMING"></a>
            <div class="FUNCSYNOPSIS">
              <a name="FL-CANVASZOOMING.SYNOPSIS"></a>
              <table border="0" bgcolor="#E0E0E0" width="100%">
                <tr>
                  <td>
<pre class="FUNCSYNOPSISINFO">
         #include &lt;libgnomeui/gnome-canvas.h&gt;
        
</pre>
                  </td>
                </tr>
              </table>
              <p>
                <code><code class="FUNCDEF">void <tt class=
                "FUNCTION">
                gnome_canvas_set_pixels_per_unit</tt></code>(GnomeCanvas*
                <tt class="PARAMETER"><i>canvas</i></tt>, double
                <tt class="PARAMETER"><i>ppu</i></tt>);</code>
              </p>
            </div>
            <p>
              <b>Figure 7. Canvas Zooming</b>
            </p>
          </div>
        </div>
      </div>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="Z180">Canvas Items</a>
        </h2>
        <p>
          Most of the time you will be interested in canvas items
          rather than the canvas itself. Canvas items are typically
          very easy to use, compared to widgets; none of the
          standard items have any unique signals, since they are
          not interactive. (Since <span class="STRUCTNAME">
          GnomeCanvasItem</span> is a subclass of <span class= 
          "STRUCTNAME">GtkObject</span>, however, you could
          certainly have an item with signals if you wanted to.)
          The <span class="STRUCTNAME">GnomeCanvasItem</span> base
          class has a single signal, <span class="SYMBOL">
          "event"</span>, which is used to convey all types of
          event. The <span class="SYMBOL">"event"</span> signal has
          no default handler; canvas items do not respond to events
          unless you connect handlers of your own. <a href= 
          "z177.html#FL-CANVASITEMS">Figure 8</a> lists all the
          useful functions for working with the <span class= 
          "STRUCTNAME">GnomeCanvasItem</span> base class.
        </p>
        <p>
          To create a canvas item, you use the generic <tt class= 
          "FUNCTION">gnome_canvas_item_new()</tt> (or <tt class= 
          "FUNCTION">gnome_canvas_item_newv()</tt>). This function
          accepts the group to place the item in, the <span class= 
          "STRUCTNAME">GtkType</span> of the <span class=
          "STRUCTNAME">GnomeCanvasItem</span> subclass to create,
          and finally a NULL-terminated list of arguments to set.
          The argument list is purely for convenience, so you don't
          have to call <tt class="FUNCTION">
          gnome_canvas_item_set()</tt> immediately. <tt class= 
          "FUNCTION">gnome_canvas_item_new()</tt> creates a new
          instance of the type with <tt class="FUNCTION">
          gtk_type_new()</tt>, adds the item to its <span class= 
          "STRUCTNAME">GnomeCanvasGroup</span>, and schedules it to
          be redrawn.
        </p>
        <p>
          To destroy an item and remove it from the canvas, simply
          call <tt class="FUNCTION">gtk_object_destroy()</tt>. You
          can also use the standard reference counting mechanism
          with canvas items.
        </p>
        <p>
          You can set an item's affine using <tt class="FUNCTION">
          gnome_canvas_item_affine_absolute()</tt>, or compose a
          new affine with the item's existing affine using <tt
          class="FUNCTION">
          gnome_canvas_item_affine_relative()</tt>. These functions
          can be used to translate, scale, or rotate a canvas item
          (however, scaling and rotation only work in antialiased
          mode).
        </p>
        <p>
          Items in a group are normally stacked in the order you
          add them, with the most recently-added item "on top" and
          the oldest item on the bottom. You can manipulate the
          stacking order with <tt class="FUNCTION">
          gnome_canvas_item_raise()</tt> and <tt class="FUNCTION">
          gnome_canvas_item_lower()</tt>. These move an item up or
          down by the given number of positions. It is safe to pass
          in a too-large value for <span class="STRUCTNAME">
