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/*++
Copyright (c) 2005 - 2007, Intel Corporation
All rights reserved. This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
Module Name:
libMenuBar.c
Abstract:
Definition of the Menu Bar for the text editor
--*/
#include "EfiShellLib.h"
#include "editor.h"
STATIC
EFI_STATUS
MainCommandFileType (
VOID
);
EFI_EDITOR_MENU_ITEM MainMenuItems[] = {
{
STRING_TOKEN(STR_EDIT_LIBMENUBAR_GO_TO_LINE),
STRING_TOKEN(STR_EDIT_LIBMENUBAR_F1),
MainCommandGotoLine
},
{
STRING_TOKEN(STR_EDIT_LIBMENUBAR_SAVE_FILE),
STRING_TOKEN(STR_EDIT_LIBMENUBAR_F2),
MainCommandSaveFile
},
{
STRING_TOKEN(STR_EDIT_LIBMENUBAR_EXIT),
STRING_TOKEN(STR_EDIT_LIBMENUBAR_F3),
MainCommandExit
},
{
STRING_TOKEN(STR_EDIT_LIBMENUBAR_SEARCH),
STRING_TOKEN(STR_EDIT_LIBMENUBAR_F4),
MainCommandSearch
},
{
STRING_TOKEN(STR_EDIT_LIBMENUBAR_SEARCH_REPLACE),
STRING_TOKEN(STR_EDIT_LIBMENUBAR_F5),
MainCommandSearchReplace
},
{
STRING_TOKEN(STR_EDIT_LIBMENUBAR_CUT_LINE),
STRING_TOKEN(STR_EDIT_LIBMENUBAR_F6),
MainCommandCutLine
},
{
STRING_TOKEN(STR_EDIT_LIBMENUBAR_PASTE_LINE),
STRING_TOKEN(STR_EDIT_LIBMENUBAR_F7),
MainCommandPasteLine
},
{
STRING_TOKEN(STR_EDIT_LIBMENUBAR_OPEN_FILE),
STRING_TOKEN(STR_EDIT_LIBMENUBAR_F8),
MainCommandOpenFile
},
{
STRING_TOKEN(STR_EDIT_LIBMENUBAR_FILE_TYPE),
STRING_TOKEN(STR_EDIT_LIBMENUBAR_F9),
MainCommandFileType
},
{
0,
0,
NULL
}
};
EFI_EDITOR_MENU_BAR MainMenuBar;
//
// basic initialize for MainMenuBar
//
EFI_EDITOR_MENU_BAR MainMenuBarConst = { MainMenuItems };
//
// Name:
// MainMenuBarInit -- init function for MainMenuBar;
// In:
// VOID
// Out:
// EFI_SUCCESS
//
EFI_STATUS
MainMenuBarInit (
VOID
)
{
//
// initialize the menubar structure
//
CopyMem (&MainMenuBar, &MainMenuBarConst, sizeof (EFI_EDITOR_MENU_BAR));
return EFI_SUCCESS;
}
//
// Name:
// MainMenuBarCleanup -- Cleanup function for MainMenuBar;
// In:
// VOID
// Out:
// EFI_SUCCESS
//
EFI_STATUS
MainMenuBarCleanup (
VOID
)
{
//
// nothing to cleanup for menu bar
// have this function, just to keep consistency
//
return EFI_SUCCESS;
}
//
// Name:
// MainMenuBarBackup -- backup function for MainMenuBar;
// In:
// VOID
// Out:
// EFI_SUCCESS
//
EFI_STATUS
MainMenuBarBackup (
VOID
)
{
//
// nothing to backup for menu bar
// have this function, just to keep consistency
//
return EFI_SUCCESS;
}
//
// Name:
// MainMenuBarHide -- Clear menu bar
// In:
// VOID
// Out:
// EFI_SUCCESS
//
EFI_STATUS
MainMenuBarHide (
VOID
)
{
//
// clear the input bar and menu bar
//
EditorClearLine (MENU_BAR_LOCATION);
EditorClearLine (MENU_BAR_LOCATION + 1);
EditorClearLine (MENU_BAR_LOCATION + 2);
return EFI_SUCCESS;
}
//
// Name:
// MainMenuBarRefresh -- refresh function for MainMenuBar;
// In:
// VOID
// Out:
// EFI_SUCCESS
//
EFI_STATUS
MainMenuBarRefresh (
VOID
)
{
EFI_EDITOR_MENU_ITEM *Item;
UINTN Col;
UINTN Row;
UINTN Width;
CHAR16 *NameString;
CHAR16 *FunctionKeyString;
UINTN BufferSize;
//
// variable initialization
//
Col = 1;
Row = MENU_BAR_LOCATION;
//
// since menu bar won't be changed after editor is launch.
