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//
// EMController.m
// EdenMath
//
// Created by admin on Thu Feb 21 2002.
// Copyright (c) 2002-2004 Edenwaith. All rights reserved.
//
#import "EMController.h"
@implementation EMController
// -------------------------------------------------------
// (id)init
// Allocate memory and french fries for EdenMath
// -------------------------------------------------------
- (id)init
{
em = [[EMResponder alloc] init];
undoManager = [[NSUndoManager alloc] init];
return self;
}
// -------------------------------------------------------
// (void)dealloc
// Deallocate/free up memory used by Edenmath
// -------------------------------------------------------
- (void)dealloc
{
[em release];
[undoManager release];
[super dealloc];
}
// -------------------------------------------------------
// (void) awakeFromNib
// -------------------------------------------------------
- (void)awakeFromNib
{
[[displayField window] makeKeyAndOrderFront:self];
#ifdef GNUSTEP
id tempView = [[[displayField window] contentView] viewWithTag: 42];
[[tempView cellWithTag: 12] setTarget: self];
[[tempView cellWithTag: 12] setAction: @selector(setDegree:)];
[[tempView cellWithTag: 13] setTarget: self];
[[tempView cellWithTag: 13] setAction: @selector(setRadian:)];
[[tempView cellWithTag: 14] setTarget: self];
[[tempView cellWithTag: 14] setAction: @selector(setGradient:)];
#endif
}
// -------------------------------------------------------
// (void) off:(id)sender
// When the Off button is pressed, the application is
// terminated
// -------------------------------------------------------
- (void)off:(id)sender
{
[NSApp terminate:self];
}
// -------------------------------------------------------
// (void) clear:(id)sender
// -------------------------------------------------------
- (void)clear:(id)sender
{
[self saveState];
[em clear];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) cut:(id)sender
// -------------------------------------------------------
- (void)cut:(id)sender
{
[self copy:sender];
[self saveState];
[self clear:self];
}
// -------------------------------------------------------
// (void) copy:(id)sender
// -------------------------------------------------------
- (void)copy:(id)sender
{
NSString *contents = [displayField stringValue];
NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
[pasteboard declareTypes:[NSArray arrayWithObject:NSStringPboardType] owner:nil];
[pasteboard setString:contents forType:NSStringPboardType];
}
// -------------------------------------------------------
// (void) paste:(id)sender
// -------------------------------------------------------
- (void)paste:(id)sender
{
NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
NSString *type = [pasteboard availableTypeFromArray:[NSArray arrayWithObject:NSStringPboardType]];
if (type != nil)
{
NSString *contents = [pasteboard stringForType:type];
if (contents != nil) {
NSScanner *scanner = [NSScanner scannerWithString:contents];
double value;
if ([scanner scanDouble:&value])
{
[self saveState];
[em setCurrentValue:value];
[self updateDisplay];
}
}
}
}
// -------------------------------------------------------
// (void) updateDisplay:(id)sender
// Update the value in the display field on the
// calculator. In versions 1.0.0 and 1.0.1, this was
// a 1 line method. Because of odd precision problems and
// numbers like 0.001 not showing the 0's as they are
// typed has required the extra 50 (or so) lines of code
// -------------------------------------------------------
- (void)updateDisplay
{
double current_value = [em getCurrentValue];
char *y = "%15.";
int i = [em getTrailingDigits];
char *z = "f";
char c_string[32] = "";
NSString *true_precision = [[NSString alloc] initWithFormat: @"%s%d%s", y, i-1, z];
NSString *new_string; // = [[NSString alloc] init];
// variables for the new algorithm to format numbers properly and eliminate unncessary
// '0' from the end of a final number.
char final_string[32] = "";
int cs_len = 0;
int j = 0;
int decimal_places = 0;
BOOL is_decimal = NO; // 0 is false, 1 is true
BOOL is_zero = YES; // is true
int new_len = 0;
int num_zeros = 0;
NSString *precision = @"%15.10f"; // default precision
NSString *string_value = [NSString stringWithFormat:precision, current_value]; // convert to string with certain string format
if (i != 0) // if there ARE some set trailing digits like 65.2 or 0.001
{
NSString *other_value = [NSString stringWithFormat:true_precision, current_value];
[displayField setStringValue: other_value];
}
else // no trailing_digits because it is a number like 6 or it is an answer and
// trailing_digits was reset to 0
{
// loop through the string converted version of the current_value, and cut
// off any excess 0's at the end of the number, so 63.20 will appear like 63.2
current_value = [string_value doubleValue];
[string_value getCString: c_string];
// new algorithm for formating numbers properly on output
// check to see if there is a decimal place, and if so, how many
// decimal places exist
cs_len = strlen(c_string);
for (j = 0; j < cs_len; j++)
{
if (c_string[j] == '.')