          positions</span>; the item will be moved as far as
          possible and no more. You can also request that an item
          is moved to one extreme or the other, using <tt class= 
          "FUNCTION">gnome_canvas_item_raise_to_top()</tt> and <tt
          class="FUNCTION">gnome_canvas_item_lower_to_bottom</tt>.
        </p>
        <p>
          Items can be shown and hidden; hidden items are not
          rendered by the canvas and do not receive events. All
          items are visible by default. The routines are <tt class= 
          "FUNCTION">gnome_canvas_item_show()</tt> and <tt class= 
          "FUNCTION">gnome_canvas_item_hide()</tt>.
        </p>
        <p>
          Reparenting a canvas item is straightforward; the only
          rule is that the new group must be on the same canvas as
          the old group.
        </p>
        <p>
          <tt class="FUNCTION">gnome_canvas_item_grab_focus()</tt>
          is analagous to <tt class="FUNCTION">
          gtk_widget_grab_focus()</tt>; it sends all key events to
          the item with the grab. It also sends focus change events
          to the item (when the item gains or loses the focus).
        </p>
        <p>
          Canvas items can grab and ungrab the mouse pointer just
          as a <span class="STRUCTNAME">GdkWindow</span> can; the
          arguments to <tt class="FUNCTION">
          gnome_canvas_item_grab()</tt> are exactly analagous to
          those of <tt class="FUNCTION">gdk_pointer_grab()</tt>
          (see <a href="cha-gdk.html">the chapter called <i>GDK
          Basics</i></a>). While a canvas item has the pointer
          grabbed, no other item receives events. Behind the
          scenes, <tt class="CLASSNAME">GnomeCanvas</tt> uses <tt
          class="FUNCTION">gdk_pointer_grab()</tt> to implement <tt
          class="FUNCTION">gnome_canvas_item_grab()</tt>, so an
          item grabbing the mouse away from other items implies the
          canvas grabbing the mouse away from other widgets.
        </p>
        <p>
          The visual properties of canvas items are manipulated
          almost entirely via object arguments. If you skipped <a
          href="cha-objects.html">the chapter called <i>The GTK+
          Object and Type System</i></a>, go back and read the
          section on object arguments now. Two functions are used
          to set canvas item properties: <tt class="FUNCTION">
          gnome_canvas_item_set()</tt> and <tt class="FUNCTION">
          gnome_canvas_item_setv()</tt>. These are almost but not
          quite equivalent to <tt class="FUNCTION">
          gtk_object_set()</tt> and <tt class="FUNCTION">
          gtk_object_setv()</tt>---they set object arguments in the
          same way, but they also mark the canvas item to be
          redrawn. So you should prefer them to the <span class= 
          "STRUCTNAME">GtkObject</span> variants. (This is
          something of a design bug, and future canvas versions
          will most likely allow you to use <tt class="FUNCTION">
          gtk_object_set()</tt>.)
        </p>
        <p>
          <tt class="FUNCTION">
          gnome_canvas_item_request_update()</tt> marks the canvas
          item as "dirty" and queues it to be redrawn. Internally,
          the canvas uses a one-shot idle function to perform
          redraws; that is, it waits until no more GTK+ events are
          pending, then redraws itself a single time. It does this
          by installing an idle function with <tt class="FUNCTION">
          gtk_idle_add()</tt> and removing it after it runs once.
          Thus <tt class="FUNCTION">
          gnome_canvas_item_request_update()</tt> can be called
          many times without creating an efficiency problem---it
          pretty much does nothing at all if an update is already
          pending.
        </p>
        <div class="FIGURE">
          <a name="FL-CANVASITEMS"></a>
          <div class="FUNCSYNOPSIS">
            <a name="FL-CANVASITEMS.SYNOPSIS"></a>
            <table border="0" bgcolor="#E0E0E0" width="100%">
              <tr>
                <td>
<pre class="FUNCSYNOPSISINFO">
       #include &lt;libgnomeui/gnome-canvas.h&gt;
      