// so it's refresh only when editor is
// just launched.
//
if (!EditorFirst) {
return EFI_SUCCESS;
}
//
// clear menu bar
//
MainMenuBarHide ();
//
// print out the menu items
//
for (Item = MainMenuBar.MenuItems; Item->Function; Item++) {
BufferSize = 0x1000;
NameString = AllocatePool (BufferSize);
FunctionKeyString = AllocatePool (BufferSize);
#if (EFI_SPECIFICATION_VERSION < 0x0002000A)
Hii->GetString (Hii, gEditHiiHandle, Item->NameToken, FALSE, NULL, &BufferSize, NameString);
#else
LibGetString (gEditHiiHandle, Item->NameToken, NameString, &BufferSize);
#endif
Width = max ((StrLen (NameString) + 6), 20);
if (((Col + Width) > MAX_TEXT_COLUMNS)) {
Row++;
Col = 1;
}
#if (EFI_SPECIFICATION_VERSION < 0x0002000A)
Hii->GetString (Hii, gEditHiiHandle, Item->FunctionKeyToken, FALSE, NULL, &BufferSize, FunctionKeyString);
#else
LibGetString (gEditHiiHandle, Item->FunctionKeyToken, FunctionKeyString, &BufferSize);
#endif
PrintAt (Col - 1, Row - 1, L"%E%s%N %H%s%N ", FunctionKeyString, NameString);
FreePool (NameString);
FreePool (FunctionKeyString);
Col += Width;
}
//
// restore cursor position in edit area
//
FileBufferRestorePosition ();
return EFI_SUCCESS;
}
//
// Name:
// MainMenuBarHandleInput -- Dispatch input to different handlers
// Input can handle: F1 ~ F9
// In:
// VOID
// Out:
// EFI_SUCCESS
//
EFI_STATUS
MainMenuBarHandleInput (
IN EFI_INPUT_KEY *Key
)
{
EFI_EDITOR_MENU_ITEM *Item;
EFI_STATUS Status;
UINTN Index;
UINTN NumItems;
//
// variable initialization
//
Index = 0;
NumItems = 0;
NumItems = sizeof (MainMenuItems) / sizeof (EFI_EDITOR_MENU_ITEM) - 1;
Item = MainMenuBar.MenuItems;
Index = Key->ScanCode - SCAN_CODE_F1;
//
// check whether between F1~F9
//
if (Index > (NumItems - 1) || Index < 0) {
MainStatusBarSetStatusString (L"Unknown Command");
return EFI_SUCCESS;
}
Item = &MainMenuBar.MenuItems[Index];
Status = Item->Function ();
return Status;
}
//
// Name:
// MainCommandOpenFile -- Load a file from disk to editor
// In:
// VOID
// Out:
// EFI_SUCCESS
// EFI_LOAD_ERROR
// EFI_OUT_OF_RESOURCES
//
EFI_STATUS
MainCommandOpenFile (
VOID
)
{
BOOLEAN Done;
EFI_STATUS Status;
//
// This command will open a file from current working directory.
// Read-only file can also be opened. But it can not be modified.
// Below is the scenario of Open File command:
// 1.IF currently opened file has not been modIFied, directly go to step .
// IF currently opened file has been modified,
// an Input Bar will be prompted as :
// "File Modified. Save ( Yes/No/Cancel) ?"
// IF user press 'y' or 'Y', currently opened file will be saved.
// IF user press 'n' or 'N', currently opened file will
// not be saved.
// IF user press 'c' or 'C' or ESC, Open File command ends and
// currently opened file is still opened.
//
// 2. An Input Bar will be prompted as : "File Name to Open: "
// IF user press ESC, Open File command ends and
// currently opened file is still opened.
// Any other inputs with a Return will
// cause currently opened file close.
//
// 3. IF user input file name is an existing file , this file will be read
// and opened.
// IF user input file name is a new file, this file will be created
// and opened. This file's type ( UNICODE or ASCII ) is the same
// with the old file.
// if current file is modified, so you need to choose
// whether to save it first.
