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/*
* (C) Copyright 2023 UCAR
*
* This software is licensed under the terms of the Apache Licence Version 2.0
* which can be obtained at http://www.apache.org/licenses/LICENSE-2.0.
*/
#include <iomanip>
#include "eckit/geometry/CoordinateHelpers.h"
#include "eckit/geometry/Point2.h"
#include "eckit/testing/Test.h"
namespace eckit::test {
using namespace geometry;
// -----------------------------------------------------------------------------
CASE("normalise angles") {
EXPECT(0. == normalise_angle(360., 0.));
EXPECT(14. == normalise_angle(374., 0.));
EXPECT(14. == normalise_angle(374., -90.));
EXPECT(374. == normalise_angle(374., 90.));
EXPECT(14. == normalise_angle(-346., 0.));
EXPECT(14. == normalise_angle(-346., -90.));
EXPECT(374. == normalise_angle(-346., 90.));
EXPECT(0. == normalise_angle(360. * 1e12, 0.));
EXPECT(14. == normalise_angle(360. * 1e12 + 14, 0.));
EXPECT(0. == normalise_angle(-360. * 1e12, 0.));
EXPECT(14. == normalise_angle(-360. * 1e12 + 14, 0.));
}
CASE("normalise angles that should stay bit-identical") {
std::vector<double> lats{
0x1.a99999999999fp+3, // 13.3
0x1.7599999999999p+5, // 46.7
-0x1.37823af2187f7p+4, // -19.4692944962371
0x1.14f26c8adc252p+3, // 8.65459277268488
0x1.237e9f537dd2dp+5, // 36.4368273279928
0x1.eb74b977e1e89p+5, // 61.431994377691
0x1.1008717af4f67p+6, // 68.0082453929914
-0x1.b4f88656270d9p+4, // -27.3106749883017
-0x1.eb22f87f6ac12p+1, // -3.83700472089323
0x1.40de11e0c3e99p+4, // 20.0542162685293
0x1.4aeba99be1331p+5, // 41.3650695970631
0x1.aa5c50f727ae6p+5, // 53.2950763043389
-0x1.556ccf04ef1bbp+4, // -21.3390646164641
0x1.556ccf04ef1bbp+4, // 21.3390646164641
0x1.388f683df92bbp+5, // 39.070023044745
-0x1.40de11e0c3e9dp+4, // -20.0542162685293
0x1.eb22f87f6abf5p+1, // 3.83700472089321
0x1.b4f88656270d7p+4, // 27.3106749883017
};
for (const auto& lat : lats) {
double normalised = normalise_angle(lat, -90.);
// std::cout << std::hexfloat << lat << "\t : " << std::defaultfloat << std::setprecision(17) << lat <<
// std::endl; std::cout << std::hexfloat << normalised << "\t : " << std::defaultfloat << std::setprecision(17)
// << normalised << std::endl;
EXPECT_EQUAL(normalised, lat);
}
std::vector<double> lons{
-0x1.3f0f4411db559p+5, // -39.8824540515004
-0x1.63664f7d2181dp+5, // -44.4249563003398
-0x1.75e470fd085aap+5, // -46.7365436332869
-0x1.b2a6314996231p+4, // -27.1655743479225
-0x1.f720e2a9525edp+5, // -62.8910573223364
-0x1.236723c039272p+5, // -36.425361158127
-0x1.7f9f1a40a5d1fp+4, // -23.9763433957388
0x1.ffffffffffffep+0, // 2.0
0x1.0b907154a92f7p+6, // 66.8910573223364
0x1.436723c039272p+5, // 40.425361158127
0x1.bf9f1a40a5d1fp+4, // 27.9763433957388
0x1.0f266c20b79f9p+7, // 135.57504369966
0x1.787bbbb54c676p+6, // 94.1208332374461
0x1.95e470fd085aap+5, // 50.7365436332869
0x1.1bd0dd7b42b69p+7, // 141.907939769643
0x1.19981bd70b549p+6, // 70.3985437012353
0x1.50bc8a12f525bp+5, // 42.0920602303565
0x1.cb2a2664f7bbdp+6, // 114.791162088032
0x1.6784444ab398ap+6, // 89.8791667625539
0x1.83664f7d2181ep+5, // 48.4249563003398
0x1.380c1cb7eb45dp+7, // 156.023656604261
0x1.d46f8eab56d0bp+6, // 117.108942677664
0x1.5f0f4411db559p+5, // 43.8824540515004
};
for (const auto& lon : lons) {
double normalised = normalise_angle(lon, -180.);
// std::cout << std::hexfloat << lon << "\t : " << std::defaultfloat << std::setprecision(17) << lon <<
// std::endl; std::cout << std::hexfloat << normalised << "\t : " << std::defaultfloat << std::setprecision(17)
// << normalised << std::endl;
EXPECT_EQUAL(normalised, lon);
}
}
CASE("normalise angles that should be reproducible") {
constexpr double minimum = -90.;
std::vector<std::tuple<double, double>> reproduce{
// angle normalised
{0x1.a99999999999fp+3, 0x1.a99999999999fp+3}, {0x1.a99999999999fp+3 - 360., 0x1.a9999999999ap+3},
{0x1.a99999999999fp+3 - 720., 0x1.a99999999998p+3}, {0x1.a99999999999fp+3 + 360., 0x1.a9999999999ap+3},
{0x1.a99999999999fp+3 + 720., 0x1.a99999999998p+3},
};
for (const auto& [angle, normalised_ref] : reproduce) {
double normalised = normalise_angle(angle, minimum);
// std::cout << std::hexfloat << angle << "\t : " << std::defaultfloat << std::setprecision(17) << angle <<
// std::endl; std::cout << std::hexfloat << normalised << "\t : " << std::defaultfloat << std::setprecision(17)
// << normalised << std::endl;
EXPECT(normalised == normalised_ref);
}
}
CASE("canonicalise on sphere") {
using types::is_approximately_equal;
const Point2 p1(108., 32.);
// Worse coordinates for the same point:
const Point2 p2(-252., 32.);
const Point2 p3(288., 148.);
const Point2 p4(108., -328.);
// Check each of these is correctly shifted back to original point:
const Point2 q2 = canonicaliseOnSphere(p2);
const Point2 q3 = canonicaliseOnSphere(p3);
const Point2 q4 = canonicaliseOnSphere(p4);
EXPECT(p1.x() == q2.x());
EXPECT(p1.y() == q2.y());
EXPECT(p1.x() == q3.x());
EXPECT(p1.y() == q3.y());
EXPECT(p1.x() == q4.x());
EXPECT(p1.y() == q4.y());
// Check with longitude offset
const Point2 q2b = canonicaliseOnSphere(p2, -90.);
EXPECT(q2b.x() == 108.);
EXPECT(q2b.y() == 32.);
const Point2 q2c = canonicaliseOnSphere(p2, 90.);
EXPECT(q2c.x() == 108.);
EXPECT(q2c.y() == 32.);
const Point2 q2d = canonicaliseOnSphere(p2, 180.);
EXPECT(q2d.x() == 468.);
EXPECT(q2d.y() == 32.);
}
// -----------------------------------------------------------------------------
} // namespace eckit::test
int main(int argc, char** argv) {
return eckit::testing::run_tests(argc, argv);
}
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