</pre>
                </td>
              </tr>
            </table>
            <p>
              <code><code class="FUNCDEF">GnomeCanvasItem* <tt
              class="FUNCTION">
              gnome_canvas_item_new</tt></code>(GnomeCanvasGroup*
              <tt class="PARAMETER"><i>parent</i></tt>, GtkType <tt
              class="PARAMETER"><i>type</i></tt>, const gchar* <tt
              class="PARAMETER"><i>first_arg_name</i></tt>, <tt
              class="PARAMETER"><i>...</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">GnomeCanvasItem* <tt
              class="FUNCTION">
              gnome_canvas_item_newv</tt></code>(GnomeCanvasGroup*
              <tt class="PARAMETER"><i>parent</i></tt>, GtkType <tt
              class="PARAMETER"><i>type</i></tt>, guint <tt class= 
              "PARAMETER"><i>nargs</i></tt>, GtkArg* <tt class= 
              "PARAMETER"><i>args</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_set</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>, const gchar*
              <tt class="PARAMETER"><i>first_arg_name</i></tt>, <tt
              class="PARAMETER"><i>...</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_setv</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>, guint <tt
              class="PARAMETER"><i>nargs</i></tt>, GtkArg* <tt
              class="PARAMETER"><i>args</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_affine_relative</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>, const double
              <tt class="PARAMETER"><i>affine[6]</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_affine_absolute</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>, const double
              <tt class="PARAMETER"><i>affine[6]</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_raise</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>, int <tt
              class="PARAMETER"><i>positions</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_lower</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>, int <tt
              class="PARAMETER"><i>positions</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_raise_to_top</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_lower_to_bottom</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_show</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_hide</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_reparent</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>,
              GnomeCanvasGroup* <tt class="PARAMETER"><i>
              new_group</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_grab_focus</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">int <tt class="FUNCTION">
              gnome_canvas_item_grab</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>, unsigned int
              <tt class="PARAMETER"><i>event_mask</i></tt>,
              GdkCursor* <tt class="PARAMETER"><i>cursor</i></tt>,
              guint32 <tt class="PARAMETER"><i>
              etime</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_ungrab</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>, guint32 <tt
              class="PARAMETER"><i>etime</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_get_bounds</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>, double* <tt
              class="PARAMETER"><i>x1</i></tt>, double* <tt class= 
              "PARAMETER"><i>y1</i></tt>, double* <tt class= 
              "PARAMETER"><i>x2</i></tt>, double* <tt class= 
              "PARAMETER"><i>y2</i></tt>);</code>
            </p>
            <p>
              <code><code class="FUNCDEF">void <tt class=
              "FUNCTION">
              gnome_canvas_item_request_update</tt></code>(GnomeCanvasItem*
              <tt class="PARAMETER"><i>item</i></tt>);</code>
            </p>
          </div>
          <p>
            <b>Figure 8. Using <span class="STRUCTNAME">
            GnomeCanvasItem</span></b>
          </p>
        </div>
      </div>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="Z181">Canvas Items and Events</a>
        </h2>
        <p>
          The standard Gnome canvas items have only one signal,
          <span class="SYMBOL">"event"</span>, which is emitted for
          <i class="EMPHASIS">all</i> types of event. The canvas
          widget preprocesses all GDK events that it receives, and
          forwards some of them to canvas items. It also sythesizes
          certain events. Remember that X sends events only to X
          windows (<span class="STRUCTNAME">GdkWindow</span>s), and
          canvas items do not have an associated <span class= 
          "STRUCTNAME">GdkWindow</span>. Thus the canvas widget
          must act as intermediary. Here are some of the actions it
          takes:
        </p>
        <ul>
          <li>
            <p>
              Coordinates are automatically converted to canvas
              world coordinates. For example, if a canvas item
              receives an event of type <span class="STRUCTNAME">
              GDK_BUTTON_PRESS</span>, the <span class=
              "STRUCTNAME">x</span> and <span class="STRUCTNAME">
              y</span> fields of the event will be in world
              coordinates. (The raw event was received on the
              canvas's <span class="STRUCTNAME">GdkWindow</span>
              and thus had window coordinates.)
            </p>
          </li>
          <li>
            <p>
              Enter/leave events are synthesized for canvas items
              as the mouse pointer moves across the canvas.
            </p>
          </li>
          <li>
            <p>
              Events are propagated up the canvas item hierarchy,
              until some item's <span class="SYMBOL">"event"</span>
              signal handler returns <span class="STRUCTNAME">
              TRUE</span>. This works just as it does with <tt
              class="CLASSNAME">GtkWidget</tt>; events are first
              sent to the bottommost or leaf canvas item, and
              eventually make it up to the root item.
            </p>
          </li>
          <li>
            <p>
              Only user-generated events are sent to canvas items;
              many events you might expect to receive on a <span
              class="STRUCTNAME">GdkWindow</span>, such as expose
              and configure events, are not forwarded to canvas
              items.
            </p>
          </li>
        </ul>
        <p>
          The canvas does this work behind the scenes, so item
          events work intuitively and much like normal GDK events.
        </p>
        <p>
          A canvas item event callback looks like this:
        </p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
<pre class="PROGRAMLISTING">
&#13;static gint
item_event_callback(GnomeCanvasItem* item, 
                    GdkEvent* event, 
                    gpointer data)
{
  switch (event-&gt;type) {
    case GDK_BUTTON_PRESS:
      break;