//
if (MainEditor.FileBuffer->FileModified) {
Status = MainInputBarSetPrompt (L"File modified. Save (Yes/No/Cancel) ? ");
if (EFI_ERROR (Status)) {
return Status;
}
//
// the answer is just one character
//
Status = MainInputBarSetStringSize (1);
if (EFI_ERROR (Status)) {
return Status;
}
//
// loop for user's answer
// valid answer is just 'y' 'Y', 'n' 'N', 'c' 'C'
//
Done = FALSE;
while (!Done) {
Status = MainInputBarRefresh ();
//
// ESC pressed
//
if (Status == EFI_NOT_READY) {
return EFI_SUCCESS;
}
switch (MainEditor.InputBar->ReturnString[0]) {
case L'y':
case L'Y':
//
// want to save this file first
//
Status = FileBufferSave (MainEditor.FileBuffer->FileName);
if (EFI_ERROR (Status)) {
return Status;
}
MainTitleBarRefresh ();
Done = TRUE;
break;
case L'n':
case L'N':
//
// the file won't be saved
//
Done = TRUE;
break;
case L'c':
case L'C':
return EFI_SUCCESS;
}
}
}
//
// TO get the open file name
//
Status = MainInputBarSetPrompt (L"File Name to Open: ");
if (EFI_ERROR (Status)) {
FileBufferRead (&MainEditor.FileBuffer->FileName, TRUE);
return Status;
}
Status = MainInputBarSetStringSize (100);
if (EFI_ERROR (Status)) {
FileBufferRead (&MainEditor.FileBuffer->FileName, TRUE);
return Status;
}
while (1) {
Status = MainInputBarRefresh ();
//
// ESC pressed
//
if (Status == EFI_NOT_READY) {
return EFI_SUCCESS;
}
//
// The input string length should > 0
//
if (StrLen (MainEditor.InputBar->ReturnString) > 0) {
//
// CHECK if filename is valid
//
if (!IsValidFileName (MainEditor.InputBar->ReturnString)) {
FileBufferRead (&MainEditor.FileBuffer->FileName, TRUE);
MainStatusBarSetStatusString (L"Invalid File Name");
return EFI_SUCCESS;
}
break;
}
}
//
// read from disk
//
Status = FileBufferRead (&MainEditor.InputBar->ReturnString, FALSE);
if (EFI_ERROR (Status)) {
FileBufferRead (&MainEditor.FileBuffer->FileName, TRUE);
return EFI_LOAD_ERROR;
}
return EFI_SUCCESS;
}
EFI_STATUS
MainCommandSaveFile (
VOID
)
/*++
Routine Description:
save current file to disk, you can save to current file name or
save to another file name
Arguments:
VOID
Returns:
EFI_SUCCESS
EFI_OUT_OF_RESOURCES
EFI_LOAD_ERROR
--*/
{
EFI_STATUS Status;
EFI_FILE_HANDLE Handle;
BOOLEAN Done;
CHAR16 *FileName;
BOOLEAN OldFile;
BOOLEAN ReadOnly;
CHAR16 *Str;
EFI_LIST_ENTRY DirList;
SHELL_FILE_ARG *Arg;
EFI_FILE_INFO *Info;
CHAR16 *FileNameTmp;
//
// This command will save currently opened file to disk.
// You can choose save to another file name or just save to
// current file name.
// Below is the scenario of Save File command:
// ( Suppose the old file name is A )
// 1. An Input Bar will be prompted: "File To Save: [ old file name]"
// IF user press ESC, Save File command ends .
// IF user press Enter, input file name will be A.
// IF user inputs a new file name B, input file name will be B.
//
// 2. IF input file name is A, go to do Step 3.
// IF input file name is B, go to do Step 4.
//
// 3. IF A is read only, Status Bar will show "Access Denied" and
// Save File commands ends.
// IF A is not read only, save file buffer to disk and remove modified
// flag in Title Bar , then Save File command ends.
//
// 4. IF B does not exist, create this file and save file buffer to it.
// Go to do Step 7.
// IF B exits, do Step 5.
//
// 5.An Input Bar will be prompted:
// "File Exists. Overwrite ( Yes/No/Cancel )?"
// IF user press 'y' or 'Y', do Step 6.
// IF user press 'n' or 'N', Save File commands ends.
// IF user press 'c' or 'C' or ESC, Save File commands ends.
