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/*++
Copyright (c) 2005 - 2009, Intel Corporation
All rights reserved. This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
Module Name:
libEditor.c
Abstract:
Defines the Main Editor data type -
- Global variables
- Instances of the other objects of the editor
- Main Interfaces
--*/
#include "editor.h"
EFI_EDITOR_COLOR_ATTRIBUTES OriginalColors;
INTN OriginalMode;
//
// the first time editor launch
//
BOOLEAN EditorFirst;
//
// it's time editor should exit
//
BOOLEAN EditorExit;
BOOLEAN EditorMouseAction;
extern EFI_EDITOR_FILE_BUFFER FileBuffer;
extern EFI_EDITOR_TITLE_BAR MainTitleBar;
extern EFI_EDITOR_STATUS_BAR MainStatusBar;
extern EFI_EDITOR_INPUT_BAR MainInputBar;
extern EFI_EDITOR_MENU_BAR MainMenuBar;
extern BOOLEAN FileBufferMouseNeedRefresh;
extern BOOLEAN FileBufferNeedRefresh;
extern BOOLEAN StatusBarNeedRefresh;
extern EFI_EDITOR_FILE_BUFFER FileBufferBackupVar;
EFI_EDITOR_GLOBAL_EDITOR MainEditor;
//
// basic initialization for MainEditor
//
EFI_EDITOR_GLOBAL_EDITOR MainEditorConst = {
&MainTitleBar,
&MainMenuBar,
&MainStatusBar,
&MainInputBar,
&FileBuffer,
{
0,
0
},
{
0,
0
},
NULL,
FALSE,
NULL
};
//
// Name:
// MainEditorInit -- Init function for MainEditor
// In:
// VOID
// Out:
// EFI_SUCCESS
// EFI_LOAD_ERROR
//
EFI_STATUS
MainEditorInit (
VOID
)
{
EFI_STATUS Status;
EFI_HANDLE *HandleBuffer;
UINTN HandleCount;
UINTN Index;
//
// basic initialization
//
CopyMem (&MainEditor, &MainEditorConst, sizeof (MainEditor));
//
// set screen attributes
//
MainEditor.ColorAttributes.Colors.Foreground = Out->Mode->Attribute & 0x000000ff;
MainEditor.ColorAttributes.Colors.Background = (UINT8) (Out->Mode->Attribute >> 4);
OriginalColors = MainEditor.ColorAttributes.Colors;
OriginalMode = Out->Mode->Mode;
//
// query screen size
//
Out->QueryMode (
Out,
Out->Mode->Mode,
&(MainEditor.ScreenSize.Column),
&(MainEditor.ScreenSize.Row)
);
//
// Find mouse in System Table ConsoleInHandle
//
Status = BS->HandleProtocol (
In,
&gEfiSimplePointerProtocolGuid,
(VOID**)&MainEditor.MouseInterface
);
if (EFI_ERROR (Status)) {
//
// If there is no Simple Pointer Protocol on System Table
//
HandleBuffer = NULL;
MainEditor.MouseInterface = NULL;
Status = BS->LocateHandleBuffer (
ByProtocol,
&gEfiSimplePointerProtocolGuid,
NULL,
&HandleCount,
&HandleBuffer
);
if (!EFI_ERROR (Status) && HandleCount > 0) {
//
// Try to find the first available mouse device
//
for (Index = 0; Index < HandleCount; Index++) {
Status = BS->HandleProtocol (
HandleBuffer[Index],
&gEfiSimplePointerProtocolGuid,
(VOID**)&MainEditor.MouseInterface
);
if (!EFI_ERROR (Status)) {
break;
}
}
}
if (HandleBuffer != NULL) {
FreePool (HandleBuffer);
}
}
if (!EFI_ERROR (Status) && MainEditor.MouseInterface != NULL) {
MainEditor.MouseAccumulatorX = 0;
MainEditor.MouseAccumulatorY = 0;
MainEditor.MouseSupported = TRUE;
}
//
// below will call the five components' init function
//
Status = MainTitleBarInit ();
if (EFI_ERROR (Status)) {
PrintToken (STRING_TOKEN (STR_EDIT_LIBEDITOR_TITLEBAR), gEditHiiHandle);
return EFI_LOAD_ERROR;
}
Status = MainMenuBarInit ();
if (EFI_ERROR (Status)) {
PrintToken (STRING_TOKEN (STR_EDIT_LIBEDITOR_MAINMENU), gEditHiiHandle);
return EFI_LOAD_ERROR;
}
Status = MainStatusBarInit ();
if (EFI_ERROR (Status)) {
PrintToken (STRING_TOKEN (STR_EDIT_LIBEDITOR_STATUSBAR), gEditHiiHandle);
return EFI_LOAD_ERROR;
}