    case GDK_MOTION_NOTIFY:
      break;

    case GDK_BUTTON_RELEASE:
      break;

    default:
      break;
  }

  /* Returning FALSE propagates the event to parent items;
   * returning TRUE ends event propagation. 
   */
  return FALSE;
}

      
</pre>
            </td>
          </tr>
        </table>
        <p>
          Of course, a real callback would probably examine the
          contents of the event and take some action in response to
          some of them.
        </p>
      </div>
      <div class="SECT2">
        <h2 class="SECT2">
          <a name="Z182">A Canvas Example</a>
        </h2>
        <p>
          This section gives a brief example program, demonstrating
          the user of the canvas. It does not explain the
          particulars of the canvas items being created; see <a
          href="sec-itemreference.html">the section called <i>
          Standard Canvas Item Reference</i></a> for that. <a href= 
          "z177.html#FIG-CANVAS-EXAMPLE">Figure 9</a> shows the
          example program in action. You can drag canvas items
          around the screen with the left mouse button; clicking an
          item with the Shift key held down destroys it.
        </p>
        <div class="FIGURE">
          <a name="FIG-CANVAS-EXAMPLE"></a>
          <p>
            <img src="figures/canvas-example.png">
          </p>
          <p>
            <b>Figure 9. Simple <tt class="CLASSNAME">
            GnomeCanvas</tt> program</b>
          </p>
        </div>
        <p>
          Here is the code to create an antialiased canvas. Notice
          the call to <tt class="FUNCTION">gdk_rgb_init()</tt>;
          notice that the canvas's scroll region is set; finally,
          notice that the GdkRGB colormap and visual are pushed
          when creating the canvas.
        </p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
<pre class="PROGRAMLISTING">
&#13;#include &lt;gnome.h&gt;

static gint delete_event_cb(GtkWidget* window, GdkEventAny* e, gpointer data);
static void create_canvas_items(GtkWidget* canvas);

int 
main(int argc, char* argv[])
{
  GtkWidget* window;
  GtkWidget* sw;
  GtkWidget* canvas;

  gnome_init("canvas-example", "0.0", argc, argv);  

  gdk_rgb_init();

  window = gtk_window_new(GTK_WINDOW_TOPLEVEL);

  gtk_window_set_title(GTK_WINDOW(window), "Canvas Example");

  gtk_window_set_policy(GTK_WINDOW(window), TRUE, TRUE, TRUE);

  gtk_signal_connect(GTK_OBJECT(window),
                     "delete_event",
                     GTK_SIGNAL_FUNC(delete_event_cb),
                     NULL);

  sw = gtk_scrolled_window_new(NULL, NULL);

  gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sw),
                                 GTK_POLICY_AUTOMATIC,
                                 GTK_POLICY_AUTOMATIC);


  gtk_widget_push_visual(gdk_rgb_get_visual());
  gtk_widget_push_colormap(gdk_rgb_get_cmap());
  canvas = gnome_canvas_new_aa();
  gtk_widget_pop_colormap();
  gtk_widget_pop_visual();

  gnome_canvas_set_scroll_region(GNOME_CANVAS(canvas), 0, 0, 600, 450);

  create_canvas_items(canvas);

  gtk_container_add(GTK_CONTAINER(sw), canvas);
  gtk_container_add(GTK_CONTAINER(window), sw);

  gtk_window_set_default_size(GTK_WINDOW(window), 300, 300);

  gtk_widget_show_all(window);

  gtk_main();

  return 0;
}

static gint 
delete_event_cb(GtkWidget* window, GdkEventAny* e, gpointer data)
{
  gtk_main_quit();
  return FALSE;
}
      
</pre>
            </td>
          </tr>
        </table>
        <p>
          Once the canvas has been created, the program adds some
          items to it, and connects a simple callback to the item's
          <span class="SYMBOL">"event"</span> signal. Here's the
          code:
        </p>
        <table border="0" bgcolor="#E0E0E0" width="100%">
          <tr>
            <td>
<pre class="PROGRAMLISTING">
&#13;static gint
item_event(GnomeCanvasItem *item, GdkEvent *event, gpointer data)
{
  static double x, y;
  double new_x, new_y;
  GdkCursor *fleur;
  static int dragging;
  double item_x, item_y;

  item_x = event-&gt;button.x;
  item_y = event-&gt;button.y;
  gnome_canvas_item_w2i(item-&gt;parent, &amp;item_x, &amp;item_y);

  switch (event-&gt;type) 
    {
    case GDK_BUTTON_PRESS:
      switch(event-&gt;button.button) 
        {
        case 1:
          if (event-&gt;button.state &amp; GDK_SHIFT_MASK)
            {
              gtk_object_destroy(GTK_OBJECT(item));
            }
          else 
            {
              x = item_x;
              y = item_y;
              
              fleur = gdk_cursor_new(GDK_FLEUR);
              gnome_canvas_item_grab(item,
                                     GDK_POINTER_MOTION_MASK | 
                                     GDK_BUTTON_RELEASE_MASK,
                                     fleur,
                                     event-&gt;button.time);
              gdk_cursor_destroy(fleur);
              dragging = TRUE;
            }
          break;