{
is_decimal = YES;
while (j < cs_len)
{
j++;
decimal_places++;
}
}
}
// if a decimal place exists, go through to get rid of unnecessary 0's at
// the end of the number so 65.20 will appear to be 65.2
if (is_decimal == YES)
{
for (j = 0; (j < decimal_places) && (is_zero == YES); j++)
{
new_len = cs_len - (1 + j);
// count the number of 0's at the end
if (c_string[new_len] == '0')
{
num_zeros++;
}
else if (c_string[new_len] == '.')
{
num_zeros++;
is_zero = NO;
}
else // otherwise, no more excess 0's to be found
{
is_zero = NO;
}
}
// loop through the necessary number of times to get rid of
// unneeded 0's
for (j = 0; j < (cs_len - num_zeros); j++)
{
final_string[j] = c_string[j];
}
}
else // otherwise, there is no decimal place
{
strcpy(final_string, c_string);
}
new_string = [NSString stringWithFormat:@"%s", final_string];
// When printing out to NSLog, new_string looks odd (\\304\\026\\010\\304),
// but when placed as a parameter, it seems to work. Go figure.
[displayField setStringValue: new_string];
}
}
// -------------------------------------------------------
// (BOOL) applicationShould....:(NSApplication *)theApplication
// Terminate the program when the last window closes
// Need to connect File Owner and Window to EMController
// for this to work correctly
// -------------------------------------------------------
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication
{
return YES;
}
// -------------------------------------------------------
// (void) saveState
// -------------------------------------------------------
- (void)saveState
{
[undoManager registerUndoWithTarget:self selector:@selector(setState:) object:[em state]];
}
// -------------------------------------------------------
// (void) setState
// -------------------------------------------------------
- (void)setState:(NSDictionary *)emState
{
[self saveState];
[em setState:emState];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) undoAction
// -------------------------------------------------------
- (void)undoAction:(id)sender
{
if ([undoManager canUndo])
{
[undoManager undo];
}
}
// -------------------------------------------------------
// (NSUndoManager *) windowWillReturnUndoManager:(NSWindow *)sender
// -------------------------------------------------------
- (NSUndoManager *)windowWillReturnUndoManager:(NSWindow *)sender
{
return undoManager;
}
// -------------------------------------------------------
// (IBAction) checkForNewVersion: (id) sender
// -------------------------------------------------------
// Version: 8. May 2004 23:55
// Created: 8. May 2004 23:55
// -------------------------------------------------------
- (IBAction) checkForNewVersion: (id) sender
{
NSString *currentVersionNumber = [[[NSBundle bundleForClass:[self class]] infoDictionary] objectForKey:@"VersionCheck"];
NSDictionary *productVersionDict = [NSDictionary dictionaryWithContentsOfURL: [NSURL URLWithString:@"http://www.edenwaith.com/version.xml"]];
NSString *latestVersionNumber = [productVersionDict valueForKey:@"EdenMath"];
int button = 0;
NSLog(currentVersionNumber);
NSLog(latestVersionNumber);
if ( latestVersionNumber == nil )
{
NSBeep();
NSRunAlertPanel(@"Could not check for update", @"A problem arose while attempting to check for a new version of EdenMath. Edenwaith.com may be temporarily unavailable or your network may be down.", @"OK", nil, nil);
}
else if ( [latestVersionNumber isEqualToString: currentVersionNumber] )
{
NSRunAlertPanel(@"Software is Up-To-Date", @"You have the most recent version of EdenMath.", @"OK", nil, nil);
}
else
{
button = NSRunAlertPanel(@"New Version is Available", @"A new version of EdenMath is available.", @"OK", @"Cancel", nil);
if (NSOKButton == button)
{
[[NSWorkspace sharedWorkspace] openURL: [NSURL URLWithString:@"http://www.edenwaith.com/downloads/edenmath.php"]];
}
}
}
// -------------------------------------------------------
// (IBAction) goToProductPage: (id) sender
// -------------------------------------------------------
// Version: 8. May 2004 23:55
// Created: 8. May 2004 23:55
// -------------------------------------------------------
- (IBAction) goToProductPage: (id) sender
{
[[NSWorkspace sharedWorkspace] openURL: [NSURL URLWithString:@"http://www.edenwaith.com/products/edenmath/"]];
}
// -------------------------------------------------------
// (IBAction) goToFeedbackPage: (id) sender
// -------------------------------------------------------
// Version: 8. May 2004 23:55
// Created: 8. May 2004 23:55
// -------------------------------------------------------
- (IBAction) goToFeedbackPage: (id) sender
{
[[NSWorkspace sharedWorkspace] openURL: [NSURL URLWithString:@"http://www.edenwaith.com/support/feedback.php?app=EdenMath"]];
}
// =====================================================================================
// CONSTANTS
// =====================================================================================