//
// 6. IF B is a read-only file, Status Bar will show "Access Denied" and
// Save File commands ends.
// IF B can be read and write, save file buffer to B.
//
// 7. Update File Name field in Title Bar to B and remove the modified
// flag in Title Bar.
//
Str = PoolPrint (L"File to Save: [%s]", MainEditor.FileBuffer->FileName);
if (Str == NULL) {
return EFI_OUT_OF_RESOURCES;
}
if (StrLen (Str) >= 50) {
//
// replace the long file name with "..."
//
Str[46] = L'.';
Str[47] = L'.';
Str[48] = L'.';
Str[49] = L']';
Str[50] = L'\0';
}
Status = MainInputBarSetPrompt (Str);
if (EFI_ERROR (Status)) {
return Status;
}
Status = MainInputBarSetStringSize (100);
if (EFI_ERROR (Status)) {
return Status;
}
//
// get new file name
//
Status = MainInputBarRefresh ();
//
// if user pressed ESC
//
if (Status == EFI_NOT_READY) {
EditorFreePool (Str);
return EFI_SUCCESS;
}
EditorFreePool (Str);
//
// if just enter pressed, so think save to current file name
//
if (StrLen (MainEditor.InputBar->ReturnString) == 0) {
FileName = PoolPrint (L"%s", MainEditor.FileBuffer->FileName);
} else {
FileName = PoolPrint (L"%s", MainEditor.InputBar->ReturnString);
}
if (FileName == NULL) {
return EFI_OUT_OF_RESOURCES;
}
if (!IsValidFileName (FileName)) {
MainStatusBarSetStatusString (L"Invalid File Name");
FreePool (FileName);
return EFI_SUCCESS;
}
OldFile = FALSE;
//
// save to the old file
//
if (StriCmp (FileName, MainEditor.FileBuffer->FileName) == 0) {
OldFile = TRUE;
}
if (OldFile) {
//
// if the file is read only, so can not write back to it.
//
if (MainEditor.FileBuffer->ReadOnly == TRUE) {
MainStatusBarSetStatusString (L"Access Denied");
FreePool (FileName);
return EFI_SUCCESS;
}
} else {
//
// save to a new file name
//
FileNameTmp = PoolPrint (L"%s", FileName);
if (FileNameTmp == NULL) {
FreePool (FileName);
return EFI_OUT_OF_RESOURCES;
}
//
// GET CURRENT DIR HANDLE
//
InitializeListHead (&DirList);
Status = ShellFileMetaArgNoWildCard (FileNameTmp, &DirList);
FreePool (FileNameTmp);
if (EFI_ERROR (Status)) {
EditorFreePool (FileName);
return EFI_LOAD_ERROR;
}
if (DirList.Flink == &DirList) {
return EFI_LOAD_ERROR;
}
Arg = CR (DirList.Flink, SHELL_FILE_ARG, Link, SHELL_FILE_ARG_SIGNATURE);
//
// since when Status is returned correct, not everything is correct,
// so I have to add these check (-:(((((
//
if (Arg == NULL) {
return EFI_LOAD_ERROR;
}
if (Arg->Parent == NULL) {
return EFI_LOAD_ERROR;
}
Info = Arg->Info;
//
// file exists
//
if (!Arg->Status) {
if (!Arg->Handle) {
Status = Arg->Parent->Open (
Arg->Parent,
&Arg->Handle,
Arg->FileName,
EFI_FILE_MODE_READ,
0
);
}
Handle = Arg->Handle;
Status = FileBufferGetFileInfo (Handle, Arg->FileName, &Info);
if (EFI_ERROR (Status)) {
EditorFreePool (FileName);
ShellFreeFileList (&DirList);
return EFI_LOAD_ERROR;
}
//
// check if read only
//
if (Info->Attribute & EFI_FILE_READ_ONLY) {
ReadOnly = TRUE;
} else {
ReadOnly = FALSE;
}
//
// ask user whether to overwrite this file
//
Status = MainInputBarSetPrompt (L"File exists. Overwrite (Yes/No/Cancel) ? ");
if (EFI_ERROR (Status)) {
EditorFreePool (FileName);
ShellFreeFileList (&DirList);
return Status;
}
Status = MainInputBarSetStringSize (1);
if (EFI_ERROR (Status)) {
EditorFreePool (FileName);
ShellFreeFileList (&DirList);
return Status;
}
Done = FALSE;
while (!Done) {
Status = MainInputBarRefresh ();
//
// ESC pressed
//
if (Status == EFI_NOT_READY) {
EditorFreePool (FileName);
ShellFreeFileList (&DirList);