        default:
          break;
        }
      break;

    case GDK_MOTION_NOTIFY:
      if (dragging &amp;&amp; (event-&gt;motion.state &amp; GDK_BUTTON1_MASK)) 
        {
          new_x = item_x;
          new_y = item_y;
            
          gnome_canvas_item_move(item, new_x - x, new_y - y);
          x = new_x;
          y = new_y;
        }
      break;
          
    case GDK_BUTTON_RELEASE:
      gnome_canvas_item_ungrab(item, event-&gt;button.time);
      dragging = FALSE;
      break;
          
    default:
      break;
    }
        
  return FALSE;
}

static void
setup_item(GnomeCanvasItem *item)
{
  gtk_signal_connect(GTK_OBJECT(item), "event",
                     (GtkSignalFunc) item_event,
                     NULL);
}

static void 
create_canvas_items(GtkWidget* canvas)
{
  GnomeCanvasPoints* points;
  GnomeCanvasGroup* group;
  GnomeCanvasItem* item;
  double affine[6];

  group = gnome_canvas_root(GNOME_CANVAS(canvas));

  /* A polygon */
  points = gnome_canvas_points_new(14);

  points-&gt;coords[0] = 270.0;
  points-&gt;coords[1] = 330.0;
  points-&gt;coords[2] = 270.0;
  points-&gt;coords[3] = 430.0;
  points-&gt;coords[4] = 390.0;
  points-&gt;coords[5] = 430.0;
  points-&gt;coords[6] = 390.0;
  points-&gt;coords[7] = 330.0;
  points-&gt;coords[8] = 310.0;
  points-&gt;coords[9] = 330.0;
  points-&gt;coords[10] = 310.0;
  points-&gt;coords[11] = 390.0;
  points-&gt;coords[12] = 350.0;
  points-&gt;coords[13] = 390.0;
  points-&gt;coords[14] = 350.0;
  points-&gt;coords[15] = 370.0;
  points-&gt;coords[16] = 330.0;
  points-&gt;coords[17] = 370.0;
  points-&gt;coords[18] = 330.0;
  points-&gt;coords[19] = 350.0;
  points-&gt;coords[20] = 370.0;
  points-&gt;coords[21] = 350.0;
  points-&gt;coords[22] = 370.0;
  points-&gt;coords[23] = 410.0;
  points-&gt;coords[24] = 290.0;
  points-&gt;coords[25] = 410.0;
  points-&gt;coords[26] = 290.0;
  points-&gt;coords[27] = 330.0;

  item = gnome_canvas_item_new(group,
                               gnome_canvas_polygon_get_type (),
                               "points", points,
                               "fill_color", "tan",
                               "outline_color", "black",
                               "width_units", 3.0,
                               NULL);

  setup_item(item);

  gnome_canvas_points_unref(points);

  /* Translate the polygon */

  art_affine_translate(affine, -150.0, -300.0);

  gnome_canvas_item_affine_relative(item, affine);

  /* A translucent rectangle */
  setup_item (gnome_canvas_item_new (group,
                                     gnome_canvas_rect_get_type(),
                                     "x1", 90.0,
                                     "y1", 40.0,
                                     "x2", 180.0,
                                     "y2", 100.0,
                                     "fill_color_rgba", 0x3cb37180,
                                     "outline_color", "black",
                                     "width_units", 4.0,
                                     NULL));

  /* A translucent ellipse */
  setup_item (gnome_canvas_item_new (group,
                                     gnome_canvas_ellipse_get_type(),
                                     "x1", 210.0,
                                     "y1", 80.0,
                                     "x2", 280.0,
                                     "y2", 140.0,
                                     "fill_color_rgba", 0x5f9ea080,
                                     "outline_color", "black",
                                     "width_pixels", 0,
                                     NULL));

  /* Create ellipses arranged in a line; they're manipulated as a
     single item. */

  group = 
    GNOME_CANVAS_GROUP (gnome_canvas_item_new (group,
                                               gnome_canvas_group_get_type(),
                                               "x", 0.0,
                                               "y", 0.0,
                                               NULL));
  setup_item(GNOME_CANVAS_ITEM(group));

  {
    double xpos = 20.0;
    while (xpos &lt; 300.0)
      {
        gnome_canvas_item_new(group,
                              gnome_canvas_ellipse_get_type(),
                              "x1", xpos,
                              "y1", 100.0,
                              "x2", xpos + 10.0,
                              "y2", 110.0,
                              "fill_color_rgba", 0x0000FFFF,
                              "outline_color_rgba", 0xFF,
                              NULL);
        xpos += 15.0;
      }
  }
}
      
</pre>
            </td>
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