// -------------------------------------------------------
// (void) digitButton:(id)sender
// New addition to EM 1.1.1 which eliminates ten other
// functions (zeroButton...nineButton) so each number
// button does not explicitly need to point to a new
// function.
// -------------------------------------------------------
- (void) digitButton: (id) sender
{
[self saveState];
[em newDigit: [[sender title] intValue]];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) period:(id)sender
// -------------------------------------------------------
- (void)period:(id)sender
{
[self saveState];
[em period];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) pi2:(id)sender
// -------------------------------------------------------
- (void)pi2:(id)sender
{
[self saveState];
[em trig_constant:2*M_PI];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) pi3_2:(id)sender
// -------------------------------------------------------
- (void)pi3_2:(id)sender
{
[self saveState];
[em trig_constant:3*M_PI/2];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) pi:(id)sender
// -------------------------------------------------------
- (void)pi:(id)sender
{
[self saveState];
[em pi];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) pi_2:(id)sender
// -------------------------------------------------------
- (void)pi_2:(id)sender
{
[self saveState];
[em trig_constant:M_PI/2];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) pi_3:(id)sender
// -------------------------------------------------------
- (void)pi_3:(id)sender
{
[self saveState];
[em trig_constant:M_PI/3];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) pi_4:(id)sender
// -------------------------------------------------------
- (void)pi_4:(id)sender
{
[self saveState];
[em trig_constant:M_PI/4];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) pi_6:(id)sender
// -------------------------------------------------------
- (void)pi_6:(id)sender
{
[self saveState];
[em trig_constant:M_PI/6];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) e:(id)sender
// -------------------------------------------------------
- (void)e:(id)sender
{
[self saveState];
[em e];
[self updateDisplay];
}
// =====================================================================================
// STANDARD FUNCTIONS
// =====================================================================================
// -------------------------------------------------------
// (void) enter:(id)sender
// -------------------------------------------------------
- (void)enter:(id)sender
{
[self saveState];
[em enter];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) add:(id)sender
// -------------------------------------------------------
- (void)add:(id)sender
{
[self saveState];
[em operation:ADD_OP];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) subtract:(id)sender
// -------------------------------------------------------
- (void)subtract:(id)sender
{
[self saveState];
[em operation:SUBTRACT_OP];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) multiply:(id)sender
// -------------------------------------------------------
- (void)multiply:(id)sender
{
[self saveState];
[em operation:MULTIPLY_OP];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) divide:(id)sender
// -------------------------------------------------------
- (void)divide:(id)sender
{
[self saveState];
[em operation:DIVIDE_OP];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) reverse_sign:(id)sender
// -------------------------------------------------------
- (void)reverse_sign:(id)sender
{
[self saveState];
[em reverse_sign];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) percentage:(id)sender
// -------------------------------------------------------
- (void)percentage:(id)sender
{
[self saveState];
[em percentage];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) mod:(id)sender
// -------------------------------------------------------
- (void)mod:(id)sender
{
[self saveState];
[em operation:MOD_OP];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) EE:(id)sender
// -------------------------------------------------------
- (void)EE:(id)sender
{
[self saveState];
[em operation:EE_OP];
[self updateDisplay];
}
// =====================================================================================
// ALGEBRAIC FUNCTIONS
// =====================================================================================
// -------------------------------------------------------
// (void) exponent:(id)sender
// x^2
// -------------------------------------------------------
- (void)squared:(id)sender
{
[self saveState];
[em squared];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) cubed:(id)sender
// x^2
// -------------------------------------------------------
- (void)cubed:(id)sender
{
[self saveState];
[em cubed];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) exponent:(id)sender
// x^y