return EFI_SUCCESS;
}
switch (MainEditor.InputBar->ReturnString[0]) {
case L'y':
case L'Y':
if (ReadOnly) {
//
// file is read-only, can not be overwrote
//
MainStatusBarSetStatusString (L"Access Denied");
EditorFreePool (FileName);
ShellFreeFileList (&DirList);
return EFI_SUCCESS;
}
Done = TRUE;
break;
case L'n':
case L'N':
EditorFreePool (FileName);
ShellFreeFileList (&DirList);
return EFI_SUCCESS;
case L'c':
case L'C':
EditorFreePool (FileName);
ShellFreeFileList (&DirList);
return EFI_SUCCESS;
}
//
// end switch
//
}
//
// end while
//
}
//
// end file exists
//
ShellFreeFileList (&DirList);
}
//
// end of if OldFile
// save file back to disk
//
Status = FileBufferSave (FileName);
EditorFreePool (FileName);
if (EFI_ERROR (Status)) {
return EFI_LOAD_ERROR;
}
return EFI_SUCCESS;
}
//
// Name:
// MainCommandExit -- exit editor
// In:
// VOID
// Out:
// EFI_SUCCESS
// EFI_OUT_OF_RESOURCES
// EFI_LOAD_ERROR
//
EFI_STATUS
MainCommandExit (
VOID
)
{
EFI_STATUS Status;
//
// Below is the scenario of Exit command:
// 1. IF currently opened file is not modified, exit the editor and
// Exit command ends.
// IF currently opened file is modified, do Step 2
//
// 2. An Input Bar will be prompted:
// "File modified. Save ( Yes/No/Cancel )?"
// IF user press 'y' or 'Y', currently opened file will be saved
// and Editor exits
// IF user press 'n' or 'N', currently opened file will not be saved
// and Editor exits.
// IF user press 'c' or 'C' or ESC, Exit command ends.
// if file has been modified, so will prompt user whether to save the changes
//
if (MainEditor.FileBuffer->FileModified) {
Status = MainInputBarSetPrompt (L"File modified. Save (Yes/No/Cancel) ? ");
if (EFI_ERROR (Status)) {
return Status;
}
Status = MainInputBarSetStringSize (1);
if (EFI_ERROR (Status)) {
return Status;
}
while (1) {
Status = MainInputBarRefresh ();
//
// ESC pressed
//
if (Status == EFI_NOT_READY) {
return EFI_SUCCESS;
}
switch (MainEditor.InputBar->ReturnString[0]) {
case L'y':
case L'Y':
//
// write file back to disk
//
Status = FileBufferSave (MainEditor.FileBuffer->FileName);
if (!EFI_ERROR (Status)) {
EditorExit = TRUE;
}
return Status;
case L'n':
case L'N':
EditorExit = TRUE;
return EFI_SUCCESS;
case L'c':
case L'C':
return EFI_SUCCESS;
}
}
}
EditorExit = TRUE;
return EFI_SUCCESS;
}
//
// Name:
// MainCommandCutLine -- cut current line to clipboard
// In:
// VOID
// Out:
// EFI_SUCCESS
// EFI_OUT_OF_RESOURCES
// EFI_LOAD_ERROR
//
EFI_STATUS
MainCommandCutLine (
VOID
)
{
EFI_STATUS Status;
EFI_EDITOR_LINE *Line;
//
// This command will cut current line ( where cursor is on ) to clip board.
// And cursor will move to the beginning of next line.
// Below is the scenario of Cut Line command:
// 1. IF cursor is on valid line, current line will be cut to clip board.
// IF cursor is not on valid line, an Status String will be prompted :
// "Nothing to Cut".
//
Status = FileBufferCutLine (&Line);
if (Status == EFI_NOT_FOUND) {
return EFI_SUCCESS;
}
if (EFI_ERROR (Status)) {
return Status;
}
MainEditor.CutLine = Line;
return EFI_SUCCESS;
}
//
// Name:
// MainCommandPasteLine -- paste line to file buffer
// In:
// VOID
// Out:
// EFI_SUCCESS
// EFI_OUT_OF_RESOURCES
// EFI_LOAD_ERROR
//
EFI_STATUS
MainCommandPasteLine (
VOID
)
{
EFI_STATUS Status;
//
// Below is the scenario of Paste Line command:
// 1. IF nothing is on clipboard, a Status String will be prompted :
// "No Line to Paste" and Paste Line command ends.