Status = MainInputBarInit ();
if (EFI_ERROR (Status)) {
PrintToken (STRING_TOKEN (STR_EDIT_LIBEDITOR_INPUTBAR), gEditHiiHandle);
return EFI_LOAD_ERROR;
}
Status = FileBufferInit ();
if (EFI_ERROR (Status)) {
PrintToken (STRING_TOKEN (STR_EDIT_LIBEDITOR_FILEBUFFER), gEditHiiHandle);
return EFI_LOAD_ERROR;
}
//
// clear whole screen and enable cursor
//
Out->ClearScreen (Out);
Out->EnableCursor (Out, TRUE);
//
// initialize EditorFirst and EditorExit
//
EditorFirst = TRUE;
EditorExit = FALSE;
EditorMouseAction = FALSE;
return EFI_SUCCESS;
}
//
// Name:
// MainEditorCleanup -- cleanup function for MainEditor
// In:
// VOID
// Out:
// EFI_SUCCESS
// EFI_LOAD_ERROR
//
EFI_STATUS
MainEditorCleanup (
VOID
)
{
EFI_STATUS Status;
//
// call the five components' cleanup function
// if error, do not exit
// just print some warning
//
Status = MainTitleBarCleanup ();
if (EFI_ERROR (Status)) {
PrintToken (STRING_TOKEN (STR_EDIT_LIBEDITOR_TILEBAR_CLEANUP), gEditHiiHandle);
}
Status = MainMenuBarCleanup ();
if (EFI_ERROR (Status)) {
PrintToken (STRING_TOKEN (STR_EDIT_LIBEDITOR_MENUBAR_CLEANUP), gEditHiiHandle);
}
Status = MainStatusBarCleanup ();
if (EFI_ERROR (Status)) {
PrintToken (STRING_TOKEN (STR_EDIT_LIBEDITOR_STATUSBAR_CLEANUP), gEditHiiHandle);
}
Status = MainInputBarCleanup ();
if (EFI_ERROR (Status)) {
PrintToken (STRING_TOKEN (STR_EDIT_LIBEDITOR_INPUTBAR_CLEANUP), gEditHiiHandle);
}
Status = FileBufferCleanup ();
if (EFI_ERROR (Status)) {
PrintToken (STRING_TOKEN (STR_EDIT_LIBEDITOR_FILEBUFFER_CLEANUP), gEditHiiHandle);
}
//
// restore old mode
//
if (OriginalMode != Out->Mode->Mode) {
Out->SetMode (Out, OriginalMode);
}
//
// restore old screen color
//
Out->SetAttribute (
Out,
EFI_TEXT_ATTR (OriginalColors.Foreground, OriginalColors.Background)
);
Out->ClearScreen (Out);
return EFI_SUCCESS;
}
//
// Name:
// MainEditorRefresh -- Refresh function for MainEditor
// In:
// VOID
// Out:
// EFI_SUCCESS
//
EFI_STATUS
MainEditorRefresh (
VOID
)
{
//
// to aVOID screen flicker
// The Stall Value is from experience. NOT from spec
//
BS->Stall (50);
//
// call the four components refresh function
//
MainTitleBarRefresh ();
FileBufferRefresh ();
MainStatusBarRefresh ();
MainMenuBarRefresh ();
//
// EditorFirst is now set to FALSE
//
EditorFirst = FALSE;
return EFI_SUCCESS;
}
STATIC
EFI_STATUS
MainEditorHandleMouseInput (
IN EFI_SIMPLE_POINTER_STATE MouseState
)
{
INT32 TextX;
INT32 TextY;
UINTN FRow;
UINTN FCol;
EFI_LIST_ENTRY *Link;
EFI_EDITOR_LINE *Line;
UINTN Index;
BOOLEAN Action;
//
// mouse action means:
// mouse movement
// mouse left button
//
Action = FALSE;
//
// have mouse movement
//
if (MouseState.RelativeMovementX || MouseState.RelativeMovementY) {
//
// handle
//
TextX = GetTextX (MouseState.RelativeMovementX);
TextY = GetTextY (MouseState.RelativeMovementY);
FileBufferAdjustMousePosition (TextX, TextY);
Action = TRUE;
}
//
// if left button pushed down
//
if (MouseState.LeftButton) {
FCol = MainEditor.FileBuffer->MousePosition.Column - TEXT_START_COLUMN + 1;
FRow = MainEditor.FileBuffer->FilePosition.Row +
MainEditor.FileBuffer->MousePosition.Row -
MainEditor.FileBuffer->DisplayPosition.Row;
//
// beyond the file line length
//
if (MainEditor.FileBuffer->NumLines < FRow) {
FRow = MainEditor.FileBuffer->NumLines;
}
Link = MainEditor.FileBuffer->ListHead->Flink;
for (Index = 0; Index < FRow - 1; Index++) {
Link = Link->Flink;
}
Line = CR (Link, EFI_EDITOR_LINE, Link, EFI_EDITOR_LINE_LIST);