// -------------------------------------------------------
- (void)exponent:(id)sender
{
[self saveState];
[em operation:EXPONENT_OP];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) xroot:(id)sender
//
// -------------------------------------------------------
- (void)square_root:(id)sender
{
[self saveState];
[em square_root];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) xroot:(id)sender
// 3
// -------------------------------------------------------
- (void)cubed_root:(id)sender
{
[self saveState];
[em cubed_root];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) xroot:(id)sender
//
// -------------------------------------------------------
- (void)xroot:(id)sender
{
[self saveState];
[em operation:XROOT_OP];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) ln:(id)sender
// -------------------------------------------------------
- (void)ln:(id)sender
{
[self saveState];
[em ln];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) logarithm:(id)sender
// -------------------------------------------------------
- (void)logarithm:(id)sender
{
[self saveState];
[em logarithm];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) factorial:(id)sender
// -------------------------------------------------------
- (void)factorial:(id)sender
{
[self saveState];
[em factorial];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) inverse:(id)sender
// e^x
// -------------------------------------------------------
- (void)powerE:(id)sender
{
[self saveState];
[em powerE];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) inverse:(id)sender
// 10^x
// -------------------------------------------------------
- (void)power10:(id)sender
{
[self saveState];
[em power10];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) inverse:(id)sender
// -------------------------------------------------------
- (void)inverse:(id)sender
{
[self saveState];
[em inverse];
[self updateDisplay];
}
// =====================================================================================
// TRIGOMETRIC FUNCTIONS
// =====================================================================================
// -------------------------------------------------------
// (void) setDegree:(id)sender
// -------------------------------------------------------
- (void)setDegree:(id)sender
{
[self saveState];
[em setAngleType:DEGREE];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) setRadian:(id)sender
// -------------------------------------------------------
- (void)setRadian:(id)sender
{
[self saveState];
[em setAngleType:RADIAN];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) setGradient:(id)sender
// -------------------------------------------------------
- (void)setGradient:(id)sender
{
[self saveState];
[em setAngleType:GRADIENT];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) sine:(id)sender
// -------------------------------------------------------
- (void)sine:(id)sender
{
[self saveState];
[em sine];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) cosine:(id)sender
// -------------------------------------------------------
- (void)cosine:(id)sender
{
[self saveState];
[em cosine];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) tangent:(id)sender
// -------------------------------------------------------
- (void)tangent:(id)sender
{
[self saveState];
[em tangent];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) arcsine:(id)sender
// -------------------------------------------------------
- (void)arcsine:(id)sender
{
[self saveState];
[em arcsine];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) arccosine:(id)sender
// -------------------------------------------------------
- (void)arccosine:(id)sender
{
[self saveState];
[em arccosine];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) arctangent:(id)sender
// -------------------------------------------------------
- (void)arctangent:(id)sender
{
[self saveState];
[em arctangent];
[self updateDisplay];
}
// =====================================================================================
// PROBABILITY FUNCTIONS
// =====================================================================================
// -------------------------------------------------------
// (void) permutation:(id)sender
// nPr
// -------------------------------------------------------
- (void)permutation:(id)sender
{
[self saveState];
[em operation:NPR_OP];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) combination:(id)sender
// -------------------------------------------------------
- (void)combination:(id)sender
{
[self saveState];
[em operation:NCR_OP];
[self updateDisplay];
}
// -------------------------------------------------------
// (void) random_num:(id)sender
// -------------------------------------------------------
- (void)random_num:(id)sender
{
[self saveState];
[em random_num];
[self updateDisplay];
}
@end
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