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#ifndef INCLUDED_SAMPLEBUFFER_ITERATORS_H
#define INCLUDED_SAMPLEBUFFER_ITERATORS_H
#include "samplebuffer.h"
/**
* Iterate through all samples. No specific order.
*
* Related design patterns:
* - Iterator (GoF257)
*/
class SAMPLE_ITERATOR {
private:
SAMPLE_BUFFER* target;
SAMPLE_BUFFER::buf_size_t index; // index of the current sample
SAMPLE_BUFFER::channel_size_t channel_index; // index of current channel
public:
/**
* Prepare iterator for processing.
*/
void init(SAMPLE_BUFFER* buf) { target = buf; }
/**
* Start iteration from the first audio item;
*/
void begin(void);
/**
* True if iterator is past the last audio item.
*/
inline bool end(void) { return(channel_index >= static_cast<int>(target->channel_count_rep)); }
/**
* Move iterator to the next audio item.
*/
void next(void);
/**
* Returns a pointer to the current sample.
*/
inline SAMPLE_SPECS::sample_t* current(void) { return(&(target->buffer[channel_index][index])); }
};
/**
* Iterate through all samples of one channel.
*
* Notice! This iterator can be used to add extra
* channels to the sample data.
*
* Related design patterns:
* - Iterator (GoF257)
*/
class SAMPLE_ITERATOR_CHANNEL {
private:
SAMPLE_BUFFER* target;
SAMPLE_BUFFER::buf_size_t index; // index of the current sample
SAMPLE_BUFFER::channel_size_t channel_index; // index of current channel
public:
/**
* Prepare iterator for processing.
*/
void init(SAMPLE_BUFFER* buf, int channel = 0);
/**
* Start iteration from the first sample of 'channel'. More channels
* are allocated, if sample buffer has fewer channels than asked for.
*
* @param channel number of iterated channel (0, 1, ... , n)
*/
void begin(int channel);
/**
* Start iteration from the first audio item (using the previously
* set channel).
*/
void begin(void) { index = 0; }
/**
* Move iterator to the next audio item.
*/
void next(void) { ++index; }
/**
* True if iterator is past the last audio item.
*/
inline bool end(void) { return(static_cast<long int>(index) >= target->buffersize_rep); }
/**
* Returns a pointer to the current sample.
*/
inline SAMPLE_SPECS::sample_t* current(void) { return(&target->buffer[channel_index][index]); }
};
/**
* Iterate through all samples, one channel at a time.
*
* Related design patterns:
* - Iterator (GoF257)
*/
class SAMPLE_ITERATOR_CHANNELS {
private:
SAMPLE_BUFFER* target;
SAMPLE_BUFFER::buf_size_t index; // index of the current sample
SAMPLE_BUFFER::channel_size_t channel_index; // index of current channel
public:
/**
* Prepare iterator for processing.
*/
void init(SAMPLE_BUFFER* buf) { target = buf; }
/**
* Start iteration from the first audio item;
*/
void begin(void);
/**
* Move iterator to the next audio item.
*/
void next(void);
/**
* True if iterator is past the last audio item.
*/
inline bool end(void) { return(channel_index >= static_cast<int>(target->channel_count_rep)); }
/**
* Returns a pointer to the current sample.
*/
inline SAMPLE_SPECS::sample_t* current(void) { return(&(target->buffer[channel_index][index])); }
/**
* Returns current channel index (starting from 0)
*/
inline int channel(void) const { return(channel_index); }
};
/**
* Iterate through all samples, one sample frame (interleaved) at a time.
*
* Related design patterns:
* - Iterator (GoF257)
*/
class SAMPLE_ITERATOR_INTERLEAVED {
private:
SAMPLE_BUFFER* target;
SAMPLE_BUFFER::buf_size_t index; // index of the current sample
public:
/**
* Prepare iterator for processing.
*/
void init(SAMPLE_BUFFER* buf) { target = buf; }
/**
* Start iteration from the first audio item;
*/
void begin(void) { index = 0; }
/**
* Move iterator to the next audio item.
*/
inline void next(void) { ++index; }
/**
* True if iterator is past the last audio item.
*/
inline bool end(void) { return(static_cast<long int>(index) >= target->buffersize_rep); }
/**
* Returns a pointer to the current sample.
*/
inline SAMPLE_SPECS::sample_t* current(int channel) { return(&target->buffer[channel][index]); }
};
#endif
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