// IF something is on clipboard, insert it above current line.
// nothing on clipboard
//
if (MainEditor.CutLine == NULL) {
MainStatusBarSetStatusString (L"No Line to Paste");
return EFI_SUCCESS;
}
Status = FileBufferPasteLine ();
return Status;
}
//
// Name:
// MainCommandGotoLine -- move cursor to specified lines
// In:
// VOID
// Out:
// EFI_SUCCESS
//
EFI_STATUS
MainCommandGotoLine (
VOID
)
{
EFI_STATUS Status;
UINTN Row;
//
// Below is the scenario of Go To Line command:
// 1. An Input Bar will be prompted : "Go To Line:".
// IF user press ESC, Go To Line command ends.
// IF user just press Enter, cursor remains unchanged.
// IF user inputs line number, do Step 2.
//
// 2. IF input line number is valid, move cursor to the beginning
// of specified line and Go To Line command ends.
// IF input line number is invalid, a Status String will be prompted:
// "No Such Line" and Go To Line command ends.
//
Status = MainInputBarSetPrompt (L"Go To Line: ");
if (EFI_ERROR (Status)) {
return Status;
}
//
// line number's digit <= 6
//
Status = MainInputBarSetStringSize (6);
if (EFI_ERROR (Status)) {
return Status;
}
Status = MainInputBarRefresh ();
//
// press ESC
//
if (Status == EFI_NOT_READY) {
return EFI_SUCCESS;
}
//
// if JUST press enter
//
if (StrLen (MainEditor.InputBar->ReturnString) == 0) {
return EFI_SUCCESS;
}
Row = Atoi (MainEditor.InputBar->ReturnString);
//
// invalid line number
//
if (Row > MainEditor.FileBuffer->NumLines || Row <= 0) {
MainStatusBarSetStatusString (L"No Such Line");
return EFI_SUCCESS;
}
//
// move cursor to that line's start
//
FileBufferMovePosition (Row, 1);
return EFI_SUCCESS;
}
EFI_STATUS
MainCommandSearch (
VOID
)
/*++
Routine Description:
search string in file buffer
Arguments:
VOID
Returns:
EFI_SUCCESS
EFI_OUT_OF_RESOURCES
EFI_LOAD_ERROR
--*/
{
EFI_STATUS Status;
CHAR16 *Buffer;
BOOLEAN Done;
UINTN Offset;
//
// Below is the scenario of Search command:
// 1. An Input Bar will be prompted : "Enter Search String:".
// IF user press ESC, Search command ends.
// IF user just press Enter, Search command ends.
// IF user inputs the search string, do Step 2.
//
// 2. IF input search string is found, cursor will move to the first
// occurrence and do Step 3.
// IF input search string is not found, a Status String
// "Search String Not Found" will be prompted and Search command ends.
//
// 3. An Input Bar will be prompted: "Find Next (Yes/No/Cancel ) ?".
// IF user press ESC, Search command ends.
// IF user press 'y' or 'Y', do Step 2.
// IF user press 'n' or 'N', Search command ends.
// IF user press 'c' or 'C', Search command ends.
