File: hidden_passage.dat

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edgar 1.37-1
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TALK Edgar There's a draft here...
TALK Edgar And one of these bricks is loose
WAIT 30
PLAY_SOUND sound/common/switch
SET HIDDEN_PASSAGE_WALL PROPERTY MENTAL 1
WHILE EXISTS HIDDEN_PASSAGE_WALL
TALK Edgar Aha! It's a hidden passage!
TALK Edgar Hopefully this will lead me to the sorceror...
ACTIVATE_OBJECTIVE Study-Right Tower