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Object Finalization
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<div class="SECT1">
<h1 class="SECT1">
<a name="SEC-FINALIZATION">Object Finalization</a>
</h1>
<p>
To write a <span class="STRUCTNAME">GtkObject</span>, you
must implement the methods provided by the <span class=
"STRUCTNAME">GtkObject</span> interface, or at least be
sure you are happy with the default implementations. There
are only five <span class="STRUCTNAME">GtkObject</span>
methods; two of them are <span class="STRUCTNAME">
get_arg</span> and <span class="STRUCTNAME">set_arg</span>,
described in <a href="hc-objectargs.html#SEC-GETSETARG">the
section called <i>Using Object Arguments in Your Own <span
class="STRUCTNAME">GtkObject</span> Subclass</i></a>. The
other three implement object destruction; here are the
fields in <span class="STRUCTNAME">GtkObjectClass</span>:
</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
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<td>
<pre class="PROGRAMLISTING">
void (* shutdown) (GtkObject *object);
void (* destroy) (GtkObject *object);
void (* finalize) (GtkObject *object);
</pre>
</td>
</tr>
</table>
<p>
As you might guess from this, objects are destroyed in a
three-stage process. Each method represents one stage in
the process; if your object subclass overrides any of them,
it must "chain up" to the corresponding method in the
parent class (see <a href=
"sec-finalization.html#SEC-CHAINUP">the section called <i>
Chaining Up</i></a>). The three methods do the following:
</p>
<ul>
<li>
<p>
The <span class="STRUCTNAME">shutdown</span> method
allows objects to perform actions before destruction
begins. Most subclasses do not override this method;
the default <span class="STRUCTNAME">shutdown</span>
method emits the <span class="SYMBOL">"destroy"</span>
signal to start the next phase. (The default
implementation will <i class="EMPHASIS">always</i> be
invoked, even if overridden, because subclasses are
required to "chain up.")
</p>
</li>
<li>
<p>
The <span class="STRUCTNAME">destroy</span> method
marks the object "useless" and cleans up associated
resources, but does not free the object itself.
Typically a destroy method would free data, strings,
and so on stored in the instance struct, and set the
struct members to <span class="STRUCTNAME">NULL</span>.
This is the method most subclasses override.
</p>
</li>
<li>
<p>
The <span class="STRUCTNAME">finalize</span> method is
invoked <i class="EMPHASIS">only when the object's
reference count reaches 0</i>. The default
implementation frees the object instance struct, so
that further attempts to use the object result in a
segmentation fault. The <span class="STRUCTNAME">
finalize</span> method must also consider that user
code could have been invoked after the <span class=
"STRUCTNAME">destroy</span> method, and free any data
that user code could have allocated.
</p>
</li>
</ul>
<p>
Note: <i class="EMPHASIS">Objects can be destroyed
regardless of their reference count</i>. This means that
the <span class="STRUCTNAME">shutdown</span> method is
invoked and the <span class="STRUCTNAME">destroy</span>
signal is emitted. However, as long as the reference count
is greater than 0, the object will not be <i class=
"EMPHASIS">finalized</i>.
</p>
<p>
The <span class="STRUCTNAME">shutdown</span> method has no
defined role; its purpose depends on the particular object.
For example, the <tt class="CLASSNAME">GtkWidget</tt>
shutdown implementation removes the widget from its parent
container, and unrealizes the widget. This is especially
important for containers: their <span class="STRUCTNAME">
destroy</span> method destroys all children of the
container. If the container was not unrealized before
destruction, it would still be visible and the user would
see each child disappear, followed by the container. With
the <span class="STRUCTNAME">shutdown</span> method,
everything disappears at once.
</p>
<p>
The <span class="STRUCTNAME">destroy</span> method frees as
many resources as possible without rendering the object
"unsafe." If your object has invariants describing its
integrity, a <span class="STRUCTNAME">destroy</span> method
will not violate them. All public functions exported by an
object implementation should gracefully handle destroyed
objects (they should not crash---remember that an object
can be destroyed while references to it persist). The <span
class="STRUCTNAME">finalize</span> method actually frees
the object, meaning that attempts to use the object become
dangerous bugs.
</p>
<p>
The statement that "public functions exported by an object
implementation should gracefully handle destroyed objects"
requires some qualification. This is the intended behavior;
otherwise, code could not ensure the sanity of an object by
increasing its reference count. However, the implementation
does not yet live up to the guarantee in all cases. Some
public functions in GTK+ and Gnome still assume data
structures freed in the destroy method exist, or
re-allocate data structures the destroy method already
freed. Unless the finalize method re-frees those data
structures, they will be leaked. To avoid these bugs, it is
best to avoid calling functions on destroyed objects (in
practice, it would be uncommon to do so).
</p>
<p>
You <i class="EMPHASIS">can</i> count on being able to
check the type and object flags of a destroyed object,
however; and it is certainly safe to call <tt class=
"FUNCTION">gtk_object_unref()</tt> on a destroyed object.