//
// beyond the line's column length
//
if (FCol > Line->Size + 1) {
FCol = Line->Size + 1;
}
FileBufferMovePosition (FRow, FCol);
MainEditor.FileBuffer->MousePosition.Row = MainEditor.FileBuffer->DisplayPosition.Row;
MainEditor.FileBuffer->MousePosition.Column = MainEditor.FileBuffer->DisplayPosition.Column;
Action = TRUE;
}
//
// mouse has action
//
if (Action) {
return EFI_SUCCESS;
}
//
// no mouse action
//
return EFI_NOT_FOUND;
}
//
// Name:
// MainEditorKeyInput --
// Handle user key input. will route it to other components
// handle function
// In:
// VOID
// Out:
// EFI_SUCCESS
// EFI_LOAD_ERROR
// EFI_OUT_OF_RESOURCES
//
EFI_STATUS
MainEditorKeyInput (
VOID
)
{
EFI_INPUT_KEY Key;
EFI_STATUS Status;
EFI_SIMPLE_POINTER_STATE MouseState;
do {
Status = EFI_SUCCESS;
EditorMouseAction = FALSE;
//
// backup some key elements, so that can aVOID some refresh work
//
MainEditorBackup ();
//
// change priority of checking mouse/keyboard activity dynamically
// so prevent starvation of keyboard.
// if last time, mouse moves then this time check keyboard
//
if (MainEditor.MouseSupported) {
Status = MainEditor.MouseInterface->GetState (
MainEditor.MouseInterface,
&MouseState
);
if (!EFI_ERROR (Status)) {
Status = MainEditorHandleMouseInput (MouseState);
if (!EFI_ERROR (Status)) {
EditorMouseAction = TRUE;
FileBufferMouseNeedRefresh = TRUE;
} else if (Status == EFI_LOAD_ERROR) {
MainStatusBarSetStatusString (L"Invalid Mouse Movement ");
}
}
}
Status = In->ReadKeyStroke (In, &Key);
if (!EFI_ERROR (Status)) {
//
// dispatch to different components' key handling function
// so not everywhere has to set this variable
//
FileBufferMouseNeedRefresh = TRUE;
//
// clear previous status string
//
StatusBarNeedRefresh = TRUE;
//
// dispatch to different components' key handling function
//
if (IS_VALID_CHAR (Key.ScanCode)) {
Status = FileBufferHandleInput (&Key);
} else if (IS_DIRECTION_KEY (Key.ScanCode)) {
Status = FileBufferHandleInput (&Key);
} else if (IS_FUNCTION_KEY (Key.ScanCode)) {
Status = MainMenuBarHandleInput (&Key);
} else {
MainStatusBarSetStatusString (L"Unknown Command");
FileBufferMouseNeedRefresh = FALSE;
}
if (Status != EFI_SUCCESS && Status != EFI_OUT_OF_RESOURCES) {
//
// not already has some error status
//
if (StrCmp (L"", MainEditor.StatusBar->StatusString) == 0) {
MainStatusBarSetStatusString (L"Disk Error. Try Again");
}
}
}
//
// after handling, refresh editor
//
MainEditorRefresh ();
} while (Status != EFI_OUT_OF_RESOURCES && !EditorExit);
return Status;
}
//
// Name:
// MainEditorSetCutLine -- Set clipboard
// In:
// Line -- Line to be set to clipboard
// Out:
// EFI_SUCCESS
// EFI_OUT_OF_RESOURCES
//
EFI_STATUS
MainEditorSetCutLine (
EFI_EDITOR_LINE *Line
)
{
if (Line == NULL) {
return EFI_SUCCESS;
}
if (MainEditor.CutLine != NULL) {
//
// free the old clipboard
//
LineFree (MainEditor.CutLine);
}
//
// duplicate the line to clipboard
//
MainEditor.CutLine = LineDup (Line);
if (MainEditor.CutLine == NULL) {
return EFI_OUT_OF_RESOURCES;
}
return EFI_SUCCESS;
}
//
// Name:
// MainEditorBackup -- Backup function for MainEditor
// In:
// VOID
// Out:
// EFI_SUCCESS
//
EFI_STATUS
MainEditorBackup (
VOID
)
{
//
// call the four components' backup function
//
MainTitleBarBackup ();
FileBufferBackup ();
MainStatusBarBackup ();
MainMenuBarBackup ();
return EFI_SUCCESS;
}
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