//
Status = MainInputBarSetPrompt (L"Enter Search String: ");
if (EFI_ERROR (Status)) {
return Status;
}
Status = MainInputBarSetStringSize (40);
if (EFI_ERROR (Status)) {
return Status;
}
Status = MainInputBarRefresh ();
//
// ESC
//
if (Status == EFI_NOT_READY) {
return EFI_SUCCESS;
}
//
// just enter pressed
//
if (StrLen (MainEditor.InputBar->ReturnString) == 0) {
return EFI_SUCCESS;
}
Buffer = PoolPrint (L"%s", MainEditor.InputBar->ReturnString);
if (Buffer == NULL) {
return EFI_OUT_OF_RESOURCES;
}
//
// the first time , search from current position
//
Offset = 0;
do {
//
// since search may be continued to search multiple times
// so we need to backup editor each time
//
MainEditorBackup ();
Status = FileBufferSearch (Buffer, Offset);
if (Status == EFI_NOT_FOUND) {
break;
}
//
// Find next
//
Status = MainInputBarSetPrompt (L"Find Next (Yes/No) ?");
if (EFI_ERROR (Status)) {
FreePool (Buffer);
return Status;
}
Status = MainInputBarSetStringSize (1);
if (EFI_ERROR (Status)) {
FreePool (Buffer);
return Status;
}
Done = FALSE;
while (!Done) {
Status = MainInputBarRefresh ();
//
// ESC pressed
//
if (Status == EFI_NOT_READY) {
FreePool (Buffer);
return EFI_SUCCESS;
}
switch (MainEditor.InputBar->ReturnString[0]) {
case L'y':
case L'Y':
Done = TRUE;
break;
case L'n':
case L'N':
FreePool (Buffer);
return EFI_SUCCESS;
}
//
// end of which
//
}
//
// end of while !Done
// for search second, third time, search from current position + strlen
//
Offset = StrLen (Buffer);
} while (1);
//
// end of do
//
FreePool (Buffer);
MainStatusBarSetStatusString (L"Search String Not Found");
return EFI_SUCCESS;
}
EFI_STATUS
MainCommandSearchReplace (
VOID
)
/*++
Routine Description:
search string in file buffer, and replace it with another str
Arguments:
VOID
Returns:
EFI_SUCCESS
EFI_OUT_OF_RESOURCES
EFI_LOAD_ERROR
--*/
{
EFI_STATUS Status;
CHAR16 *Search;
CHAR16 *Replace;
BOOLEAN Done;
BOOLEAN First;
BOOLEAN ReplaceOption;
UINTN SearchLen;
UINTN ReplaceLen;
BOOLEAN ReplaceAll;
ReplaceOption = FALSE;
//
// Below is the scenario of Search/Replace command:
// 1. An Input Bar is prompted : "Enter Search String:".
// IF user press ESC, Search/Replace command ends.
// IF user just press Enter, Search/Replace command ends.
// IF user inputs the search string S, do Step 2.
//
// 2. An Input Bar is prompted: "Replace With:".
// IF user press ESC, Search/Replace command ends.
// IF user inputs the replace string R, do Step 3.
//
// 3. IF input search string is not found, an Status String
// "Search String Not Found" will be prompted
// and Search/Replace command ends
// IF input search string is found, do Step 4.
//
// 4. An Input Bar will be prompted: "Replace ( Yes/No/All/Cancel )?"
// IF user press 'y' or 'Y', S will be replaced with R and do Step 5
// IF user press 'n' or 'N', S will not be replaced and do Step 5.
// IF user press 'a' or 'A', all the S from file current position on
// will be replaced with R and Search/Replace command ends.
// IF user press 'c' or 'C' or ESC, Search/Replace command ends.
//
// 5. An Input Bar will be prompted: "Find Next (Yes/No/Cancel) ?".
// IF user press ESC, Search/Replace command ends.
// IF user press 'y' or 'Y', do Step 3.
// IF user press 'n' or 'N', Search/Replace command ends.
// IF user press 'c' or 'C', Search/Replace command ends.
// input search string
//
Status = MainInputBarSetPrompt (L"Enter Search String: ");
if (EFI_ERROR (Status)) {
return Status;
}
Status = MainInputBarSetStringSize (40);
if (EFI_ERROR (Status)) {
return Status;
}
Status = MainInputBarRefresh ();
//
// ESC
//
if (Status == EFI_NOT_READY) {
return EFI_SUCCESS;
}
//
// if just pressed enter
//
if (StrLen (MainEditor.InputBar->ReturnString) == 0) {
return EFI_SUCCESS;
}
Search = PoolPrint (L"%s", MainEditor.InputBar->ReturnString);
if (Search == NULL) {
return EFI_OUT_OF_RESOURCES;
}
SearchLen = StrLen (Search);
//
// input replace string
//
Status = MainInputBarSetPrompt (L"Replace With: ");
if (EFI_ERROR (Status)) {
return Status;
}
Status = MainInputBarSetStringSize (40);
if (EFI_ERROR (Status)) {
return Status;
}
Status = MainInputBarRefresh ();
//
// ESC
//
if (Status == EFI_NOT_READY) {
return EFI_SUCCESS;
}
Replace = PoolPrint (L"%s", MainEditor.InputBar->ReturnString);
if (Replace == NULL) {
FreePool (Search);
return EFI_OUT_OF_RESOURCES;
}
ReplaceLen = StrLen (Replace);
First = TRUE;
ReplaceAll = FALSE;
do {
//
// since search may be continued to search multiple times
// so we need to backup editor each time
//
MainEditorBackup ();
if (First) {
Status = FileBufferSearch (Search, 0);
} else {
//
// if just replace, so skip this replace string
// if replace string is an empty string, so skip to next character
//
if (ReplaceOption) {
Status = FileBufferSearch (Search, (ReplaceLen == 0) ? 1 : ReplaceLen);
} else {
Status = FileBufferSearch (Search, SearchLen);
}
}
if (Status == EFI_NOT_FOUND) {
break;
}
//
// replace or not?