In your own object implementations, be sure you implement
each public function correctly; check whether the object is
destroyed with <tt class="FUNCTION">
GTK_OBJECT_DESTROYED()</tt>, and keep in mind that user
code can run between the <span class="STRUCTNAME">
destroy</span> method and the <span class="STRUCTNAME">
finalize</span> method.
</p>
<p>
Notice that the <span class="STRUCTNAME">destroy</span>
method is the default handler for a <span class="SYMBOL">
"destroy"</span> signal, but the <span class="STRUCTNAME">
shutdown</span> and <span class="STRUCTNAME">
finalize</span> methods are class functions only. This
reduces the complexity and increases the speed of the
finalization process. Also, because <span class=
"STRUCTNAME">finalize</span> destroys the integrity of an
object, it would be unsafe to emit as a signal (GTK+ does
have a facility called "weak references" that allows you to
invoke a callback when an object is finalized---weak
references do not assume that the <span class="STRUCTNAME">
GtkObject</span> is in a sane state).
</p>
<p>
To make things more concrete, let's look at the functions
you would use to destroy an object. First, <tt class=
"FUNCTION">gtk_object_destroy()</tt>:
</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
void
gtk_object_destroy (GtkObject *object)
{
g_return_if_fail (object != NULL);
g_return_if_fail (GTK_IS_OBJECT (object));
g_return_if_fail (GTK_OBJECT_CONSTRUCTED (object));
if (!GTK_OBJECT_DESTROYED (object))
{
gtk_object_ref (object);
object->klass->shutdown (object);
gtk_object_unref (object);
}
}
</pre>
</td>
</tr>
</table>
<p>
Notice that destroyed-but-not-finalized objects are
flagged, and this flag can be checked with the <tt class=
"FUNCTION">GTK_OBJECT_DESTROYED()</tt> macro. <tt class=
"FUNCTION">gtk_object_destroy()</tt> ensures that objects
are not destroyed twice by ignoring any already-destroyed
objects. If an object has not been destroyed, <tt class=
"FUNCTION">gtk_object_destroy()</tt> references it to
prevent finalization during the destroy process and invokes
the shutdown method; by default, that method looks like
this:
</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
static void
gtk_object_shutdown (GtkObject *object)
{
GTK_OBJECT_SET_FLAGS (object, GTK_DESTROYED);
gtk_signal_emit (object, object_signals[DESTROY]);
}
</pre>
</td>
</tr>
</table>
<p>
This method sets the destroyed flag, to ensure that any
recursive <tt class="FUNCTION">gtk_object_destroy()</tt>
calls have no effect; then it emits the <span class=
"SYMBOL">"destroy"</span> signal. <tt class="FUNCTION">
gtk_object_shutdown()</tt> seems pointless by itself;
however, subclasses may override this method with something
more substantial, chaining up to the <span class=
"STRUCTNAME">GtkObject</span> default method (see <a href=
"sec-finalization.html#SEC-CHAINUP">the section called <i>
Chaining Up</i></a>).
</p>
<p>
It may be unclear that <tt class="FUNCTION">
gtk_object_shutdown()</tt> is a method implementation,
while <tt class="FUNCTION">gtk_object_destroy()</tt> is a
public function. Note that <tt class="FUNCTION">
gtk_object_shutdown()</tt> is the internal function that
implements the <span class="STRUCTNAME">shutdown</span>
method for the <span class="STRUCTNAME">GtkObject</span>
class, while <tt class="FUNCTION">gtk_object_destroy()</tt>
is part of the public API. The <span class="STRUCTNAME">
GtkObject</span> implementation of the <span class=
"STRUCTNAME">destroy</span> method is called <tt class=
"FUNCTION">gtk_object_real_destroy()</tt>:
</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
static void
gtk_object_real_destroy (GtkObject *object)
{
if (GTK_OBJECT_CONNECTED (object))
gtk_signal_handlers_destroy (object);
}
</pre>
</td>
</tr>
</table>
<p>
This code simply cleans up any signal handlers associated
with the object. <tt class="FUNCTION">
gtk_object_real_destroy()</tt> is the default handler
invoked when the <span class="SYMBOL">"destroy"</span>
signal is emitted. <tt class="FUNCTION">
gtk_object_destroy()</tt> invokes the (possibly overridden)
class function <span class="STRUCTNAME">shutdown</span>;
the default shutdown method emits the <span class="SYMBOL">
"destroy"</span> signal.
</p>
<p>
Finalization is initiated by <tt class="FUNCTION">
gtk_object_unref()</tt>, if and only if the reference count
has reached 0. <tt class="FUNCTION">gtk_object_unref()</tt>
can be invoked directly by a user, but often <tt class=
"FUNCTION">gtk_object_destroy()</tt> invokes it. Here it
is:
</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
void
gtk_object_unref (GtkObject *object)
{
g_return_if_fail (object != NULL);
g_return_if_fail (GTK_IS_OBJECT (object));
g_return_if_fail (object->ref_count > 0);
if (object->ref_count == 1)
{
gtk_object_destroy (object);
g_return_if_fail (object->ref_count > 0);
}
object->ref_count -= 1;
if (object->ref_count == 0)
{
object->klass->finalize (object);
}
}
</pre>
</td>
</tr>
</table>
<p>
If an object has a reference count of 1, calling <tt class=
"FUNCTION">gtk_object_unref()</tt> invokes the shutdown and
destroy methods (via <tt class="FUNCTION">
gtk_object_destroy()</tt>) and then finalizes the object
(unless the reference count was incremented sometime during
the shutdown/destroy process; this is allowed and will
prevent finalization). If an object's reference count is
greater than 1 at the start of <tt class="FUNCTION">
gtk_object_unref()</tt>, the reference count is simply
decremented.
</p>
<p>
Again, notice that an object can be <i class="EMPHASIS">
destroyed</i> while the reference count is greater than 1
if the user calls <tt class="FUNCTION">
gtk_object_destroy()</tt>; if this happens, finalization
does not take place until the holders of the remaining
references call <tt class="FUNCTION">
gtk_object_unref()</tt>. In the most common case, the <tt
class="FUNCTION">gtk_object_destroy()</tt> implementation
holds the last reference count --- have another look at the
<tt class="FUNCTION">gtk_object_destroy()</tt> code with
this in mind.
</p>
<p>
For completeness, here is <span class="STRUCTNAME">
GtkObject</span>'s default <span class="STRUCTNAME">
finalize</span> method:
</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
static void
gtk_object_finalize (GtkObject *object)
{
gtk_object_notify_weaks (object);
g_datalist_clear (&object->object_data);
gtk_type_free (GTK_OBJECT_TYPE (object), object);
}
</pre>
</td>
</tr>
</table>
<p>
The three function calls in this method do the following:
</p>
<ul>
<li>
<p>
Invoke "weak references," which are callbacks invoked
on object finalization. This is a little-used <span
class="STRUCTNAME">GtkObject</span> feature not
described in this book (usually connecting to the <span
class="SYMBOL">"destroy"</span> signal is more
appropriate).
</p>
</li>
<li>
<p>
Clear any object data (described in <a href=
"sec-objectdata.html">the section called <i>Attaching
Data to Objects</i></a>).
</p>
</li>
<li>
<p>
Free the instance struct.
</p>
</li>
</ul>
<p>
<a href="z57.html#WIDGETLIFECYCLE">the section called <i>
Widget Life Cycle</i> in the chapter called <i>GTK+
Basics</i></a> has more to say about reference counting and
destruction with respect to widgets.
</p>
<div class="SECT2">
<h2 class="SECT2">
<a name="SEC-CHAINUP">Chaining Up</a>
</h2>
<p>
If an object overrides the shutdown, destroy, or finalize
methods, it should chain up to the default
implementation, to ensure that each parent class has a
chance to clean up. Here is an example of chaining up:
</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
static void
gtk_widget_real_destroy (GtkObject *object)
{
/* ... */
if (parent_class->destroy)
parent_class->destroy (object);
};
</pre>
</td>
</tr>
</table>
<p>
<tt class="FUNCTION">gtk_widget_real_destroy()</tt> is
installed in the widget's class struct in the class
initialization function, overwriting the <span class=
"STRUCTNAME">GtkObject</span> default. <span class=
"STRUCTNAME">parent_class</span> is a pointer to the
parent's class struct; usually you will want to store
this pointer in your class initialization function, as
<span class="STRUCTNAME">GtkWidget</span> does:
</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
static GtkObjectClass *parent_class = NULL;
/* ... code omitted ... */
static void
gtk_widget_class_init (GtkWidgetClass *klass)
{
GtkObjectClass *object_class;
object_class = (GtkObjectClass*) klass;
parent_class = gtk_type_class (gtk_object_get_type ());
/* ... code omitted ... */
object_class->set_arg = gtk_widget_set_arg;
object_class->get_arg = gtk_widget_get_arg;
object_class->shutdown = gtk_widget_shutdown;
object_class->destroy = gtk_widget_real_destroy;
object_class->finalize = gtk_widget_finalize;
}
</pre>
</td>
</tr>
</table>
<p>
Of course, if <span class="STRUCTNAME">
parent_class</span> is not a <span class="STRUCTNAME">
GtkObjectClass*</span>, you will need to cast it with the
<tt class="FUNCTION">GTK_OBJECT_CLASS()</tt> macro.
</p>
<p>
An aside: notice that you should <i class="EMPHASIS">
not</i> chain up when implementing <span class=
"STRUCTNAME">get_arg</span> and <span class="STRUCTNAME">
set_arg</span> --- GTK+ special-cases these methods in
<tt class="FUNCTION">gtk_object_set()</tt> and <tt class=
"FUNCTION">gtk_object_get()</tt>. Recall that the <span
class="STRUCTNAME">GtkObject</span> base class
initializer zeroes these two methods, rather than leaving
the default implementation. When setting or getting an
argument value, GTK+ uses the information provided on
argument registration to jump directly to the correct
class struct and invoke only the correct <span class=
"STRUCTNAME">get_arg</span> or <span class="STRUCTNAME">
set_arg</span> method. Chaining up would be a much slower
way to implement the same thing (and would require unique
argument IDs within the same class ancestry).
</p>
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