//
Status = MainInputBarSetPrompt (L"Replace (Yes/No/All/Cancel) ?");
if (EFI_ERROR (Status)) {
FreePool (Search);
FreePool (Replace);
return Status;
}
Status = MainInputBarSetStringSize (1);
if (EFI_ERROR (Status)) {
FreePool (Search);
FreePool (Replace);
return Status;
}
Done = FALSE;
while (!Done) {
Status = MainInputBarRefresh ();
//
// ESC pressed
//
if (Status == EFI_NOT_READY) {
FreePool (Search);
FreePool (Replace);
return EFI_SUCCESS;
}
switch (MainEditor.InputBar->ReturnString[0]) {
case L'y':
case L'Y':
Done = TRUE;
ReplaceOption = TRUE;
break;
case L'n':
case L'N':
Done = TRUE;
ReplaceOption = FALSE;
break;
case L'a':
case L'A':
Done = TRUE;
ReplaceOption = TRUE;
ReplaceAll = TRUE;
break;
case L'c':
case L'C':
FreePool (Search);
FreePool (Replace);
return EFI_SUCCESS;
}
//
// end of which
//
}
//
// end of while !Done
// Decide to Replace
//
if (ReplaceOption) {
//
// file is read-only
//
if (MainEditor.FileBuffer->ReadOnly) {
MainStatusBarSetStatusString (L"Read Only File Can Not Be Modified");
return EFI_SUCCESS;
}
//
// replace all
//
if (ReplaceAll) {
Status = FileBufferReplaceAll (Search, Replace, 0);
FreePool (Search);
FreePool (Replace);
return Status;
}
//
// replace
//
Status = FileBufferReplace (Replace, SearchLen);
if (EFI_ERROR (Status)) {
FreePool (Search);
FreePool (Replace);
return Status;
}
}
//
// Find next
//
Status = MainInputBarSetPrompt (L"Find Next (Yes/No) ?");
if (EFI_ERROR (Status)) {
FreePool (Search);
FreePool (Replace);
return Status;
}
Status = MainInputBarSetStringSize (1);
if (EFI_ERROR (Status)) {
FreePool (Search);
FreePool (Replace);
return Status;
}
Done = FALSE;
while (!Done) {
Status = MainInputBarRefresh ();
//
// ESC pressed
//
if (Status == EFI_NOT_READY) {
FreePool (Search);
FreePool (Replace);
return EFI_SUCCESS;
}
switch (MainEditor.InputBar->ReturnString[0]) {
case L'y':
case L'Y':
Done = TRUE;
break;
case L'n':
case L'N':
FreePool (Search);
FreePool (Replace);
return EFI_SUCCESS;
}
//
// end of which
//
}
//
// end of while !Done
//
First = FALSE;
} while (1);
//
// end of do
//
FreePool (Search);
FreePool (Replace);
MainStatusBarSetStatusString (L"Search String Not Found");
return EFI_SUCCESS;
}
//
// Name:
// MainCommandFileType -- set file type
// In:
// VOID
// Out:
// EFI_SUCCESS
// EFI_OUT_OF_RESOURCES
// EFI_LOAD_ERROR
//
EFI_STATUS
MainCommandFileType (
VOID
)
{
//
// Below is the scenario of File Type command:
// After File Type is executed, file type will be changed to another type
// if file is read-only, can not be modified
//
if (MainEditor.FileBuffer->ReadOnly) {
MainStatusBarSetStatusString (L"Read Only File Can Not Be Modified");
return EFI_SUCCESS;
}
if (MainEditor.FileBuffer->FileType == UNICODE_FILE) {
MainEditor.FileBuffer->FileType = ASCII_FILE;
} else {
MainEditor.FileBuffer->FileType = UNICODE_FILE;
}
MainEditor.FileBuffer->FileModified = TRUE;
return EFI_SUCCESS;
}
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